User-Centric Design Methodology for mHealth Apps: The PainApp Paradigm for Chronic Pain
Abstract
:1. Introduction
2. Materials and Methods
2.1. Phase 1: Background and Conceptualization
2.2. Phase 2: Alpha Testing
2.3. Phase 3: Software Development
2.4. Phase 4: Field Testing
3. Results
- Pain recording (body location, pain intensity, pain features);
- Consequences (domains affected);
- Pain treatment (medications and related scheduling);
- Pain assessment (medication vs. pain relief);
- Physiological parameters (age, sex, height, weight, body mass index);
- Underlying diseases;
- Lifestyle (habits, physical exercise);
- Alarms;
- History;
- Other functionalities (Login, Registration, Settings).
- Pain recording
- (i)
- What are the symptoms due to pain (e.g., nausea, dizziness, memory loss, etc.)?
- (ii)
- If the pain is accompanied by an event in the last 15 days (e.g., tension in the family or friendly environment, financial problems, weather changes, depression, starting an activity or sport, etc.).
- (iii)
- If the pain affected any daily activities (e.g., self-care, socializing, sleeping, housework, work, etc.).
- 2.
- Pain treatment
- (i)
- When registering a treatment, he/she may choose to give an easy name to the treatment (e.g., shoulder, for a treatment involving a shoulder problem). One can start typing the name of the medicine or alternatively press the “Scan Barcode” button and scan the barcode on the medicine box with the camera of his/her mobile phone. The name of the drug is automatically registered and proceeds to declare the dosage, the route of administration (e.g., capsule, ampoule, injection, etc.), and the start date of the treatment. The user is also allowed to enter notes or make this treatment repeated (e.g., repeated monthly chemotherapy, daily treatments for orthopedic problems or cardiovascular disease, etc.).
- (ii)
- When evaluating the treatment/medication, the user can state whether the pain has changed (if it got worse or better and by how much), and for how long since he/she received the specific treatment. Again, the current date is automatically assigned as the evaluation date, but one can change it.
- 3.
- Underlying diseases
- 4.
- Profile and Lifestyle activities
4. Discussion
5. Conclusions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Doctor Requirements | Patient Requirements | Items Included | Domains-Features | Comments |
---|---|---|---|---|
D1. Pain recording | P1. To record the point of pain very easily without having to type texts | D1, D2, D5, D9, D11, P1 | Pain recording: several locations may be pointed, duration of pain, intense of pain, type of pain. | A patient may feel pain in various parts of the body. All different points must be recorded. |
D2. How long the pain lasts | P2. Should not require special knowledge for its use and should not be complicated | D4, P8, P9 | Treatment recording: name of medicine, time administered, frequency. | |
D3. How long after the treatment did the pain decrease and to what extent | P3. Limited knowledge of using mobile phones | D3, D10, P9 | Treatment efficiency: if the treatment helped to reduce the pain, how long after the treatment did the pain decrease, how much did the pain decrease, for how long did the treatment work effectively. | |
D4. What medication the patient is taking and how often | P4. Functions that help them in daily life | D6, D7 | Domains affected: work, daily life, socializing, psychological issues, etc. | Each pain point can have a different effect on the patient and his/her daily life. |
D5. How and how intensely he/she feels the pain | P5. No labyrinthine menus | D6, D8 | Other possible causes of pain: new routine, sports, weather, etc. | Many of these can happen in parallel. |
D6. Pain has affected other activities in the patient’s daily life | P6. Do not know English or the official names of the drugs | P2, P3, P5, P7, P10 | User Interface: easy to use, not many texts, use of images, not many sub-menus, etc. | Better to use images and sliders were possible. Not long texts. Simple wording. |
D7. Pain has created other problems in the patient such as depression, stress, etc. | P7. Simple and understandable text even by users with a low level of education | D10, P4, P6, P8, P10 | Usability: alarms and notifications, drop down lists, scanning functionality. | Notifications for repeated treatments and reminders to evaluate their effectiveness. Scan drugs and choose disease from a list. Very limited typing. |
D8. Are there some other conditions that the patient suspects are the cause of the pain he/she is feeling? | P8. Treatments and medications may be repetitive | |||
D9. The pain is permanent or transient | P9. Treatment has helped in pain relief (to what extent and after how long) | |||
D10. The patient feels that the particular treatment has helped him/her | P10. Add simplistic descriptions | |||
D11. How the pain is felt | ||||
D12. Access history data |
Barrier | Methodology | PainApp Approach 1 |
---|---|---|
Not clear interface | UX experts and behavioral scientists collaborated with many and different patients with diverse diseases. | Phase 1 → The interface provides only the necessary information considering issues such as low IT literacy. There are a limited number and basic menus without submenus. |
Unmet expectations | Frequent meetings with health professionals and patients in order to detect and assess the needs. | Phase 1 → Initial recording of all functionalities asked. Prioritization from the end users in order to agree and keep only the “essential” ones. |
Many bugs | Debugging in all phases. | Phase 2–4 → Continuous debugging was performed in each phase of the project with the active participation of all the different end users. The collected info was then grouped and the necessary actions were taken. |
Lack of value | Specific problems should be addressed taking into account all requirements from different users. Generic assumptions and requirements should be avoided. | Phase 1–2 → Pain was the core target of the app. Doctors and patients were the only target groups. The solutions should not focus on specific diseases. Intervention flow was assessed at an early stage. |
Notifications and communication strategy | Only important notifications should be given. | Phase 1–2 → Only notifications regarding assessment of scheduled treatments was provided. |
Content | Content should be valid and updated as needed. | Phase 1–2 → Only patients can add content. So, its validity is guaranteed. No need for updates from other sources. |
Learning curve | Intuitive interface. | Phase 1–4 → Graphics are clean and used appropriately only when providing value. Following the principle of simplicity, no confusing content or graphics have been added without providing real value to the user. |
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Koumpouros, Y. User-Centric Design Methodology for mHealth Apps: The PainApp Paradigm for Chronic Pain. Technologies 2022, 10, 25. https://doi.org/10.3390/technologies10010025
Koumpouros Y. User-Centric Design Methodology for mHealth Apps: The PainApp Paradigm for Chronic Pain. Technologies. 2022; 10(1):25. https://doi.org/10.3390/technologies10010025
Chicago/Turabian StyleKoumpouros, Yiannis. 2022. "User-Centric Design Methodology for mHealth Apps: The PainApp Paradigm for Chronic Pain" Technologies 10, no. 1: 25. https://doi.org/10.3390/technologies10010025
APA StyleKoumpouros, Y. (2022). User-Centric Design Methodology for mHealth Apps: The PainApp Paradigm for Chronic Pain. Technologies, 10(1), 25. https://doi.org/10.3390/technologies10010025