Pharmacy Students’ Attitudes and Perceptions of “Virtual Worlds” as an Instructional Tool for Clinical Pharmacy Teaching
Abstract
:1. Introduction
1.1. Education Environment
1.2. Course Description
2. Materials and Methods
2.1. Participants and Recruitment
2.2. Data Collection
2.3. Ethics
3. Results
3.1. Background Information
3.1.1. General Computer Skills
“Well, what did I think? A little curious at first and then we had the introduction, one hour, and then we had to test the program ourselves. I do not like computer games. I get headaches from sitting too long in front of the computer. I had trouble moving my avatar around and my experience was, now I’ll be honest, that was a bit unnecessary, having to do it through the OpenSimulator.”
“It was a good way to learn how to communicate with patients and doctors on the right level. We could talk to each other wherever we were. I had no problem with the voice or sound. I think even people with minimal computer skills could easily cope with this.”
3.1.2. Instructions and Guidance Provided
“The introduction was good. We got to try a little bit; he showed us how to log in, move around and such. There were also recorded instructions to follow. So it was enough”
“Yes, the introduction went very well indeed. It felt like it was easy, but when I did it myself, it wasn’t the same. Because you know, when [the instructor] was there, he explained, “Do this, do like this”. It felt like it was easy, like I could do it but when I got home, it was a bit difficult. But the actual presentation, it went well, it was good.”
3.1.3. Familiarization with the 3DVW
“I went in maybe 10 min before the meeting should start so that I could find the room. I did. But otherwise, I didn’t go in and test before the meeting or such... Sometimes it went well, sometimes it went not so well...”
“Yes, I went into the world twice because I wasn’t so confident about it, so I had to go in and try it out... I didn’t know so much about it, so I knew that I needed to familiarize myself with where I should be for the meeting. So I went in a couple of times to check.”
“Prior to the seminar, I sat with my friend... We sat on Skype at home and talked through what he thought and what I felt. Why would I ask that question, why would he ask a different question. So we practiced, we took every illness, and analyzed ‘what’s wrong here?’ So I prepared, tried as much as possible, get as much information from the patient so that I could solve the case.”
3.2. Perceptions and Experiences of the Virtual Environment
3.2.1. General Attitudes to the VW
“With the assignment, you get a feeling for how to talk to the patient, how to talk to a doctor. And it was different and fun! … We need to be able to communicate with patients. For example, if you work in any hospital, then you have to know and understand how to talk to them, with a doctor and patient. I thought it was a great exercise actually.”
“Both as a clinical pharmacist and community pharmacist I think I’ll find it useful in conversations with customers. It was very helpful learning how to ask about, for example, medication lists and so on and practicing communication.”
“No, not entirely. It was like it was a small computer figure who was talking for me. Of course, I knew I had to go into the role and I did, but it still didn’t feel real. Especially when there was so much hassle at times with the sound.”
3.2.2. Perceived Usefulness
“The task was very practical and it felt good. You had to act as a pharmacist and use your knowledge in practice, and also you had to act correctly in the profession. So it is a good exercise.”
“Yes, actually, it did feel real. When I had my first conversation with the patient in OpenSimulator, my boyfriend sat in the same room and listened. When I finished the exercise, he asked ‘Did you just talk with a patient?’ It must have been a realistic conversation!”
“To begin with it felt strange [in the 3DVW] but when I met the patient, it felt much more real. I saw the patient lying there in the bed looking ill and I thought okay, now I have to really go for this and enter the role of the pharmacist. Then it felt authentic.”
3.2.3. Perceived Ease of Use
“Yes, I think [the 3DVW] worked well. Sure, it maybe took a little more time. That’s the drawback, perhaps, that it takes time to learn. First, you have the introduction, to go through and create everything, and then you have to get it installed at home. And if you have problems with it, it is clear that it is very time consuming. That’s probably what is negative. You may not always have as much time left for studies as you’d like.”
“I think it was because you had to learn to download the program, fix an account, log in, and then learn to move around and such. It felt a bit unnecessary because if you compare with Adobe Connect, it’s just one click and you’re inside the room, you enter your name, and you’re inside. Then you can just talk.”
“It was more that you are not familiar with [3DVWs], if you do not play a lot of games and stuff, then you are not familiar, it becomes a stress factor. That is, just a small threshold. I thought it was a little risky in connection with the examination to have to think about that as well. It was a bit stressful. One should not have it in connection with the examination, I think.”
“Therefore, I think maybe, it would probably have been just as well to do it through Adobe Connect. I was so stressed that I was late for my meeting [in the 3DVW]. I should be there at one o’clock and I began logging in at a quarter to, but my avatar got stuck and so I was late. When I got to the room, I was already so stressed ... For me, I saw nothing of the environment. I was just stressed out that I wouldn’t get there and be able to do my assignment. So this thing about, this feeling of being in a pharmacy, or that there was a hospital, I didn’t experience it.”
“I think the personal anonymity in OpenSimulator is good. You don’t know who the other person is and they can’t ‘see’ you. You are a bit hidden behind the character you play. In Adobe Connect, you can see each other so I think it’s easier in OpenSimulator not to have to worry so much.”
4. Discussion
5. Conclusions
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Theme | Subthemes |
---|---|
Background information | General computer skills Instruction and guidance provided Familiarization with the 3DVW |
Perceptions and experiences of the virtual environment | General attitudes to the 3DVW Perceived usefulness Perceived ease of use |
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Share and Cite
Englund, C.; Gustafsson, M.; Gallego, G. Pharmacy Students’ Attitudes and Perceptions of “Virtual Worlds” as an Instructional Tool for Clinical Pharmacy Teaching. Pharmacy 2017, 5, 5. https://doi.org/10.3390/pharmacy5010005
Englund C, Gustafsson M, Gallego G. Pharmacy Students’ Attitudes and Perceptions of “Virtual Worlds” as an Instructional Tool for Clinical Pharmacy Teaching. Pharmacy. 2017; 5(1):5. https://doi.org/10.3390/pharmacy5010005
Chicago/Turabian StyleEnglund, Claire, Maria Gustafsson, and Gisselle Gallego. 2017. "Pharmacy Students’ Attitudes and Perceptions of “Virtual Worlds” as an Instructional Tool for Clinical Pharmacy Teaching" Pharmacy 5, no. 1: 5. https://doi.org/10.3390/pharmacy5010005
APA StyleEnglund, C., Gustafsson, M., & Gallego, G. (2017). Pharmacy Students’ Attitudes and Perceptions of “Virtual Worlds” as an Instructional Tool for Clinical Pharmacy Teaching. Pharmacy, 5(1), 5. https://doi.org/10.3390/pharmacy5010005