Maneuvering Decision Making Based on Cloud Modeling Algorithm for UAV Evasion–Pursuit Game
Abstract
:1. Introduction
2. UAV Evasion–Pursuit Modeling
2.1. Mathematical Modeling of Fugitive-Tracing Dynamics
- (1)
- UAV location: . It indicates the position of the UAV in the inertial coordinate system;
- (2)
- Approaching rate: . It indicates the difference between the velocity vectors of the two airplanes projected on the target line-of-sight angle formed by the line of sight between the UAV and the target; when it is greater than 0, it means that the two airplanes are approaching each other, and when it is less than 0, it means that the two airplanes are moving away from each other;
- (3)
- Relative positions of the enemy and UAV: , where denotes the relative distance between the enemy and the UAV at moment t, denotes the azimuth of the enemy aircraft on the horizontal plane at moment t, and denotes the azimuth of the enemy aircraft in the lead hammer plane at moment t. The relative positions of the enemy aircraft and the UAV are determined based on these three data;
- (4)
- (5)
- Enemy radar system status: , where , for enemy radar locking status, indicates whether the aircraft is locked by the enemy radar irradiation, where 0 indicates not locked and 1 indicates locked; indicates the electronic countermeasures, where 0 indicates that the enemy has not implemented electronic interference and 1 indicates that the enemy has implemented electronic interference. Therefore, the mathematical model of UAV decision making can be expressed as follows:
2.2. Cloud Modeling-Based Assessment of UAV Aerial Pursuit Position
3. Cloud Model-Based Aerial Pursuit Maneuvering Decision Making
UAV Modeling
4. Simulation Example
4.1. Simulate Scenario 1
4.2. Simulation Scenario 2
4.3. Simulation Scenario 3
4.4. Simulation Scenario 3
4.5. Simulation Scenario 4
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Left turn | |||||
Acceleration | |||||
(Rapid climb) | (Constant-velocity flight) | (Fast dive) | |||
(Swooping down) | (Climb) | (Horizontal plane) | |||
taper | taper | ||||
1 Left turn, acceleration, and rapid climb | 2 Left turn, acceleration, and constant dive | 3 Left turn, acceleration, and constant climb | 4 Horizontal acceleration and left turn | 5 Left turn, acceleration, and fast dive |
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Huang, H.; Weng, W.; Zhou, H.; Jiang, Z.; Dong, Y. Maneuvering Decision Making Based on Cloud Modeling Algorithm for UAV Evasion–Pursuit Game. Aerospace 2024, 11, 190. https://doi.org/10.3390/aerospace11030190
Huang H, Weng W, Zhou H, Jiang Z, Dong Y. Maneuvering Decision Making Based on Cloud Modeling Algorithm for UAV Evasion–Pursuit Game. Aerospace. 2024; 11(3):190. https://doi.org/10.3390/aerospace11030190
Chicago/Turabian StyleHuang, Hanqiao, Weiye Weng, Huan Zhou, Zijian Jiang, and Yue Dong. 2024. "Maneuvering Decision Making Based on Cloud Modeling Algorithm for UAV Evasion–Pursuit Game" Aerospace 11, no. 3: 190. https://doi.org/10.3390/aerospace11030190
APA StyleHuang, H., Weng, W., Zhou, H., Jiang, Z., & Dong, Y. (2024). Maneuvering Decision Making Based on Cloud Modeling Algorithm for UAV Evasion–Pursuit Game. Aerospace, 11(3), 190. https://doi.org/10.3390/aerospace11030190