Service Open Innovation; Design Elements for the Food and Beverage Service Business
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design Value in Service Business
2.2. Design Value Type and Approaches
2.3. The Categories of Perceiving Design Value and Open Innovation
2.4. Systemic Understanding of Food and Beverage Service Businesses
3. Research Method
3.1. Defining Variables from Literature
3.2. Confirming Variables through Interviews
3.3. Service Blueprint with Design Elements and the Survey Structure
3.4. Data Collection and Analysis Methods
4. Analyse Results
4.1. Demographic Information of the Data
4.2. Component Matrix Result
4.3. The Confirmation of Homogeneity for the Sample
4.4. The Validity Test Results
4.5. Analysis Results of the Relationship between the Perceived Design Value and Loyalty
5. Conclusions
5.1. Discussion
5.2. Limitations and Future Studies
Author Contributions
Funding
Conflicts of Interest
References
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Author(s) | Contents |
---|---|
Kotler and Rath [25] | Design is the process of seeking to optimise consumer satisfaction and company profitability through the creative use of major design elements (performance, quality, durability, appearance, and cost) in connection with products, environments, information, and corporate identities. |
Gorb and Dumas [28] | A course of action for the development of an artefact or a system of the artefact; including the series of organisational activities required to achieve that development |
Krippendorff [24] | The etymology of design goes back—means making something, distinguishing it by a sign, giving it significance, designating its relation to other things, owners, users, or gods. … design is making sense (of things). … design is a sense creating activity … the product of design is to be understandable or meaningful to someone … design is concerned with the subjective meanings of “objectively existing” objects … |
Borja de Mozota [22] | Design = Intention + DrawingDesign is a problem-solving activity, a creative activity, a systemic activity, and a coordinating activity. |
Hands [26] | Design is both an integral and intrinsic part of a variety of business cultures that provide a fertile seedbed for strategic growth and sustainable development |
Author(s) | Contents |
---|---|
Woodruff [35] | Customer value is a customer’s perceived preference for an evaluation of those product attributes, attribute performances, and consequences arising from use that facilitate (or block) achieving the customer’s goals and purposes in use situation. |
Wagner [36] | Value is the pleasure derived from perceiving, evaluating, and judging a product or some facet of a product. |
Holbrook [37] | Consumer value is an interactive relativistic preference experience. |
Grönroos [15] | Value for customers means that after they have been assisted by a self-service—or a full-service process—they are or feel better off than before. |
Author(s) | Criteria | Notes |
---|---|---|
Kotler and Rath [25] | Performance Quality Durability Appearance Cost | Authors described the constituencies (criteria) of effective design with both product and process perspectives. |
Gorb [40] | Product Environment Information Corporate Identity | The identification is derived from designers’ role and their value to business |
Alben [41] | Understanding of users Effective design process Needed/Desired Learnable/Usable Appropriate Aesthetic experience Mutable Manageable | Categorized the direct contribution to products/services and the indirect effect for the superiority of process |
Moultrie et al. [42] | Desirability Novelty/Differentiation Usability Technical quality Profitability | Although the tool was developed for a product design audit, it can also be applied to a service design audit |
Extrinsic | Intrinsic | |
---|---|---|
Self-oriented | Output/Input, Convenience, Quality | Fun, Beauty |
Other-oriented | Success, Impression management, Reputation, Materialism, Possessions | Justice, Virtue, Morality, Faith, Ecstasy, Sacredness, Magic |
Variables | Operation Definitions | References | |
---|---|---|---|
Product & Service | Appealing and enjoyable | Appealing and enjoyable emotion through the products and services | Gorb [37]; Holbrook [37] |
Personality | One has the desired character/personality is reflected by using the products and services | ||
Social value | The consumption contributes to helping other people in needs in some respects | ||
Environment | Overall atmosphere | Attractive and exciting location, building, interior and atmosphere of the store | |
The character of the space | The environment of the store reflect one’s desired character | ||
Design considerations | The presence of design considerations for people with disabilities | ||
Information | The relevance of information materials | Appropriate and consistent information materials for the store’s identity | |
The character of information materials | One’s preference for the expression of information materials | ||
Social message of visible materials | The presence and relevance of the store’s social responsible activities | ||
Corporate Identity | Shop image | The image of the store through design elements | |
Self-expression through the brand | Design elements of the store reflect one’s character | ||
Social responsibility of the brand | The image of the store is ethical/moral in some respects | ||
Loyalty | Cognitive loyalty | Store A has more benefits than others in its class | Oliver, [55], p. 398. |
Affective loyalty | I have grown to like Store A more so than other brands | ||
Conative loyalty | I intended to buy from Store A in the future | ||
Action loyalty | When I have a need for products and services of this types, I buy only from Store A |
Category | Number of Participants (%) | |
---|---|---|
Gender | Male | 50 (50.0%) |
Female | 50 (50.0%) | |
Age | 10–19 | 7 (7.0%) |
20–29 | 20 (20.0%) | |
30–39 | 52 (52.0%) | |
40–49 | 13 (13.0%) | |
50+ | 8 (8.0%) | |
Time elapsed from the consumption experience | Within a week | 37 (37.0%) |
Within a month | 46 (46.0%) | |
Within three months | 11 (11.0%) | |
Within six months | 4 (4.0%) | |
More than six months | 2 (2.0%) |
Items | Reflective Value | Appealing Value | Loyalty | Social Responsibility Value |
---|---|---|---|---|
Appealing and enjoyable | 0.226 | 0.642 | 0.239 | 0.073 |
Overall atmosphere | 0.339 | 0.782 | 0.079 | 0.080 |
The relevance of information materials | 0.025 | 0.771 | 0.133 | 0.168 |
Shop image | 0.181 | 0.900 | 0.158 | 0.095 |
Personality | 0.782 | 0.142 | 0.201 | 0.191 |
The character of the space | 0.827 | 0.353 | 0.079 | 0.109 |
The character of information materials | 0.792 | 0.227 | 0.105 | 0.182 |
Self-expression through the brand | 0.840 | 0.070 | 0.124 | 0.193 |
Social value | 0.275 | −0.032 | 0.110 | 0.780 |
Design considerations | −0.005 | 0.423 | 0.245 | 0.560 |
Social message of visible materials | 0.147 | 0.102 | 0.109 | 0.820 |
Social responsibility of the brand | 0.268 | 0.135 | 0.176 | 0.828 |
Cognitive loyalty | 0.159 | 0.166 | 0.828 | 0.061 |
Affective loyalty | 0.090 | 0.165 | 0.884 | 0.151 |
Conative loyalty | 0.011 | 0.308 | 0.757 | 0.159 |
Action loyalty | 0.305 | −0.023 | 0.643 | 0.278 |
% of Variance Explained | 38.347 | 12.000 | 11.578 | 8.427 |
Eigenvalue | 6.135 | 1.920 | 1.853 | 1.348 |
Cronbach’s alpha | 0.842 | 0.889 | 0.800 | 0.824 |
Variables | χ2 Difference | df | p-Value | Invariant? |
---|---|---|---|---|
Appealing and enjoyable | 5.950 | 5 | 0.311 | No |
Overall atmosphere | 6.390 | 5 | 0.270 | No |
The relevance of information materials | 2.792 | 5 | 0.732 | No |
Shop image | 6.458 | 6 | 0.374 | No |
Personality | 12.351 | 6 | 0.055 | No |
The character of the space | 7.271 | 6 | 0.297 | No |
The character of information materials | 9.838 | 6 | 0.132 | No |
Self-expression through the brand | 4.277 | 6 | 0.639 | No |
Social value | 6.692 | 6 | 0.350 | No |
Social message of visible materials | 10.552 | 6 | 0.103 | No |
Social responsibility of the brand | 8.096 | 6 | 0.231 | No |
Cognitive loyalty | 4.617 | 6 | 0.594 | No |
Affective loyalty | 3.159 | 6 | 0.789 | No |
Conative loyalty | 3.980 | 6 | 0.679 | No |
Action loyalty | 9.670 | 6 | 0.139 | No |
CR | AVE | MSV | Appealing Value | Reflective Value | Social Responsibility Value | Loyalty | |
---|---|---|---|---|---|---|---|
Appealing value | 0.910 | 0.715 | 0.379 | 1 | |||
Reflective value | 0.915 | 0.730 | 0.450 | 0.671 | 1 | ||
Social Responsibility value | 0.882 | 0.715 | 0.450 | 0.473 | 0.616 | 1 | |
Loyalty | 0.880 | 0.653 | 0.424 | 0.651 | 0.559 | 0.527 | 1 |
DV | AV_1 | AV_2 | AV_3 | AV_4 | RV_1 | RV_2 | RV_3 | RV_4 | SRV_1 | SRV_1 | SRV_1 |
---|---|---|---|---|---|---|---|---|---|---|---|
AV_1 | n/a | 2.884 | 2.329 | 3.557 | 2.355 | 3.477 | 2.901 | 2.488 | 2.342 | 2.026 | 2.298 |
AV_2 | 1.823 | n/a | 2.336 | 3.078 | 2.506 | 3.118 | 2.923 | 2.438 | 2.310 | 1.980 | 2.989 |
AV_3 | 1.854 | 2.940 | n/a | 2.849 | 2.415 | 3.503 | 2.600 | 2.421 | 2.337 | 1.957 | 2.997 |
AV_4 | 1.644 | 2.250 | 1.654 | n/a | 2.527 | 3.497 | 2.859 | 2.464 | 2.316 | 2.201 | 2.995 |
RV_1 | 1.729 | 2.910 | 2.227 | 4.015 | n/a | 3.085 | 2.717 | 2.490 | 2.335 | 2.020 | 2.992 |
RV_2 | 1.846 | 2.618 | 2.337 | 4.019 | 2.231 | n/a | 2.752 | 2.241 | 2.338 | 2.024 | 2.997 |
RV_3 | 1.833 | 2.922 | 2.064 | 3.910 | 2.339 | 3.276 | n/a | 2.155 | 2.344 | 2.008 | 2.976 |
RV_4 | 1.853 | 2.871 | 2.265 | 3.971 | 2.526 | 3.143 | 2.539 | n/a | 2.329 | 1.980 | 2.991 |
SRV_1 | 1.858 | 2.900 | 2.330 | 3.977 | 2.525 | 3.495 | 2.943 | 2.482 | n/a | 1.978 | 2.096 |
SRV_2 | 1.859 | 2.874 | 2.256 | 4.013 | 2.524 | 3.498 | 2.916 | 2.439 | 2.287 | n/a | 2.468 |
SRV_3 | 1.851 | 2.933 | 2.336 | 4.022 | 2.529 | 3.502 | 2.922 | 2.492 | 1.639 | 1.669 | n/a |
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Share and Cite
Nam, K.W.; Kim, B.Y.; Carnie, B.W. Service Open Innovation; Design Elements for the Food and Beverage Service Business. J. Open Innov. Technol. Mark. Complex. 2018, 4, 53. https://doi.org/10.3390/joitmc4040053
Nam KW, Kim BY, Carnie BW. Service Open Innovation; Design Elements for the Food and Beverage Service Business. Journal of Open Innovation: Technology, Market, and Complexity. 2018; 4(4):53. https://doi.org/10.3390/joitmc4040053
Chicago/Turabian StyleNam, Ki Woong, Bo Young Kim, and Bruce W Carnie. 2018. "Service Open Innovation; Design Elements for the Food and Beverage Service Business" Journal of Open Innovation: Technology, Market, and Complexity 4, no. 4: 53. https://doi.org/10.3390/joitmc4040053