Immersive Virtual Reality as Physical and Cognitive Therapy in Acquired Brain Injury: TEVI-DCA Program
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Participants
2.3. Intervention
- First stage: One week long and intended to adapt the patients with ABI to the use of the cyclo-ergometer (using either their upper or lower limbs, depending on the patient).
- Second stage: One week long again, with the introduction of IVR. The Explorer mode of the Holofit software was used, with each patient being able to choose between a natural or an urban environment. In this modality, the participant is able to exercise at a free pedaling pace.
- Third stage: Fourteen weeks long and subdivided into two phases of seven weeks each. The first phase is characterized by low-intensity effort (HR: 50–60%)/Borg: 3–4), where the volume of work is progressively increased (2 weeks with 5 min sessions, 3 weeks with 10 min sessions, and the last 2 weeks with 15 min sessions). If the patients’ conditions permitted, the effort was shared between the upper and lower limbs. The second phase of this stage, also lasting 7 weeks, followed the same pattern in relation to the volume of work, but in this case, it was carried out with a moderate-intensity effort (HR: 70–80%/Borg: 5–6). In this stage of the intervention, the Training modality of the Holofit software was used. In this modality, the participant must pedal at the pace set by the exergame. If the pedal rate is too slow or too fast, a message warns the participant to increase or decrease their pedaling frequency.
2.4. Evaluation Tools
- The following physical capacity tests were applied:
- Handgrip Strength Test to quantify maximum isometric hand and forearm strength [39,40,41]. A Jamar® Smart digital hand dynamometer (J.A. Preston Corporation, Clifton, NJ, USA) was used. The test was applied to both hands with the participant in a sitting position and with the elbow flexed 90 degrees.
- Five times sit-to-stand test (FTSST) to assess the functional mobility and strength of the lower extremities. The participant sat with his back against the back of the chair. The assessor counted each position out loud so the patient remained oriented. The test stopped (using a stopwatch) when the patient reached the standing position on the fifth repetition [42,43].
- Timed Up and Go Test (TUG) to assess mobility, dynamic and static balance, and fall risk. The test procedure consists of getting up from a chair, walking 3 m, turning around, returning to the chair, and sitting down. The time required to complete the predetermined route was measured with a stopwatch in seconds. Shorter times indicate better performance [44,45].
- Tinetti Test to assess gait and balance, as well as to determine the level of early stage fall risk. This consists of a gait subscale and a balance subscale. The maximum possible total score is 28: 12 for the gait subscale and 16 for the balance subscale. The Tinetti score subdivides patients into three groups according to the level of risk of falls: major risk (≤18 points), moderate risk (19–23 points), and minimal risk (≥24 points) [46,47].
- The following quality of life assessments were also applied:
- Short-Form-8 (SF-8) health survey to assess health-related quality of life. The SF-8 measures the same eight health domains as the SF-36 Health Survey with only eight questions. The scale was Likert type with five points (1–5). The higher the value, the better the quality of life in relation to health. These eight dimensions are grouped into two global components (physical and mental), which result from the sum of the defining dimensions of each component [48,49].
- The following neurocognitive tests were used:
- Wisconsin Card Sorting Test (WCST) to assess executive functions and identify cognitive flexibility deficits. It consists of 4 stimulus cards and two sets of 64 cards (in the manual version) each, comprising 128 cards in total. The cards are composed of a combination of three types of attributes or characteristics: shape (triangle, star, cross, and circle), color (red, blue, green, and yellow), and number (1, 2, 3, or 4 elements). The task is to distribute the cards that match a particular criterion. When the subject makes 10 consecutive correct answers, it is considered that a category has been completed; from that moment on, the classification criterion is changed without prior notice. If you continue classifying the cards using the criterion of the previous category, you will score perseverative errors. The number of attempts is also recorded [50,51].
- Clock Drawing Test (CDT) to assess executive function and possible cognitive impairment linked to visuospatial abilities and constructive practice [52,53,54]. This was carried out under two conditions: asking the patients to draw a clock following a verbal command (CDT—verbal) and asking them to copy a drawing of a clock (CDT—copy). The participant was asked to draw a clock face with all the numbers and hands and to say the time shown on the clock. The number 12 must appear at the top (3 points), there must be 12 numbers present (1 point), there must be two distinguishable hands (1 point), and the time must be correctly identified (1 point) to obtain the maximum score.
- Regarding questionnaires on issues intrinsic to IVR exposure, the following were used:
- Simulator Sickness Questionnaire (SSQ) to assess the safety of IVR exposure by assessing potential associated symptomatology in three broad domains [55,56,57]: 1. oculomotor symptoms; 2. disorientation; 3. nausea. Each item is assessed on a four-point scale (0 = do not feel anything; 1 = a little; 2 = medium; and 3 = a lot) and the total score (maximum of 48 points) is the sum of the scores of the three subscales.
- System Usability Scale (SUS) to assess the usability of the device/protocol. This consists of ten questions on a Likert-type scale. Each question is scored from 1 to 5 according to the level of agreement or disagreement with each statement, with 5 meaning completely agree and 1 meaning completely disagree. The algorithm that results from these answers creates a score out of a maximum of 100 points [58,59].
- The post-game module of the Game Experience Questionnaire (GEQ-post game, to assess how players felt after they stopped playing the game. This module is also a Likert-type scale consisting of 17 items, in which responses are graded according to the intensity of the sensations experienced (0 indicates not at all and 4 indicates extremely). These items are, in turn, divided into four components (positive experiences, negative experiences, tiredness, and return to reality), which are scored individually and whose average could result in a maximum score of 4 points [38]. In the absence of a validated version of the questionnaire in Spanish, and so the current study group would have no problems with this questionnaire, a version was used that was translated by the authors and which has been used in previous research [60,61].
2.5. Data Analysis
3. Results
4. Discussion
Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Mean/% | SD | Minimum | Maximum | ||
---|---|---|---|---|---|
Age (years) | 52.43 | 8.64 | 35.00 | 65.00 | |
Gender | Male | 57.1% | |||
Female | 42.9% | ||||
Diagnosis | Wernicke’s encephalopathy | 7.1% | |||
Stroke | 35.7% | ||||
Traumatic brain injury | 28.6% | ||||
Frontotemporal dementia | 7.1% | ||||
Cerebral palsy | 7.1% | ||||
Encephalitis | 7.1% | ||||
Meningitis | 7.1% | ||||
Diagnosis (years) | 22.29 | 17.47 | 1.00 | 58.00 | |
Barthel Index | Independent | 28.6% | |||
Mild dependence | 64.3% | ||||
Severe dependence | 7.1% | ||||
Cognitive impairment | Mild | 50.0% | |||
Moderate | 35.7% | ||||
Severe | 14.3% |
Pre | Post | |||||||
---|---|---|---|---|---|---|---|---|
Mean | SD | Minimum | Maximum | Mean | SD | Minimum | Maximum | |
Handgrip [dominant, Kg] | 9.71 | 2.63 | 5.00 | 12.50 | 11.21 | 2.08 | 9.00 | 13.50 |
Handgrip [non-dominant, Kg] | 7.88 | 5.09 | 2.50 | 20.00 | 9.50 | 5.39 | 2.50 | 20.00 |
Five sit to stand (s) | 23.25 | 10.21 | 10.00 | 50.00 | 20.50 | 7.98 | 11.00 | 37.00 |
Timed up and go (s) | 30.27 | 25.34 | 9.00 | 96.00 | 29.38 | 22.96 | 9.00 | 89.00 |
Tinetti test—gait | 7.06 | 2.26 | 0.00 | 9.00 | 9.08 | 2.06 | 6.00 | 12.00 |
Tinetti test—balance | 6.81 | 2.14 | 2.00 | 10.00 | 12.14 | 3.44 | 4.00 | 16.00 |
Tinetti test—total score | 14.47 | 2.75 | 10.00 | 19.00 | 21.46 | 4.89 | 13.00 | 28.00 |
Pre | Post | |||||||
---|---|---|---|---|---|---|---|---|
Mean | SD | Minimum | Maximum | Mean | SD | Minimum | Maximum | |
General Health | 2.38 | 0.96 | 0.00 | 4.00 | 3.29 | 0.91 | 1.00 | 4.00 |
Physical Functioning | 1.69 | 1.54 | 0.00 | 4.00 | 3.00 | 1.04 | 1.00 | 4.00 |
Physical Role Functioning | 1.69 | 1.30 | 0.00 | 4.00 | 2.43 | 1.09 | 1.00 | 4.00 |
Bodily Pain | 3.31 | 0.95 | 2.00 | 5.00 | 4.14 | 0.66 | 3.00 | 5.00 |
Vitality | 2.63 | 0.89 | 1.00 | 4.00 | 3.07 | 0.73 | 2.00 | 4.00 |
Social Functioning | 2.62 | 1.15 | 1.00 | 4.00 | 2.71 | 0.73 | 2.00 | 4.00 |
Emotional Role Functioning | 2.75 | 0.93 | 1.00 | 4.00 | 2.50 | 0.85 | 1.00 | 4.00 |
Mental Health | 2.50 | 1.15 | 0.00 | 4.00 | 2.79 | 0.70 | 2.00 | 4.00 |
Physical Component Summary | 9.06 | 3.73 | 4.00 | 16.00 | 12.86 | 2.63 | 9.00 | 17.00 |
Mental Component Summary | 10.50 | 3.16 | 5.00 | 15.00 | 11.07 | 2.13 | 9.00 | 16.00 |
Paired Differences | |||||||
---|---|---|---|---|---|---|---|
Mean | SD | Std. Error Mean | t | p | Cohen’s d | Confidence Interval | |
Handgrip [dominant, Kg] | −0.70 | 0.63 | 0.15 | −4.53 | <0.001 | 0.63 | −1.69–−0.48 |
Handgrip [non-dominant, Kg] | −0.38 | 0.61 | 0.17 | −2.24 | 0.044 | 0.62 | −1.20–−0.01 |
Five sit to stand (s) | 1.25 | 4.15 | 1.03 | 1.20 | 0.248 | 0.15 | −0.20–0.79 |
Timed up and go (s) | −0.60 | 5.09 | 1.31 | −0.45 | 0.655 | 0.09 | −0.62–0.39 |
Tinetti test—gait | −1.69 | 1.60 | 0.44 | −3.81 | 0.002 | 0.60 | −1.72–−0.35 |
Tinetti test—balance | −5.14 | 1.61 | 0.43 | −11.94 | <0.001 | 0.61 | −4.50–−1.86 |
Tinetti test—total score | −6.92 | 2.62 | 0.72 | −9.49 | <0.001 | 0.62 | −3.79–−1.44 |
PCS—SF-8 | −3.26 | 3.91 | 1.01 | −3.22 | 0.006 | 0.91 | −1.41–0.34 |
MCS—SF-8 | −0.66 | 4.01 | 1.03 | −0.64 | 0.530 | 0.02 | −0.67–0.34 |
WCST—total errors | 6.00 | 6.80 | 1.81 | 3.29 | 0.006 | 0.84 | 0.26–1.51 |
WCST—total corrects | 7.42 | 9.34 | 2.49 | 2.97 | 0.011 | 0.34 | 0.17–1.38 |
WCST—number of attempts completed | 13.42 | 14.84 | 3.96 | 3.38 | 0.005 | 0.80 | 0.24–1.49 |
CDT—verbal | 0.16 | 1.58 | 0.45 | 0.36 | 0.723 | 0.58 | −0.46–0.67 |
CDT—copy | −0.58 | 1.68 | 0.48 | −1.19 | 0.257 | 0.68 | −0.92–0.24 |
Test | Measured Dimension | Mean | SD | Minimum | Maximum |
---|---|---|---|---|---|
SSQ | Nausea | 0.01/4 | 0.02 | 0.00 | 0.07 |
Oculomotor symptoms | 0.13/4 | 0.14 | 0.00 | 0.36 | |
Disorientation | 0.10/4 | 0.13 | 0.00 | 0.26 | |
Total Score | 0.24/4 | 0.26 | 0.00 | 0.57 | |
SUS | Usability | 81.86/100 | 10.14 | 57.50 | 95.00 |
GEQ—postgame | Positive experiences | 2.56/4 | 0.60 | 0.83 | 3.33 |
Negative experiences | 0.09/4 | 0.24 | 0.00 | 0.83 | |
Tiredness | 0.71/4 | 0.31 | 0.00 | 1.00 | |
Return to reality | 0.51/4 | 0.24 | 0.00 | 1.00 |
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Rodríguez-Fuentes, G.; Campo-Prieto, P.; Cancela-Carral, J.M. Immersive Virtual Reality as Physical and Cognitive Therapy in Acquired Brain Injury: TEVI-DCA Program. Electronics 2025, 14, 1204. https://doi.org/10.3390/electronics14061204
Rodríguez-Fuentes G, Campo-Prieto P, Cancela-Carral JM. Immersive Virtual Reality as Physical and Cognitive Therapy in Acquired Brain Injury: TEVI-DCA Program. Electronics. 2025; 14(6):1204. https://doi.org/10.3390/electronics14061204
Chicago/Turabian StyleRodríguez-Fuentes, Gustavo, Pablo Campo-Prieto, and José Mᵃ Cancela-Carral. 2025. "Immersive Virtual Reality as Physical and Cognitive Therapy in Acquired Brain Injury: TEVI-DCA Program" Electronics 14, no. 6: 1204. https://doi.org/10.3390/electronics14061204
APA StyleRodríguez-Fuentes, G., Campo-Prieto, P., & Cancela-Carral, J. M. (2025). Immersive Virtual Reality as Physical and Cognitive Therapy in Acquired Brain Injury: TEVI-DCA Program. Electronics, 14(6), 1204. https://doi.org/10.3390/electronics14061204