Haptic Systems: Trends and Lessons Learned for Haptics in Spacesuits
Abstract
:1. Introduction
2. Literature Review
3. Current Space Mission Challenges and Attempts to Address Them
3.1. Microgravity and Fall Incidents
3.2. Sensory Deprivation
3.3. Ultraviolet Rays
3.4. Cosmic Rays
3.5. Musculoskeletal Injuries
3.6. Extreme Temperatures
3.7. Lunar/Martian Dust
4. Methodology
4.1. Research Questions
- RQ1: What are the problems that the haptic systems attempted to solve?
- RQ2: What technologies have been used and in what contexts?
- RQ3: What are the existing approaches to haptic systems?
- RQ4: What are the limitations of the existing haptic systems?
- RQ5: What evidence exists to support the validity of haptic systems?
4.2. Research Process
4.3. Inclusion Criteria
- IC1: The included haptic system research must have been published between January 2012 and December 2022.
- IC2: The haptic system must be a wearable haptic for the fingers, hands, or feet.
- IC3: The haptic system must allow users to manipulate objects virtually while receiving haptic feedback.
- IC4: The haptic system must have an application in space exploration, healthcare, gaming, or education.
4.4. Academic Search Database
4.5. Technical and Educational Reports, Articles, and Websites
4.6. Data Analysis
5. Results
5.1. What Are the Problems That the Haptic Systems Attempted to Solve?
5.2. What Haptic Technologies Have Been Used and in What Contexts?
Haptic Type | Actuator Type | Examples |
---|---|---|
Kinesthetics | Mechanical | Shoes [63] |
Kinesthetics/Tactile | Electromechanical (EM) | Glove [10] |
Tactile | Vibrotactile | Shoes [11], insole [53], insole [54], insole [55], insole [56], glove [68], glove [69], insole [75], touchscreen [76], smartwatch [84] |
Tactile | Magnetorheological (MR) fluid | shoes [64], insole [65] |
Tactile | Microfluidic actuators | Glove [60] |
Tactile An electrotactile array | N/A | An electrotactile array on the tongue [85] |
Electrical Muscle Stimulation (EMS), Transcutaneous Electrical Nerve Stimulation (TENS) | N/A | Suit [83] |
5.3. What Are the Approaches to the Haptic Solutions?
5.4. What Are the Reported Limitations of Existing Haptic Systems?
5.5. What Evidence Exists to Support the Validity of Haptic Systems?
6. Discussion and Implications for Haptics in Space
6.1. Discussion
6.2. Implications for Haptics in Space
6.2.1. Haptic Systems Key Metrics of Importance
6.2.2. Safer Walking on Mars/Moon
6.2.3. How Can Spacesuits/Haptic Solutions Reduce Cognitive Load/Sensory Deprivation/Low Pressure/High-Pitch Sound?
6.2.4. How Can Haptic Space Footwear Be Evaluated for Safety and Accuracy?
6.2.5. What Haptic Technology Is Useful for Space Exploration?
- Haptic suit:
- 2.
- Rover robot:
- 3.
- Haptic glove:
- 4.
- Exoskeleton Controller:
6.3. Study Limitations
7. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A
ID | Haptic System Author | Type | Reference |
---|---|---|---|
A1 | Wang and Minor, 2018 | Academic | [63] |
A2 | Seah et al., 2015 | Academic | [10] |
A3 | Gibson et al., 2018 | Academic | [11] |
A4 | de Fazio et al., 2021 | Academic | [52] |
A5 | Cesini et al., 2020 | Academic | [54] |
A6 | Shull and Damian, 2015 | Academic | [85] |
A7 | Shen et al., 2018 | Academic | [27] |
A8 | Yang et al., 2020 | Academic | [64] |
A9 | Zanotto et al., 2014 | Academic | [53] |
A10 | Sie et al., 2018 | Academic | [55] |
A11 | Seim et al., 2018 | Academic | [84] |
A12 | Otis et al., 2016 | Academic | [56] |
A13 | Berengueres et al., 2014 | Academic | [75] |
A14 | Hinchet et al., 2018 | Academic | [59] |
A15 | İşleyen et al., 2019 | Academic | [86] |
A16 | Heo et al., 2020 | Academic | [65] |
A17 | Bakke and Sue, 2019 | Academic | [2] |
A18 | Taclim, 2023 | Commercial | [66] |
A19 | Goode, 2021 | Commercial | [61] |
A20 | Droplabs, 2021 | Commercial | [72] |
A21 | Hi5, 2023 | Commercial | [62] |
A22 | Ti.com, 2023 | Commercial | [76] |
A23 | Teslasuit, 2023 | Commercial | [83] |
A24 | HaptX, 2023 | Commercial | [60] |
A25 | Lechal, 2023 | Commercial | [57] |
A26 | Vibrasole, 2023 | Commercial | [58] |
A27 | Haptic Workstation, 2023 | Commercial | [71] |
A28 | Sensorial XR, 2023 | Commercial | [68] |
A29 | Tacticalhaptics, 2023 | Commercial | [69] |
A30 | Manus, 2023 | Commercial | [70] |
A31 | Avatar VR, 2023 | Commercial | [67] |
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No. | Haptic Type and Context | Research Focus | Findings | Limitations | Reference |
---|---|---|---|---|---|
1 | General | - Classifying haptics in terms of functionality and construction. - Challenges of adoption. | - Lack of awareness and high cost hinders adoption. | - No discussion of the evaluation of haptic systems. - No discussion of haptic applicability in space. | [14] |
2 | Active material-based haptics with an emphasis on immersive applications | - Trends of haptics - Future of immersive application demands. | - Haptics are popular in the industry because of vibrotactile feedback with high spatial resolution, dynamic range, and output intensity. | - No discussion of the evaluation of haptic systems. - No discussion of haptic applicability in space. | [12] |
3 | General | - Haptic system design and neurobiology and perception of touch. | - Haptics can be used in mobile communication, navigation, virtual reality, and gaming. - Significance of human touch perception capacity throughout the design process to create usable and effective haptic devices. | - Limited discussion of the evaluation of haptic systems. - No discussion of haptic applicability in space. | [17] |
4 | Wearable haptic systems for the fingertips and hands | - Applications of haptics in social interactions, healthcare, virtual reality, remote help, and robotics. | - The wearability of a haptic device is determined by its form factor, weight, impairment, and comfort. - Haptic devices may now be used daily due to their wearability. | - Limited discussion of the evaluation of haptic systems. - No discussion of haptic applicability in space. | [13] |
5 | General haptics in psychology, neuroscience, robotics, and virtual reality. | - The application of robotic haptic interfaces in distant or virtual worlds. | - Haptic technology is a rapidly developing field with commercial success in entertainment, medical simulations, and design. | - No discussion of the evaluation of haptic systems. - No discussion of haptic applicability in space. | [15] |
6 | Affective haptics | - Recent advances in affective haptics and discusses how touch can alter human emotions. | - Haptic stimulation can enhance media immersion and emotional telepresence. - Haptics is good for communicating valence and arousal, particularly the emotions of happiness, sorrow, rage, and fear. Disgust and surprise have received less attention. | - Limited discussion of the evaluation of haptic systems. - No discussion of haptic applicability in space. | [18] |
7 | Tactile interactions of human fingers or hands with surface-haptics displays | - Surface haptics that turn passive surfaces into active ones. - Human perception of tactile stimuli exhibited on active touch surfaces. | - For surface haptic displays to reach the mass market, they must have high transparency, a large tactile interaction area, simultaneous tactile feedback displayed in different directions, simultaneous tactile feedback stimulating different receptors, low power consumption, easy integration, and compact design. | - Limited discussion of the evaluation of haptic systems. - No discussion of haptic applicability in space. | [16] |
Context of Use | Haptic Type | Example Applications and References |
---|---|---|
Indoors | Kinesthetics | Shoes [63,65] |
Indoors | Tactile | Shoes [64], gloves [59], touchscreen [86] |
Space | Tactile | Gloves [10], shoes [11] |
Healthcare | Tactile | Shoe insole [52], shoe insole and vibrotactile belt [53,54], an electrotactile array on the tongue [85], shoe insole and thigh belt [55], shoe insole [56,75] |
Context of Use | Haptic Type | Example Applications and References |
---|---|---|
Indoors | Tactile | Shoes [18,72], gloves [60,61,62,67,70], touch interface [76], gaming equipment [69] |
Indoors | EMS | Gaming suit [83] |
Healthcare | Kinesthetics | Shoe insole [57] |
Healthcare | Tactile | Shoe insole [58] |
Training | Tactile | Glove exoskeleton [71], glove [68] |
Evaluation Type | Metric Measured | No. of Participants | Findings | Reference |
---|---|---|---|---|
Interviews | EVA experience and reflections on the sense of touch and haptics | 6 | There was a need for varied resolutions of touch in different scenarios. | [10] |
NASA Task Load | Workload ranking based on mental, physical, temporal, performance, effort, and frustration | 16 | Tactile-only display induced higher mental and temporal workloads compared to having no display. | [11] |
Experiment (Elo rating) | Intuitiveness and comfort of shoe haptics for stair walking (different simulation strategies) | 6 | The intuitiveness and comfort scores were higher for two strategies: (1) center of pressure (CoP), (2) vertical ground reaction force (vGRF). | [54] |
Evaluation Study | The perception of how realistic the ground was when wearing haptic shoes (MR fluid-based vs. vibrotactile) | 12 | Participants had a more positive experience with MR fluid-based shoes. | [64] |
Evaluation Type | Metric Measured | No. of Participants | Findings | Reference |
---|---|---|---|---|
Evaluation study | Participants’ identification of the surface details | 8 | The correct identification of surface details was achieved with 93.1% accuracy. | [63] |
Experiment | 1. Participant’s ability to differentiate distinct vibration positions on the thigh. 2. Participant’s ability to indicate the staircase edge position. | 15 + 13 | 1. The participants correctly distinguished the vibration position with a minimum accuracy of 82%. 2. The participants demonstrated increased accuracy in localizing the step edge when haptic feedback was present. | [55] |
Evaluation study | Accuracy of learning Morse code using a haptic-based smartwatch | 6 | Lower learning scores for students using the haptic system. | [84] |
Cycle life tests | The longevity of the haptics in the shoes | N/A | Compositing bladders in the shoes demonstrated more than the targeted 120 k cycles, and catastrophic structural failure did not occur. | [63] |
Evaluation study | Task completion time, number of collisions | 16 | - Tactical haptics in shoes increased completion time by 49%. - Participants wearing haptic shoes avoided more obstacles | [11] |
Evaluation Study | Gait pattern when audio-tactile haptic feedback is provided | 3 | Ecological underfoot audio-tactile feedback may significantly alter the natural gait cycle of young healthy subjects. The aggregate material is effective in impacting the user’s gait, especially in the variables’ step length and normalized swing period. | [53] |
Evaluation Study | Timed Up and Go (TUG) time and risk of falling | 12 | Participants wearing haptic shoe insoles had a higher TUG and fewer risks of falling | [56] |
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Kuhail, M.A.; Berengueres, J.; Taher, F.; Alkuwaiti, M.; Khan, S.Z. Haptic Systems: Trends and Lessons Learned for Haptics in Spacesuits. Electronics 2023, 12, 1888. https://doi.org/10.3390/electronics12081888
Kuhail MA, Berengueres J, Taher F, Alkuwaiti M, Khan SZ. Haptic Systems: Trends and Lessons Learned for Haptics in Spacesuits. Electronics. 2023; 12(8):1888. https://doi.org/10.3390/electronics12081888
Chicago/Turabian StyleKuhail, Mohammad Amin, Jose Berengueres, Fatma Taher, Mariam Alkuwaiti, and Sana Z. Khan. 2023. "Haptic Systems: Trends and Lessons Learned for Haptics in Spacesuits" Electronics 12, no. 8: 1888. https://doi.org/10.3390/electronics12081888
APA StyleKuhail, M. A., Berengueres, J., Taher, F., Alkuwaiti, M., & Khan, S. Z. (2023). Haptic Systems: Trends and Lessons Learned for Haptics in Spacesuits. Electronics, 12(8), 1888. https://doi.org/10.3390/electronics12081888