Taxonomy and Survey of Current 3D Photorealistic Human Body Modelling and Reconstruction Techniques for Holographic-Type Communication
Abstract
:1. Introduction
2. Parametric Human Body Models
2.1. SCAPE
2.2. SMPL
2.3. STAR
3. Human Body Datasets
4. Evaluation Metrics
- Mean Per-Joint Position Error (MPJPE)
- Mean Average Vertex Error (MAVE)
- Chamfer Distance
- Vertex-to-Surface Distance (VSD)
5. Taxonomy of Existing 3D Human Body Modelling and Reconstruction Techniques
5.1. Image Data
5.1.1. Single Image
5.1.2. Multiple Images
5.2. Video Data
5.3. Depth Map Data
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
Abbreviations
3DOH | 3D Occlusion Human |
3DPW | 3D Poses in the Wild |
AIST | Advanced Industrial Science and Technology |
AR | Augmented Reality |
AUC | Area Under the Curve |
BMI | Body Mass Index |
BUFF | Bodies Under Flowing Fashion |
CAPE | Clothed Auto Person Encoding |
CMU | Carnegie Mellon University |
DFAUST | Dynamic Fine Alignment Using Scan Texture |
EHF | Expressive Hands and Faces |
FOF | Fourier Occupancy Field |
HHOI | Human-Human-Object Interaction |
HTC | Holographic-Type Communication |
HUMBI | HUman Multiview Behavioral Imaging |
IoU | Intersection over Union |
ITOP | Invariant-Top View |
LSP | Leeds Sports Pose |
LSPe | Leeds Sports Pose extended |
MAE | Mean Angle Error |
mAP | mean Average Precision |
MAVE | Mean Average Vertex Error |
MMT | Multi-view human body Mesh Translator |
MoSh | Motion and Shape capture |
MPII | Max Planck Institute for Informatics |
MPJPE | Mean Per Joint Position Error |
MR | Mixed Reality |
MS COCO | MicroSoft Common Objects in COntext |
MuPoTS-3D | Multiperson Pose Test Set in 3D |
NeRF | Neural Radiance Field |
OPlanes | Occupancy Planes |
PA-MPJPE | Procrustes Aligned MPJPE |
PA-V2V | Procrustes-Aligned Vertex-to-Vertex |
PCA | Principal Component Analysis |
PCK | Percentage of Correct Key points |
PHSPD | Polarization Human Shape and Pose Dataset |
POCO | Pose and shape estimation with confidence |
PRISMA | Preferred Reporting Items for Systematic Reviews and Meta-Analyses |
PSNR | Peak Signal-to-Noise Ratio |
PVE | Per-Vertex Error |
PVE-T-SC | Per-Vertex Euclidean error in a neutral (T) pose |
RGB | Reed Green Blue |
RGB-D | Reed Green Blue—Depth |
ROM | Range of Motion |
RSC | Resolution-aware network, a Self-supervision loss, and a Contrastive learning scheme |
S3D | SAIL-VOS 3D |
SCAPE | Shape Completion and Animation of People |
SSIM | Structural Similarity Index |
SMPPL | Skinned Multi-Person Linear Model |
SSP3D | Sports Shape and Pose 3D |
STAR | Sparse Trained Articulated Human Body Regressor |
SURREAL | Synthetic hUmans foR REAL tasks |
UBC | University of British Columbia |
VR | Virtual Reality |
VSD | Vertex to Surface Distance |
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Dataset | RGB Image | Frame Sequence | Depth | Multi-View | 2D Pose | 3D Pose | 3D Mesh | Used in References |
---|---|---|---|---|---|---|---|---|
Human 3.6 M [34] | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | [47,48,49,50,51,52,53,54,55,56,57,58] |
MPI-INF-3DHP [35] | ✓ | ✓ | - | ✓ | - | ✓ | - | [47,48,49,50,55,59] |
Synthetic Humans for Real Tasks (SURREAL) [36] | ✓ | ✓ | ✓ | - | ✓ | ✓ | ✓ | [49,58,60,61] |
Dynamic Fine Alignment Using Scan Texture (DFAUST) [37] | ✓ | ✓ | ✓ | ✓ | - | ✓ | ✓ | [58,62,63] |
Microsoft Common Objects in Context (MS COCO) [38] | ✓ | - | - | - | - | - | - | [47,48,49,50,52,57] |
Leeds Sports Pose (LSP) [39] | ✓ | - | - | - | ✓ | - | - | [47,48,49,50,55] |
Leeds Sports Pose Extended (LSPe) [40] | ✓ | - | - | - | ✓ | - | - | [47,48,49,50,52,55] |
Bodies Under Flowing Fashion (BUFF) [41] | ✓ | ✓ | - | ✓ | - | - | ✓ | [62,64] |
HumanEva [42] | ✓ | ✓ | - | ✓ | - | ✓ | - | [51,54,56] |
Human–Human–Object Interaction (HHOI) [43] | ✓ | ✓ | ✓ | ✓ | - | ✓ | - | [51] |
Invariant Top View (ITOP) [44] | - | ✓ | ✓ | ✓ | - | ✓ | - | [65] |
3D Poses in the Wild Dataset (3DPW) [46] | ✓ | ✓ | - | - | - | ✓ | ✓ | [50,52,55,59] |
People Snapshot [62] | ✓ | ✓ | - | - | - | ✓ | ✓ | [66,67] |
Unite the People [68] | ✓ | - | - | - | ✓ | ✓ | ✓ | [48,60] |
Max Planck Institute for Informatics (MPII) [69] | ✓ | ✓ | - | - | ✓ | ✓ | ✓ | [47,48,50,52,55] |
Polarization Human Shape and Pose Dataset (PHSPD) [70] | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | [61] |
Thuman2.0 [71] | - | - | - | - | - | - | ✓ | [72] |
3D Occlusion Human (3DOH) [73] | ✓ | - | - | ✓ | ✓ | ✓ | ✓ | [52] |
Expressive Hands and Faces (EHF) [74] | ✓ | - | - | - | ✓ | - | ✓ | [75] |
Sports Shape and Pose 3D (SSP3D) [76] | ✓ | ✓ | - | - | ✓ | ✓ | ✓ | [75] |
Articulated dataset [77] | ✓ | ✓ | - | ✓ | - | ✓ | ✓ | [63,78] |
Clothed Auto Person Encoding (CAPE) [79] | ✓ | ✓ | - | ✓ | - | ✓ | ✓ | [78] |
WCPA [80] | ✓ | - | ✓ | - | - | ✓ | ✓ | [81] |
Human Multiview Behavioral Imaging (HUMBI) [82] | ✓ | ✓ | - | ✓ | ✓ | ✓ | ✓ | [53] |
Carnegie Mellon University (CMU) [83] | ✓ | ✓ | - | ✓ | ✓ | - | - | [56] |
Dynacap [84] | ✓ | ✓ | - | ✓ | ✓ | ✓ | ✓ | [85] |
DeepCap [86] | ✓ | ✓ | - | ✓ | - | ✓ | ✓ | [85] |
Multiperson Pose Test Set in 3D (MuPoTS-3D) [87] | ✓ | ✓ | - | ✓ | ✓ | ✓ | - | [59] |
Advanced Industrial Science and Technology (AIST) [88] | ✓ | ✓ | - | ✓ | - | - | - | [59] |
University of British Columbia (UBC 3V) [89] | - | ✓ | ✓ | ✓ | - | ✓ | - | [65] |
MonoPerfCap [90] | ✓ | ✓ | - | ✓ | - | - | ✓ | [64] |
SAIL-VOS 3D (S3D) [91] | ✓ | ✓ | ✓ | ✓ | - | - | ✓ | [92] |
ZJU-MoCap [93] | ✓ | ✓ | - | ✓ | - | - | - | [67,85] |
Research | Year | Main Focus | Assets | Constraints | Parametric Model | Dataset | Evaluation Metric |
---|---|---|---|---|---|---|---|
[95] | 2009 | Computing parametric body shape from shading | Minimal human intervention; extracting body shape from paintings | Limited lighting conditions; impossibility of recovering hair and clothes | SCAPE | Not specified | Not specified |
[47] | 2018 | Human mesh recovery of 3D joint angles and body shape | Precise joints locations; no requirement for 2D to 3D paired data | Additional processing requirement for obtaining better results; impossibility of recovering hair and clothes | SMPL | LSP, LSPe, MPII, MS COCO, Human 3.6 M, MPI-INF-3DHP | MPJPE, PA-MPJPE |
[60] | 2018 | Inference of volumetric human body shape directly from a single image | Fully automated end-to-end prediction system; functioning as a trainable building block | Impossibility of recovering hair; low results accuracy after the segmentation step | SMPL (only for evaluation purposes) | SURREAL, Unite the People | Voxel IoU, Silhouette IoU, Surface error |
[48] | 2019 | Coarse-to-fine refinement of parametric 3D model composed from a single image | Exploitation of custom build datasets | Pose ambiguities; Large errors in body mesh prediction | SMPL | Human 3.6 M, MS COCO, LSP, LSPe, MPII, MPI-INF-3DHP, Unite the People, RECON, SYN | Silhouette IoU, 2D joint error, 3D error (MAVE but with nearest neighbors) |
[61] | 2020 | 3D human body model reconstruction from a polarized image using synchronized cameras | Providing geometric details of the surface; Obtaining more reliable depth maps | Need of a polarization cameras; Limited datasets with polarized images | SMPL | SURREAL, PHSPD | MAE, MPJPE |
[49] | 2021 | Introduction of Generative Adversarial Networks for human mesh reconstruction | Detailed body shape; Real-time solution; Possibility for use with video data; Discriminator used for reality check | Impossibility of recovering hair and clothes; Getting faster and better results with a pre-trained generator | SMPL | LSP, LSPe, MS COCO, MPI-INF-3dHP, MoSh, SURREAL, Human 3.6 M | MPJPE |
[50] | 2021 | 3D model reconstruction from low-resolution images | Possibility for training with all kinds of image resolutions; textured 3D model in color | Impossibility of recovering long or voluminous hair; easily affected by noise | SMPL | Human 3.6 M, MPI-INF-3DHP, LSP, LSPe, MPII, MS COCO | MPJPE, PA-MPJPE |
[51] | 2021 | Introduction of a pose grammar for achieving better 3D human body model representation | Enforcing high-level constraints over human poses | Not specifying body shape recovering; requirement for different types of data for achieving better results | Not used | Human 3.6 M, HumanEva, HHOI | Average Euclidean Distance |
[72] | 2022 | 3D geometry representation for monocular real-time and accurate human reconstruction | FOF for representing high-quality 3D human geometries using a 2D map aligned with images | FOF inability for representing too-thin objects | SMPL (partially) | Thuman2.0, Twindom | VSD, Chamfer distance |
[52] | 2023 | 3D pose and shape estimation with confidence | 3D human pose and shape estimation from 2D images, while providing a measure of pose uncertainty | Not providing shape uncertainty | SMPL | MS COCO, Human 3.6 M, MPI-INF-3D, MPII, LSPe, 3DPW, 3DOH, 3DPW-OCC | MPJPE, PA-MPJPE, PVE |
[75] | 2023 | Framework for estimating whole-body human parameters from a single image | 3D estimation on human body shape and pose; handling images with missing information | Image-based appearance-prior technique for completion coming with limitations for non-frontal facing images | SMPL-X | EHF, SSP3D | PA-V2V, PVE-T-SC, IoU |
Research | Year | Main Focus | Assets | Constraints | Parametric Model | Dataset | Evaluation Metric |
---|---|---|---|---|---|---|---|
[97] | 2019 | 3D human body reconstruction from silhouettes | A supervised-learning-based approach utilizing CNNs for 3D human body recovering | Need to increase the range of acceptable poses and camera viewpoints while maintaining the same performance | SMPL | CAESAR | Mean distance |
[99] | 2020 | Reconstruction from two points of view: frontal and lateral | Processing one body side at a time; tackling the problem of self-occlusions | Negative effect of lighting over the accuracy of the reconstructed model; custom dataset | SMPL | Custom dataset | Not specified |
[78] | 2021 | 3D human body reconstruction from multiple images | Learning model-free implicit function for 3D human body representation relying on multi-scale features | Not optimised generalization results due to training set limitations | Not used | Articulated dataset, CAPE | VSD, Chamfer distance, IoU |
[53] | 2022 | 3D human body mesh recovery via MMT model | Utilization of a non parametric deep-learning-based model (MMT) leveraging a Vision Transformer and applying feature-level fusion | Exploited evaluation metrics—still rough to appropriately assess the reconstruction ability of the model; slower performance than the parametric models | Not used | Human 3.6 M, HUMBI | MPJPE, PA-MPJPE, MPVE |
[66] | 2022 | Meta-optimization technique for 3D human rendering and reconstruction | The approach—designed for scenarios where accurate initial guesses are not available | Long execution time and slow convergence | SMPL | People-Snapshot Dataset, Human3.6. | Reprojection errors, MPJPE |
[81] | 2022 | 3D clothed human body reconstruction based on multiple views and pose | Deep-learning approach incorporating the SMPLX model and non-parametric implicit function learning | Not specified | SMPLX | WCPA | Chamfer distance |
Research | Year | Main Focus | Assets | Constraints | Parametric Model | Dataset | Evaluation Metric |
---|---|---|---|---|---|---|---|
[54] | 2018 | Temporal convolutions and semi-supervised training on video for 3D pose estimation | Training with a small amount of labeled data; using the model when motion capture is challenging | Complicated because of the number of the model’s layers; not estimating body shape | Not used | Human 3.6 M, HumanEva-I | MPJPE |
[62] | 2018 | Obtaining a textured 3D model from a monocular video of a moving person | Reconstructing 3D model with detailed hair, body, clothes, and kinematic skeleton | Limited reconstruction of self-occluded zones; less accurate results due to fast movements | SMPL | DFAUST, BUFF | VSD |
[55] | 2019 | SMPL model optimization in the loop | Self-improving training process; possibility for training in the absence of 3D annotations | High complexity and impossibility of real-time implementations | SMPL | Human 3.6 M, MPI-INF-3DHP, LSP, LSPe, 3DPW, MPII, COCO | Mean reconstruction error, MPJPE, AUC, PCK |
[56] | 2020 | Generating an accurate skeleton from monocular videos | Creation of a more natural human motion movement; tackling the self-occlusion problem | No body shape estimation; large effects of camera movements over the global positioning of the joints | Not used | CMU, Human 3.6 M, HumanEva | MPJPE |
[57] | 2020 | System functionality for real-time garment overlay | Possibility of real-time reconstruction; framework for garment overlay | Impossibility of recovering hair and clothes; limited body mesh projection optimization | SMPL | MS COCO, Human 3.6 M | Not specified |
[50] | 2021 | 3D human model reconstruction from low-resolution videos | Applicable to low-resolution videos; better accuracy compared to the case with an image as input | Impossibility of recovering long or voluminous hair; limited textured 3D model in color; slower implementation | SMPL | 3DPW, Human36M, InstaVariety, MPI-INF-3DHP | MPJPE, PA-MPJPE, ACC. |
[59] | 2022 | 3D pose estimation from monocular RGB videos | Exploiting a generic transformer module | Performance degradation in case of fast human motion or long-term occlusions | SMPL | AMASS, 3DPW, MPI-INF-3DHP, MuPoTS-3D, AIST | MPJPE, PA-MPJPE, MPVE |
[85] | 2022 | A methodology for modelling animatable human avatars with dynamic garments | Recreating appearance and motion by leveraging neural scene representation while explicitly accounting for the motion hierarchy of clothes | Method performance depending on pose variance of the training data; assumption of accurate body pose estimation for the training images | SMPL | Dynacap, DeepCap, ZJU-MoCap | PSNR, SSIM |
[67] | 2023 | A methodology for human geometry and realistic textures recovering from a monocular RGB video | SMPL+D mesh optimization and utilization of a multi-resolution texture representation using RGB images, binary silhouettes, and sparse 2D keypoints | Not specified | SMPL | ZJU-MoCap, People-Snapshot, Self-Recon | Chamfer distance, VSD |
Research | Year | Main Focus | Assets | Constraints | Parametric Model | Dataset | Evaluation Metric |
---|---|---|---|---|---|---|---|
[63] | 2018 | Textured 3D human body reconstruction from a single RGB image and co-learning with Microsoft Kinect depth images | Considering depth information during the training process | Partially handling non-rigid deformations | Not used (not used for reconstruction, but SMPL dataset is used) | MPI-INF-3DHP, DFAUST, the Articulated dataset | IoU |
[65] | 2018 | 3D human pose estimation from depth maps using a Deep Learning approach | Possibility for using data from both single and multiple viewpoints; no demands on pixel-wise segmentation and temporal information | No body shape estimation; additional noise when using images in the wild | Not used | ITOP and UBC 3V Hard-pose | MPJPE, mAP, AUC |
[58] | 2020 | 3D human body pose and shape estimation from a single depth image | Possibility of using the model with real depth data achieved by the incorporated weakly supervised mechanism | Complicated with several functionality stages | SMPL (in the training process) | SURREAL, Human 3.6 M, DFAUST | MAVE |
[64] | 2020 | Creating 3D human body representation from a set of Peeled Depth and RGB maps | Tackling severe self-occlusions; handling images wide assortment of shapes, poses, and textures | Not providing full body shape | Not used | BUFF, MonoPerfCap, Custom dataset | Chamfer distance |
[92] | 2023 | 3D reconstruction from a single-view RGB-D image through creating multiple image-like planes (OPlanes) | Exploitation of spatial correlations between adjacent locations within a plane, appropriate particularly for occluded or partially visible humans | Not specified | Not used | S3D | IoU, Chamfer distance, Normal Consistency |
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Petkova, R.; Bozhilov, I.; Nikolova, D.; Vladimirov, I.; Manolova, A. Taxonomy and Survey of Current 3D Photorealistic Human Body Modelling and Reconstruction Techniques for Holographic-Type Communication. Electronics 2023, 12, 4705. https://doi.org/10.3390/electronics12224705
Petkova R, Bozhilov I, Nikolova D, Vladimirov I, Manolova A. Taxonomy and Survey of Current 3D Photorealistic Human Body Modelling and Reconstruction Techniques for Holographic-Type Communication. Electronics. 2023; 12(22):4705. https://doi.org/10.3390/electronics12224705
Chicago/Turabian StylePetkova, Radostina, Ivaylo Bozhilov, Desislava Nikolova, Ivaylo Vladimirov, and Agata Manolova. 2023. "Taxonomy and Survey of Current 3D Photorealistic Human Body Modelling and Reconstruction Techniques for Holographic-Type Communication" Electronics 12, no. 22: 4705. https://doi.org/10.3390/electronics12224705