Design Research Insights on Text Mining Analysis: Establishing the Most Used and Trends in Keywords of Design Research Journals
Abstract
:1. Introduction
2. Design Research
2.1. Design Research Dimensions
2.2. Research Methods Conducted in the Design
3. Research Methodology
- RQ1: What are the major design research topics observed in the dataset?
- RQ2: What changes in design studies were observed during the sample period from January 2007 to March 2019?
- RQ3: What are the vital design research topics that determine the direction of future research?
4. Data Analysis and Discussion
4.1. Descriptive Analysis
4.2. Text Mining Analysis (Clustering)
4.3. Clustering Results
- Co-creation: for instance, that work is related to design thinking, innovation, creativity, design process, and design.
- Co-innovation: increasing the number in design research fields is a hot topic, and it seems very motivating as it appeared in three periods with a greater concern on collaborative design.
- Ethical design: offer new insights/knowledge about the design process within design research.
- Social practice design: it is essential to associate terms that focus on its adoption and other elements affecting the area—research related to participatory design, collaboration, sustainability, design innovation, and articulating design.
4.4. Word Frequency Distribution
5. Conclusions
5.1. Contributions
5.2. Limitations
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Appendix A. The Most Popular Terms
Term | 2007–2011 | 2012–2015 | 2016–2019 |
---|---|---|---|
creativity | 47 | 48 | 68 |
product design | 35 | 39 | 48 |
design process | 31 | 35 | 49 |
design education | 30 | 52 | 97 |
collaborative design | 29 | 23 | 27 |
design | 24 | 40 | 117 |
conceptual design | 26 | 32 | 20 |
collaborative design | 23 | 25 | 25 |
technology education | 26 | 25 | 15 |
engineering design | 29 | 30 | 48 |
innovation | 17 | 19 | 26 |
design cognition | 19 | 23 | 28 |
design theory | 16 | 32 | 12 |
industrial design | 16 | 18 | 12 |
communication | 14 | 10 | 30 |
design practice | 0 | 17 | 18 |
problem solving | 13 | 0 | 0 |
aesthetics | 13 | 10 | 21 |
interaction design | 13 | 13 | 21 |
product development | 12 | 10 | 0 |
case study | 12 | 18 | 0 |
design methods | 11 | 15 | 23 |
architectural design | 11 | 15 | 0 |
evaluation | 11 | 12 | 16 |
design activity | 11 | 17 | 0 |
creative design | 10 | 0 | 0 |
teamwork | 10 | 3 | 0 |
service design | 9 | 9 | 43 |
technological literacy | 9 | 0 | 0 |
research methods | 9 | 10 | 10 |
design tools | 9 | 11 | 24 |
design research | 9 | 16 | 54 |
participatory design | 9 | 18 | 59 |
design methodology | 8 | 8 | 0 |
collaboration | 8 | 14 | 32 |
curriculum | 8 | 9 | 0 |
sustainability design | 8 | 10 | 51 |
interface design | 8 | 0 | 0 |
learning | 7 | 0 | 18 |
technology | 7 | 0 | 19 |
architecture | 7 | 0 | 0 |
culture | 7 | 0 | 0 |
design strategy | 7 | 7 | 0 |
graphic design | 7 | 0 | 0 |
emotion | 7 | 0 | 0 |
perception | 7 | 8 | 0 |
philosophy of design | 7 | 8 | 0 |
user participation | 7 | 0 | 0 |
product experience | 7 | 0 | 0 |
healthcare | 0 | 0 | 25 |
interdisciplinary | 0 | 0 | 21 |
craft | 0 | 0 | 22 |
design fiction | 0 | 0 | 21 |
circular economy | 0 | 0 | 20 |
design management | 0 | 17 | 18 |
usability design | 0 | 0 | 17 |
user-centered design | 0 | 0 | 17 |
speculative design | 0 | 0 | 17 |
participation | 0 | 0 | 17 |
social design | 0 | 0 | 16 |
decision making | 0 | 0 | 16 |
product development | 0 | 0 | 10 |
inclusive design | 0 | 0 | 8 |
epistemology | 0 | 0 | 8 |
art education | 0 | 11 | 16 |
empathy | 0 | 0 | 16 |
pedagogy | 0 | 0 | 16 |
epistemology | 0 | 0 | 8 |
co-innovation | 0 | 3 | 23 |
ethical design | 0 | 6 | 19 |
social practice design | 0 | 2 | 21 |
Appendix B. List of Abbreviations
Abbreviation | Description |
---|---|
CAD | computer-aided design |
ICT | Information and Communication Technology |
IT | Information technology |
MDO | Multidisciplinary Design Optimization |
AM | Additive manufacturing |
ABSA | The aspect-based sentiment analysis |
MTMVN | multitask Multiview network |
SOTA | Most State-Of-The-Art |
NMT | Neural Machine Translation |
LRLs | Low-Resource Languages |
TL | Transfer Learning |
CDCAT | Cross-Document Coreference Annotation Tool |
ESCI | Emerging Source Citation Index |
CSV | excel sheet |
HTML | Hypertext Markup Language |
XML | extensible markup language |
TF-IDF | term frequency-inverse document frequency |
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Code | Journal Name | Total Articles | Total Keywords |
---|---|---|---|
1 | Research in engineering design | 271 | 1315 |
2 | International Journal of technology and design education | 441 | 2185 |
3 | Design studies | 390 | 1798 |
4 | Design journal | 1152 | 5271 |
5 | Co-design-International journal of co-creation in design and the arts | 186 | 955 |
6 | Journal of Engineering design | 275 | 1288 |
7 | International journal of design | 252 | 1218 |
8 | Journal of Engineering design and technology | 231 | 1255 |
9 | Ergonomics in design | 81 | 677 |
10 | International journal of art and design education | 274 | 1524 |
Keyword | Keyword | Keyword Count |
---|---|---|
0 | Designeducation | 185 |
1 | design | 181 |
2 | Creativity | 163 |
3 | product design | 122 |
4 | co-design | 117 |
5 | Designprocess | 115 |
6 | Participtorydesign | 108 |
7 | Innovation | 107 |
8 | Designthinking | 97 |
9 | Technologyeducation | 87 |
10 | Designresearch | 86 |
11 | Collaborativeresearch | 79 |
12 | Conceptualdesign | 78 |
13 | Sustainability | 77 |
14 | Designcognition | 74 |
15 | Designtheory | 70 |
16 | Servicedesign | 69 |
17 | Engineeringdesign | 66 |
18 | Industrialdesign | 66 |
19 | Designpractice | 64 |
20 | Interactiondesign | 62 |
21 | Collaboration | 58 |
22 | Designmethods | 54 |
23 | Designtools | 49 |
24 | Casestudy | 48 |
25 | Education | 45 |
26 | Aesthetics | 44 |
27 | Communication | 44 |
28 | Designactivity | 42 |
29 | Evaluation | 42 |
30 | Architecturaldesign | 42 |
31 | Socialinnovation | 42 |
32 | Productdevelopment | 39 |
33 | Designknowledge | 37 |
34 | Learning | 36 |
35 | Pedagogy | 35 |
36 | Technology | 35 |
37 | Arteducation | 35 |
38 | Protocolanalysis | 34 |
39 | Designmanegment | 33 |
40 | Researchmethods | 33 |
41 | Architecture | 32 |
42 | Usability | 31 |
43 | Participation | 31 |
44 | Healthcare | 31 |
45 | Designmethodology | 30 |
46 | user-centereddesign | 30 |
47 | Problemsolving | 29 |
48 | Simulation | 28 |
49 | Sustainabledesign | 28 |
Term | 2007–2011 | 2012–2015 | 2016–2019 |
---|---|---|---|
0 creativity | 40 | 48 | 68 |
1 product design | 30 | 31 | 48 |
2 design process | 27 | 31 | 49 |
3 design education | 25 | 49 | 97 |
4 collaborative design | 24 | 18 | 27 |
5 design | 23 | 40 | 117 |
6 conceptual design | 23 | 27 | 20 |
7 technology education | 23 | 25 | 25 |
8 engineering design | 21 | 19 | 15 |
9 innovation | 18 | 24 | 30 |
10 design cognition | 17 | 19 | 26 |
11 design theory | 16 | 20 | 28 |
12 industrial design | 16 | 32 | 12 |
13 communication | 14 | 18 | 10 |
14 design practice | 14 | 10 | 30 |
15 design management | 0 | 17 | 18 |
16 problem solving | 13 | 0 | 0 |
17 aesthetics | 13 | 10 | 21 |
Terms | 2007–2011 | 2012–2015 | 2016–2019 | Trend Lines | General Term |
---|---|---|---|---|---|
Service design | 9 | 9 | 43 | Co-design method and approach | |
Design tools | 9 | 11 | 24 | ||
Design research | 9 | 16 | 54 | ||
Participatory design | 9 | 18 | 59 | ||
Design methodology | 8 | 8 | 0 | ||
Collaboration | 8 | 14 | 32 | ||
Participation | 0 | 0 | 17 | ||
Design graphic | 7 | 0 | 0 | Anthropomorphic design | |
Usability design | 0 | 0 | 17 | ||
Emotion | 7 | 0 | 0 | ||
Perception | 7 | 8 | 0 | ||
Interface design | 8 | 0 | 0 | ||
Philosophy of design | 7 | 8 | 0 | Assumptions, foundations and implications of design | |
Design fiction | 0 | 0 | 21 | ||
Technology design | 7 | 0 | 19 | ||
Design strategy | 7 | 7 | 0 | Eco-design strategy | |
Sustainability design | 8 | 10 | 51 | ||
User participation | 7 | 0 | 0 | Co-innovation | |
User-centered design | 0 | 0 | 17 | ||
Co-innovation | 0 | 3 | 23 | ||
Product experience | 7 | 0 | 0 | Co-production | |
Product development | 0 | 0 | 10 | ||
Design management | 0 | 17 | 18 | ||
Ethical design | 0 | 6 | 19 | Social-practice design | |
Inclusive design | 0 | 0 | 8 | ||
Speculative design | 0 | 0 | 17 | ||
Social design | 0 | 0 | 16 | ||
Social practice design | 0 | 2 | 21 |
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Nusir, M.; Louati, A.; Louati, H.; Tariq, U.; Zitar, R.A.; Abualigah, L.; Gandomi, A.H. Design Research Insights on Text Mining Analysis: Establishing the Most Used and Trends in Keywords of Design Research Journals. Electronics 2022, 11, 3930. https://doi.org/10.3390/electronics11233930
Nusir M, Louati A, Louati H, Tariq U, Zitar RA, Abualigah L, Gandomi AH. Design Research Insights on Text Mining Analysis: Establishing the Most Used and Trends in Keywords of Design Research Journals. Electronics. 2022; 11(23):3930. https://doi.org/10.3390/electronics11233930
Chicago/Turabian StyleNusir, Muneer, Ali Louati, Hassen Louati, Usman Tariq, Raed Abu Zitar, Laith Abualigah, and Amir H. Gandomi. 2022. "Design Research Insights on Text Mining Analysis: Establishing the Most Used and Trends in Keywords of Design Research Journals" Electronics 11, no. 23: 3930. https://doi.org/10.3390/electronics11233930
APA StyleNusir, M., Louati, A., Louati, H., Tariq, U., Zitar, R. A., Abualigah, L., & Gandomi, A. H. (2022). Design Research Insights on Text Mining Analysis: Establishing the Most Used and Trends in Keywords of Design Research Journals. Electronics, 11(23), 3930. https://doi.org/10.3390/electronics11233930