Modeling Student Loyalty in the Age of Generative AI: A Structural Equation Analysis of ChatGPT’s Role in Higher Education
Abstract
1. Introduction
2. Literature Review
2.1. Novelty, Intelligence, Knowledge, and Creepiness
2.2. Task Attraction and Hedonic Value
2.3. Trust
3. Research Model
3.1. Novelty Value
3.2. Perceived Intelligence
3.3. Knowledge Acquisition
3.4. Creepiness
3.5. Task Attraction
3.6. Hedonic Value
3.7. Trust
3.8. Satisfaction
3.9. Gender and Age
4. Research Methodology
4.1. Development of Measurement Tools
4.2. Subject and Data Collection
4.3. Statistical Analyses
5. Results
5.1. Common Method Bias (CMB)
5.2. Measurement Model
5.3. Model Fit
5.4. Testing of Hypotheses
6. Discussion
7. Conclusions
7.1. Theoretical Contributions
7.2. Practical Implications
7.3. Limitation and Future Research
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
| Construct | Item | Description | Source |
|---|---|---|---|
| Novelty Value | NVT1 | Using ChatGPT is a unique experience. | Hasan, Shams [83] |
| NVT2 | Using ChatGPT is an educational experience. | ||
| NVT3 | The experience of using ChatGPT satisfies my curiosity. | ||
| Perceived Intelligence | PIE1 | I feel that ChatGPT for learning is competent. | Rafiq, Dogra [13] |
| PIE2 | I feel that ChatGPT for learning is knowledgeable. | ||
| PIE3 | I feel that ChatGPT for learning is intelligent. | ||
| Knowledge Acquisition | KAQ1 | ChatGPT allows me to generate new knowledge based on my existing | Al-Sharafi, Al-Emran [29] |
| KAQ2 | ChatGPT enables me to acquire knowledge through various resources. | ||
| KAQ3 | ChatGPT assists me to acquire the knowledge that suits my needs. | ||
| Creepiness | CPN1 | When using ChatGPT, I had a queasy feeling. | Rajaobelina, Prom Tep [52] |
| CPN2 | When using ChatGPT, I felt uneasy. | ||
| CPN3 | When using ChatGPT, I somehow felt threatened. | ||
| Task Attraction | TAT1 | ChatGPT is beneficial for my tasks. | Han and Yang [54] |
| TAT2 | ChatGPT aids me in accomplishing tasks more quickly. | ||
| TAT3 | ChatGPT enhances my productivity. | ||
| Hedonic Value | HEV1 | I enjoy using ChatGPT. | Kim and Han [108] |
| HEV2 | ChatGPT elicits positive feelings. | ||
| HEV3 | Engaging with ChatGPT is genuinely enjoyable. | ||
| Trust | TRU1 | I trust that my personal information won’t be misused. | Nguyen, Ta [78] |
| TRU2 | I am confident that my personal data is safeguarded. | ||
| TRU3 | I believe my personal data is securely stored. | ||
| Satisfaction | SAT1 | I am very satisfied with ChatGPT. | Kim, Wong [133] |
| SAT2 | ChatGPT meets my expectations. | ||
| SAT3 | ChatGPT fits my needs/wants. | ||
| Loyalty | LYT1 | I prefer ChatGPT to other Chatbots. | Daud, Farida [106] |
| LYT2 | I will continue to use ChatGPT in the future. | ||
| LYT3 | I am willing to refer ChatGPT to other people or friends. |
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| Author(s) | Key Variable | Method | Key Findings |
|---|---|---|---|
| Koc and Bozdag [32] | novelty | conceptual model, case study | Proposed value chain-based model; fuel cell technology had highest novelty among alternatives. |
| Jo [33] | novelty, hedonic value, continuance intention | survey, Partial Least Squares (PLS-SEM) | Novelty value affects utilitarian and hedonic value; continuance intention influenced by utilitarian and hedonic factors. |
| Merikivi, Nguyen [34] | novelty, perceived enjoyment | survey, SEM | Design aesthetics, ease of use, and novelty influence perceived enjoyment; enjoyment drives continuance intention in games. |
| Rafiq, Dogra [13] | perceived intelligence, AI-chatbot adoption | survey, PLS-SEM | Adoption influenced by multiple factors under S-O-R framework; supported ten hypotheses on chatbot adoption in tourism. |
| Ashfaq, Yun [39] | Information quality, perceived usefulness, satisfaction, continuance intention | survey, SEM | Information and service quality enhance satisfaction; satisfaction predicts continuance intention; need for human interaction moderates effects. |
| Al-Emran, Mezhuyev [41] | knowledge management, M-learning | survey, PLS-SEM | Knowledge acquisition, application, protection positively influence perceived usefulness and ease of use; knowledge sharing partly supported. |
| Al-Emran, Mezhuyev [45] | knowledge acquisition, knowledge sharing | survey, PLS-SEM | Knowledge acquisition positively influences ease of use and usefulness in both countries; sharing affects usefulness in Oman but not Malaysia. |
| Rajaobelina, Prom Tep [51] | creepiness, loyalty | survey, SEM | Creepiness reduces loyalty directly and indirectly through trust and emotions; usability reduces creepiness, privacy concerns increase it. |
| Author(s) | Key Variable | Method | Key Findings |
|---|---|---|---|
| Han and Yang [53] | continuance intention, interpersonal attraction, privacy risk | survey, PLS-SEM | Task, social, and physical attraction, along with privacy/security risk, influence IPA adoption; PSR is validated in this context. |
| Shetu, Islam [55] | digital wallet adoption, technological innovativeness | survey, SEM | Perceived usefulness, ease of use, compatibility, and insecurity influence adoption; innovativeness did not moderate intention. |
| Akdim, Casaló [64] | utilitarian vs. hedonic value, continuance intention | survey, PLS-SEM, multi-group analysis | Perceived usefulness, ease of use, and enjoyment explain continuance intention; utilitarian factors dominate in utility apps, enjoyment in hedonic apps. |
| Balakrishnan, Dwivedi [72] | AI voice assistants adoption, resistance | survey, SEM | Status quo bias factors and TAM variables explain adoption resistance; perceived value reduces resistance; inertia varies by gender/age. |
| Belanche, Casaló [73] | AI in FinTech, robo-advisors adoption | survey, SEM, multi-sample analysis | Attitude, mass media, and subjective norms drive adoption; familiarity with robots moderates effects of usefulness and norms across demographics. |
| Pillai and Sivathanu [71] | chatbot adoption in tourism | interviews + survey, mixed-methods, PLS-SEM | Ease of use, usefulness, trust, perceived intelligence, and anthropomorphism predict adoption; technological anxiety not significant; human-agent stickiness negatively moderates intention-usage link. |
| Author(s) | Key Variable(s) | Method | Key Findings |
|---|---|---|---|
| Okonkwo and Ade-Ibijola [75] | chatbot use in education | systematic review (53 articles) | Identified benefits, challenges, and future research directions of chatbots in education; emphasized personalized services for students and staff. |
| Nguyen, Ta [77] | trust, continuance intention, perceived enjoyment, risk | survey, SEM | Trust, risk, enjoyment, and self-efficacy influenced continuance intention; gender differences shaped perception and behavior. |
| Wang, Lin [80] | trust, innovative use of chatbots | survey, SEM | Trust conceptualized as functionality, reliability, and data protection; knowledge support and work-life balance increased trust and innovative use. |
| Brill, Munoz [81] | trust, satisfaction with digital assistants | survey, PLS-SEM | Expectation and confirmation significantly influenced satisfaction; evidence of positive customer experience with AI assistants. |
| Hasan, Shams [82] | trust, risk, novelty, loyalty | survey, SEM | Perceived risk negatively affected loyalty, while trust, interaction, and novelty value positively influenced brand loyalty in Siri users. |
| Rajaobelina, Prom Tep [51] | trust, creepiness, loyalty | survey, SEM | Creepiness reduced loyalty directly and indirectly via trust and emotions; usability reduced creepiness, privacy concerns increased it. |
| Demographics | Item | Subjects (N = 242) | |
|---|---|---|---|
| Frequency | Percentage | ||
| Gender | Male | 102 | 42.1% |
| Female | 140 | 57.9% | |
| Age | 20 or younger | 101 | 41.7% |
| 21 | 21 | 8.7% | |
| 22 | 26 | 10.7% | |
| 23 or older | 94 | 38.8% | |
| Construct | Items | Mean | St. Dev. | Factor Loading | Cronbach’s Alpha | CR | AVE |
|---|---|---|---|---|---|---|---|
| Novelty Value | NVT1 | 5.686 | 1.370 | 0.721 | 0.700 | 0.833 | 0.625 |
| NVT2 | 5.360 | 1.402 | 0.787 | ||||
| NVT3 | 5.554 | 1.304 | 0.858 | ||||
| Perceived Intelligence | PIE1 | 5.488 | 1.220 | 0.878 | 0.864 | 0.917 | 0.785 |
| PIE2 | 5.178 | 1.329 | 0.888 | ||||
| PIE3 | 5.289 | 1.354 | 0.893 | ||||
| Knowledge Acquisition | KAQ1 | 4.901 | 1.320 | 0.861 | 0.870 | 0.920 | 0.794 |
| KAQ2 | 5.066 | 1.261 | 0.907 | ||||
| KAQ3 | 5.095 | 1.264 | 0.904 | ||||
| Creepiness | CPN1 | 5.017 | 1.774 | 0.885 | 0.887 | 0.929 | 0.813 |
| CPN2 | 4.508 | 1.752 | 0.934 | ||||
| CPN3 | 3.727 | 1.820 | 0.886 | ||||
| Task Attraction | TAT1 | 5.384 | 1.225 | 0.908 | 0.904 | 0.940 | 0.840 |
| TAT2 | 5.438 | 1.226 | 0.940 | ||||
| TAT3 | 5.335 | 1.216 | 0.901 | ||||
| Hedonic Value | HEV1 | 4.806 | 1.402 | 0.899 | 0.812 | 0.889 | 0.728 |
| HEV2 | 4.917 | 1.283 | 0.867 | ||||
| HEV3 | 4.343 | 1.533 | 0.790 | ||||
| Trust | TRU1 | 3.748 | 1.656 | 0.928 | 0.936 | 0.959 | 0.886 |
| TRU2 | 3.649 | 1.600 | 0.956 | ||||
| TRU3 | 3.463 | 1.598 | 0.940 | ||||
| Satisfaction | SAT1 | 5.012 | 1.235 | 0.932 | 0.924 | 0.952 | 0.868 |
| SAT2 | 4.917 | 1.283 | 0.953 | ||||
| SAT3 | 4.905 | 1.284 | 0.910 | ||||
| Loyalty | LYT1 | 5.066 | 1.478 | 0.899 | 0.901 | 0.938 | 0.835 |
| LYT2 | 5.045 | 1.427 | 0.938 | ||||
| LYT3 | 5.331 | 1.295 | 0.902 |
| Construct | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 1. Novelty Value | 0.790 | ||||||||
| 2. Perceived Intelligence | 0.568 | 0.886 | |||||||
| 3. Knowledge Acquisition | 0.586 | 0.660 | 0.891 | ||||||
| 4. Creepiness | 0.042 | 0.166 | −0.025 | 0.902 | |||||
| 5. Task Attraction | 0.589 | 0.706 | 0.650 | 0.054 | 0.916 | ||||
| 6. Hedonic Value | 0.594 | 0.586 | 0.657 | −0.180 | 0.613 | 0.853 | |||
| 7. Trust | 0.189 | 0.181 | 0.135 | −0.146 | 0.138 | 0.233 | 0.941 | ||
| 8. Satisfaction | 0.548 | 0.706 | 0.613 | 0.079 | 0.615 | 0.557 | 0.282 | 0.932 | |
| 9. Loyalty | 0.562 | 0.565 | 0.537 | −0.164 | 0.660 | 0.711 | 0.239 | 0.565 | 0.914 |
| Construct | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 1. Novelty Value | |||||||||
| 2. Perceived Intelligence | 0.706 | ||||||||
| 3. Knowledge Acquisition | 0.736 | 0.756 | |||||||
| 4. Creepiness | 0.087 | 0.194 | 0.045 | ||||||
| 5. Task Attraction | 0.726 | 0.793 | 0.732 | 0.084 | |||||
| 6. Hedonic Value | 0.780 | 0.696 | 0.777 | 0.203 | 0.713 | ||||
| 7. Trust | 0.231 | 0.194 | 0.147 | 0.155 | 0.149 | 0.267 | |||
| 8. Satisfaction | 0.660 | 0.788 | 0.679 | 0.088 | 0.670 | 0.637 | 0.300 | ||
| 9. Loyalty | 0.704 | 0.635 | 0.606 | 0.183 | 0.730 | 0.830 | 0.259 | 0.614 |
| H | Predictor | Outcome | β | t | p | Hypothesis |
|---|---|---|---|---|---|---|
| H1a | Novelty Value | Task Attraction | 0.199 | 3.455 | 0.001 | Supported |
| H1b | Novelty Value | Hedonic Value | 0.266 | 3.790 | 0.000 | Supported |
| H2a | Perceived Intelligence | Knowledge Acquisition | 0.660 | 14.459 | 0.000 | Supported |
| H2b | Perceived Intelligence | Task Attraction | 0.426 | 6.466 | 0.000 | Supported |
| H2c | Perceived Intelligence | Hedonic Value | 0.259 | 3.603 | 0.000 | Supported |
| H3a | Knowledge Acquisition | Task Attraction | 0.253 | 3.534 | 0.000 | Supported |
| H3b | Knowledge Acquisition | Hedonic Value | 0.324 | 4.377 | 0.000 | Supported |
| H4a | Creepiness | Hedonic Value | −0.227 | 4.496 | 0.000 | Supported |
| H4b | Creepiness | Trust | −0.146 | 2.072 | 0.038 | Supported |
| H5a | Task Attraction | Satisfaction | 0.438 | 6.316 | 0.000 | Supported |
| H5b | Task Attraction | Loyalty | 0.310 | 4.096 | 0.000 | Supported |
| H6a | Hedonic Value | Satisfaction | 0.252 | 3.421 | 0.001 | Supported |
| H6b | Hedonic Value | Loyalty | 0.444 | 5.802 | 0.000 | Supported |
| H7a | Trust | Satisfaction | 0.163 | 3.164 | 0.002 | Supported |
| H7b | Trust | Loyalty | 0.065 | 1.545 | 0.122 | Not Supported |
| H8 | Satisfaction | Loyalty | 0.099 | 1.699 | 0.089 | Not Supported |
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Ahn, H.Y. Modeling Student Loyalty in the Age of Generative AI: A Structural Equation Analysis of ChatGPT’s Role in Higher Education. Systems 2025, 13, 915. https://doi.org/10.3390/systems13100915
Ahn HY. Modeling Student Loyalty in the Age of Generative AI: A Structural Equation Analysis of ChatGPT’s Role in Higher Education. Systems. 2025; 13(10):915. https://doi.org/10.3390/systems13100915
Chicago/Turabian StyleAhn, Hyun Yong. 2025. "Modeling Student Loyalty in the Age of Generative AI: A Structural Equation Analysis of ChatGPT’s Role in Higher Education" Systems 13, no. 10: 915. https://doi.org/10.3390/systems13100915
APA StyleAhn, H. Y. (2025). Modeling Student Loyalty in the Age of Generative AI: A Structural Equation Analysis of ChatGPT’s Role in Higher Education. Systems, 13(10), 915. https://doi.org/10.3390/systems13100915

