The Impact of Perceived Interactivity and Intrinsic Value on Users’ Continuance Intention in Using Mobile Augmented Reality Virtual Shoe-Try-On Function
Abstract
:1. Introduction
1.1. Background
1.2. Significance of Research
1.3. The Suitability of MAR for Virtual Shoe-Try-On Function
2. Relevant Research
2.1. Continuing Intention and Attitude
2.2. Perceived Interactivity
2.3. Intrinsic Value
2.4. Research Structure and Research Hypothesis
3. Research Design and Methods
3.1. Research Object
3.2. The Process of Using Virtual Shoe-Try-On Function
3.3. Questionnaire Design
3.4. Data Collection
4. Data Analysis
4.1. Reliability Analysis
4.2. Exploratory Factor Analysis
4.3. Confirmatory Factor Analysis
4.4. Model Test
5. Discussions
6. Conclusions and Suggestions
6.1. Theoretical Implications
6.2. Practical Implications
- While aesthetics and perceived playfulness are both components of pleasure, the factors that influence them and their influences are different. In addition, we illustrate the importance of aesthetics and perceived playfulness in this study. It is recommended that relevant enterprises and practitioners take into account consumers’ inner perception of aesthetics and playfulness in the initial design of mobile applications. For instance, these two factors can be combined with the three factors of perceived interactivity to improve the design of AR applications, which will result in a more enjoyable experience for consumers.
- Due to the fact that perceived control does not significantly influence perception in this study, the relevant enterprises and practitioners can improve and develop new functionalities and technologies of AR, so that consumers can have greater freedom and controllability when using AR and obtain the corresponding perception.
- Based on the second point, when the new functions and technologies of AR (such as the popularization of 5G) are fully developed, real-time interactions and connectedness within perceived interactivity will gradually become apparent and should be studied accordingly.
6.3. Limitations and Future Research
- The research objects of this study are college students. Future advances in AR or shoe culture will expand the potential group of virtual shoe-try-on, and it should be possible to carry out in-depth research on a broader range of consumers
- The study of consumers’ attitudes is focused on modeling and researching their inner perceptions, but other aspects, such as the authenticity of devices, augmented reality, or new discoveries can be utilized as well. The study focuses primarily on the modeling and research of consumers’ inner perception, but can also begin from other perspectives, such as the authenticity of devices and the use of AR virtual reality, etc. It may be possible to make new discoveries.
- The current paper employs a structural equation model as the research and analysis method. Qualitative studies can be added in the future to supplement deeper implications that cannot be expressed by quantitative data.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Latent Variable | Coding | Item | Source |
---|---|---|---|
Perceived control | PC1 | I can virtually try on the shoes I wish to purchase. | [43,44,46] |
PC2 | I am able to easily locate the shoes I am looking for and try them on. | ||
PC3 | I can choose to ignore the shoes I am not interested in when using the virtual shoe-try-on function. | ||
Perceived responsiveness | PR1 | I receive immediate feedback when interacting with the virtual shoe-try-on function. | [46,63] |
PR2 | The feedback I got when interacting with the virtual shoe-try-on function met my expectations. | ||
PR3 | When using the virtual shoe-try-on function to interact, I received helpful feedback. | ||
Perceived personalization | PPS1 | The virtual shoe-try-on function is to a certain extent personalized. | [64] |
PPS2 | The virtual shoe-try-on function can be used in any way I like. | ||
PPS3 | The virtual shoe-try-on function meets my individual needs. | ||
Aesthetics | AE1 | An attractive presentation is provided by the virtual shoe-try-on function interface. | [49] |
AE2 | The virtual shoe-try-on functional interface is quite aesthetic in its design. | ||
AE3 | I like the design of this functional interface. | ||
Perceived playfulness | PPF1 | I am curious about the virtual shoe-try-on function. | [49] |
PPF2 | The virtual shoe-try-on function is very interesting to me. | ||
PPF3 | While using the virtual shoe-try-on function, I did not feel the passing of time. | ||
Attitude | AT1 | Having used the virtual shoe-try-on function, I have a positive opinion of it. | [65] |
AT2 | The virtual shoe-try-on function provides valuable services. | ||
AT3 | It is a pleasant experience to use the virtual shoe-try-on function. | ||
Continuance intention to use | CI1 | Rather than abandoning the virtual shoe-try-on function, I intend to use it continuously. | [36] |
CI2 | I intend to use the virtual shoe-try-on function more frequently. | ||
CI3 | If I purchase shoes again, I plan on using the virtual shoe-try-on function. |
Sample | Category | Number | Percentage |
---|---|---|---|
Gender | Male | 118 | 41.26 |
Female | 168 | 58.74 | |
Grade in College | Freshman | 64 | 22.38 |
Sophomore | 57 | 19.93 | |
Junior | 63 | 22.03 | |
Senior | 46 | 16.08 | |
Master’s degree or above | 56 | 19.58 |
Construct | Item | Corrected Item-to-Total Correlation | Cronbach’s α after Deletion | Cronbach α |
---|---|---|---|---|
Perceived control | PC1 | 0.739 | 0.765 | 0.847 |
PC2 | 0.786 | 0.716 | ||
PC3 | 0.626 | 0.870 | ||
Perceived responsiveness | PR1 | 0.689 | 0.812 | 0.848 |
PR2 | 0.739 | 0.766 | ||
PR3 | 0.721 | 0.783 | ||
Perceived personalization | PPS1 | 0.707 | 0.801 | 0.849 |
PPS2 | 0.748 | 0.765 | ||
PPS3 | 0.709 | 0.805 | ||
Aesthetics | AE1 | 0.691 | 0.810 | 0.847 |
AE2 | 0.771 | 0.730 | ||
AE2 | 0.686 | 0.815 | ||
Perceived playfulness | PPF1 | 0.733 | 0.798 | 0.857 |
PPF2 | 0.779 | 0.755 | ||
PPF3 | 0.684 | 0.847 | ||
Attitude | AT1 | 0.782 | 0.786 | 0.869 |
AT2 | 0.727 | 0.836 | ||
AT3 | 0.743 | 0.823 |
Construct | KMO | Bartlett Sphere Test | Item | Commonality | Factor Loading | Eigenvalue | Total |
---|---|---|---|---|---|---|---|
Perceived control | 0.689 | 0.000 | PC1 | 0.796 | 0.892 | 2.303 | 76.781% |
PC2 | 0.840 | 0.916 | |||||
PC3 | 0.668 | 0.817 | |||||
Perceived responsiveness | 0.727 | 0.000 | PR1 | 0.739 | 0.860 | 2.301 | 76.713% |
PR2 | 0.790 | 0.889 | |||||
PR3 | 0.773 | 0.879 | |||||
Perceived personalization | 0.729 | 0.000 | PPS1 | 0.758 | 0.871 | 2.315 | 77.152% |
PPS2 | 0.798 | 0.893 | |||||
PPS3 | 0.758 | 0.871 | |||||
Perceived playfulness | 0.718 | 0.000 | PPF1 | 0.785 | 0.886 | 2.340 | 78.009% |
PPF2 | 0.827 | 0.909 | |||||
PPF3 | 0.728 | 0.853 | |||||
Aesthetics | 0.711 | 0.000 | AE1 | 0.743 | 0.862 | 2.300 | 76.654% |
AE2 | 0.822 | 0.906 | |||||
AE2 | 0.735 | 0.857 | |||||
Attitude | 0.734 | 0.000 | AT1 | 0.824 | 0.908 | 2.379 | 79.312% |
AT2 | 0.770 | 0.878 | |||||
AT3 | 0.785 | 0.886 | |||||
Continuance intention to use | 0.746 | 0.000 | CI1 | 0.817 | 0.904 | 2.448 | 81.614% |
CI2 | 0.832 | 0.912 | |||||
CI3 | 0.799 | 0.894 |
Construct | Item | Std. | p-Value | AVE | CR |
---|---|---|---|---|---|
Perceived control | PC1 | 0.839 | 0.667 | 0.855 | |
PC2 | 0.914 | 0.000 | |||
PC3 | 0.681 | 0.000 | |||
Perceived responsiveness | PR1 | 0.776 | 0.653 | 0.849 | |
PR2 | 0.823 | 0.000 | |||
PR3 | 0.823 | 0.000 | |||
Perceived personalization | PPS1 | 0.789 | 0.654 | 0.850 | |
PPS2 | 0.857 | 0.000 | |||
PPS3 | 0.787 | 0.000 | |||
Perceived playfulness | PPF1 | 0.824 | 0.671 | 0.859 | |
PPF2 | 0.886 | 0.000 | |||
PPF3 | 0.751 | 0.000 | |||
Aesthetics | AE1 | 0.781 | 0.658 | 0.852 | |
AE2 | 0.885 | 0.000 | |||
AE2 | 0.758 | 0.000 | |||
Attitude | AT1 | 0.874 | 0.693 | 0.871 | |
AT2 | 0.803 | 0.000 | |||
AT3 | 0.817 | 0.000 | |||
Continuance intention to use | CI1 | 0.864 | 0.723 | 0.886 | |
CI2 | 0.867 | 0.000 | |||
CI3 | 0.822 | 0.000 |
PC | PR | PPS | PPF | AE | AT | CI | |
---|---|---|---|---|---|---|---|
Perceived control | 0.817 | ||||||
Perceived responsiveness | 0.332 | 0.808 | |||||
Perceived personalization | 0.344 | 0.331 | 0.809 | ||||
Perceived playfulness | 0.283 | 0.285 | 0.343 | 0.819 | |||
Aesthetics | 0.296 | 0.360 | 0.334 | 0.369 | 0.811 | ||
Attitude | 0.198 | 0.321 | 0.365 | 0.322 | 0.381 | 0.832 | |
Continuance intention to use | 0.210 | 0.298 | 0.337 | 0.425 | 0.319 | 0.401 | 0.850 |
Common Indices | χ2/df | RMSEA | CFI | NFI | NNFI |
---|---|---|---|---|---|
Judgment criteria | <3 | <0.10 | >0.9 | >0.9 | >0.9 |
Value | 1.962 | 0.058 | 0.948 | 0.901 | 0.939 |
Common Indices | TLI | IFI | SRMR | ||
Judgment criteria | >0.9 | >0.9 | <0.1 | ||
Value | 0.939 | 0.949 | 0.09 |
DV | ← | IV | Unstd | S.E. | Unstd./S.E. | p-Value | Std. | R2 |
---|---|---|---|---|---|---|---|---|
AE | ← | PC | 0.083 | 0.062 | 1.329 | 0.184 | 0.092 | 0.272 |
← | PPS | 0.229 | 0.069 | 3.317 | 0.001 | 0.243 | ||
← | PR | 0.293 | 0.067 | 4.350 | 0.000 | 0.322 | ||
PPF | ← | PR | 0.196 | 0.075 | 2.633 | 0.008 | 0.192 | 0.220 |
← | PC | 0.131 | 0.072 | 1.834 | 0.067 | 0.130 | ||
← | PPS | 0.294 | 0.079 | 3.719 | 0.000 | 0.278 | ||
AT | ← | AE | 0.436 | 0.081 | 5.389 | 0.000 | 0.357 | 0.250 |
← | PPF | 0.299 | 0.07 | 4.272 | 0.000 | 0.275 | ||
CI | ← | AT | 0.446 | 0.062 | 7.250 | 0.000 | 0.474 | 0.225 |
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Jiang, Q.; Sun, J.; Yang, C.; Gu, C. The Impact of Perceived Interactivity and Intrinsic Value on Users’ Continuance Intention in Using Mobile Augmented Reality Virtual Shoe-Try-On Function. Systems 2022, 10, 3. https://doi.org/10.3390/systems10010003
Jiang Q, Sun J, Yang C, Gu C. The Impact of Perceived Interactivity and Intrinsic Value on Users’ Continuance Intention in Using Mobile Augmented Reality Virtual Shoe-Try-On Function. Systems. 2022; 10(1):3. https://doi.org/10.3390/systems10010003
Chicago/Turabian StyleJiang, Qianling, Jie Sun, Chun Yang, and Chao Gu. 2022. "The Impact of Perceived Interactivity and Intrinsic Value on Users’ Continuance Intention in Using Mobile Augmented Reality Virtual Shoe-Try-On Function" Systems 10, no. 1: 3. https://doi.org/10.3390/systems10010003
APA StyleJiang, Q., Sun, J., Yang, C., & Gu, C. (2022). The Impact of Perceived Interactivity and Intrinsic Value on Users’ Continuance Intention in Using Mobile Augmented Reality Virtual Shoe-Try-On Function. Systems, 10(1), 3. https://doi.org/10.3390/systems10010003