Temporal Synchrony in Bodily Interaction Enhances the Aha! Experience: Evidence for an Implicit Metacognitive Predictive Processing Mechanism
Abstract
1. Introduction
1.1. Problem Awareness: Can the Aha! Experience Be Explained by the Metacognitive Predictive Processing Model?
1.1.1. From Representational Change to Metacognitive Predictive Processing: A Theoretical Shift in Understanding Aha! Experiences
1.1.2. The Predictive Processing Model as a Hierarchically Nested System: Theoretical Advantages for Explaining Aha! Experiences
1.1.3. The Challenge of Insight: How Does the Body Influence the Aha! Experience Through Implicit Metacognitive Predictive Processing?
1.2. How Bodily Interaction Influences the Aha! Experience: The Experimental Potential of the Mirror Game Paradigm
1.2.1. The Mirror Game as a Canonical Experimental Paradigm
1.2.2. The Experimental Potential of the Mirror Game Paradigm for Investigating How Bodily Interaction Influences the Aha! Experience
1.3. A Novel Experimental Paradigm of Metacognitive Predictive Processing for Investigating the Mechanism Linking Bodily Interaction and Insight
2. Experimental Procedure
2.1. Participants
2.2. Experimental Design and Procedure
2.2.1. Information Collection Stage (Approximately 1 Min)
- (1)
- Informed Consent Form:
- (2)
- Self-Assessment Manikin (SAM) Scale:
2.2.2. Mirror Game Stage
- (3)
- Learning Phase (approximately 2 min):
- (4)
- Formal Experimental Phase (6 min):
2.2.3. Insight Problem Stage
- (1)
- Predicting the “Solution Time” (3 min):
- (2)
- Solving the Riddles (10 min):
- (3)
- Self-Assessment of “Aha! Experience” (about 5 min):
2.3. fNIRS Data Collection
2.3.1. Experimental Equipment
2.3.2. Identification of Regions of Interest (ROI)
- (1)
- Are Aha! Experiences and Metacognitive Temporal Prediction Errors Related to the SCAN Network?
- (2)
- Are Aha! Experiences and Metacognitive Processes Related to the DAN, RN, and VAN Networks?
- (1)
- The Somato-Cognitive Action Network (SCAN) (M1 and SMA): Channels 19, 20, 21, 22, 29, 30, 31, 32, 34, 35, 38, 46, 48.
- (2)
- The Dorsal Attention Network (DAN) (FEF): Channels 27, 28, 39, 40.
- (3)
- The Ventral Attention Network (VAN) (DLPFC): Channels 3, 8, 13, 14, 17, 18, 23, 24, 25, 26.
- (4)
- The Reward Network (RN) (FPC): Channels 4, 5, 6, 7, 15, 16.
3. Experimental Results
3.1. Behavioral Data Statistical Analysis
3.1.1. Primary Variables: Predictive Processing Performance in Aha! Experiences
- (1)
- Predicted Solution Time: 2 × 3 Weighted Chi-Square Test
- (2)
- Time Prediction Error: 2 × 3 Weighted Chi-Square Test
- (3)
- Aha! Experience Intensity: One-Way ANOVA and Bayesian estimation
3.1.2. Secondary Dependent Variables: Auxiliary Indicators of Aha! Experience Predictive Processing Performance
- (1)
- Number of Solved Riddles, Correct Answers, and Aha! Experience Count: One-Way ANOVA
- (2)
- Five Dimensions of Aha! Experience (Pleasure, Suddenness, Surprise, Confidence, and Impasse): One-Way ANOVA
3.1.3. Additional Variables: Emotions
- (1)
- Emotion (Pleasure, Arousal, and Control): One-Way ANOVA
3.2. Statistical Analysis of fNIRS Data
3.2.1. Preprocessing
- (1)
- Pruning Channels (hmrR_PruneChannels):
- (2)
- Converting Intensity to Optical Density (hmrR_Intensity2OD):
- (3)
- Motion Artifact Correction (hmrR_MotionArtifactByChannel):
- (4)
- Spline Motion Correction (hmrR_MotionCorrectSpline):
- (5)
- Bandpass Filtering (hmrR_BandpassFilt):
- (6)
- Converting Optical Density to Concentration (hmrR_OD2Conc):
- (7)
- CBSI Motion Correction (Cbsi_Motion_Correction):
3.2.2. Low-Frequency Amplitude
- (1)
- Predicted Solution Time: Significant differences among the three groups.
3.2.3. Channel Functional Connectivity
- (1)
- Word Puzzle-Solving Task
- (2)
- Self-Evaluated Aha! Experience Task
- (3)
- Channel Functional Connectivity Similarity
3.2.4. Brain Network Functional Connectivity
- (1)
- Mirror Game Learning Stage
- (2)
- Word Puzzle-Solving Task
- (3)
- Self-Evaluated Aha! Experience Task
4. Discussion
4.1. Behavioral Results: Temporal Synchronization in Bodily Interaction Influences the Aha! Experience via Metacognitive Predictive Processing
4.2. Low-Frequency Amplitude: Aha! Experience and the SCAN Network
4.3. Channel Functional Connectivity: Ch16 in the Reward Circuit Plays a Key Role
4.4. Brain Network Functional Connectivity: The Role of RN, DAN, and VAN in Metacognitive Predictive Processing
5. General Conclusions and Future Directions
5.1. Theoretical Contributions: From Bodily Interaction to Insight—An Innovative Pathway Through Implicit Metacognitive Predictive Processing
5.1.1. Theoretical Innovation: Proposal of the “Implicit Metacognitive Predictive Processing” Mechanism
5.1.2. Methodological Innovation: Establishing a Three-Phase Paradigm for Metacognitive Predictive Processing
5.2. Empirical Limitations: Constraints and Areas for Refinement
5.3. Practical Implications: Cross-Disciplinary Applications and Future Potential
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Experimental Group | Total | In Seconds | In Minutes | Chi-Square Test | |
---|---|---|---|---|---|
n | n (%) | n (%) | χ2 | p | |
Immediate Mirror Game Group | 240 | 132 (55%) | 108 (45%) | 32.15 | <0.001 |
Delayed Mirror Game Group | 240 | 74 (30.8%) | 166 (69.2%) | ||
No Mirror Game Group | 210 | 106 (50.5%) | 104 (49.5%) |
Experimental Group | Total | Prediction Greater than Actual | Prediction Equals Actual | Prediction Less than Actual | Chi-Square Test | |
---|---|---|---|---|---|---|
n | n (%) | n (%) | n (%) | χ2 | p | |
Immediate Mirror Game Group | 182 | 92 (50.5%) | 12 (6.6%) | 78 (42.9%) | 19.56 | <0.001 |
Delayed Mirror Game Group | 176 | 121 (68.8%) | 12 (6.8%) | 43 (24.4%) | ||
No Mirror Game Group | 164 | 82 (50%) | 19 (11.6%) | 63 (38.4%) |
ANOVA | Experimental Group | M (SD) | F-Test | Multiple Comparisons | ||
F | p | ηp2 | ||||
Immediate Mirror Game Group | 3.64 (0.77) | F(2, 62) = 2.47 | 0.097 | 0.07 | Immediate Mirror Game Group > No Mirror Game Group (p = 0.038) | |
Delayed Mirror Game Group | 3.51 (0.97) | |||||
No Mirror Game Group | 3.08 (0.90) | |||||
BAYES | Experimental Group Comparison | t(df), p-Value | Cohen’s d [95% CI] | BF10 | Bayesian Evidence | Posterior Probability |
Immediate vs. Delayed | t(38) = 0.49, p = 1.000 | 0.15 [−0.46, 0.76] | 0.33 | Strong evidence for H0 | 68.3% (Immediate > Delayed) | |
Immediate vs. No Mirror | t(40) = 2.22, p = 0.096 | 0.68 [0.05, 1.30] | 2.12 | Weak evidence for H1 | 98.0% (Immediate > No Mirror) | |
Delayed vs. No Mirror | t(40) = 1.50, p = 0.421 | 0.46 [−0.17, 1.10] | 0.74 | Moderate evidence for H0 | 94.3% (Delayed > No Mirror) |
Brain Network | Experimental Group | Descriptive Statistics | F-Test | ||||
---|---|---|---|---|---|---|---|
M | SD | N | F (df1, df2) | p | ηp2 | ||
SCAN | Immediate Group | −0.42 | 1.03 | 21 | F(2, 56) = 4.50 | 0.015 | 0.14 |
Delayed Group | −0.01 | 1.01 | 19 | ||||
No Mirror Game Group | 0.48 | 0.76 | 19 |
Channel Functional Connectivity | Experiment Group | Descriptive Statistics | F-Test | ||||
---|---|---|---|---|---|---|---|
M | SD | N | F (df1, df2) | p | ηp2 | ||
Ch16 and Ch4 | Immediate | 0.57 | 0.23 | 21 | F(2, 56) = 13.80 | <0.001 | 0.33 |
Delayed | 0.59 | 0.21 | 19 | ||||
No Mirror | 0.24 | 0.26 | 19 | ||||
Ch16 and Ch5 | Immediate | 0.74 | 0.19 | 21 | F(2, 56) = 25.90 | <0.001 | 0.481 |
Delayed | 0.80 | 0.26 | 19 | ||||
No Mirror | 0.28 | 0.28 | 19 | ||||
Ch16 and Ch6 | Immediate | 0.53 | 0.23 | 21 | F(2, 56) = 11.84 | <0.001 | 0.297 |
Delayed | 0.62 | 0.24 | 19 | ||||
No Mirror | 0.25 | 0.26 | 19 | ||||
Ch16 and Ch7 | Immediate | 0.76 | 0.22 | 21 | F(2, 56) = 12.27 | <0.001 | 0.305 |
Delayed | 0.86 | 0.23 | 19 | ||||
No Mirror | 0.44 | 0.36 | 19 | ||||
Ch16 and Ch13 | Immediate | 0.52 | 0.23 | 21 | F(2, 56) = 10.30 | <0.001 | 0.269 |
Delayed | 0.59 | 0.23 | 19 | ||||
No Mirror | 0.27 | 0.24 | 19 | ||||
Ch16 and Ch14 | Immediate | 0.62 | 0.33 | 21 | F(2, 56) = 11.32 | <0.001 | 0.288 |
Delayed | 0.78 | 0.26 | 19 | ||||
No Mirror | 0.34 | 0.26 | 19 | ||||
Ch16 and Ch15 | Immediate | 0.76 | 0.40 | 21 | F(2, 56) = 16.39 | <0.001 | 0.369 |
Delayed | 0.90 | 0.24 | 19 | ||||
No Mirror | 0.34 | 0.27 | 19 | ||||
Ch16 and Ch23 | Immediate | 0.46 | 0.31 | 21 | F(2, 56) = 11.80 | <0.001 | 0.296 |
Delayed | 0.52 | 0.26 | 19 | ||||
No Mirror | 0.13 | 0.22 | 19 | ||||
Ch16 and Ch27 | Immediate | 0.52 | 0.30 | 21 | F(2, 56) = 11.71 | <0.001 | 0.295 |
Delayed | 0.53 | 0.22 | 19 | ||||
No Mirror | 0.18 | 0.23 | 19 | ||||
Ch16 and Ch40 | Immediate | 0.57 | 0.26 | 21 | F(2, 56) = 18.92 | <0.001 | 0.403 |
Delayed | 0.53 | 0.23 | 19 | ||||
No Mirror | 0.17 | 0.15 | 19 | ||||
Ch24 and Ch25 | Immediate | 0.62 | 0.30 | 21 | F(2, 56) = 11.63 | <0.001 | 0.293 |
Delayed | 0.70 | 0.25 | 19 | ||||
No Mirror | 0.31 | 0.24 | 19 |
Channel Functional Connectivity | Experiment Group | Descriptive Statistics | F-Test | ||||
---|---|---|---|---|---|---|---|
M | SD | N | F (df1, df2) | p | ηp2 | ||
Ch16 and Ch5 | Immediate | 0.60 | 0.32 | 21 | F(2, 56) = 11.41 | <0.001 | 0.290 |
Delayed | 0.75 | 0.39 | 19 | ||||
No Mirror | 0.24 | 0.30 | 19 | ||||
Ch16 and Ch14 | Immediate | 0.52 | 0.36 | 21 | F(2, 56) = 12.74 | <0.001 | 0.313 |
Delayed | 0.74 | 0.45 | 19 | ||||
No Mirror | 0.14 | 0.27 | 19 |
Task 1 | Task 2 | Experimental Group | Channel Functional Connectivity Similarity |
---|---|---|---|
Formal Experiment Stage of the Mirror Game | Predicted Solution Time | Immediate Group | 0.72 |
Delayed Group | 0.75 | ||
Solved Word Puzzle Task | Immediate Group | 0.80 | |
Delayed Group | 0.87 | ||
Self-Evaluated Aha! Experience | Immediate Group | 0.73 | |
Delayed Group | 0.80 |
Brain Network Functional Connectivity | Experiment Group | M | SD | N | t(df) | p | Cohen’s d |
---|---|---|---|---|---|---|---|
DAN and Ch16 | Immediate Group | 0.51 | 0.14 | 21 | t(38) = −2.20 | 0.034 | −0.696 |
Delayed Group | 0.60 | 0.13 | 19 |
Brain Network Functional Connectivity | Experiment Group | M | SD | F (df1, df2) | p | ηp2 |
---|---|---|---|---|---|---|
DAN and Ch16 | Immediate | 0.53 | 0.19 | F(2, 56) = 10.75 | <0.001 | 0.278 |
Delayed | 0.51 | 0.20 | ||||
No Mirror | 0.26 | 0.23 | ||||
VAN and Ch16 | Immediate | 0.54 | 0.17 | F(2, 56) = 12.61 | <0.001 | 0.310 |
Delayed | 0.63 | 0.13 | ||||
No Mirror | 0.33 | 0.26 |
Brain Network Functional Connectivity | Experiment Group | M | SD | F (df1, df2) | p | ηp2 |
---|---|---|---|---|---|---|
DAN and Ch16 | Immediate | 0.49 | 0.26 | F(2, 56) = 4.97 | 0.010 | 0.151 |
Delayed | 0.53 | 0.26 | ||||
No Mirror | 0.28 | 0.27 | ||||
VAN and Ch16 | Immediate | 0.53 | 0.25 | F(2, 56) = 7.07 | 0.002 | 0.202 |
Delayed | 0.59 | 0.27 | ||||
No Mirror | 0.27 | 0.33 |
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Su, J.; Ye, H. Temporal Synchrony in Bodily Interaction Enhances the Aha! Experience: Evidence for an Implicit Metacognitive Predictive Processing Mechanism. J. Intell. 2025, 13, 83. https://doi.org/10.3390/jintelligence13070083
Su J, Ye H. Temporal Synchrony in Bodily Interaction Enhances the Aha! Experience: Evidence for an Implicit Metacognitive Predictive Processing Mechanism. Journal of Intelligence. 2025; 13(7):83. https://doi.org/10.3390/jintelligence13070083
Chicago/Turabian StyleSu, Jiajia, and Haosheng Ye. 2025. "Temporal Synchrony in Bodily Interaction Enhances the Aha! Experience: Evidence for an Implicit Metacognitive Predictive Processing Mechanism" Journal of Intelligence 13, no. 7: 83. https://doi.org/10.3390/jintelligence13070083
APA StyleSu, J., & Ye, H. (2025). Temporal Synchrony in Bodily Interaction Enhances the Aha! Experience: Evidence for an Implicit Metacognitive Predictive Processing Mechanism. Journal of Intelligence, 13(7), 83. https://doi.org/10.3390/jintelligence13070083