1. Introduction
As information and communication technologies rapidly integrate into people’s everyday lives, the importance of being able to use technological tools to solve problems continues to grow in recent years (
Hämäläinen et al. 2015;
Koehler et al. 2017;
Zheng et al. 2017). As highlighted by
Iñiguez-Berrozpe and Boeren (
2020), being insufficient to solve technology-based problems can exclude one from the labor market. This has been particularly true when people felt challenged to use computers or other digital devices to perform work-related activities (
Hämäläinen et al. 2015;
Ibieta et al. 2019;
Nygren et al. 2019;
Tatnall 2014). Nonetheless, a huge amount of people seem to have insufficient problem-solving performance in technology-rich environments (TRE). As pointed out by
Nygren et al. (
2019), more than 50% of European aged 16–64 years old were deficient in coping with practical tasks in TRE (e.g., communicating with others by email). Notably, TRE incorporate diverse, versatile, and constantly evolving digital technologies, leading to difficulties in being operated expertly. Considering feasibility reasons, TRE in the present study are limited to settings involving the most common digital technologies (
Nygren et al. 2019): computers (e.g., spreadsheet) and Internet-based services (e.g., web browser). To boost the use of digital technologies, a bulk of research has investigated factors that might affect humans’ problem-solving performance in TRE (e.g.,
Liao et al. 2019;
Millar et al. 2020;
Nygren et al. 2019;
Ulitzsch et al. 2021). Among those findings, problem-solving style was regarded as one of the most prominent factors (e.g.,
Koć-Januchta et al. 2020;
Lewis and Smith 2008;
Treffinger et al. 2008).
Problem-solving style describes pervasive aspects of individuals’ natural dispositions toward problem solving. According to
Selby et al. (
2004, p. 222), problem-solving styles are “consistent individual differences in the ways people prefer to plan and carry out generating and focusing activities, in order to gain clarity, produce ideas, and prepare for action”. This broadly accepted definition indicates that problem-solving style derives from one’s distinguishable behavioral pattern (e.g.,
He et al. 2021;
Ulitzsch et al. 2021). In this regard, problem-solving styles in TRE reflect individuals’ dispositions regarding how they are inclined to interact with surrounding technology environments. Implicit tendencies, in turn, can be partially explicated by behavioral indicators recorded in computer-generated log files, such as timestamps, clicks, and sequence of actions (
Bunderson et al. 1989;
Eichmann et al. 2019;
Oshima and Hoppe 2021). In other words, a critical empirical avenue to profiling an individual’s problem-solving style in TRE is to analyze log file data collected in computer-based problem-solving assessments.
This study analyzed log file data of the Programme for the International Assessment of Adult Competencies (PIAAC) 2012 to unpack problem-solving styles in TRE and examined how problem-solving styles were associated with participants’ performance on TRE-related tasks. In PIAAC 2012, a total of 14 tasks were administered to assess participants’ problem-solving competencies in TRE, all of which simulate real-world problems that adults likely encounter when using computers and Internet-based technologies. The data from assessment tasks provide rich information, such as performance and behavioral information. However, abstracting the useful information from the log files is challenging because multiple variables with manifold types are embedded in the data structure (
Han et al. 2019). To overcome this challenge, we first applied clustering techniques to multiple behavioral indicators derived from the 14 tasks, thereby partitioning participants into discrepant clusters. Each cluster was further analyzed and its specific problem-solving style was identified according to behavioral indicators. Finally, we examined how the personal features (i.e., problem-solving style) and their interaction with task features (i.e., task difficulty level) account for participants’ task performance by explanatory item response modeling (EIRM;
De Boeck and Wilson 2004).
1.1. Problem-Solving Styles in TRE
In this study, the problem-solving style in TRE is conceptualized and operationalized as the consistent individual behavior in planning and carrying out problem-solving activities in surrounding technology environments (
Isaksen et al. 2016;
Selby et al. 2004;
Treffinger et al. 2008). Despite the importance and the pervasiveness of problem-solving styles, few pertinent theories have been put forward in this area. A potential theory that may enlighten our understanding of problem-solving styles in TRE is experiential learning theory (
Kolb 2015). Experiential learning theory emphasizes the central role of experience in human learning and development processes and has been widely accepted as a useful framework for educational innovations (
Botelho et al. 2016;
Koivisto et al. 2017;
Morris 2020). In his seminal works,
Kolb (
2015) suggests four types of learning modes to portray individuals’ learning preferences as a combination of grasping and transforming experiences: if individuals prefer an abstract grasping of information from experiences, their inclined learning mode is abstract conceptualization (AC); in contrast, if individuals prefer highly contextualized and hands-on experiences, their learning mode is known as concrete experience (CE); if individuals prefer to act upon the grasped information, their preference of transforming experience is active experimentation (AE); otherwise, their preferred way may be reflective observation (RO). Thereafter, much research has studied learning styles based on individuals’ relative preferences for the four learning modes and agrees upon a nine-style typology (e.g.,
Eickmann et al. 2004;
Kolb and Kolb 2005a;
Sharma and Kolb 2010). Specifically, four learning styles emphasize one of the four learning modes; another four represent learning style types that emphasize two learning modes; one learning style type balances all the four learning modes. For example, learning styles of
Acting and
Reflecting correspond to learning modes of AE and RO, respectively. Individuals with the
Acting style usually possess highly developed action skills while utilizing little reflection (AE). In contrast, those with the
Reflecting style spend much time buried in their thoughts, but have trouble putting plans into action (RO).
Learning modes are highly associated with problem-solving styles. There is an emerging consensus that learning interacts with and contributes to ongoing problem-solving processes (
Ifenthaler 2012;
Wang and Chiew 2010). Research has indicated that problem solving is not only a knowledge application process but also a knowledge acquisition and accumulation process. In this respect, humans’ learning modes along with exploring problem environments can be part of problem-solving styles (
Kim and Hannafin 2011). For example,
Romero et al. (
1992) developed the Problem-Solving Style Questionnaire based on a hypothesized problem-solving process in which the four learning modes (i.e., CE, RO, AC, and AE) are involved. Besides the close conceptual connections between learning modes and problem-solving styles, learning modes are increasingly incorporated into designing technology-enhanced learning environments given their capability to describe users’ online learning styles. For example,
Richmond and Cummings (
2005) discussed the integration of learning modes with online distance education and suggested that learning modes should be considered for instructional design to ensure high-quality online courses and to achieve positive student outcomes. In addition, an earlier study by
Bontchev et al. (
2018) has demonstrated the usefulness of learning modes in enlightening humans’ styles in game-based problem solving. Therefore, learning modes can potentially inform the types of problem-solving styles in TRE.
1.2. Acting and Reflecting Styles
Among learning styles portrayed in a two-dimensional learning space defined by AC-CE and AE-RO, the
Acting and
Reflecting styles are particularly representative of individual interactive modes in TRE. For example,
Hung et al. (
2016) took the
Acting and
Reflecting styles into account when they provided adaptive suggestions to optimize problem-solving performance in computer-based environments.
Bontchev et al. (
2018) investigated problem-solving styles within educational computer games, which correspond to the
Acting and
Reflecting styles. These studies confirmed that the
Acting and
Reflecting styles are feasible to describe problem-solving styles in TRE.
A distinctive feature of the
Acting style is the strong motivation for goal-directed actions that integrate people and objects (
Kolb and Kolb 2005b). Individuals with the
Acting style prefer to work and try objects out (
Hung et al. 2016). Within TRE, individuals with the
Acting style habitually perform actions quickly and frequently, which implies their intuitive readiness to act. In contrast, the
Reflecting style is characterized by the tendency to connect experience and ideas through sustained reflections (
Kolb and Kolb 2005b). Individuals with the
Reflecting style prefer to evaluate and think about objects (
Hung et al. 2016). When interacting with objects in TRE, they need time to observe and establish the meaning of available operations in technological environments. They watch patiently rather than automatic reaction and wait to act until certain of their intention.
In addition to their suitability for describing problem-solving styles in TRE, evidence shows that the
Acting and
Reflecting styles are relevant to problem-solving performance. For example,
Kolb and Fry (
1975, p. 54) suggested that a behaviorally complex learning environment distinguished by “environmental responses contingent upon self-initiated action” emphasizes actively applying knowledge or skills to practical problems, and thus better supports the learning mode of AE. Following this view, individuals with the
Acting style are supposed to have better performance in TRE-related tasks than those with the
Reflecting style who have deficiencies in AE. However, this theoretical assumption needs to be empirically examined.
Furthermore, it is crucial to consider the role of problem characteristics (e.g., problem type or problem difficulty) in the relationship between individuals’ problem-solving styles and their performance in problem solving. As stated by
Treffinger et al. (
2008), an individual’s preference for a certain problem-solving style can influence his or her behavior in finding, defining, and solving problems. That is, a certain problem-solving style can either hamper or facilitate problem-solving performance, depending on some characteristics of problems. For example,
Treffinger et al. (
2008) found that individuals with the explorer style deal well with ill-defined and ambiguous problems, while individuals with the developer style are adept at handling well-defined problems. Thus, studies need to examine the role of problem characteristics when investigating the impact of problem-solving styles on problem-solving performance.
1.3. Behavioral Indicators of Acting and Reflecting Styles in TRE
To examine the feasibility of the
Acting and
Reflecting styles in describing problem-solving behaviors in TRE, two behavioral indicators were abstracted from log files: duration of planning period at the beginning of the problem-solving process and interaction frequency during the entire problem-solving process. For simplicity, the two behavioral indicators were abbreviated as planning duration and interaction frequency, respectively. Planning duration denotes the period from the time that a task starts to the point that people take their first action to perform the task. It is also called first move latency (e.g.,
Albert and Steinberg 2011;
Eichmann et al. 2019) or timing of the first action (e.g.,
Goldhammer et al. 2016;
Liao et al. 2019). In this study, the term “planning duration” is used to emphasize people’s thinking and reflection on the problem at hand (
Albert and Steinberg 2011). Interaction frequency indicates how frequently people interact with a task during the period from the first action to the end of the task.
The two indicators formulate a two-dimensional space that could portray individuals’ problem-solving behaviors. Specifically, based on previous research (e.g.,
Eickmann et al. 2004;
Hung et al. 2016;
Kolb and Kolb 2005a), individuals with the
Acting style prefer to act on tasks with multiple trials while seldom reflecting on their behaviors during the course. They perform like experimentalists. In contrast, those with the
Reflecting style prefer to fully reflect on situations instead of taking concrete actions. They tend to be theoreticians. During problem solving in TRE, individuals with the
Acting style usually spend less time on planning, but interact more with objects in comparison with those with the
Reflecting style who spare more time for planning, but execute tasks less.
Although the role of planning duration and interaction frequency in problem solving has been widely studied previously (
Albert and Steinberg 2011;
Eichmann et al. 2019;
Greiff et al. 2016), no study has explored how these two measures together inform individual problem-solving styles in TRE.
Albert and Steinberg (
2011) found that planning time, which reflects self-regulatory control, strongly and positively predicted outcomes of problem solving. However, a longer time of first-move latency may not necessarily indicate participants as being more thoughtful. Instead, participants may merely feel confused about problems (
Zoanetti and Griffin 2014). In fact, interaction frequency could cooperate with planning duration in inferring participants’ inclination toward problem solving in TRE (
Eichmann et al. 2019). For example, a thoughtful individual would not only spend more time planning at the beginning but also have relatively fewer tryouts during the problem-solving process, indicating their accurate reasoning and confident judgments.
1.4. Current Study
Given the limited volume of research on humans’ problem-solving styles in TRE, this study first examined Acting and Reflecting styles in TRE using two indicators: planning duration and interaction frequency. We then compared different problem-solving styles to identify the most desirable one for solving technology-based problems. Finally, we examined how task difficulty moderates the relationship between individual task performance and individual problem-solving styles. The study answers three research questions:
Did participants demonstrate Acting or Reflecting problem-solving styles when solving problems in TRE?
If so, which problem-solving style better favors participants’ performance?
How did task difficulty moderate the relationship between participants’ problem-solving styles and their performance on TRE-related tasks?
4. Discussion
This study aimed to develop a novel understanding of what types of problem-solving styles humans exhibit in TRE using log file data and how the styles identified are associated with humans’ performance in TRE. The results disclosed three types of problem-solving styles in TRE: Acting, Reflecting, and Shirking. We also found the superiority of the Acting style as well as the inferiority of the Shirking style for technology-based problem solving, irrespective of problem difficulties.
Our results contribute to the current literature in several ways. First, the presence of the
Acting and
Reflecting styles provides new evidence to support that learning modes are associated with humans’ dispositions to solve problems in TRE. We found that some participants prefer to be involved in operations and explorations with problem environments, while others prefer to observe rather than act in technology-based problem scenarios. These inclinations are aligned with participants’ preference for action (i.e.,
Acting) or reflection (i.e.,
Reflecting) when they process information (
Kolb and Kolb 2009;
Richmond and Cummings 2005). This is likely because information processing is commonly involved in the problem-solving process (
Reed and Vallacher 2020;
van Gog et al. 2020). As
Simon (
1978) argued, the problem-solving process can be understood from an information-processing perspective. Thus, learning modes could serve as a stepping stone to understanding and profiling participants’ dispositions towards problem solving in TRE.
Second, the
Shirking style expands our knowledge of humans’ dispositions towards problem solving in TRE. The participants adhering to the style of
Shirking displayed a behavioral preference of scarcely pondering at the beginning of problem solving and barely exploring a problem scenario during the problem-solving process. Unlike the
Acting and
Reflecting styles, the
Shirking style is a newly emergent style that describes participants’ avoidance of planning and actions in problem solving in TRE (
D’Zurilla and Chang 1995;
Shoss et al. 2016). To construct a deeper understanding of the
Shirking style, we examined the average response time of the three style groups and found that the
Shirking style group spent less time (1.19 min) than those with the
Acting style (2.95 min) or
Reflecting style (2.51 min). However, the average response time was far longer than five seconds, which was used as a constant threshold for the minimum amount of time needed to validly respond to a task (e.g.,
Goldhammer et al. 2016;
Wise and Kong 2005). In this respect, the
Shirking style is different from disengaged test-taking behavior, though being disengaged is common in low-stakes assessments, such as the PIAAC 2012 (
Goldhammer et al. 2016;
Ulitzsch et al. 2021). Since various factors (e.g., cognition and personality) may impact how people respond to technology-based problems (
Feist and Barron 2003), future studies should collect more data to explore what factors are associated with the presence of the three problem-solving styles in TRE.
Third, by comparing the three problem-solving styles, we are able to better understand the role of early planning and explorations in problem solving in TRE. Participants with an
Acting style outperformed the other participants in problem solving in TRE, which confirms the assertion that actively initiating action may be a requisite for solving problems (
Kolb and Fry 1975). When participants explore problem scenarios, including intuitive trial and error and stable routines within simulated computer platforms, they would gain the necessary information for problem solving, and thus enhance their chances of finding correct solutions (
Liu et al. 2011).
Eichmann et al. (
2019) suspected that challenging tasks may require tryouts before meaningful planning. In this study, we found that participants with the
Reflecting style were able to solve problems at difficulty levels 1 and 2, while those with the
Acting style were able to solve more challenging problems, at all difficulty levels 1–3. This finding indicates that persistent trials play a more critical role than early planning in conducting difficult tasks. Further, in this study, the
Acting style group differed from the
Reflecting style group in the rescaled interaction frequency (0.73 higher) and planning duration (0.79 lower), indicating that high interaction frequency might make up for a short planning duration when participants solved technology-related problems, not vice versa.
We also noted some limitations of the present study. First, we did not explore participants excluded from this study due to outliers. Removed participants might take time to think or plan but finally skip an item. Furthermore, excluded participants might give up or abandon any explorations at the beginning of an item. These patterns barely reveal individuals’ problem-solving styles in TRE, which have been defined as dispositions regarding how they are inclined to interact with surrounding technology environments in this study. However, their relationship to motivation when participants performed the low-stakes PSTRE assessment could be investigated in future studies. Second, it is actually not known how the time between participants’ view of a task and their first interaction is actually used for planning.
Eichmann et al. (
2019) used the duration of the longest interval between two successive interactions to define planning. However,
Albert and Steinberg (
2011) argued that individuals complete their initial planning phase before taking their first interaction with a task. Thus, additional work is needed to further explore the mapping of implicit planning processes. Third, we only abstracted planning duration and interaction frequency from log files corresponding to the
Acting and
Reflecting styles. Other learning styles described in ELT, such as Feeling and Thinking, were not included. Thus, this study partially confirms the applicability of ELT in describing problem-solving styles in TRE. Future research may include additionally detailed behavioral and/or cognitive information so that other styles and their potential link with PSTRE performance can be figured out. Fourth, this study only examined interaction effects between problem-solving styles and task difficulty levels on participants’ performance, so future studies could include other critical cognitive factors, such as respondents’ literacy and numeracy ability. As suggested by
Xiao et al. (
2019), cognitive factors may interact with participants’ problem-solving styles and collectively act on individuals’ problem-solving performance in TRE. Future studies could continue to explore potential interactions using the present research framework.
To summarize, this study provides critical evidence for the dominant role of active explorations in solving technology-based problems. The participants were adults so the knowledge generated in this study would help improve adult education programs, as well as computer-assisted problem-solving practice systems. As
Ibieta et al. (
2019) indicated, providing more detailed and specific cues (e.g., if you need to view emails, please click on this button) to facilitate participants’ explorations and operations may be an effective approach in improving adults’ problem-solving proficiency in TRE.