Next Article in Journal
Exploring How Homophily and Accessibility Can Facilitate Polarization in Social Networks
Previous Article in Journal
Tradeoff Analysis between Spectral and Energy Efficiency Based on Sub-Channel Activity Index in Wireless Cognitive Radio Networks
Previous Article in Special Issue
Social Customer Relationship Management and Organizational Characteristics
Article Menu

Export Article

Open AccessArticle
Information 2018, 9(12), 324; https://doi.org/10.3390/info9120324

Gamified Software to Support the Design of Business Innovation

Italian National Agency for New Technologies, Energy and Sustainable Economic Development (ENEA), Casaccia Research Centre, Via Anguillarese 301, 00123 Rome, Italy
These authors contributed equally to this work.
*
Author to whom correspondence should be addressed.
Received: 30 September 2018 / Revised: 10 November 2018 / Accepted: 12 December 2018 / Published: 14 December 2018
Full-Text   |   PDF [1299 KB, uploaded 14 December 2018]   |  

Abstract

Business innovation is a process that requires creativity, and benefits from extensive collaboration. Currently, computational support in creativity processes is low, but modern techniques would allow these processes to be sped up. In this context, we provide such a computational support with software for business innovation design that uses computational creativity techniques. Furthermore, the software enables a gamified process to increase user engagement and collaboration, which mimics evolutionary methods, relying on a voting mechanism. The software includes a business innovation ontology representing the domain knowledge that is used to generate and select a set of diverse preliminary representations of business ideas. Indeed, the most promising for novelty and potential impact are identified to ignite a business innovation game where team members collaborate to elaborate new innovation ideas based on those inputs until convergence to a shortlist of business model proposals. The main features of the approach are illustrated by means of a running example concerning innovative services for smart cities. View Full-Text
Keywords: computational creativity; ontology; collaboration; gamification; business innovation computational creativity; ontology; collaboration; gamification; business innovation
Figures

Figure 1

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
SciFeed

Share & Cite This Article

MDPI and ACS Style

De Nicola, A.; Vicoli, G.; Villani, M.L. Gamified Software to Support the Design of Business Innovation. Information 2018, 9, 324.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Information EISSN 2078-2489 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top