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Systematic Review

Dynamic Difficulty Adjustment in Serious Games: A Literature Review

Department of Informatics, Technical University of Munich (TUM), Boltzmannstraße 15, 85748 Garching bei München, Germany
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Information 2026, 17(1), 96; https://doi.org/10.3390/info17010096 (registering DOI)
Submission received: 29 November 2025 / Revised: 30 December 2025 / Accepted: 8 January 2026 / Published: 17 January 2026
(This article belongs to the Special Issue Serious Games, Games for Learning and Gamified Apps)

Abstract

This systematic literature review analyzes the role of dynamic difficulty adaptation (DDA) in serious games (SGs) to provide an overview of current trends and identify research gaps. The purpose of the study is to contextualize how DDA is being employed in SGs to enhance their learning outcomes, effectiveness, and game enjoyment. The review included studies published over the past five years that implemented specific DDA methods within SGs. Publications were identified through Google Scholar (searched up to 10 November 2025) and screened for relevance, resulting in 75 relevant papers. No formal risk-of-bias assessment was conducted. These studies were analyzed by publication year, source, application domain, DDA type, and effectiveness. The results indicate a growing interest in adaptive SGs across domains, including rehabilitation and education, with DDA methods ranging from rule-based (e.g., fuzzy logic) and player modeling (using performance, physiological, or emotional metrics) to various machine learning techniques (reinforcement learning, genetic algorithms, neural networks). Newly emerging trends, such as the integration of generative artificial intelligence for DDA, were also identified. Evidence suggests that DDA can enhance learning outcomes and game experience, although study differences, limited evaluation metrics, and unexplored opportunities for adaptive SGs highlight the need for further research.
Keywords: serious games; educational games; dynamic difficulty adjustment (DDA); systematic literature review serious games; educational games; dynamic difficulty adjustment (DDA); systematic literature review

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MDPI and ACS Style

Víteková, L.; Eichhorn, C.; Pirker, J.; Plecher, D.A. Dynamic Difficulty Adjustment in Serious Games: A Literature Review. Information 2026, 17, 96. https://doi.org/10.3390/info17010096

AMA Style

Víteková L, Eichhorn C, Pirker J, Plecher DA. Dynamic Difficulty Adjustment in Serious Games: A Literature Review. Information. 2026; 17(1):96. https://doi.org/10.3390/info17010096

Chicago/Turabian Style

Víteková, Lucia, Christian Eichhorn, Johanna Pirker, and David A. Plecher. 2026. "Dynamic Difficulty Adjustment in Serious Games: A Literature Review" Information 17, no. 1: 96. https://doi.org/10.3390/info17010096

APA Style

Víteková, L., Eichhorn, C., Pirker, J., & Plecher, D. A. (2026). Dynamic Difficulty Adjustment in Serious Games: A Literature Review. Information, 17(1), 96. https://doi.org/10.3390/info17010096

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