Generalized Game Theory in Perspective: Foundations, Developments and Applications for Socio-Economic Decision Models
Abstract
1. Introduction
- Conceptual and formal foundations—the development of rule-based modeling, norms and values, modalities of action determination, and the introduction of different types of equilibria.
- Applications—analyses of organizational processes, negotiation, institutional change, legitimacy, distributive justice, and institutionalized procedures, including integration with group theory and interactionist perspectives.
- Future perspectives—the potential for further formal modeling, simulation, empirical operationalization, and exploration of new contexts such as digital platforms and networked systems.
2. The Evolution of Game Theory: From Classical Foundations to Sociological and Computational Perspectives
3. Generalized and Sociological Game Theory: From Formal Rules to Social Contexts
3.1. What Are GGT and SGT? Conceptual Foundations and Social Contexts
3.2. Mathematical Foundations: Rules and Rule Complexes
3.2.1. Rules as Formal Objects
3.2.2. Rule Complexes
- (1)
- Any finite set of rules is a rule complex.
- (2)
- If are rule complexes, then and are rule complexes.
- (3)
- If and is a rule complex, then is a rule complex.
3.3. GGT Model of Game Structure and Game Process
3.3.1. General Game Structure Model
- Value complex : rules assigning value to objects, states, actions, and actors, forming preferences or meta-values.
- Model complex : beliefs about self, others, and environment, including constraints, causal mechanisms, and possible scenarios. Actors can operate with incomplete, fuzzy, or even incorrect information.
- Action complex : available strategies and acts, specifying obligations, routines, programs, permissions, prohibitions, and principles for selecting strategies. Action determination may be instrumental, normative, habitual, ritualistic, or emotional, depending on context.
- Judgment complex : organizes decision-making and action selection, rules guiding evaluation of truth, value, and action choice, producing decisions or new rule complexes. Judgment operates on objects such as values, norms, beliefs, strategies, and outcomes to produce decisions, evaluations, or new rule complexes.
3.3.2. Game Process
3.3.3. Action Determination Complexes and Equilibria
- Routine interactions follow habitual patterns, standard operating procedures, or interlocked algorithms, creating predictable process equilibria when conditions permit consistent execution.
- Consequentialist-oriented interactions emphasize outcomes, with actors selecting strategies that maximize payoffs or achieve collective or individual goals (“instrumental rationality”).
- Normativist-oriented interactions prioritize intrinsic qualities of actions, such as fairness, solidarity, or ethical correctness, evaluating behavior in terms of adherence to rules and norms rather than consequences (“duty theory”).
- Emotional, expressive, and symbolic interactions further diversify behavior, with actors often employing hybrid strategies that combine multiple modalities, reflecting the complex, multi-dimensional nature of human agency (“feel good theory,” “dramaturgy”).
- Routine interactions: Predictable sub-algorithms generate process equilibrium, which can be disrupted by unexpected contingencies, conflicting rules, or mistakes.
- Consequentialist-oriented interactions: Strategic adaptation maximizes payoffs or goals, with equilibria emerging when outcomes meet thresholds, though they remain fragile under uncertainty.
- Normativist-oriented interactions: Actions are assessed according to shared norms and expectations; equilibria arise when norms are met, but instability may occur due to misunderstandings or conflicting rules.
- Hybrid modalities: By combining multiple orientations, actors produce adaptive, socially embedded behavior.
4. Generalized and Sociological Game Theory: Key Themes and Contributions
4.1. Theory (GGT): Mathematical and Conceptual Foundations
4.2. Systematization of GGT and Comparison with Classical Game Theory
4.3. Decision-Making Under Risk, Uncertainty, and Multi-Value Contexts
4.4. Social and Economic Equilibria from the Perspective of GGT/SGT
4.5. Legitimacy Versus Effectiveness in Collective Decisions
4.6. Distributive Justice and Social Order
4.7. Rational Choice Theory and Its Limits
4.8. Group Theory and Sociological Approaches to Game Theory
4.9. Summary and Future Research Directions
5. Applications of SGT to the Prisoner’s Dilemma Game: Judgment, Interaction Patterns, and Social Equilibria
6. Linking Group Theory and Sociological Approaches to Game Theory
6.1. Linking Group Theory to Sociological Game Theory
- (DET-I) following or implementing established rules and algorithms, resulting in routinized and predictable interactions;
- (DET-II) selecting among alternative actions based on normative similarity or instrumental value;
- (DET-III) generating or constructing new action alternatives, which are then evaluated and enacted through DET-I or DET-II processes.
6.2. Sociological and Interactionist Game Theory: A Comparative Perspective
7. Model of the Societal Game, Social Optimum, and Legitimizing Procedures in Socio-Economic Systems
7.1. From Pareto Optimality to the GGT Procedural Approach
7.2. Model of the Societal Game
7.3. Concept of Social Optimum
- A social procedure from the set is an institutionalized regulatory mechanism for addressing conflicts or suboptimality. It determines collectively whether to move from one option or state of the world to another (or to choose between them).
- A social regulatory procedure from is legitimate if agents involved in or affected by it recognize it as right and appropriate for deciding whether to move from to , where .
- A legitimate social improvement (or collective improvement) is a collective decision, based on a legitimate procedure , that results in movement from to and is accepted by those involved ().
- An option from (i.e., a state of the world such as an allocation of resources or institutional arrangement) is societally efficient or societally optimal if no further social improvement can be made.
7.4. Procedural Legitimacy and Collective Decision-Making in Societal Improvement
8. Conclusions, Limitations, and Future Research
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Classical Game Theory (CGT) | Generalized Game Theory (GGT) |
|---|---|
| Game rules are fixed, predefined, and cannot be changed by players during the game. | Game rules are complex, dynamic, and embedded in physical, ecological, and social contexts; players may contribute to shaping or modifying the rules. |
| Players are universal, rational, utility-maximizing agents without creative or transformative capacities. | Players are diverse actors in different social roles, capable of interpretation, creativity, and transforming the game situation. |
| Games are treated as symmetrical, with players having similar strategic positions. | Games may be asymmetrical, involving differences in roles, status, power, and resources. |
| Game structures are static and fixed throughout the interaction. | Game structures may change through players’ innovative actions or external influences. |
| Games are closed with all parameters defined from the start. | Both open and closed games are possible. |
| The utility function is given exogenously and is stable; all preferences are negotiable and comparable. | complex: Values derive from social context (institutions, identity, roles). Some values are non-negotiable (“sacred core”). |
| Information is assumed to be perfect or nearly perfect; reasoning is clear, precise, and logically structured. | ) complex: Cognitive models may be incomplete, fuzzy, or even incorrect; reasoning may not follow classical logic. |
| A set of strategies is predefined; communication is either disallowed (non-cooperative) or strictly formalized (cooperative). | complex: Wide repertoire of actions including routines, strategies, varied communication forms, persuasion, or deception; communication may differ across roles. |
| Single mode of decision-making: instrumental rationality (maximizing expected utility). | complex: Multiple modes of decision-making (instrumental, normative, emotional, habitual, identity-based). |
| Rationality is complete and coherent, based on fixed axioms; contradictions do not occur. | Rationality is bounded, context-dependent, and may involve internal contradictions or dilemmas. |
| The solution is defined as an equilibrium, usually the Nash equilibrium. | Solutions depend on players’ perspectives; disagreement about acceptable outcomes is expected. |
| Primarily one type: the classical Nash equilibrium. | Multiple types of equilibria: generalized Nash, social, and normative equilibria. |
| Schematic Cluster | Key Studies | Main Contributions |
|---|---|---|
| Theory (GGT): Mathematical and Conceptual Foundations | [10,27,28,32,50,57,58] | Introduced socially embedded games, rules, and rule complexes, social roles, value systems, and action algorithms; formal mathematical foundations of GGT. |
| Systematization of GGT and Comparison with Classical Game Theory | [11,56] | Consolidated GGT concepts, compared with classical game theory, highlighted context-dependent rationality, multi-value decision-making, and normative equilibria. |
| Decision-Making under Risk, Uncertainty, and Multi-Value Contexts | [48,53,55,56,59,60,61] | Extended GGT to fuzzy reasoning, multi-criteria evaluation, social norms, and psychological complexity; integrated practical methods like TOPSIS for decision-making under uncertainty. |
| Social and Economic Equilibria from the Perspective of GGT/SGT | [52,53,54] | Integrated GGT with fuzzy judgment and social norms, introducing generalized and normative equilibria that account for values, relationships, and imprecise information in both classical games and bargaining contexts. |
| Legitimacy versus Effectiveness in Collective Decisions | [62,63,64,65,66] | Critiqued the Pareto framework and modeled institutionalized procedures (voting, negotiation, adjudication, administration) as social algorithms and regulatory meta-games; analyzed how legitimacy and functionality interact in collective choice, showing that socially accepted but non-optimal solutions can achieve stability and efficiency. |
| Distributive Justice and Social Order | [67,68] | Analyzed fairness, normative equilibria, and institutional mechanisms in maintaining social stability; formalized procedures for distributive justice within SGT. |
| Rational Choice Theory and Its Limits | [52,69] | Critically evaluated RCT, highlighting limitations in explaining socially embedded behavior; emphasized bounded rationality, heuristics, and norms; motivated sociologically informed game-theoretic frameworks. |
| Group Theory and Sociological Approaches to Game Theory | [12,13,70,71] | Developed SGT and IGT integrating social rules, norms, roles, and institutional arrangements; demonstrated how social context shapes cooperation, conflict, and negotiation. |
| Actor 1/Actor 2 | Cooperate (C) | Not Cooperate (−C) |
|---|---|---|
| Cooperate () | 5, 5 | −10, 10 |
| Not Cooperate () | 10, −10 | −5, −5 |
| Type of Social Relationship | Value Orientation and Norms | Expected PD Outcome | Type of Equilibrium |
|---|---|---|---|
| Rational Egoists | Instrumental self-interest, no shared norms. | Situational equilibrium: stable but suboptimal; coordination may improve outcomes. | |
| Solidary | Cooperation, equality, joint benefit, trust, and self-sacrifice. | Normative equilibrium: stable, reinforces relational bonds | |
| Hierarchy | Authority-based, asymmetric norms; the superior leads, subordinate defers; asymmetric distributive justice applies. | Normative equilibrium: stable, aligned with social norms. | |
| Competitive | Maximize relative advantage; prefer asymmetric outcomes. | Situational equilibrium: unstable but suboptimal; may lead to strategic adjustments. | |
| Adversary | Maximize harm to the other; hostility-driven. | Value-based (Harm-oriented) equilibrium: stable, aligned with adversarial goals. |
| Rule Types | Definition |
|---|---|
| Type I | Identity rules—“Who are we?” “What symbolizes or defines us?” |
| Type II | Membership, Involvement, and Recruitment Rules—“Who belongs, who doesn’t?” “What characterizes members?” “How are they recruited? |
| Type III | Rules concerning shared value orientations and ideals—“What does the group consider good and bad?” |
| Type IV | Rules concerning shared beliefs and models—“What do we know and believe about ourselves, our group behavior, and our environment”. |
| Type V | Social relational, group structuring, and governance rules. “How do we relate to one another; what is our social structure?” “What are the authority and status differences characterizing the group?” “How do we interact and reciprocate with one another and with the leadership?” “What are the rules of internal governance and regulation?” |
| Type VI | Rules for dealing with environmental factors and agents (“external governance”). “How do we cope with, make gains in the environment, dominate, or avoid environmental threats?” |
| Type VII | Group production and activity rules. “What are our characteristic activities, practices, production programs, ceremonies, and rituals?” “How do we coordinate activities and make collective decisions?” |
| Type VIII | Rules and procedures for changing the rule regime, or for changing core group conditions and mechanisms. “How do we (or should we) go about changing group structures and processes, our goals, or our practices?” |
| Type IX | Technology and resource rules. “What are appropriate technologies and materials we should use in our activities (and possibly those that are excluded)?” |
| Type X | Time and Place Rules—“What are our appropriate places and times?” |
| Category | Classical Game Theory (CGT) | Sociological Game Theory (SGT) |
|---|---|---|
| I. Games and Game Constraints | Games are defined as fixed systems of rules, mostly material/technical constraints. No theory of rules as social institutions. Game structures are closed and not transformable (except by theorists). | Games are understood as complexes of social, normative, and institutional rules, alongside material constraints. Games can be open, restructured, or transformed by actors and external agents. |
| II. Agency and Actors’ Capabilities | Players are abstract, role-less, rational utility-maximizers with perfect (or near-perfect) information. Limited action repertoires, mainly instrumental rationality. | Actors are social beings embedded in roles, groups, and institutions. They use diverse repertoires: strategic, ritual, normative, habitual, and creative actions. Information is often incomplete, fuzzy, or contested. |
| III. Social Relations and Structures | Social context largely absent. No explicit account of roles, power, trust, or communication. Cooperative vs. non-cooperative games are reduced to communication/no communication. | Games are socially embedded. Roles, status, authority, power, and trust shape interaction. Communication is structured by social rules and may involve cooperation, negotiation, or manipulation. Games can overlap with other games. |
| IV. Empirical Relevance | Criticized for limited connection to real social life. Often abstract and mathematically elegant but not empirically grounded. | Shown to explain real social interactions, institutions, and outcomes. Captures the transformation of games, normative conflicts, and the political dynamics of rule systems. |
| Aspect | Sociological Game Theory (SGT) | Interactionist Game Theory (IGT) |
|---|---|---|
| Focus | Social systems, institutions, rules, norms, values. | Face-to-face interactions, rituals, and impression management. |
| Actors | Socially situated, role-bound, creative agents with bounded rationality. | Performers and interpreters, managing impressions and trust. |
| Game Structure | Open or closed; rules and equilibria can be restructured or transformed. | Structured by communication, rituals, and situational framing. |
| Equilibria | Instrumental, normative, and social equilibria; normative equilibria are central to social order. | Less formalized; stability comes from rituals, trust, and interactional routines. |
| Key Contribution | Formal, systematic integration of institutions and norms into game theory. | Rich account of symbolic, communicative, and ritual aspects of interaction. |
| Applications | Organizational conflict, negotiation, policy games, and institutional analysis. | Everyday life interactions, gambling, secrecy, deception, and impression management. |
| Aspect | Classical Game Theory | Sociological Game Theory & Interactionist Game Theory |
|---|---|---|
| Definition of the Game | A game is a fixed and closed structure defined by strategies and payoffs. | A game is a social system of rules, norms, roles, meanings, and institutional conditions; game rules may be modified or transformed. |
| Assumptions about Actors | Actors are rational, self-interested utility maximizers with stable preferences. | Actors are socially embedded, role-bound, value-oriented, and interpretive; motivations include norms, identity, morality, and loyalty. |
| Knowledge and Information | Assumes a clear and commonly known structure of the game, often with complete information. | Information is often incomplete, ambiguous, interpreted through norms, culture, symbols, and interactional context. |
| Interaction Context | Social context is external and usually not part of the model. | Social context is internal to the model: institutions, trust, norms, and identities influence strategies and outcomes. |
| Equilibrium Concept | Nash equilibrium based on mutual best responses. | Normative, social, or interactional equilibria based on legitimacy, shared expectations, ritual stability, and trust. |
| Types of Action Considered | Mainly instrumental–strategic action. | Both strategic and non-instrumental action: ritual, symbolic, moral, habitual, and expressive behavior. |
| Sources of Cooperation | Cooperation arises through strategic incentives (e.g., repeated games). | Cooperation is grounded in norms, relationships, trust, shared identities, and institutional arrangements. |
| Aspects of the Procedure | Administration/ Adjudication | Democratic Process | Negotiation |
|---|---|---|---|
| Actors involved | Judges; parties to the issue. | Parties to the issue (voters, proponents, opponents). | Parties to the issue (negotiators, proponents, opponents). |
| Roles and role relationships | Hierarchical relationship between judges and the disputing parties. | Horizontal relationships among voters, proponents, and opponents. | Horizontal relationships among negotiators and disputing parties. |
| Properties of the procedure | Initiative lies with the adjudicator, who follows designated phases and due process norms. | Mutual initiative in defining issues; proper voting procedure; aggregation of votes; application of a collective decision rule. | Mutual initiative; a give-and-take process aimed at reaching mutual agreement (or acknowledging lack thereof). |
| Norms/guidelines for the decision. | Decisions are guided by norms, rules, or precedents; specificity and strictness may vary. | Open-ended, though some legal or normative limits apply (certain issues cannot be decided by vote). | Open-ended, though certain forms of coercion or illegal acts are prohibited, and some issues cannot be negotiated (e.g., slavery, crimes). |
| Discursive properties | Legal reasoning is central. | Persuasion and rhetoric are central; legal reasoning may play a role. | Rhetoric, persuasive power, and strategic behavior (e.g., bluffing) are central; legal reasoning may play a role. |
| Risks and limitations | Risk of perceived bias or lack of competence; failure to follow procedure or norms. | Risk of improper voting procedure, improper aggregation of preferences, or flawed collective choice rule. | Risk of deceit or coercive pressure. |
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Roszkowska, E. Generalized Game Theory in Perspective: Foundations, Developments and Applications for Socio-Economic Decision Models. Information 2025, 16, 1041. https://doi.org/10.3390/info16121041
Roszkowska E. Generalized Game Theory in Perspective: Foundations, Developments and Applications for Socio-Economic Decision Models. Information. 2025; 16(12):1041. https://doi.org/10.3390/info16121041
Chicago/Turabian StyleRoszkowska, Ewa. 2025. "Generalized Game Theory in Perspective: Foundations, Developments and Applications for Socio-Economic Decision Models" Information 16, no. 12: 1041. https://doi.org/10.3390/info16121041
APA StyleRoszkowska, E. (2025). Generalized Game Theory in Perspective: Foundations, Developments and Applications for Socio-Economic Decision Models. Information, 16(12), 1041. https://doi.org/10.3390/info16121041

