Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication
Abstract
:1. Introduction
- The sender has specific gestures to trigger and perceive the vibrotactile stimuli, while the receiver just presses the touchscreen one time to trigger the vibrotactile stimuli.
- For the sender, we test the the likelihood to be understood as a social touch (LUMST) with vibrotactile stimuli when actively perceiving with gestures, while for the receiver, we test the LUMST when passively perceiving without gestures.
- Are there significant differences between a sender with gestures and a receiver without gestures in perceiving MST with vibrotactile stimuli?
- What are the implications for designing and applying MST with vibrotactile stimuli for mobile communication?
2. Related Work
2.1. Haptic Feedback on Receivers’ Mobile Devices When Transmitting MST
- Most studies have mainly provided haptic feedback to receivers. There is a lack of consideration applying haptic feedback to senders. This may make the manipulation of user interaction with the touchscreen not very precise [15]. Meanwhile, Ramos et al. [8] showed that it was necessary to apply local feedback on a sender’s phone when transmitting MST, since the local feedback could help the sender to control their expected force.
- Most studies have mainly designed and provided haptic feedback for prototypes. Their research has not considered if senders and receivers could both understand the designed haptic feedback.
2.2. Haptic Feedback on Senders’ Mobile Devices When Transmitting MST
- Some researchers have checked the feedback before sending it, but this may cause unnecessary delay and workload in the communication. It is a step in the communication process that may not be convenient for some people. Therefore, we want to take this checking step in the design and research process, rather than in the application, to ensure that both senders and receivers can understand the haptic feedback before applying it in real applications.
- A receiver’s receiving of haptic feedback and a sender’s self-checking process of haptic feedback are different. A receiver feels the haptic feedback without gestures. However, in a sender’s self-checking process, the sender feels the haptic feedback along with their gestures, since gestures trigger the haptic feedback. Therefore, differences in perceiving MST with vibrotactile stimuli may occur when gestures are different, especially when complex gestures are applied. For example, in repetitive gestures such as “shake” [9], a sender moves their fingers back and forth on the touchscreen to send the touch [9]. The vibrotactile stimuli will be along with their fingers’ movements. While for a receiver, they may press the button one time to trigger the vibrotactile stimuli and there are no finger movements when they feel the vibrotactile stimuli.
2.3. The Differences between Actively and Passively Perceiving Haptic Feedback
- The above studies explored physical perceptions such as perceived roughness on the surface with vibrotactile stimuli. There was a gap in the field of MST with vibrotactile stimuli.
- For actively perceiving vibrotactile stimuli, in addition to dynamically stroking a surface or object [18], more gestures could also be considered, such as pressing the touchscreen with different repeat times, rhythms, or speeds.
3. Gesture Data Collected from Our Previous Study
4. Design of MST with Vibrotactile Stimuli
5. Gestures
5.1. Gestures to Trigger Vibrotactile Stimuli
- Participants act as a receiver, passively perceiving vibrotactile stimuli without gestures. In this condition, participants were told to imagine themselves as receivers during a virtual online communication. In addition, they were asked to press a button one time to activate the MST with vibrotactile stimuli sent from the sender. In [7,23], we provided vibrotactile stimuli with buttons.
- Participants act as a sender, actively perceiving vibrotactile stimuli with specific gestures. In this situation, participants were told to imagine themselves as senders during an online mobile communication. They were asked to press a button based on the user-defined gestures of MST [9]. We considered the user-defined gestures, here, to mimic the real situation when sending MST.
- Participants were asked to press a button for MST in the SFA group (i.e., poke, press, tap, tickle).
- For “poke”, “tap”, and “tickle”, participants were asked to use their right index finger to press a button to trigger the vibrotactile stimuli. A participant’s left hand held the phone, and their right hand acted like that in Figure 1a. Participants could press the button with different rhythms, speeds, or repeat times. For example, when the sender “poke” others, they could “poke” many times rather than just one time based on their habits. The sender could feel the vibrotactile stimuli each time they “poke” others.
- For “press”, participants were asked to use their right thumb to press the button to trigger the vibrotactile stimuli (Figure 1b).
- For gestures in the RPT group (nuzzle, rub, rock, shake, tremble), participants were asked to start touching the button to activate the vibrotactile stimuli and move their right index fingers back and forth (Figure 1c), and actively sense the repetitive change of vibrotactile stimuli, until the vibrotactile stimuli stopped.
- For gestures in this group, we considered different directions. Therefore, we described the gestures as follows:
- For “pull”, participants moved their right index finger from up to bottom with a strong force, acting like they were pulling someone to a closer position (Figure 1d).
- For “toss”, participants moved their right index finger from bottom to up and moved their finger fly away from the touchscreen similar to the movement of tossing something away (Figure 1e).
5.2. Gestures and Displayed Vibrotactile Stimuli
- Gestures in the SFA group such as poke, press, tap, and tickle had a short duration [9]. The vibrotactile stimuli of these MST were also very short [7]. The vibrotactile stimuli would finish when participants finished the quick pressing process. Users’ gestures could easily catch the displayed vibrotactile stimuli.
- For repetitive gestures such as nuzzle, rub, rock, shake, and tremble, it seemed not easy to catch the vibrotactile stimuli, since the durations of these gestures were long and the vibrotactile stimuli varied (Table 1).The rhythms of vibrotactile stimuli in this group were extracted from our previous study on user-defined gestures for MST [9]. We explored how people performed these repetitive gestures and recorded the average number of repeats, durations, and frequencies [9]. We designed vibrotactile stimuli based on user-defined gestures [7]. Those parameters came from users. Therefore, it was not difficult for users to understand the vibrotactile stimuli’ numbers of repeats, durations, and frequencies.In the user study, we told participants how to perform the repetitive gestures and asked them to catch the vibrotactile stimuli. Participants were allowed to feel the vibrotactile stimuli in this group several times before filling in the questionnaire.
- Gestures in the SOT group included pull and toss. “Pull” had a long duration [9]. The vibrotactile stimuli of “pull” were long and constant [7]. Participants touched the button to trigger the vibrotactile stimuli. When the vibrotactile stimuli stopped, participants’ fingers left the touchscreen. It was easy for participants to catch the displayed vibrotactile stimuli for “pull”.For “toss”, the duration was not long [9]. If participants touched the button to trigger the vibrotactile stimuli and performed gestures immediately, they could catch the displayed vibrotactile stimuli. The duration and the changing trend of vibrotactile stimuli were also set based on user-defined gestures [9]. Related parameters had averaged values collected from users. It was easy for participants to understand the duration and changing trend of vibrotactile stimuli.In the user study, participants were also allowed to feel the vibrotactile stimuli several times before they filled in the questionnaire.
6. User Study
6.1. Experiment Setup
6.2. Participants
6.3. Procedure
- Participants were told to act as a receiver to feel the MST with vibrotactile stimuli. In this situation, participants only pressed the button on the touchscreen once.
- Participants were told to act as a sender to feel the MST with vibrotactile stimuli. In this situation, participants pressed the button with gestures. Participants were asked to use the gestures mentioned above (Section 5). Participants were allowed to try the vibrotactile stimuli several times before filling in the questionnaire.
7. Results
8. Discussion and Limitations
8.1. Considering Specific Demands and Context in Future Designs
8.2. Multimodal MST for Online Social Applications
8.3. Limitations
9. Conclusions and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Rantala, J.; Salminen, K.; Raisamo, R.; Surakka, V. Touch Gestures in Communicating Emotional Intention via Vibrotactile Stimulation. Int. J. Hum. Comput. Stud. 2013, 71, 679–690. [Google Scholar] [CrossRef]
- Chang, A.; O’Modhrain, S.; Jacob, R.; Gunther, E.; Ishii, H. ComTouch: Design of a vibrotactile communication device. In Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS’02), London, UK, 25–28 June 2002; pp. 312–320. [Google Scholar] [CrossRef]
- Park, Y.W.; Baek, K.M.; Nam, T.J. The roles of touch during phone conversations: Long-distance couples’ use of POKE in their homes. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI), Paris, France, 27 April–2 May 2013; pp. 1679–1688. [Google Scholar] [CrossRef]
- Park, Y.W.; Bae, S.H.; Nam, T.J. How do couples use CheekTouch over phone calls? In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13), Austin, TX, USA, 5–10 May 2012; pp. 763–766. [Google Scholar] [CrossRef]
- Furukawa, M.; Kajimoto, H.; Tachi, S. KUSUGURI: A shared Tactile Interface for bidirectional tickling. In Proceedings of the 3rd Augmented Human International Conference (AH’12), Megève, France, 8–9 March 2012; pp. 1–8. [Google Scholar] [CrossRef]
- Park, Y.W.; Park, J.; Nam, T.J. The trial of bendi in a coffeehouse: Use of a shape-changing device for a tactile-visual phone conversation. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI’15), Seoul, Korea, 18–23 April 2015; pp. 2181–2190. [Google Scholar] [CrossRef]
- Wei, Q.; Hu, J.; Li, M. Creating Mediated Social Touch with Vibrotactile Stimuli on Touchscreens, Internal Technical Report; Department of Industrial Design, Eindhoven University of Technology: Eindhoven, The Netherlands, 2021. [Google Scholar]
- Ramos, G.; Boulos, M.; Balakrishnan, R. Pressure widgets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’02), Vienna, Austria, 24–29 April 2002; pp. 487–494. [Google Scholar] [CrossRef]
- Wei, Q.; Hu, J.; Li, M. User-defined gestures for mediated social touch on touchscreens. Pers. Ubiquitous Comput. 2021; in press. [Google Scholar]
- Yohanan, S.; MacLean, K.E. The Role of Affective Touch in Human-Robot Interaction: Human Intent and Expectations in Touching the Haptic Creature. Int. J. Soc. Robot. 2012, 4, 163–180. [Google Scholar] [CrossRef]
- Bachl, S.; Tomitsch, M.; Wimmer, C.; Grechenig, T. Challenges for Designing the User Experience of Multi-touch Interfaces. In Proceedings of the Engineering Patterns for Multi-Touch Interfaces workshop (MUTI’10) of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Berlin, Germany, 19–23 June 2010. [Google Scholar]
- Blakemore, S.J.; Wolpert, D.M.; Frith, C.D. Central cancellation of self-produced tickle sensation. Nat. Neurosci. 1998, 1, 635–640. [Google Scholar] [CrossRef] [PubMed]
- Hashimoto, Y.; Nakata, S.; Kajimoto, H. Novel tactile display for emotional tactile experience. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE’09), Athens, Greece, 29–31 October 2009; pp. 124–131. [Google Scholar] [CrossRef]
- Hemmert, F.; Gollner, U.; Löwe, M.; Wohlauf, A.; Joost, G. Intimate mobiles: Grasping, kissing and whispering as a means of telecommunication in mobile phones. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI’11), Stockholm, Sweden, 30 August–2 September 2011; pp. 21–24. [Google Scholar] [CrossRef]
- Kyung, K.; Lee, J.; Srinivasan, M.A. Precise Manipulation of GUI on a Touch Screen with Haptic Cues. In Proceedings of the World Haptics conference (WHC’09), Salt Lake City, UT, USA, 18–20 March 2009; pp. 202–207. [Google Scholar] [CrossRef]
- Hoggan, E.; Stewart, C.; Haverinen, L.; Jacucci, G.; Lantz, V. Pressages: Augmenting phone calls with non-verbal messages. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST’12), Cambridge, MA, USA, 7–10 October 2012; pp. 555–562. [Google Scholar] [CrossRef]
- Lederman, S.J. The perception of surface roughness by active and passive touch. Bull. Psychon. Soc. 1981, 18, 253–255. [Google Scholar] [CrossRef] [Green Version]
- Hatzfeld, C. Haptics as an Interaction Modality. In Engineering Haptic Devices; Hatzfeld, C., Kern, T.A., Eds.; Springer: London, UK, 2014; pp. 29–100. [Google Scholar] [CrossRef]
- Symmons, M.A.; Richardson, B.L.; Wuillemin, D.B.; Vandoorn, G.H. Active versus passive touch in three dimensions. In Proceedings of the World Haptics Conference (WHC’05), Pisa, Italy, 18–20 March 2005; pp. 108–113. [Google Scholar] [CrossRef]
- Vitello, M.; Ernst, M.; Fritschi, M. An instance of tactile suppression: Active exploration impairs tactile sensitivity for the direction of lateral movement. In Proceedings of the EuroHaptics Conference (EH’06), Paris, France, 2 July 2006; pp. 351–355. [Google Scholar]
- Ahmaniemi, T.; Marila, J.; Lantz, V. Design of dynamic vibrotactile textures. IEEE Trans. Haptics 2010, 3, 245–256. [Google Scholar] [CrossRef] [PubMed]
- Lausberg, H.; Sloetjes, H. Coding gestural behavior with the NEUROGES-ELAN system. Behav. Res. Methods 2009, 41, 841–849. [Google Scholar] [CrossRef] [PubMed]
- Wei, Q.; Li, M.; Hu, J.; Feijs, L. Perceived depth and roughness of buttons with touchscreens. IEEE Trans. Haptics, 2021; in press. [Google Scholar] [CrossRef] [PubMed]
- Lam, T.M.; Boschloo, H.W.; Mulder, M.; Van Paassen, M.M. Artificial force field for haptic feedback in UAV teleoperation. IEEE Trans. Syst. Man Cybern. Part A Syst. Hum. 2009, 39, 1316–1330. [Google Scholar] [CrossRef]
- Burke, J.L.; Prewett, M.S.; Gray, A.A.; Yang, L.; Stilson, F.R.B.; Coovert, M.D.; Elliot, L.R.; Redden, E. Comparing the effects of visual-auditory and visual-tactile feedback on user performance: A meta-analysis. In Proceedings of the 8th International Conference on Multimodal Interfaces (ICMI’06), Banff, AB, Canada, 2–4 November 2006; pp. 108–117. [Google Scholar] [CrossRef]
- Ernst, M.O.; Banks, M.S. Humans Integrate Visual and Haptic Information in a Statistically Optimal Fashion. Nature 2002, 415, 429–433. [Google Scholar] [CrossRef] [PubMed]
Movement Form Group [9] | Typical Accelerations of Vibrotactile Stimuli of MST [7] 1 | MST in Each Movement Group [9] | |
---|---|---|---|
The SFA group | Tap 1 | Tap 2 | Poke, press, tap, tickle |
Tap 3 | Tap 4 | ||
The RPT group | Shake 1 | Shake 2 | Nuzzle, rub, rock, shake, tremble |
The SOT group | Pull | Toss | Pull, toss |
Sender | Receiver | |
---|---|---|
Variables | Gestures + vibrotactile stimuli | Only vibrotactile stimuli |
Conditions | Actively perceiving vibrotactile stimuli with gestures | Passively perceiving vibrotactile stimuli without gestures |
Gesture examples | Shake (Move fingers back and forth and perceive the vibrotactile stimuli) | Shake (Press the button once to trigger the vibrotactile stimuli) |
Receiver 1 | Sender | Receiver 1 | Sender | Receiver 1 | Sender | |||
---|---|---|---|---|---|---|---|---|
Touch | Mean ± SE | Mean ± SE | Touch | Mean ± SE | Mean ± SE | Touch | Mean ± SE | Mean ± SE |
Poke 1 | 5.40 ± 0.31 | 5.80 ± 0.22 | Tap 3 | 4.05 ± 0.29 | 3.85 ± 0.34 | Rock 1 | 4.15 ± 0.36 | 4.65 ± 0.31 |
Poke 2 | 5.30 ± 0.24 | 5.20 ± 0.32 | Tap 4 | 3.30 ± 0.27 | 3.25 ± 0.28 | Rock 2 | 4.90 ± 0.22 | 5.10 ± 0.25 |
Poke 3 | 4.35 ± 0.32 | 4.50 ± 0.32 | Tickle 1 | 4.90 ± 0.30 | 5.25 ± 0.24 | Shake 1 | 6.10 ± 0.20 | 6.25 ± 1.76 |
Poke 4 | 3.65 ± 0.33 | 3.70 ± 0.32 | Tickle 2 | 5.00 ± 0.24 | 5.10 ± 0.27 | Shake 2 | 4.10 ± 0.27 | 4.40 ± 0.32 |
Press 1 | 4.55 ± 0.35 | 4.55 ± 0.36 | Tickle 3 | 3.80 ± 0.26 | 4.30 ± 0.36 | Tremble 1 | 5.75 ± 0.26 | 5.75 ± 0.27 |
Press 2 | 4.10 ± 0.38 | 4.25 ± 0.46 | Tickle 4 | 3.05 ± 0.28 | 3.00 ± 0.27 | Tremble 2 | 4.30 ± 0.23 | 4.40 ± 0.23 |
Press 3 | 5.10 ± 0.31 | 5.05 ± 0.32 | Nuzzle 1 | 4.85 ± 0.33 | 5.35 ± 0.23 | Pull | 5.65 ± 0.26 | 6.25 ± 0.18 |
Press 4 | 4.50 ± 0.36 | 4.00 ± 0.30 | Nuzzle 2 | 4.75 ± 0.30 | 5.05 ± 0.32 | Toss | 5.50 ± 0.37 | 6.20 ± 0.19 |
Tap 1 | 5.75 ± 0.29 | 5.95 ± 0.25 | Rub 1 | 5.35 ± 0.30 | 5.85 ± 0.22 | |||
Tap 2 | 5.75 ± 0.19 | 5.45 ± 0.29 | Rub 2 | 4.45 ± 0.31 | 5.05 ± 0.32 |
Touch (R)-(S) | F | p | Touch (R)-(S) | F | p | Touch (R)-(S) | F | p |
---|---|---|---|---|---|---|---|---|
Poke 1 | 1.086 | 0.304 | Tap 3 | 0.201 | 0.656 | Rock 1 | 1.091 | 0.303 |
Poke 2 | 0.917 | 0.344 | Tap 4 | 0.016 | 0.899 | Rock 2 | 0.365 | 0.549 |
Poke 3 | 0.110 | 0.742 | Tickle 1 | 0.838 | 0.366 | Shake 1 | 0.310 | 0.581 |
Poke 4 | 0.012 | 0.913 | Tickle 2 | 0.076 | 0.784 | Shake 2 | 0.514 | 0.478 |
Press 1 | 0.000 | 1.000 | Tickle 3 | 1.294 | 0.262 | Tremble 1 | 0.000 | 1.000 |
Press 2 | 0.064 | 0.802 | Tickle 4 | 0.017 | 0.898 | Tremble 2 | 0.093 | 0.762 |
Press 3 | 0.013 | 0.911 | Nuzzle 1 | 1.506 | 0.227 | Pull | 3.572 | 0.066 |
Press 4 | 1.145 | 0.291 | Nuzzle 2 | 0.470 | 0.497 | Toss | 2.813 | 0.102 |
Tap 1 | 0.278 | 0.601 | Rub 1 | 1.789 | 0.189 | |||
Tap 2 | 0.732 | 0.397 | Rub 2 | 1.802 | 0.187 |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Wei, Q.; Hu, J.; Li, M. Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication. Information 2022, 13, 63. https://doi.org/10.3390/info13020063
Wei Q, Hu J, Li M. Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication. Information. 2022; 13(2):63. https://doi.org/10.3390/info13020063
Chicago/Turabian StyleWei, Qianhui, Jun Hu, and Min Li. 2022. "Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication" Information 13, no. 2: 63. https://doi.org/10.3390/info13020063
APA StyleWei, Q., Hu, J., & Li, M. (2022). Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication. Information, 13(2), 63. https://doi.org/10.3390/info13020063