From Traditional to VR-Based Online Education Platforms: A Model of the Mechanism Influencing User Migration
Abstract
:1. Introduction
2. Theoretical Background
2.1. Migration Behavior and “Negative-Positive-Anchor” Theory
2.2. VR Technology and Its Potential Applications in the Field of Education
3. Research Hypotheses and Research Model
3.1. Negative Effects
3.2. Positive Effects
3.3. Anchoring Effects
4. Research Design
4.1. Measurement of Variables
4.2. Data Collection
5. Data Analysis and Results
5.1. Measurement Model
5.2. Structural Model
5.3. Analysis of Mediating Effects
6. Conclusions
7. Suggestions for Future Applications
Author Contributions
Funding
Conflicts of Interest
Appendix A. Questionnaire
1 | Gender: Male Female |
2 | Age: What is your age? |
3 | Education: What is the highest degree or level of school you have completed? If currently enrolled, highest degree received. |
1 | Associate college degree or below |
2 | Bachelor’s degree |
3 | Master’s degree or above |
4 | VR Experience: How much time do you spend on the Web? |
1 | Never |
1 | A few times a month or less |
2 | A few times a week |
3 | About once a day |
4 | Several times each day |
5 | Please rate the usefulness of VR-based online education platforms you are learning or you’ve just completed |
1 (Not at all useful) 2 3 4 (Neutral) 5 6 7 (Very useful) | |
6 | Please rate the interestingness of VR-based online education platforms you are learning or you’ve just completed |
1 (Not at all interesting) 2 3 4 (Neutral) 5 6 7 (Very interesting) |
- Q1
- The VR-based online course teacher/instructor creates a good atmosphere facilitates social interaction.
- Q2
- The VR-based online course teacher/instructor encourages communications between learners and teachers.
- Q3
- I communicate with other learners during VR-based online course learning.
- Q4
- I exchange and share opinions with other learners during VR-based online course learning.
- Q1
- When I learn VR-based online course, I feel like a competent person.
- Q2
- When I learn VR-based online course, I feel very capable and effective.
- Q3
- I am satisfied with my performance at VR-based online course.
- Q4
- I think I am good at VR-based online course learning.
- Q1
- When I learn VR-based online course, I can recognize other learners.
- Q2
- When I learn VR-based online course, I feel loved and cared about.
- Q3
- When I learn VR-based online course, I feel a lot of closeness and intimacy.
- Q1
- When I learn VR-based online course, I feel free to be who I am.
- Q2
- When I learn VR-based online course, I have a say to what happens and can voice my opinions.
- Q3
- I have some choice in what I want to learn in VR-based online course.
- Q4
- I feel that I learn VR-based online course because I want to.
- Q1
- Learning VR-based online course makes me forget my immediate surroundings.
- Q2
- Learning VR-based online course makes me forget the reality of the outside world.
- Q3
- Learning VR-based online course makes me forget the reality of the outside world.
- Q4
- Learning VR-based online course makes me forget the knowledge in the class.
- Q5
- Learning VR-based online course makes me like to study in the virtual platform.
- Q1
- I feel a strong sense of belonging to the VR-based online education platforms.
- Q2
- I feel strong ties to the VR-based online education platforms.
- Q3
- I feel a strong sense of identification with the VR-based online education platforms.
- Q1
- It is impossible that I will not continue VR-based online education platforms in the future.
- Q2
- It is likely that I will continue VR-based online education platforms in the next few months.
- Q3
- If possible, I am willing to engage in VR-based online education platforms in the next few months.
- Q4
- If I could, I am willing to contribute to VR-based online education platforms conversation and discussions in the next few months.
- Q1
- In general, I am glad to be a member of the VR-based online education platforms in the next few months.
- Q2
- It is impossible that I will mind the cost transfer from traditional learning platforms to the VR-based online education platforms.
- Q3
- It is impossible that I will continue renew the cost to VR-based online education platforms after finishing the probation period.
- Q4
- If possible, I am willing to accept the cost beyond the traditional cost in VR-based online education platforms.
- Q5
- If I could, I am willing to contribute to VR-based online education platforms conversation within few months.
- Q6
- It is impossible that I will consider the cost in the VR-based online education platforms.
- Q7
- If I could, I am willing to give up the traditional course and transfer to VR-based online education platforms.
- Q8
- If I could, I am willing to study in the VR-based online education platforms forever.
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Alph | CR | System Quality | Relation Quality | Transfer Cost | Risk Perception | Afunction | Loyalty | Interactivity | Personalization | Learner’s Willingness | |
---|---|---|---|---|---|---|---|---|---|---|---|
system quality | 0.874 | 0.942 | 0.872 | ||||||||
relation quality | 0.879 | 0.875 | 0.514 | 0.854 | |||||||
transfer cost | 0.854 | 0.891 | 0.592 | 0.538 | 0.982 | ||||||
risk perception | 0.871 | 0.925 | 67,840.501 | 0.724 | 0.875 | 0.864 | |||||
afunction | 0.869 | 0.897 | 0.543 | 0.211 | 0.621 | 0.755 | 0.821 | ||||
loyalty | 0.872 | 0.912 | 0.548 | 0.014 | 0.587 | 0.785 | 0.561 | 0.798 | |||
interactivity | 0.954 | 0.875 | −0.421 | 0.098 | −0.087 | 0.597 | −0.012 | −0.041 | 0.867 | ||
personalization | 0.865 | 0.896 | 0.087 | −0.257 | 0.097 | 0.214 | 0.081 | −0.012 | 0.892 | 0.901 | |
learner’s willingness | 0.751 | 0.824 | −0.471 | −0.256 | −0.421 | −0.512 | −0.259 | −0.425 | 0.658 | 0.624 | 0.878 |
System Quality | Relation Quality | Transfer Cost | Risk Perception | Afunction | Loyalty | Interactivity | Personalization | Learner’s Willingness | |
---|---|---|---|---|---|---|---|---|---|
system quality | 1 | ||||||||
relation quality | 0.535 | 1 | |||||||
transfer cost | 0.604 | 0.622 | 1 | ||||||
risk perception | 0.518 | 0.812 | 0.785 | 1 | |||||
afunction | 0.534 | 0.254 | 0.701 | 0.786 | 1 | ||||
loyalty | 0.557 | 0.017 | 0.633 | 0.774 | 0.507 | 1 | |||
interactivity | −0.415 | 0.095 | −0.102 | 0.612 | −0.113 | −0.105 | 1 | ||
personalization | 0.109 | −0.204 | 0.092 | 0.335 | 0.098 | −0.136 | 0.754 | 1 | |
learner’s willingness | −0.052 | −0.198 | −0.337 | −0.609 | −0.35 | −0.327 | 0.612 | 589 | 1 |
Mediating Effect Pathway | Coefficent | Bootstrap Standard Error | Bootstrap (95% CI) (Confidence Interval) | Mediating Effect |
---|---|---|---|---|
risk perception → afuntion → learner’s willingness | −0.021 | 0.008 | [−0.035, −0.001] | Significant |
risk perception → loyality index → learner’s willingness | −0.035 | 0.017 | [−0.052, −0.012] | Significant |
risk perception → Intractivity → learner’s willingness | −0.017 | 0.015 | [−0.043, −0.002] | Significant |
risk perception → personalization → learner’s willingness | 0.021 | 0.019 | [−0.045,0.024] | Not Significant |
total mediating effecct | −0.031 | 0.033 | [−0.014, −0.015] | Significant |
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Chen, J.; Liu, C.; Chang, R.; Gui, P.; Na, S. From Traditional to VR-Based Online Education Platforms: A Model of the Mechanism Influencing User Migration. Information 2020, 11, 423. https://doi.org/10.3390/info11090423
Chen J, Liu C, Chang R, Gui P, Na S. From Traditional to VR-Based Online Education Platforms: A Model of the Mechanism Influencing User Migration. Information. 2020; 11(9):423. https://doi.org/10.3390/info11090423
Chicago/Turabian StyleChen, Jing, Chang Liu, Ronghua Chang, Pengfei Gui, and Sanggyun Na. 2020. "From Traditional to VR-Based Online Education Platforms: A Model of the Mechanism Influencing User Migration" Information 11, no. 9: 423. https://doi.org/10.3390/info11090423
APA StyleChen, J., Liu, C., Chang, R., Gui, P., & Na, S. (2020). From Traditional to VR-Based Online Education Platforms: A Model of the Mechanism Influencing User Migration. Information, 11(9), 423. https://doi.org/10.3390/info11090423