Next Article in Journal
Comparison of the Results of a Data Envelopment Analysis Model and Logit Model in Assessing Business Financial Health
Next Article in Special Issue
Techniques to Motivate Learner Improvement in Game-Based Assessment
Previous Article in Journal
A Multi-Task Framework for Action Prediction
Previous Article in Special Issue
Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and Formal Learning
Open AccessArticle

Challenges of Developing a Mobile Game for Children with Down Syndrome to Test Gestural Interface

1
LABERGO Research Group, Design Department, Federal University of Pernambuco, Recife 50670-901, Brazil
2
DigiMedia, Communication and Art Department, Aveiro University, 3810-193 Aveiro, Portugal
*
Authors to whom correspondence should be addressed.
Information 2020, 11(3), 159; https://doi.org/10.3390/info11030159
Received: 10 February 2020 / Revised: 12 March 2020 / Accepted: 13 March 2020 / Published: 17 March 2020
(This article belongs to the Special Issue Advances in Mobile Gaming and Games-based Leaning)
After a literature review published by Nascimento et. al. (2017), the research team noticed the lack of studies focused on game controllers’ accessibility during use by children with Down syndrome. In view of that, this research describes a mobile game development and its usability analyses, which were created to evaluate the accessibility of touchscreen gestural interfaces. The methodology was organized into three steps: bibliographic research and the definition of the project guidelines, the game development, and its evaluation. The guidelines used were based on a study made by Nascimento et. al. (2019) of the impairments that children can have, their game preferences found on Prena’s article (2014), games accessibility guidelines for people with intellectual deficiency from the Includification Book (2012), a manual of touchscreen gestural interfaces from Android and iOS and a game development framework from Schuytema (2008). Then, for the usability analyses, the team decided to first submit the game to a group of experts in order to make some improvements before submitting it to the audience. In this way, two evaluations were done, a heuristic test with usability specialists and a cognitive walkthrough with health professionals. The list of heuristics used on the tests was created by a mash up of the Breyer evaluation (2008) and the recommendations of the Able Games Association (2012) and the cognitive one followed the Preece, Sharp and Rogers (2007) recommendations. The results found reveal some challenges in the field and adjustments, mainly in the narrative, game goals and interface feedback, that should be addressed as soon as possible. View Full-Text
Keywords: game development; mobile games; Down syndrome; Trisomy 21; game accessibility; heuristic evaluation; cognitive walkthrough; touchscreen gestural interfaces game development; mobile games; Down syndrome; Trisomy 21; game accessibility; heuristic evaluation; cognitive walkthrough; touchscreen gestural interfaces
Show Figures

Figure 1

MDPI and ACS Style

Sancho Nascimento, L.; Zagalo, N.; Bezerra Martins, L. Challenges of Developing a Mobile Game for Children with Down Syndrome to Test Gestural Interface. Information 2020, 11, 159.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop