Next Article in Journal
Tree-Like Distributed Computation Environment with Shapp Library
Next Article in Special Issue
Teaching Software Engineering Topics Through Pedagogical Game Design Patterns: An Empirical Study
Previous Article in Journal
Analytics Maturity Models: An Overview
Previous Article in Special Issue
Design of a 3D Platform for Immersive Neurocognitive Rehabilitation
Open AccessArticle

Nature of Attractive Multiplayer Games: Case Study on China’s Most Popular Card Game—DouDiZhu

1
School of Information Science, Japan Advanced Institute of Science and Technology, Nomi 923-1211, Japan
2
Research Center for Entertainment Science, Japan Advanced Institute of Science and Technology, Nomi 923-1292, Japan
*
Author to whom correspondence should be addressed.
Information 2020, 11(3), 141; https://doi.org/10.3390/info11030141
Received: 13 January 2020 / Revised: 15 February 2020 / Accepted: 28 February 2020 / Published: 2 March 2020
(This article belongs to the Special Issue Advances in Mobile Gaming and Games-based Leaning)
DouDiZhu, a multiplayer game with incomplete information, is the most popular card game in China. Although there are many DouDiZhu card games in the world, the specific characteristics of classical DouDiZhu card games are a harmonious combination of player numbers, player characters (landlords and peasants), deck numbers, and scoring systems. However, research on the complexity and attractiveness of DouDiZhu has not established. Therefore, in this paper, artificial intelligence (AI) players of different levels of DouDiZhu game were constructed for research, self-game simulation was conducted for DouDiZhu AI players, and game refinement measures were used to evaluate and identify the best Settings of the game. The results show that classical DouDiZhu provides the most complex game setup for all types of DouDiZhu AI players, while also clarifying its popularity. View Full-Text
Keywords: multiplayer game; incomplete information game; game refinement theory; card game; DouDiZhu multiplayer game; incomplete information game; game refinement theory; card game; DouDiZhu
Show Figures

Figure 1

MDPI and ACS Style

Gao, Y.; Li, W.; Xiao, Y.; Khalid, M.N.A.; Iida, H. Nature of Attractive Multiplayer Games: Case Study on China’s Most Popular Card Game—DouDiZhu. Information 2020, 11, 141.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop