Architecture of a Dispersed Gamification System for Tourist Attractions
AbstractThe paper addresses the issues of implementing e-guide-based gamification systems for tourist attractions by proposing a dispersed gamification system architecture in which its respective functional aspects are handled by multiple web services with various scopes of responsibility. The features provided by the proposed architecture are successfully matched to tourist attraction requirements identified during development of an e-guide gamification system for an international consortium of tourist attractions. The key contributions of the paper are: the new definition of gamification system extending beyond the concept of a set of game-based rules and including the information technology components necessary to implement it; mapping the abstract gamification system model into the domain of tourist attraction gamification and the analysis of advantages and disadvantages of various organizations of e-guide gamification systems; the introduction of a new, dispersed architecture of e-guide gamification system that addresses the identified needs of tourist attractions. View Full-Text
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Swacha, J. Architecture of a Dispersed Gamification System for Tourist Attractions. Information 2019, 10, 33.
Swacha J. Architecture of a Dispersed Gamification System for Tourist Attractions. Information. 2019; 10(1):33.Chicago/Turabian Style
Swacha, Jakub. 2019. "Architecture of a Dispersed Gamification System for Tourist Attractions." Information 10, no. 1: 33.
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