The Impact of Virtual-Reality-Based Physiotherapy on Upper Limb Function in Children with Cerebral Palsy
Abstract
1. Introduction
2. Materials and Methods
2.1. Databases and Search Strategy
- PubMed/MEDLINE;
- ScienceDirect;
- Scopus;
- Web of Science;
- ResearchGate;
- Google Scholar.
- “cerebral palsy” or “spastic hemiplegia”;
- “virtual reality” or “VR therapy”;
- “upper limb” or “upper extremity” or “hand function”;
- “rehabilitation” or “physiotherapy”;
- “children” or “pediatrics”.
2.2. Inclusion Criteria
- Availability of full text;
- Language of publication: Polish or English;
- Population: children under 18 with clinically diagnosed cerebral palsy (any type);
- Intervention: physiotherapy/rehabilitation using virtual reality;
- Therapy goal: improvement of upper limb or hand function—muscle strength, range of movement, coordination;
- Type of study: randomized controlled trials (RCTs), quasi-experimental or prospective studies with a control group.
2.3. Exclusion Criteria
- Studies involving only adults;
- Studies involving only the lower limb;
- Studies without the use of virtual reality, e.g., robotics, classic physiotherapy;
- Single case reports or case series;
- Expert opinions without quantitative data and narrative reviews.
2.4. Selection Process
2.5. Data Extraction and Analysis
2.6. Quality Assessment and Risk Bias
2.6.1. Assessment Results
- Randomization and allocation concealment: In all studies, the randomization process was described; however, detailed information regarding the generation of the random sequence and allocation concealment was incomplete, resulting in a judgment of moderate risk of bias.
- Blinding: None of the studies implemented full blinding of participants or therapists, which increases the risk of placebo effects and subjective outcome assessment (moderate to high risk of bias).
- Completeness of data: Most studies reported complete outcome data; however, due to the small sample sizes (10–41 participants), even minimal dropout could have influenced the results (moderate risk of bias).
- Selective reporting: No clear evidence of selective reporting was identified; nevertheless, the absence of preregistered protocols limited the certainty of this assessment (low to moderate risk of bias).
- Other sources of bias: The main limitation was the heterogeneity of interventions (different VR systems, duration and frequency of sessions), which hinders comparability of results and may introduce confounding.
2.6.2. Summary
3. Results
3.1. Characteristics of the Included Studies
3.2. Type of Interventions
- Classic VR therapeutic protocols with interactive biofeedback [24];
- VR task-oriented training with fine motor elements [25];
- Gamified VR with motivational educational apps [26];
- Immersive VR therapy based on 3D environments with motion control [27];
- In-home VR therapy supported by sensors and remote monitoring [28].
3.3. Assessment Tools and Results
- Assisting Hand Assessment (AHA);
- Quality of Upper Extremity Skills Test (QUEST);
- ABILHAND-Kids;
- Melbourne Assessment 2 (MA2);
- Biomechanical measurements: ROM, grip strength, task time.
- Improved bilateral coordination;
- Increased movement precision;
Authors (Year) | Assessment Tools | Results and Effects | |
---|---|---|---|
1 | Menekseoglu et al. (2023) [15] | Assisting Hand Assessment (AHA), ABILHAND-Kids, Quality of Upper Extremity Skills Test (QUEST), KINDL and active range of motion. |
|
2 | Choi et al. (2023) [16] | Melbourne Assessment of Unilateral Upper Limb Function v2 (MA2), ULPRS, PEDI-CAT, 3D movement analysis, satisfaction questionnaires. |
|
3 | Goyal et al. (2022) [17] | ABILHAND-Kids, WeeFIM, 9HPT, BBT |
|
4 | Metin Ökmen et al. (2019) [18] | Bimanual Fine Motor Function (BFMF), FMS |
|
5 | Daliri et al. (2025) [19] | Spoon use time—daily activity, knife use time—daily activity, range of motion (ROM) and grip strength. |
|
6 | Saussez et al. (2023) [20] | Assisting Hand Assessment (AHA), BBT-MA, BBT-LA, JTTHF-MA hand, JTTHF-LA hand, MFPT-MA hand, MFPT-LA hand, 6MWT, ABILHAND-Kids, ACTIVLIM-CP, PEDI, ABILOCO-Kids, COPM perf, COPM sat |
|
7 | Baillet et al. (2024) [21] | Movement Assessment Battery for Children 2 (MABC-2), range of motion (ROM) assessment, |
|
8 | Avcil et al. (2021) [22] | Minnesota Manual Dexterity Test (MMDT), Childhood Health Assessment Questionnaire (CHAQ), Duruoz Hand Index (DHI), dynamometer. |
|
9 | Golomb et al. (2010) [23] | Assessment of finger range of motion (ROM) using a sensor glove, dual-energy X-ray absorptiometry (DXA), peripheral quantitative computed tomography (pQCT) and functional magnetic resonance imaging (MRI). |
|
3.4. Heterogeneity and Limitations
4. Discussion
5. Conclusions
- Virtual reality has a positive effect on neuroplasticity in children with cerebral palsy by activating multi-level brain pathways responsible for movement planning and control.
- VR therapy can be a safe and effective tool to support traditional physiotherapy approaches in children with cerebral palsy, particularly in improving muscle strength, range of motion, coordination and grip.
- Virtual reality is beneficial for patients with mild to moderate impairments (GMFCS I–III), while patients with more severe impairments require integration with assistive technologies (exoskeletons, robotics).
- Remote therapy using VR can be a valuable alternative for families with limited access to specialist care.
- Both immersive and non-immersive systems have therapeutic potential, but their selection should be tailored to the individual sensory and motor profile of the child.
- Large-scale randomized clinical trials with long-term follow-up and clearly defined treatment protocols are necessary.
- It is recommended to use standardized tools for assessing upper limb function (AHA, MA2, QUEST) and to analyze secondary effects (PEDI-CAT, quality of life).
- There is evidence of the transfer of skills developed in a virtual reality environment to the activities of daily living. However, this evidence is inconclusive and requires confirmation in further scientific research.
- The mechanisms of virtual reality effectiveness include: active patient participation, an engaging multisensory environment, increased repetition and intensification of exercises.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Authors (Year) | Study Type | Number of Participants | Age | CP Type | VR | Therapy Duration | |
---|---|---|---|---|---|---|---|
1 | Menekseoglu et al. (2023) [15] | RCT | 36 | 6–12 years | hemiplegia | gamified VR | 6 weeks (3×/week) |
2 | Choi et al. (2023) [16] | RCT | 40 | 4–17 years | hemiplegia, diplegia | VR + IMU | 4 weeks (daily) |
3 | Goyal et al. (2022) [17] | RCT | 10 | 6–12 years | hemiplegia | VR + IMU | 6 weeks (daily) |
4 | Metin Ökmen et al. (2019) [18] | RCT | 41 | 5–15 years | hemiplegia | task-oriented VR | 4 weeks (3×/week) |
5 | Daliri et al. (2025) [19] | RCT | 30 | 6–10 years | hemiplegia | task-oriented VR | 8 weeks (2×/week) |
6 | Saussez et al. (2023) [20] | RCT | 40 | 5–18 years | hemiplegia | task-oriented VR | 8 weeks (2×/week) |
7 | Baillet et al. (2024) [21] | RCT | 20 | 6–12 years | hemiplegia | immersive 3D VR | 5 weeks (3×/week) |
8 | Avcil et al. (2021) [22] | RCT | 30 | 8–12 years | hemiplegia | leap Motion | 6 weeks |
9 | Golomb et al. (2010) [23] | RCT—in-home VR | 30 | 13–17 years | hemiplegia | VR + telerehabilitation | 6 weeks |
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Wojtowicz, Z.; Czech, K.; Lechowska, A.; Paprocka, J. The Impact of Virtual-Reality-Based Physiotherapy on Upper Limb Function in Children with Cerebral Palsy. J. Clin. Med. 2025, 14, 7040. https://doi.org/10.3390/jcm14197040
Wojtowicz Z, Czech K, Lechowska A, Paprocka J. The Impact of Virtual-Reality-Based Physiotherapy on Upper Limb Function in Children with Cerebral Palsy. Journal of Clinical Medicine. 2025; 14(19):7040. https://doi.org/10.3390/jcm14197040
Chicago/Turabian StyleWojtowicz, Zuzanna, Katarzyna Czech, Adrianna Lechowska, and Justyna Paprocka. 2025. "The Impact of Virtual-Reality-Based Physiotherapy on Upper Limb Function in Children with Cerebral Palsy" Journal of Clinical Medicine 14, no. 19: 7040. https://doi.org/10.3390/jcm14197040
APA StyleWojtowicz, Z., Czech, K., Lechowska, A., & Paprocka, J. (2025). The Impact of Virtual-Reality-Based Physiotherapy on Upper Limb Function in Children with Cerebral Palsy. Journal of Clinical Medicine, 14(19), 7040. https://doi.org/10.3390/jcm14197040