The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Study Design and Procedure
2.3. Intervention
- (1)
- Competence: Speak to the participants about the risks of low physical activity and the benefits of regular exercise; there are also professional researchers for professional training monitoring and guidance;
- (2)
- Autonomy: Visually demonstrate more and less intense exercise varieties to allow participants to choose which version to perform based on their level of physical fitness;
- (3)
- Relatedness: Conduct group scoring ranking and establish a reward system for persistence exercise.
- (1)
- The professional researchers conducted guided training throughout the course. The researchers instructed the participants in movements and techniques, at the same time leading the participants to exercise and encouraging them to increase their sense of achievement and enjoyment.
- (2)
- Participants were divided into groups and competed for scores between groups. These researchers were responsible for the monitoring game scores and establishing a scoring system and did not conduct the guided training.
- (3)
- Participants performed online video exercises at home, and the researchers conducted safety monitoring online. (The original plan of the study was that participants would train autonomously according to routine, with noninterference from researchers except for safety monitoring and start-up hardware devices. However, due to the local coronavirus virus outbreak, the local policy required residents to observe home quarantine to prevent the spread of the virus, so offline training was changed to online training at home. Online training did not violate the principles of the experimental design; that is, participants were allowed to train independently without interference).
- (1)
- Zumba@ Fitness: Zumba Fitness is a dance game that consists of different music styles. For this study, each song was selected according to its intensity, rhythm, and acceptability to the participants. Each song lasted for 4 min, and there was a 1-min break after every 2 songs.
- (2)
- Fitboxing2 Aerobic boxing: This is a boxing virtual game. Participants held the handle to control their player. When the block entered the area, participants tried to punch toward the screen with the handle using different techniques such as hook, jab, dodge, dive dodge, U-bend, and step.
- (3)
- Mario Tennis Ace: This is a tennis virtual game that adopted the swing mode for this intervention. Participants held the handle as a racket and swung left or right to control the player to hit the ball. In the swing mode, the game provides an auxiliary movement function in which the player will semi-automatically move to the position of hitting, and two participants fight each other.
2.4. Outcome Measures
2.4.1. Physical Activity Questionnaire
2.4.2. Physical Fitness Test
2.4.3. Cognitive Testing
2.5. Statistical Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Index | IG | CG | Total | t/χ2 | p | |
---|---|---|---|---|---|---|
Number of people | 22 | 16 | 38 | |||
Age, M (SD) | 65.64 (4.2) | 65.75 (3.24) | 65.68 (3.78) | −0.90 | 0.929 | |
Female (%) | 14 (63.6) | 10 (62.5) | 24 (63.20) | 0.01 | 0.943 | |
Mini mental screener examination, M (SD) | 29 (1) | 28.69 (1.1) | 28.87 (1.07) | 0.89 | 0.381 | |
Education (%) | 5.80 | 0.215 | ||||
Primary school | 1 (4.5) | 1 (16.3) | 2 (5.3) | |||
Junior high school | 8 (36.4) | 2 (12.5) | 10 (26.3) | |||
High school | 5 (22.7) | 7 (43.8) | 12 (31.6) | |||
college | 6 (27.3) | 2 (12.5) | 8 (21.1) | |||
Undergraduate course | 2 (9.1) | 5 (25) | 6 (15.8) | |||
Smoking (%) | 1 (4.5) | 1 (6.3) | 2 (5.3) | 0.05 | 0.816 | |
Alcohol consumption (%) | 4 (18.2) | 1 (6.3) | 5 (13.2) | 1.15 | 0.283 | |
Industry engaged (%) | 1.72 | 0.887 | ||||
professional | 6 (27.3) | 4 (25) | 10 (26.3) | |||
industrial | 1 (4.5) | 2 (12.5) | 3 (7.9) | |||
administrative | 2 (9.1) | 1 (06.3) | 3 (7.9) | |||
Agriculture | 2 (9.1) | 1 (06.3) | 3 (7.9) | |||
general | 1 (4.5) | 0 (00.0) | 1 (2.6) | |||
other | 10 (45.5) | 8 (50.0) | 18 (47.4) | |||
Sports injury (%) | 6.00 | 0.199 | ||||
knee | 3 (13.6) | 7 (43.8) | 10 (26.3) | |||
vertebral | 5 (22.7) | 1 (6.3) | 6 (15.8) | |||
diverse | 1 (4.5) | 0 | 1 (2.6) | |||
other | 3 (13.6) | 1 (6.3) | 4 (10.5) | |||
without | 10 (45.5) | 7 (43.8) | 17 (44.7) | |||
Medication (%) | 11 (50) | 5 (31.3) | 16 (42.1) | 1.34 | 0.248 | |
Chronic diseases (%) | 0.48 | 0.923 | ||||
One of the three tenors | 4 (18.2) | 4 (25.0) | 8 (21.1) | |||
diverse | 4 (18.3) | 2 (12.5) | 6 (15.8) | |||
other | 5 (22.7) | 3 (18.8) | 8 (21.1) | |||
without | 9 (40.9) | 7 (43.8) | 16 (42.1) | |||
Vision and hearing problems (%) | 8.60 | 0.072 | ||||
myopia | 4 (18.2) | 0 | 4 (10.5) | |||
presbyopia | 2 (9.1) | 4 (25.5) | 6 (15.8) | |||
diverse | 0 | 2 (12.5) | 2 (5.3) | |||
other | 2 (9.1) | 0 | 2 (5.3) | |||
without | 14 (63.6) | 10 (62.5) | 24 (63.2) | |||
Walking (min/day) | 57.0 (44.4) | 43.5 (41.1) | 51.3 (43.0) | 0.95 | 0.347 | |
Moderate physical activity (min/day) | 52.6 (88.9) | 83.7 (83.9) | 65.8 (87.1) | −1.09 | 0.283 | |
Vigorous physical activity (min/day) | 14.2 (31.7) | 8.2 (16.7) | 11.7 (26.3) | 0.68 | 0.499 | |
Total physical activity (min/day) | 123.8 (97.2) | 135.5 (103.1) | 128.7 (98.5) | −0.36 | 0.724 |
IG (n = 22), Mean (SD) | CG (n = 16), Mean (SD) | 0 Weeks vs. 12 Weeks | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Index | 0 Weeks | 12 Weeks | 0 Weeks | 12 Weeks | F | p | d | Effect Size | ||||
Physical fitness | ||||||||||||
BMI, kg/m2 | 23.84 | (2.8) | 23.33 | (2.58) | 23.65 | (3.69) | 23.86 | (3.54) | 9.814 | 0.004 * | −0.93 | L |
Body fat rate, % | 24.78 | (8.57) | 25.95 | (7.16) | 25.13 | (6.75) | 26.14 | (6.78) | 0.070 | 0.793 | 0.03 | - |
Systolic blood pressure, mmhg | 126.18 | (15.13) | 127.23 | (16.14) | 122.30 | (12.90) | 132.10 | (8.90) | 5.280 | 0.028 * | −0.68 | M |
Diastolic blood pressure, mmhg | 75.68 | (8.81) | 74.91 | (6.89) | 70.80 | (10.40) | 77.30 | (8.20) | 6.418 | 0.016 * | −0.86 | L |
Vital capacity, mL | 2570.82 | (785.61) | 2762.18 | (991.1) | 2646.60 | (736.4) | 2556.70 | (844.9) | 4.708 | 0.038 * | 0.67 | M |
Grip strength, kg | 28.31 | (8.20) | 27.76 | (9.04) | 30.30 | (9.1) | 28.70 | (9.0) | 0.647 | 0.427 | 0.39 | S |
Sitting forward, cm | 5.68 | (11.94) | 5.96 | (11.13) | 5.20 | (11.0) | 6.90 | (10.5) | 0.932 | 0.342 | −0.32 | S |
Reaction time, s | 0.56 | (0.09) | 0.58 | (0.07) | 0.60 | (0.1) | 0.60 | (0.1) | 0.099 | 0.756 | 0.25 | S |
Static balance | ||||||||||||
Total length of the swing, mm (open Eyes) | 209.83 | (51.81) | 205.12 | (60.44) | 213.42 | (47.65) | 226.12 | (49.62) | 1.237 | 0.274 | −0.22 | S |
Total velocity of the swing, mm/s (open Eyes) | 10.49 | (2.59) | 10.26 | (3.02) | 10.67 | (2.38) | 11.31 | (2.48) | 1.231 | 0.275 | −0.25 | S |
Total area of swing, mm × s (open Eyes) | 212.90 | (124.10) | 181.63 | (105.58) | 194.34 | (65.61) | 202.78 | (69.23) | 1.097 | 0.303 | −0.33 | S |
Total length of the swing, mm (Closed Eyes) | 271.48 | (82.40) | 230.85 | (74.57) | 257.31 | (80.44) | 288.58 | (95.86) | 3.728 | 0.062 | −0.62 | M |
Total velocity of the swing, mm/s (Closed Eyes) | 13.57 | (4.12) | 11.55 | (3.73) | 12.87 | (4.02) | 14.43 | (4.77) | 3.740 | 0.062 | −0.62 | M |
Total area of swing, mm × s (Closed Eyes) | 271.18 | (141.13) | 203.92 | (116.03) | 216.80 | (93.30) | 269.10 | (142.60) | 2.920 | 0.097 | −0.70 | M |
Blood biochemical tests | ||||||||||||
Total bilirubin, μmol/L | 16.87 | (3.54) | 13.42 | (2.22) | 16.29 | (3.73) | 13.82 | (3.54) | 0.666 | 0.421 | −0.31 | S |
Direct bilirubin, μmol/L | 7.02 | (1.52) | 3.94 | (1.12) | 6.84 | (1.25) | 4.30 | (1.56) | 1.632 | 0.211 | −0.36 | S |
Indirect bilirubin, μmol/L | 10.17 | (2.63) | 9.55 | (1.88) | 9.47 | (2.66) | 9.53 | (2.26) | 0.182 | 0.673 | −0.30 | S |
Glutamic-pyruvic transaminase, μ/L | 24.41 | (18.86) | 25.79 | (13.25) | 27.78 | (33.88) | 26.00 | (12.78) | 0.261 | 0.613 | 0.16 | - |
Glutamic oxalacetic transaminase, μ/L | 22.85 | (11.48) | 21.96 | (5.65) | 19.47 | (4.82) | 22.22 | (5.02) | 0.075 | 0.786 | −0.37 | S |
Glucose, mmol/L | 4.80 | (0.75) | 5.15 | (0.85) | 4.87 | (0.60) | 5.14 | (0.94) | 0.500 | 0.485 | 0.14 | - |
Urea, mmol/L | 5.33 | (1.28) | 6.74 | (1.58) | 5.55 | (1.24) | 6.38 | (1.27) | 2.780 | 0.105 | 0.51 | M |
Creatinine, μmol/L | 69.92 | (14.95) | 73.36 | (12.61) | 72.80 | (10.84) | 73.56 | (11.46) | 1.062 | 0.310 | 0.33 | S |
Uric acid, μmol/L | 331.86 | (97.26) | 279.55 | (73.84) | 346.83 | (80.59) | 309.19 | (69.49) | 1.691 | 0.203 | −0.29 | S |
Total cholesterol, mmol/L | 5.50 | (0.96) | 5.40 | (0.97) | 5.30 | (1.17) | 4.94 | (0.91) | 7.020 | 0.012 | 0.37 | S |
Triglyceride, mmol/L | 1.39 | (0.58) | 1.49 | (0.73) | 1.43 | (0.68) | 1.56 | (0.81) | 0.082 | 0.777 | −0.05 | - |
High density cholesterol, mmol/L | 1.59 | (0.38) | 1.51 | (0.38) | 1.62 | (0.34) | 1.43 | (0.35) | 1.964 | 0.171 | 0.40 | S |
Low density cholesterol, mmol/L | 3.35 | (0.73) | 3.23 | (0.78) | 3.10 | (0.79) | 2.78 | (0.53) | 9.469 | 0.004 | 0.34 | S |
Insulin, μ/mL | 6.69 | (3.51) | 5.87 | (2.93) | 6.68 | (2.37) | 6.19 | (2.12) | 0.001 | 0.977 | −0.14 | - |
IG (n = 22), Mean (SD) | CG (n = 16), Mean (SD) | 0 Weeks vs. 12 Weeks | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Index | 0 Weeks | 12 Weeks | 0 Weeks | 12 Weeks | F | p | d | Effect Size | ||||
Symbol search | 29.14 | (6.33) | 29.91 | (7.00) | 30.10 | (7.30) | 30.00 | (7.20) | 0.103 | 0.751 | 0.19 | - |
Operations span | 3.49 | (2.00) | 4.09 | (4.09) | 5.10 | (3.20) | 5.10 | (3.10) | 0.050 | 0.825 | 0.25 | S |
Portrait memory | 19.50 | (6.06) | 19.59 | (7.58) | 20.70 | (9.20) | 18.20 | (8.80) | 1.413 | 0.243 | 0.38 | S |
Spatial cognition | 5.00 | (3.04) | 5.86 | (2.80) | 4.90 | (2.30) | 3.90 | (2.90) | 8.261 | 0.007 * | 0.72 | M |
Similar tests | 33.41 | (12.09) | 32.91 | (14.31) | 31.40 | (14.50) | 36.00 | (11.70) | 0.847 | 0.364 | −0.46 | S |
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Zhao, C.; Zhao, C.; Li, Y.; Zhao, M.; Wang, L.; Guo, J.; Zhang, L.; Sun, Y.; Ye, X.; Zhu, W. The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults. J. Clin. Med. 2022, 11, 3984. https://doi.org/10.3390/jcm11143984
Zhao C, Zhao C, Li Y, Zhao M, Wang L, Guo J, Zhang L, Sun Y, Ye X, Zhu W. The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults. Journal of Clinical Medicine. 2022; 11(14):3984. https://doi.org/10.3390/jcm11143984
Chicago/Turabian StyleZhao, Chenglei, Chenxi Zhao, Yunfeng Li, Minmin Zhao, Lin Wang, Jiawei Guo, Longhai Zhang, Yuliang Sun, Xintong Ye, and Wenfei Zhu. 2022. "The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults" Journal of Clinical Medicine 11, no. 14: 3984. https://doi.org/10.3390/jcm11143984
APA StyleZhao, C., Zhao, C., Li, Y., Zhao, M., Wang, L., Guo, J., Zhang, L., Sun, Y., Ye, X., & Zhu, W. (2022). The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults. Journal of Clinical Medicine, 11(14), 3984. https://doi.org/10.3390/jcm11143984