Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review
Abstract
:1. Introduction
1.1. Pain Conceptualisation and Its Relationship with the Environment
1.2. Dynamics of Perception, Action, and Stress Responses
1.3. Precision, Uncertainty, and Sensorimotor Behaviour
1.4. Virtual Reality and Its Role in Pain Perception
2. Methods
2.1. Study Design
2.2. Search
2.3. Selection of Articles
2.4. Data Summary and Synthesis
3. Results
3.1. Uncertainty about Sensory Information
3.2. Uncertainty about Current State
3.3. Uncertainty about Transition Rules
3.4. Uncertainty about Outcomes
Type of Sensorimotor Uncertainty | Immersive Virtual Reality Conflict | Correspondence with Motor Decision Making Stage |
---|---|---|
Uncertainty about sensory information | Visuotactile incongruence [40,41,43,67] Visuo-auditory incongruence [45,46,47] Visuo-vestibular incongruence [50,51] | Multisensory integration |
Uncertainty about current state | Visuo-proprioceptive incongruence [42,52,68,69] Peripersonal space (immersion and presence) [29,58,70] Body illusions [54,55,56,71] | Body embodiment |
Uncertainty about transition rule | Visuomotor incongruence [59,60,61,62,72] Virtual mirror therapy [73,74,75,76,77,78,79] | Motor performance |
Uncertainty about outcome | Sensorimotor conflicts [39,65,80,81,82,83] Movement accuracy [63,64,66,84,85,86,87,88] | Reinforcement learning |
4. Discussion
4.1. Limitations of the Study
4.2. Future Research Directions
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Date and Author | Type of Sensorimotor Uncertainty | Immersive VR Conflict | Correspondence with Motor Decision Making Stage | Main Findings |
Rubo et al., 2019 [40] | Uncertainty about Sensory information | Visuo-tactile incongruence | Multisensory inte-gration | Action-oriented, unconscious body schema relies more heavily on tactile information compared to more explicit aspects of body ownership |
Bekrater-Bodmann et al., 2014 [41] | Uncertainty about Sensory information | Visuo-tactile incongruence | Multisensory inte-gration | The temporal limits of the induction of limb ownership related to multisensory body-related input, suggesting their involvement in the processing of bodily awareness through the integration of visual and tactile events |
Sano et al., 2016 [43] | Uncertainty about Sensory information | Visuo-tactile incongruence | Multisensory inte-gration | The tactile feedback improves the immediate pain intensity through rehabilitation using our virtual reality system |
Mattsson et al., 2022 [67] | Uncertainty about Sensory information | Visuo-tactile incongruence | Multisensory inte-gration | Visuo-tactile temporal correlations have a stronger influence on body ownership than visuo-vestibular correlations and that ownership boosts self-motion perception |
Naef et al., 2022 [45] | Uncertainty about Sensory information | Visuo-auditory incongruence | Multisensory inte-gration | The use of audiovisual VR stimulation is more effective at inducing a relaxation response compared to no artificial sensory inputs, or the independent inputs. |
Khan et al., 2020 [46] | Uncertainty about Sensory information | Visuo-auditory incongruence | Multisensory inte-gration | Avatar’s movements can be used to influence a person’s own motion, but should include relevant auditory cues congruent with the movement to ensure a suitable level of entrainment is achieved. |
Liu et al., 2020 [47] | Uncertainty about Sensory information | Visuo-auditory incongruence | Multisensory inte-gration | Depth localization of a visual object in virtual reality can be altered by a spatially incongruent sound, and provide a potential approach that we can adopt a spatially incongruent sound as a cue to reduce the depth compression in VR |
Ng et al., 2020 [50] | Uncertainty about Sensory information | Visuo-vestibular incongruence | Multisensory inte-gration | When users are placed under a visual-vestibular synchronised condition, their subjective miserable score of cybersickness decreased while their comfort level of the overall experience increased |
Y So et al., 2001 [51] | Uncertainty about Sensory information | Visuo-vestibular incongruence | Multisensory inte-gration | The nausea and vection ratings increased significantly with speeds increasing from 3 m/s to 10 m/s. At speeds exceeding 10 m/s, the ratings stabilized. Navigation speeds were found to significantly affect the onset times of vection and nausea but did not affect their rates of increase with duration of exposure. Navigation speed had a significant influence on only the oculomotor subscore of SSQ |
Ichinose et al., 2017 [42] | Uncertainty about Current state | Visuo-proprioceptive incongruence | Body embodiment | The analgesic effect of visual feedback during phantom limb movement is significantly improved by applying somatosensory feedback to the cheek on the affected side |
Fossataro et al., 2020 [52] | Uncertainty about Current state | Visuo-proprioceptive incongruence | Body embodiment | When vision and proprioception are congruent (i.e., real and virtual hand coincide), a space-dependent modulation of the visual enhancement of touch (VET) effect occurs (with faster responses when visual stimuli are near to than far from the stimulated hand). Contrarily, when vision and proprioception are incongruent (i.e., a discrepancy between real and virtual hand is present), a comparable VET effect is observed when visual stimuli occur near to the real hand and when they occur far from it, but close to the virtual hand |
Alemanno et al., 2019 [68] | Uncertainty about Current state | Visuo-proprioceptive incongruence | Body embodiment | Teaching patients to execute correct movements with the painful body parts to regain a correct body image, based on the augmented multisensory feedback (auditory, visual) provided by the VR shows significant reductions in all pain rating scale scores (p < 0.05); significant improvements of QoL in the domains of physical functioning, physical role functioning, bodily pain, vitality, and social role functioning; improvements in cognitive functions (p < 0.05); improvements in functional scales (p < 0.05) and mood (p = 0.04). |
Limanowski et al., 2020 [69] | Uncertainty about Current state | Visuo-proprioceptive incongruence | Body embodiment | Endogenous attention can balance the gain of visual versus proprioceptive brain areas, thus contextualizing their influence on multisensory areas representing the body for action |
Cooper et al., 2018 [58] | Uncertainty about Current state | Peripersonal space (immersion and presence) | Body embodiment | Participants performed best and felt an increased sense of immersion and involvement, collectively referred to as ’presence’, when substitute multimodal sensory feedback was provided. Significant main effects of audio and tactile cues on task performance and on participants’ subjective ratings were found. A significant negative relationship was found between the objective (overall completion times) and subjective (ratings of presence) performance measures |
Scandola et al., 2020 [70] | Uncertainty about Current state | Peripersonal space (immersion and presence) | Body embodiment | The presence of motor feedback was necessary for the recovery of Peripersonal space (PPS) representation, both when the motor feedback was congruent and when it was incongruent with the visual feedback. In contrast, visuo-motor incongruence led to an inhibition of PPS representation in the control group |
Hoffman et al., 2021 [29] | Uncertainty about Current state | Peripersonal space (immersion and presence) | Body embodiment | Interacting with virtual objects via embodied avatar hands (i.e., avatar VR)significantly increased the participant’s illusion of “being there” in the virtual world, increased VR analgesia, andincreased fun during the pain stimulus. |
Matamala-Gomez M et al., 2020 [54] | Uncertainty about Current state | Body illusions | Body embodiment | Positive relationship between the level of ownership over the distorted and reddened-distorted virtual arms with the level of pain/discomfort, but not in the normal control arm |
Matamala-Gomez M et al., 2021 [55] | Uncertainty about Current state | Body illusions | Body embodiment | Patients with chronic pain can achieve levels of ownership and agency over a virtual arm similar to healthy participants. This multisensory interventions by manipulating the body representation throughVR can modulate pain perception |
Martini et al., 2013 [56] | Uncertainty about Current state | Body illusions | Body embodiment | Influence of skin color on pain perception. This top-down modulation of pain through visual input suggests a potential use of embodied virtual bodies for pain therapy |
Pyasik et al., 2020 [72] | Uncertainty about Current state | Body illusions | Body embodiment | Subjective ownership of the own hand (OH) was stronger than of the fake hand (FH) in congruent location after synchronous stimulation. It was also present after asynchronous stimulation, being stronger when the virtual OH was subjectively more similar to the real hand. The results suggest that the detailed appearance of the body might act as an additional component in the construction of body ownership. |
D’Angelo M et al., 2018 [59] | Uncertainty about Transition Rule | Visuo-motor incongruence | Motor performance | Body schema and peripersonal space are affected by the dynamic between intentional body movements and expected consequences in space |
Brugada-Ramentol et al., 2019 [60] | Uncertainty about Transition Rule | Visuo-motor incongruence | Motor performance | Congruent active control enhanced and maintained the reported sense of ownership. Incongruent active control, achieved by adding noise to the trajectory of the movement, decreased both reported sense of agency and ownership. |
Kokkinara E et al., 2015 [61] | Uncertainty about Transition Rule | Visuo-motor incongruence | Motor performance | Spatiotemporal manipulation of 2 and 4 times faster can significantly change participants’ proprioceptive judgments of a virtual object’s size and the agency of the movements. |
Osumi M et al., 2017 [62] | Uncertainty about Transition Rule | Visuo-motor incongruence | Motor performance | Using a bimanual coordination task correlated with alleviation of phantom limb pain |
Buetler K et al., 2022 [73] | Uncertainty about Transition Rule | Visuo-motor incongruence | Motor performance | The reported illusion strength was associated with and faster movement initiations, indicating that participants may have physically mirrored and compensated for the body characteristics of the avatar |
Barton et al., 2014 [74] | Uncertainty about Transition Rule | Virtual mirror therapy | Motor performance | Dynamic morphing using Virtual Mirror Box resulted in a compromise between mirrored movement of the intact side and gait events of the virtual limbs matched with physical events of the impaired side |
Hsu et al., 2022 [75] | Uncertainty about Transition Rule | Virtual mirror therapy | Motor performance | Virtual reality Mirror Therapy had the same effects in restoring the upper extremity motor function as actual Mirror Therapy |
Murray et al., 2007 [78] | Uncertainty about Transition Rule | Virtual mirror therapy | Motor performance | All participants reported the transferal of sensations into the muscles and joints of the phantom limb, and a decrease in phantom pain during at least one of the sessions |
Weber et al., 2019 [79] | Uncertainty about Transition Rule | Virtual mirror therapy | Motor performance | Motor outcomes did not achieve statistical significance using Immersive VR mirror therapy |
Mazzola et al., 2020 [80] | Uncertainty about Transition Rule | Virtual mirror therapy | Motor performance | There was no significant difference in time between the mirrored and virtual-normal conditions |
Naylor et al., 2021 [39] | Uncertainty about Outcome | Sensorimotor conflicts | Reinforcement learning | Expectations derived from tactile material cues exert a more substantial influence on heaviness perception, compared to visual material cues |
Harvie et al., 2015 [65] | Uncertainty about Outcome | Sensorimotor conflicts | Reinforcement learning | Visual-proprioceptive information modulated the threshold for movement-evoked pain |
Berger et al., 2022 [81] | Uncertainty about Outcome | Sensorimotor conflicts | Reinforcement learning | Positive correlation between the extent of the outward drift of the participants’ arm and the perceived reachability of distal objects |
Gordon et al., 2019 [82] | Uncertainty about Outcome | Sensorimotor conflicts | Reinforcement learning | Effects on pain threshold were present for type of visuo-tactile stimulation but not type of movement |
Bourdin et al., 2019 [83] | Uncertainty about Outcome | Sensorimotor conflicts | Reinforcement learning | Altered visual feedback through body ownership illusions can influence motor performance |
Spitzley et al., 2022 [63] | Uncertainty about Outcome | Movement accuracy | Reinforcement learning | When available, vision was relied upon more heavily than proprioception for task completion |
Dagenais et al., 2021 [64] | Uncertainty about Outcome | Movement accuracy | Reinforcement learning | Altering visual feedback did not influence pain during a reaching task, and both groups adapted similarly to it |
Matamala-Gómez et al., 2022 [66] | Uncertainty about Outcome | Movement accuracy | Reinforcement learning | Functional recovery was correlated with the ownership and agency scores over the virtual arm. Larger range of joint movements and lower disability |
Odermatt et al., 2021 [85] | Uncertainty about Outcome | Movement accuracy | Reinforcement learning | Congruency of information create subjective body ownership and is associated with faster reaction times |
Harvie et al., 2017 [86] | Uncertainty about Outcome | Movement accuracy | Reinforcement learning | Altered visual feedback caused a kinaesthetic drift in the direction of the visually suggested movement |
Yamada et al., 2021 [87] | Uncertainty about Outcome | Movement accuracy | Reinforcement learning | Better performance, specifically greater accuracy and lower one-dimensional bias in the anteroposterior direction when adopting an external attentional focus |
Aoyagi et al., 2021 [88] | Uncertainty about Outcome | Movement accuracy | Reinforcement learning | Sense of agency can be enhanced by modifying feedback to motor tasks according to the goal of the task, even when visual feedback is discrepant from the actual body movements |
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Inclusion Criteria | Exclusion Criteria |
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Randomised clinical trials, secondary analysis of randomised clinical trials, and pilot randomised clinical trials | Studies that included other types of non-immersive VR intervention, and/or non-virtual intervention(s) Studies about children |
Immersive virtual reality interventions compared to [i] no intervention; [ii] sham control; [iii] usual care control; or [iv] active control. | Full text not available Protocol for randomised clinical trials |
Published in peer reviewed journal or conference proceedings | |
Published since year 2018 | |
Written in English language |
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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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Flores-Cortes, M.; Guerra-Armas, J.; Pineda-Galan, C.; La Touche, R.; Luque-Suarez, A. Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review. Brain Sci. 2023, 13, 1461. https://doi.org/10.3390/brainsci13101461
Flores-Cortes M, Guerra-Armas J, Pineda-Galan C, La Touche R, Luque-Suarez A. Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review. Brain Sciences. 2023; 13(10):1461. https://doi.org/10.3390/brainsci13101461
Chicago/Turabian StyleFlores-Cortes, Mar, Javier Guerra-Armas, Consolacion Pineda-Galan, Roy La Touche, and Alejandro Luque-Suarez. 2023. "Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review" Brain Sciences 13, no. 10: 1461. https://doi.org/10.3390/brainsci13101461
APA StyleFlores-Cortes, M., Guerra-Armas, J., Pineda-Galan, C., La Touche, R., & Luque-Suarez, A. (2023). Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review. Brain Sciences, 13(10), 1461. https://doi.org/10.3390/brainsci13101461