Impact of Artificial Intelligence on Spectator Viewing Behavior in Sports Events: Mediating Role of Viewing Motivation and Moderating Role of Player Identification
Abstract
1. Introduction
2. Literature Review
2.1. Definition and Development of Artificial Intelligence
2.1.1. Enlightenment Period (1950s–1970s)
2.1.2. Knowledge Engineering Period (1970s–1990s)
2.1.3. Data-Driven Period (1990s–Present)
2.2. Artificial Intelligence Classification
2.3. Impact of Artificial Intelligence on Spectator Behavior
2.4. Social Identity Theory and Player Identity
2.4.1. Overview of Social Identity Theory
2.4.2. The Impact of Artificial Intelligence on Spectator Player Identity
2.5. Self-Determination Theory (SDT) and Spectator Motivation
2.5.1. Overview of Self-Determination Theory
2.5.2. The Impact of Artificial Intelligence on Audience Motivational Needs
3. Research Hypothesis
3.1. The Relationship Between Artificial Intelligence, Spectator Motivation, and Spectator Behavior
3.2. The Mediating Effect of Motivation to Watch Games and the Moderating Effect of Players’ Identification
4. Research Methods
4.1. Data Collection
4.2. Variable Design
4.2.1. Dependent Variable: Match Watching Behavior
4.2.2. Independent Variable: Perceived AI-Enabled Spectating Experience
4.2.3. Moderating Variable: Player Identification
4.2.4. Mediating Variable: Motivation to Watch the Game
4.2.5. Control Variables
4.3. Measurement Model Evaluation
4.4. Ethical Statement
5. Results
5.1. Descriptive Statistics of Main Variables
5.2. The Mediating Effect of Spectators’ Motivation Between AI and Willingness to Watch
5.3. The Mediating Effect of Spectator Motivation Between AI and Recommendation Intention
5.4. Moderated Mediator Model Testing
6. Discussion and Conclusions
6.1. Key Findings
6.2. Theoretical Implications
6.3. Practical Implications
6.4. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Factor Name | Observed Variable |
|---|---|
| Perceived AI-Enabled Spectating Experience (EXP) | 1-1 I think AI technology (such as personalized recommendations and game data analysis) can improve my viewing experience (EXP1) |
| 1-2 I think artificial intelligence technology makes me better understand sports events (EXP2) | |
| 1-3 AI can help me match viewers with similar interests (EXP3) | |
| 1-4 The AI-driven interactive features (such as virtual communities, real-time win rate predictions) have enhanced my interaction with the players in the event. (EXP4) | |
| Viewing Motivation (SDT Needs Satisfaction) (MOT) | 2-1 My ability to freely express my opinions and viewpoints on the tennis match (MOT1) |
| 2-2 The sense of acquiring new knowledge and skills while watching the tennis match (MOT2) | |
| 2-3 The sense of resonance I can obtain in the relevant tennis event communities or on social media (MOT3) | |
| The Willingness To Watch (WAT) | 3-1 I am willing to watch the game again (WAH1) |
| 3-2 I am willing to participate in events related to the game (WAH2) | |
| 3-3 I am willing to purchase products related to the game (WAH3) | |
| The Willingness To Recommend (REC) | 4-1 I am willing to recommend and invite others to watch the game (REC1) |
| 4-2 I am willing to share information about the game with others (REC2) |
| Latent Construct | Observed Item | Factor Loading | Cronbach’s α | Average Variance Extracted | CR |
|---|---|---|---|---|---|
| Perceived AI-Enabled Spectating Experience | EXP1 | 0.789 | 0.925 | 0.648 | 0.880 |
| EXP2 | 0.829 | ||||
| EXP3 | 0.793 | ||||
| EXP4 | 0.808 | ||||
| Viewing Motivation (SDT Needs Satisfaction) | MOT1 | 0.754 | 0.900 | 0.588 | 0.811 |
| MOT2 | 0.778 | ||||
| MOT3 | 0.769 | ||||
| The Willingness to Watch | WAT1 | 0.834 | 0.903 | 0.692 | 0.875 |
| WAT2 | 0.812 | ||||
| WAT3 | 0.849 | ||||
| The Willingness to Recommend | REC1 | 0.807 | 0.875 | 0.637 | 0.778 |
| REC2 | 0.790 |
| Perceived AI-Enabled Spectating Experience | Motivation to Watch the Game | The Willingness to Watch | The Willingness to Recommend | |
|---|---|---|---|---|
| Perceived AI-Enabled Spectating Experience | 0.805 | |||
| Viewing Motivation (SDT Needs Satisfaction) | 0.634 | 0.767 | ||
| The Willingness to Watch | 0.582 | 0.615 | 0.832 | |
| The Willingness to Recommend | 0.557 | 0.532 | 0.658 | 0.798 |
| Variable Name | Sample Size | Mean | Median | Standard Deviation | Minimum | Maximum |
|---|---|---|---|---|---|---|
| Willingness to watch the game | 272 | 3.665 | 4 | 1.067 | 1 | 5 |
| Willingness to recommend | 272 | 3.813 | 4 | 1.041 | 1 | 5 |
| Perceived AI experience | 272 | 18.22 | 18 | 4.452 | 5 | 25 |
| Player identity | 272 | 3.794 | 4 | 1.010 | 1 | 5 |
| Viewing motivation (SDT Needs Satisfaction) | 272 | 22.11 | 23 | 5.127 | 6 | 30 |
| Age | 272 | 2.886 | 2 | 1.360 | 1 | 6 |
| Gender | 272 | 1.493 | 1 | 0.501 | 1 | 2 |
| Frequency of watching games | 272 | 2.607 | 3 | 1.189 | 1 | 4 |
| Dependent Variable: Motivation to Watch the Game | Dependent Variable: Willingness to Watch the Game | |||||||
|---|---|---|---|---|---|---|---|---|
| Variable Name | SE | t | 95%CI | SE | t | 95%CI | ||
| Perceived AI experience | 0.1471 | 0.0100 | 14.68 *** | [0.1274,0.1668] | 0.0680 0.3259 | 0.0154 0.0698 | 4.43 *** | [0.0378,0.0982] [0.1885,0.4633] |
| Viewing motivation (SDT Needs) | 4.67 *** | |||||||
| R2 | 0.4602 | 0.3989 | ||||||
| F | 56.91 *** | 35.30 *** | ||||||
| Dependent Variable: Motivation to Watch the Game | Dependent Variable: Willingness to Recommend | |||||||
|---|---|---|---|---|---|---|---|---|
| Variable Name | SE | t | 95%CI | SE | t | 95%CI | ||
| Perceived AI experience | 0.1471 | 0.0100 | 14.68 *** | [0.1274,0.1668] | 0.0579 0.3724 | 0.0156 0.0708 | 3.72 *** | [0.0272,0.0885] [0.2331,0.5117] |
| Viewing motivation (SDT Needs) | 5.26 *** | |||||||
| R2 | 0.4602 | 0.3497 | ||||||
| F | 56.91 *** | 28.61 *** | ||||||
| Direct Effect | Indirect Effects | Total Effect | Hypothesis Verification | |
|---|---|---|---|---|
| Perceived AI experience → motivation to watch the game → willingness to recommend | 0.0579 *** | 0.0548 *** | 0.1126 *** | H4b is established |
| Dependent Variable: Motivation to Watch the Game | Dependent Variable: Willingness to Watch the Game | |||||||
| Variable Name | SE | t | 95%CI | SE | t | 95%CI | ||
| Perceived AI experience | 0.0910 | 0.0279 | 3.26 ** | [0.0360,0.1460] | 0.0425 | 0.0175 | 2.43 ** | [0.0247,0.0977] |
| Player identity | 0.3149 | 0.1329 | 2.37 ** | [0.0532,0.5766] | 0.2825 | 0.1511 | 1.87 * | [0.2030,0.3620] |
| AI × player identity | 0.0020 | 0.0072 | 0.28 | [−0.0121,0.0162] | 0.0429 | 0.0620 | 0.69 | [0.0595,0.1453] |
| Viewing motivation (SDT) | 0.7094 | 0.2207 | 3.21 *** | [0.3451,1.0737] | ||||
| Motivation × player identity | 0.2809 | 0.1035 | 2.72 *** | [0.1102,0.4517] | ||||
| R2 | 0.5377 | 0.4070 | ||||||
| F | 51.38 *** | 22.56 *** | ||||||
| Dependent Variable: Motivation to Watch the Game | Dependent Variable: Willingness to Recommend | |||||||
| Variable Name | SE | t | 95%CI | SE | t | 95%CI | ||
| Perceived AI experience | 0.0767 | 0.0202 | 3.80 *** | [0.0434,0.1099] | 0.1740 | 0.1042 | 1.67 * | [0.0020,0.3459] |
| Player identity | 0.1626 | 0.0959 | 1.70 * | [0.0044,0.3209] | 0.1381 | 0.0744 | 1.85 * | [0.0499,0.4260] |
| AI × player identity | 0.0081 | 0.0052 | 1.56 | [−0.0005,0.0166] | 0.0116 | 0.0121 | 0.96 | [0.0316,0.0084] |
| Viewing motivation (SDT) | 0.5841 | 0.2222 | 2.62 *** | [0.2173,0.9509] | ||||
| Motivation × player identity | 0.1621 | 0.0485 | 3.34 *** | [0.0821,0.2422] | ||||
| R2 | 0.6774 | 0.4436 | ||||||
| F | 65.72 *** | 26.21 *** | ||||||
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Min, J.; Xie, Q.; Liu, Y. Impact of Artificial Intelligence on Spectator Viewing Behavior in Sports Events: Mediating Role of Viewing Motivation and Moderating Role of Player Identification. Behav. Sci. 2025, 15, 1702. https://doi.org/10.3390/bs15121702
Min J, Xie Q, Liu Y. Impact of Artificial Intelligence on Spectator Viewing Behavior in Sports Events: Mediating Role of Viewing Motivation and Moderating Role of Player Identification. Behavioral Sciences. 2025; 15(12):1702. https://doi.org/10.3390/bs15121702
Chicago/Turabian StyleMin, Jie, Qing Xie, and Yongjian Liu. 2025. "Impact of Artificial Intelligence on Spectator Viewing Behavior in Sports Events: Mediating Role of Viewing Motivation and Moderating Role of Player Identification" Behavioral Sciences 15, no. 12: 1702. https://doi.org/10.3390/bs15121702
APA StyleMin, J., Xie, Q., & Liu, Y. (2025). Impact of Artificial Intelligence on Spectator Viewing Behavior in Sports Events: Mediating Role of Viewing Motivation and Moderating Role of Player Identification. Behavioral Sciences, 15(12), 1702. https://doi.org/10.3390/bs15121702
