Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents
Abstract
1. Introduction
2. Literature Review
2.1. Problematic Digital Gaming and Life Satisfaction
2.2. The Mediating Role of Difficulties in Emotion Regulation
2.3. The Moderating Role of Gender
2.4. Present Study
3. Method
3.1. Participants and Procedure
3.2. Instruments
3.3. Data Analysis
4. Results
4.1. Preliminary Analyses
4.2. Testing for Moderated Mediation
5. Discussion
5.1. The Relationship Between Problematic Digital Gaming and Life Satisfaction
5.2. The Mediating Role of Difficulties in Emotion Regulation Between Problematic Digital Gaming and Life Satisfaction
5.3. The Moderating Role of Gender
5.4. Contribution and Limitations
5.5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variable | 1 | 2 | 3 | 4 | 5 | 6 |
1. Life Satisfaction | 1 | |||||
2. Problematic Digital Gaming | −0.455 ** | 1 | ||||
3. Goal | −0.538 ** | 0.407 ** | 1 | |||
4. Impulse | −0.526 ** | 0.454 ** | 0.700 ** | 1 | ||
5. Non-acceptance | −0.499 ** | 0.480 ** | 0.698 ** | 0.707 ** | 1 | |
6. Strategy | −0.567 ** | 0.387 ** | 0.779 ** | 0.717 ** | 0.723 ** | 1 |
Mean | 14.83 | 20.42 | 5.85 | 5.52 | 4.98 | 5.44 |
SD | 5.49 | 8.02 | 2.10 | 2.36 | 2.35 | 2.29 |
Skewness | −0.17 | 0.64 | 0.30 | 0.37 | 0.48 | 0.36 |
Kurtosis | −1.18 | −0.43 | −0.81 | −1.00 | −0.92 | −0.85 |
İndices | Perfect Fit Limit | Acceptable Fit Limit | Scale Indices | Result |
---|---|---|---|---|
X2/DF | 0–2.5 | ≤5 | 2.62 | Acceptable |
RMSEA | ≤05 | ≤08 | 0.06 | Acceptable |
SRMR | ≤05 | ≤08 | 0.05 | Perfect |
CFI | ≥95 | ≥90 | 0.92 | Acceptable |
GFI | ≥90 | ≥85 | 0.85 | Acceptable |
IFI | ≥95 | ≥90 | 0.92 | Acceptable |
Gender | Effect Type | Path | β and p-Value |
---|---|---|---|
Female | Direct Effect | Problematic Digital Gaming → Life Satisfaction | −0.33, <0.001 |
Indirect Effect | Problematic Digital Gaming → Difficulties in Emotion Regulation → Life Satisfaction | −0.18, <0.001 | |
Total Effect | Combined | −0.51, <0.001 | |
Male | Direct Effect | Problematic Digital Gaming → Life Satisfaction | −0.12, >0.001 |
Indirect Effect | Problematic Digital Gaming → Difficulties in Emotion Regulation → Life Satisfaction | −0.39, <0.001 | |
Total Effect | Combined | −0.51, <0.001 |
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Yayla, İ.E.; Dombak, K.; Diril, S.; Düşünceli, B.; Çelik, E.; Yildirim, M. Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents. Behav. Sci. 2025, 15, 1092. https://doi.org/10.3390/bs15081092
Yayla İE, Dombak K, Diril S, Düşünceli B, Çelik E, Yildirim M. Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents. Behavioral Sciences. 2025; 15(8):1092. https://doi.org/10.3390/bs15081092
Chicago/Turabian StyleYayla, İbrahim Erdoğan, Kübra Dombak, Sena Diril, Betül Düşünceli, Eyüp Çelik, and Murat Yildirim. 2025. "Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents" Behavioral Sciences 15, no. 8: 1092. https://doi.org/10.3390/bs15081092
APA StyleYayla, İ. E., Dombak, K., Diril, S., Düşünceli, B., Çelik, E., & Yildirim, M. (2025). Difficulties in Emotion Regulation as a Mediator and Gender as a Moderator in the Relationship Between Problematic Digital Gaming and Life Satisfaction Among Adolescents. Behavioral Sciences, 15(8), 1092. https://doi.org/10.3390/bs15081092