Identifying Opponent’s Neuroticism Based on Behavior in Wargame
Abstract
1. Introduction
2. Materials and Methods
2.1. Participants
- Game knowledge: Participants were required to demonstrate a comprehensive understanding of the game rules and strategies to ensure effective participation in the wargame. Participants’ familiarity with the wargame was assessed via a pre-match questionnaire that captured self-reported indicators of experience and perceived competence. Specifically, the questionnaire included items on participants’ years of experience with wargames (i.e., length of engagement), frequency of gameplay, and a self-rating of their strategic proficiency.
- Questionnaire completion: Upon registering for a match, players were asked to complete a detailed questionnaire provided by the platform, which collected basic demographic information and assessed their familiarity with the game.
- Game data integrity: Only players with complete game data were included in the study. Specifically, complete data referred to game logs that contained full match history, unit deployment sequences, and outcome records for all rounds. Incomplete records were excluded to maintain the reliability and validity of the research findings.
2.2. Neuroticism Measurement
2.3. The MiaoSuan Wargame Platform for Behavioral Data Collection
2.4. Procedure
2.5. Behavior Feature Extraction
- Attack Frequency: This measures the number of attacks performed by a player within a specified time frame, reflecting their inclination towards active offensive strategies.
- Suppression Frequency: This calculates the frequency with which a player exerts suppression on the opponent during combat, reflecting their control over the engagement.
- Ineffective Attack Frequency: This measures the frequency of attacks that fail to hit their target, reflecting the player’s accuracy and resource management abilities.
- Average Damage: This represents the average damage dealt by the player per attack, serving as an indicator of their attack efficiency and overall combat contribution.
2.6. Feature Selection
2.7. Exploratory Correlation Analysis Between Features and Neuroticism
2.8. Regression Model for Predicting Neuroticism
2.9. Reliability Analysis
3. Results
3.1. Descriptive and Correlational Analyses
3.2. The Performance of Predicting Neuroticism
3.3. The Reliability of Regression Models
4. Discussion
4.1. The Feasibility of Predicting Opponent’s Neuroticism from Behavior in Wargame
4.2. Psychological Interpretation of Predictive Features
4.3. The Possible Implications of Competitive Scenarios
4.4. Limitations and Future Work
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Type | Features Selected | |
---|---|---|
Battle Outcome | Attack Frequency | Medium Tank_Infantry Squad_BattleOutcome_Frequency, Infantry Squad_Infantry Squad_BattleOutcome_Frequency, Attack Helicopter_Attack Helicopter_BattleOutcome_Frequency, Infantry Squad_Medium Tank_BattleOutcome_Frequency, Anti-Aircraft Gun_Heavy Tank_BattleOutcome_Frequency, Artillery_Heavy Tank_BattleDamage_SuppressionFrequency |
Suppression Frequency | Infantry Squad_Heavy Tank_BattleOutcome_SuppressionFrequency, Anti-Aircraft Gun_UAV_BattleOutcome_SuppressionFrequency, Anti-Aircraft Gun_Attack Helicopter_BattleOutcome_SuppressionFrequency, Heavy Tank_Anti-Aircraft Gun_BattleOutcome_SuppressionFrequency, Heavy Tank_Attack Helicopter_BattleOutcome_SuppressionFrequency, Artillery_Heavy Tank_BattleDamage_SuppressionFrequency | |
Invalid Attack Frequency | Infantry Squad_Heavy Tank_BattleOutcome_InvalidFrequency, Attack Helicopter_Heavy Tank_BattleOutcome_InvalidFrequency, Anti-Aircraft Gun_UAV_BattleOutcome_Invalid Frequency, HeavyTank_MediumTank_BattleOutcome_InvalidFrequency, Medium Tank_Heavy Tank_BattleOutcome_InvalidFrequency | |
Average Damage | Artillery_Attack Helicopter_BattleOutcome_AverageDamage, HeavyTank_Infantry Squad_BattleOutcome_AverageDamage, AttackHelicopter_HeavyTank_BattleOutcome_AverageDamage | |
Battle Damage | Attack Frequency | Attack Helicopter_UAV_BattleDamage_Frequency, Artillery_UAV_BattleDamage_Frequency, Infantry Squad_Heavy Tank_BattleDamage_Frequency, Heavy Tank_Infantry Squad_BattleDamage_Frequency, Infantry Squad_Infantry Squad_BattleDamage_Frequency |
Suppression Frequency | Artillery_Medium Tank_BattleDamage_SuppressionFrequency, Heavy Tank_Infantry Squad_BattleDamage_SuppressionFrequency, Attack Helicopter_Anti-Aircraft Gun_BattleDamage_SuppressionFrequency, UAV_Anti-Aircraft Gun_BattleDamage_SuppressionFrequency, Anti-Aircraft Gun_Attack Helicopter_BattleDamage_SuppressionFrequency, Artillery_Heavy Tank_BattleDamage_SuppressionFrequency, Unmanned Tank_Attack Helicopter_BattleDamage_SuppressionFrequency, Artillery_Attack Helicopter_BattleDamage_SuppressionFrequency, Heavy Tank_Attack Helicopter_BattleDamage_SuppressionFrequency, Attack Helicopter_Heavy Tank_BattleDamage_SuppressionFrequency, Anti-Aircraft Gun_Anti-Aircraft Gun_BattleDamage_SuppressionFrequency, Heavy Tank_Attack Helicopter_BattleDamage_SuppressionFrequency | |
Invalid Attack Frequency | Infantry Squad_Heavy Tank_BattleDamage_InvalidFrequency, Anti-Aircraft Gun_Anti-Aircraft Gun_BattleDamage_InvalidFrequency, Anti-Aircraft Gun_Heavy Tank_BattleDamage_InvalidFrequency, UAV_Anti-Aircraft Gun_BattleDamage_InvalidFrequency | |
Average Damage | Unmanned Tank_Attack Helicopter_BattleDamage_AverageDamage, Heavy Tank_Attack Helicopter_BattleDamage_AverageDamage, Infantry Squad_Anti-Aircraft Gun_BattleDamage_AverageDamage, Infantry Squad_Heavy Tank_BattleDamage_AverageDamage, Infantry Squad_Unmanned Tank_BattleDamage_AverageDamage, Heavy Tank_Unmanned Tank_BattleDamage_AverageDamage |
Feature | r |
---|---|
Feature1 | −0.245 ** |
Feature2 | 0.203 ** |
Feature3 | 0.160 * |
Feature4 | 0.160 * |
Feature5 | 0.195 * |
Feature6 | 0.228 ** |
Feature7 | −0.249 ** |
Feature8 | −0.159 * |
Feature9 | −0.168 ** |
Feature10 | 0.205 ** |
Feature11 | 0.205 ** |
Feature12 | 0.175 * |
Feature13 | 0.163 * |
Feature14 | 0.199 ** |
Feature15 | 0.163 * |
Feature16 | 0.219 ** |
Feature17 | 0.157 * |
Feature18 | 0.214 ** |
Feature19 | 0.153 * |
Feature20 | 0.207 ** |
Feature21 | 0.205 ** |
Feature22 | 0.201 ** |
Equipment Types | Weapon Name | Weapon Capability |
---|---|---|
Ground Combat Vehicle | Heavy Combat Vehicle | Typically, powerful firepower, excellent armor, and low mobility, providing more firepower and armor than a light or medium combat vehicle at the same cost. |
Heavy Tank | Good all-around performance with good firepower, mobility, and protection | |
Medium Combat Vehicle | Functions similarly to heavy combat vehicles. | |
Unmanned ground vehicle | Remotely controlled, it can be used for reconnaissance or fire support and can direct the fire of the manned vehicle it is attached to. If a manned vehicle is destroyed, the unmanned vehicle is destroyed along with it. | |
Aerial Combat Equipment | Armed Helicopter | It has a high degree of mobility and is used in projection exercises to provide accurate fire support against enemy armored vehicles or infantry. |
Unmanned Aerial Vehicle | Higher detection ability and agility, with the narrowest field of view of any weapon, but also the narrowest field of view of being observed. | |
Infantry and Support Equipment | Anti-Aircraft Artillery | Specialized in countering air targets and limiting the free movement of enemy air power. |
Infantry Squad | Although its mobility is slow, it is easy to conceal and therefore has a low hit rate. | |
Artillery | Its main operation is intervening aiming. |
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Feature Type | Calculation | Naming Rule | Battle Outcome Meaning | Battle Damage Meaning |
---|---|---|---|---|
Attack Frequency | α = Na/Nt | {Own Unit}_{Enemy Unit}_BattleOutcome/BattleDamage_Frequency | The frequency with which this unit initiates an attack against the enemy unit. | The frequency with which this unit suffers self-inflicted damage when attacking the enemy unit. |
Suppression Frequency | β = N0/Na | {Own Unit}_{Enemy Unit}_BattleOutcome/BattleDamage_SuppressionFrequency | The frequency with which this unit suppresses the enemy during an attack. | The frequency with which this unit gets countered or disrupted when attacking. |
Invalid Attack Frequency | γ = N−/Na | {Own Unit}_{Enemy Unit}_BattleOutcome/BattleDamage_InvalidFrequency | The frequency with which the unit’s attack is ineffective, resulting in no suppression or damage. | The frequency with which the unit’s attack is ineffective and causes additional self-inflicted damage. |
Average Damage | δ = S+/Na | {Own Unit}_{Enemy Unit}_BattleOutcome/BattleDamage_AverageDamage | Average health reduction inflicted per successful attack | Average health reduction suffered per attack due to self-inflicted damage |
Rank | Model | Key Characteristics | Strengths |
---|---|---|---|
1 | Linear Regression | Simple, interpretable model assuming linear relationships. | Serves as a baseline model for comparison with complex models. |
2 | Light Gradient Boosting Machine Regressor (LGBMRegressor) | Faster training speeds, lower memory usage, strong predictive performance. | Faster training speeds, lower memory usage, strong predictive performance. |
3 | Linear Support Vector Regressor (LinearSVR) | Effective for linear relationships, robust against noise, handles nonlinearity. | Robust against noise, handles nonlinearity. |
4 | Random Forest Regressor (RandomForestRegressor) | Ensemble method using multiple decision trees, good at capturing complex patterns and handling noise. | Captures complex patterns, handles noisy data and outliers. |
5 | Random Forests in XGBoost (XGBRFRegressor) | Combines the power of Random Forests with XGBoost’s boosting algorithm. | High predictive accuracy, computational efficiency. |
Demographic Information | Cases (N = 167) |
---|---|
Mean (SD) | |
Age (years) | 22.78 (2.01) |
Wargame Level (self-evaluation) | 1.30 (0.65) |
Participants, n (%) | |
Gender | |
male | 150 (89.8) |
female | 17 (10.2) |
Player Matches | |
1 | 36 (21.6) |
2 | 32 (19.2) |
3–4 | 32 (19.2) |
5–7 | 38 (22.8) |
8–18 | 29 (17.4) |
Method | r | R2 |
---|---|---|
LinearSVR | 0.606 | 0.354 |
LinearRegression | 0.564 | 0.085 |
LGBMRegressor | 0.406 | 0.069 |
RandomForestRegressor | 0.316 | 0.062 |
XGBRFRegressor | 0.234 | 0.069 |
Method | r | R2 | Split-Half Reliability |
---|---|---|---|
LinearSVR | 0.606 | 0.354 | 0.516 |
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Share and Cite
Ge, S.; Lyu, S.; Di, Y.; Su, Y.; Luo, Q.; Mei, A.; Zhu, T. Identifying Opponent’s Neuroticism Based on Behavior in Wargame. Behav. Sci. 2025, 15, 1012. https://doi.org/10.3390/bs15081012
Ge S, Lyu S, Di Y, Su Y, Luo Q, Mei A, Zhu T. Identifying Opponent’s Neuroticism Based on Behavior in Wargame. Behavioral Sciences. 2025; 15(8):1012. https://doi.org/10.3390/bs15081012
Chicago/Turabian StyleGe, Sihui, Sihua Lyu, Yazheng Di, Yue Su, Qian Luo, Aizhu Mei, and Tingshao Zhu. 2025. "Identifying Opponent’s Neuroticism Based on Behavior in Wargame" Behavioral Sciences 15, no. 8: 1012. https://doi.org/10.3390/bs15081012
APA StyleGe, S., Lyu, S., Di, Y., Su, Y., Luo, Q., Mei, A., & Zhu, T. (2025). Identifying Opponent’s Neuroticism Based on Behavior in Wargame. Behavioral Sciences, 15(8), 1012. https://doi.org/10.3390/bs15081012