1. Introduction
In everyday consumer behavior, emotions play a pivotal role in driving consumer purchasing and consumption decisions [
1]. Specifically, the human cognition of death—mortality salience—as a potent emotional state significantly impacts individual purchasing behavior and product value perception [
2]. As consumer behavior evolves, purchasing is increasingly seen not just as a means to fulfill material needs but as a vital pathway for emotional expression and identity affirmation [
3]. Therefore, understanding how emotional responses drive purchasing decisions in contexts of mortality salience is crucial for insights into the interplay between emotion regulation, psychological well-being, and consumer behavior.
Existing research has demonstrated that mortality salience can trigger anxiety and discomfort, thereby influencing consumer choices [
4,
5]. Consumers often engage in purchasing behaviors to alleviate this death-related anxiety, seeking psychological safety and a sense of belonging. This not only acts as an emotional regulation strategy but also as a crucial mechanism to counteract death-related anxieties [
6]. While terror management theory has explored the relationship between emotion regulation and mortality salience, the role of anthropomorphic design as an emotional regulation strategy within consumer environments has not been thoroughly examined.
Anthropomorphic design, the attribution of human characteristics to inanimate objects, can foster emotional connections, enhancing consumers’ sense of belonging and security [
7]. This study proposes that in contexts of mortality salience, anthropomorphic design not only increases consumer purchase desire but also helps mitigate negative emotional responses associated with death anxiety through emotional regulation mechanisms. This theoretical framework applies terror management theory to consumer behavior research, offering a new perspective on the emotional regulatory functions of anthropomorphic designs in consumer environments.
The primary objective of this research is to explore the potential role of anthropomorphic designs in alleviating the negative emotional consequences induced by mortality salience. Through multiple experiments, we aim to reveal how anthropomorphic products influence individual emotional responses and purchasing behavior in the face of death reminders. Notably, as an innovative strategy, anthropomorphic design has been widely applied in products and services, establishing profound emotional bonds and promoting intimate consumer–product relationships [
7,
8,
9,
10,
11,
12].
Although previous research has explored various emotional regulation strategies, such as mindfulness and cognitive behavioral therapy, in mitigating death anxiety [
13,
14,
15], anthropomorphic design stands out as an external intervention. Its uniqueness lies in its ability to reduce individual psychological burdens in a subtle yet effective manner by endowing products with human-like characteristics [
7,
11]. Unlike strategies that focus on internal emotional regulation (e.g., self-talk, physical exercise) [
16], anthropomorphic design offers a new type of emotional buffer, particularly suitable for high-stress professions such as firefighters, healthcare workers, and police officers [
17].
Existing emotional regulation strategies, like mindfulness and cognitive behavioral therapy, are effective but largely rely on an individual’s active engagement. In contrast, anthropomorphic design automatically elicits positive emotional responses through changes in the external environment, namely, the anthropomorphic elements in product design, thus alleviating death anxiety. This strategy is not only universal but also effective without requiring active effort from individuals. Therefore, the role of anthropomorphic design in contexts of mortality salience offers a new perspective for understanding emotional regulation in consumers, filling a gap in existing research.
At the theoretical level, this study significantly expands the research scope of the role of anthropomorphic design in mortality salience contexts. It deepens our understanding of anthropomorphic design’s emotional regulation functions and validates its positive impacts at non-emotional levels [
18,
19]. Through meticulous empirical research, this study has clarified the positive effects of anthropomorphic design on key dimensions such as sense of control, meaning in life, psychological closeness, and sense of belonging [
20,
21], thus strongly advancing the research and ongoing development in this field.
In summary, this study, by exploring the role of anthropomorphic design in emotional regulation, further reveals how emotions influence purchasing and consumption decisions, especially in contexts of death anxiety. Anthropomorphic design is not only an aesthetic choice but also a design strategy that triggers emotional responses in consumers, serving to alleviate emotional stress, enhance psychological well-being, and increase product appeal and market value in specific consumer environments. The findings of this study hold significant practical implications for brands, designers, and marketers, and also pave new pathways for research into the complex relationship between emotions and consumer behavior within the field of consumer psychology.
The structure of this paper is as follows:
Section 2 establishes a theoretical framework, discussing how anthropomorphic design can alleviate anxiety brought on by mortality salience through terror management theory (TMT) and emotional regulation mechanisms.
Section 3 and
Section 4 examine the effects of anthropomorphic design on consumer preferences and emotional states in mortality salience contexts, through experiments with functional and entertainment products, respectively.
Section 5 further explores the durability of these effects over time and the mechanisms behind them. Finally,
Section 6 summarizes the research findings, discusses their theoretical and practical significance, and proposes directions for future research.
2. Theoretical Framework and Hypotheses
This study integrates terror management theory (TMT), emotion regulation theory, and anthropomorphism. TMT posits that the awareness of one’s own mortality can trigger existential anxiety, compelling individuals to seek cultural worldviews and bolster self-esteem [
22]. Emotion regulation theory explores how individuals manage and adjust their emotional experiences [
23]. In contexts of mortality salience, anthropomorphism—the attribution of human characteristics to non-human entities—is seen as a novel emotional regulation mechanism.
This research synthesizes these concepts and proposes the hypothesis that everyday items with anthropomorphic designs can act as a buffer against the existential anxiety triggered by mortality salience. In scenarios of mortality salience, anthropomorphic designs serve as an emotional regulation strategy by enhancing the interactivity between consumers and the products through the assignment of human traits to everyday items, thereby facilitating a positive emotional transformation. These designs not only reduce negative emotions driven by death anxiety but also enhance consumer preferences for anthropomorphized products through non-emotional factors such as enhanced sense of life meaning, control, psychological closeness, and belonging.
2.1. Mechanisms of Emotional Improvement
In contexts of mortality salience, existential anxiety increases, leading to a range of negative emotions [
22]. Anthropomorphic products offer an effective means of alleviating these negative emotions by providing channels for emotional regulation [
23]. Anthropomorphic design, which involves attributing human characteristics to non-human entities, offers a unique way of emotional connection, endowing items or products with human traits and emotional attributes, thereby establishing deeper user interactions [
7]. This design enhances the social affinity of products, reduces the anxiety brought about by reminders of death, and fosters the generation of positive emotions [
20]. Anthropomorphic features may also evoke feelings of familiarity and security, thereby promoting emotional comfort in the face of existential threats [
7]. By providing a sense of social support, anthropomorphic products enhance individuals’ sense of life meaning and belonging, further mitigating the impact of death anxiety [
21].
Research indicates that anthropomorphic designs significantly strengthen the emotional bonds between users and products, enhancing product appeal and user satisfaction [
24,
25]. As a potential mechanism of emotional regulation, particularly in facing the challenges brought by mortality salience, it provides emotional comfort and support [
26]. By fostering positive social interactions and enhancing product affinity, anthropomorphic design effectively reduces the negative emotions triggered by reminders of death [
20].
Furthermore, the emotional connections fostered by anthropomorphic features transcend mere aesthetic appreciation, inspiring deeper levels of emotional engagement [
27]. Anthropomorphic products psychologically provide users with a virtual “companion”, especially in facing death anxiety. This companion role can offer emotional support, alleviating users’ fear and sadness through emotional resonance and psychological support, and enhancing feelings of security and well-being [
23]. From a social interaction perspective, anthropomorphic products mimic human social interactions, offering users non-traditional channels of socialization, enhancing dependence on and affection for the product, thereby alleviating negative emotions triggered by mortality salience [
7].
In conclusion, anthropomorphic design not only directly reduces negative emotions but also indirectly enhances personal preferences for products through an increase in positive emotions. This preference enhancement is driven by a combination of emotional comfort and social connectivity, forming a positive feedback loop of emotional response. By adding emotional value to products, anthropomorphic design becomes an effective tool for emotional regulation, particularly in handling complex emotions like death anxiety, showcasing its unique and significant role [
23]. Based on this, we propose the following hypothesis:
Hypothesis 1. In contexts of mortality salience, products with anthropomorphic designs significantly reduce individuals’ negative emotions (such as fear and sadness) and enhance positive emotions (such as happiness), thereby strengthening individuals’ preferences for these products.
2.2. Impact of Non-Emotional Mechanisms
Distraction tasks are a common method in mortality salience research, aimed at mitigating transient emotional responses by relegating thoughts of death to an unconscious level [
28]. Beyond the direct emotional benefits, anthropomorphic design also functions through non-emotional mechanisms, enhancing users’ sense of control, belonging, life meaning, and psychological closeness.
Mortality salience often leads to a reduced sense of control; however, anthropomorphic design, through its human-like understanding and feedback mechanisms, effectively enhances users’ sense of control [
29]. Specifically, intuitive interfaces and human-like feedback help individuals regain confidence in problem-solving, compensating for the control lost due to mortality salience, thereby increasing preference for anthropomorphized products [
29].
By endowing products with human characteristics, anthropomorphic design promotes emotional resonance, enhancing individuals’ sense of belonging [
7]. In the context of mortality salience, where social connections are threatened, anthropomorphic products become vital channels for re-establishing social ties and a sense of belonging [
30]. By simulating human social behaviors, anthropomorphic design meets individuals’ strong needs for social interaction and belonging, forming a psychological buffer [
7].
Mortality salience challenges individuals’ sense of life meaning, and anthropomorphic design, by deepening emotional investment, helps restore and enhance this sense of life meaning. The care and protective tendencies displayed towards anthropomorphic objects strengthen the perception of life value [
21,
31]. Following mortality salience, anthropomorphic products become pathways for individuals to seek life meaning, serving as essential components of psychological buffering.
Anthropomorphic design, by mimicking human social behaviors such as conversation, expressions, and gestures, establishes interactions akin to interpersonal relationships, increasing individuals’ psychological closeness [
32]. Facing the pressures of mortality salience, anthropomorphic design alleviates psychological stress by enhancing feelings of emotional fulfillment and security, satisfying the individual need for psychological closeness.
Based on the above analysis, it can be inferred that even after adjusting death-related emotions to a subconscious level, products with anthropomorphic designs can still significantly enhance preferences for these products through the aforementioned non-emotional factors. This is because, although distraction tasks may temporarily shield the direct emotional impacts of death, the long-term and deeper psychological needs, such as a sense of control, belonging, life meaning, and psychological closeness, can still be effectively met through anthropomorphic design. Thus, we propose the following hypothesis:
Hypothesis 2. Even if individuals adjust death-related emotions to a subconscious level through distraction tasks, products with anthropomorphic designs can still significantly enhance preferences for these products by enhancing non-emotional factors such as a sense of life meaning, belonging, control, and psychological closeness.
Figure 1 summarizes the theoretical framework of this study, based on the aforementioned analysis.
4. Experiment 2: Further Testing Emotional Changes Using Different Experimental Stimuli
4.1. Overview of Research Design for Experiment 2
Experiment 2 continues to follow a 2 (anthropomorphism: yes vs. no) × 2 (emotional context: mortality salience vs. neutral) between-subjects design. To validate the robustness of Hypothesis 1 and to further explore the underlying emotional regulation mechanisms, we changed the experimental stimuli to hedonic products—light sticks; used different emotional scales; and employed a neutral priming scenario in the control group.
We once again recruited 160 valid participants at Ningbo University in China, of whom 50.63% were male, with an average age of 23.17 years (SD = 2.382). All participants were randomly and evenly assigned to one of four experimental groups: “Mortality Salience + Anthropomorphized”, “Mortality Salience + Non-Anthropomorphized”, “Control + Anthropomorphized”, and “Control + Non-Anthropomorphized”. Each participant received a snack as compensation after completing the experiment.
4.2. Experimental Materials and Methods for Experiment 2
4.2.1. Selection Criteria for Anthropomorphized and Non-Anthropomorphized Products
We designed two light sticks as the stimuli for this experiment, as shown in
Figure 3. To verify the effectiveness and perceptibility of the stimuli in Experiment 2, we conducted a pretest. We invited 30 students from Ningbo University to participate in this pretest. First, we thoroughly explained the definitions of hedonistic and functional products to ensure participants had a clear understanding of these two product types. Then, we asked participants to evaluate the hedonistic characteristics of the light sticks on a 7-point scale, where 1 represented “strongly disagree” and 7 represented “strongly agree”. To verify the anthropomorphic design features of the light sticks, we also asked participants to rate the level of anthropomorphism in the design of the sticks, ranging from 1 (“not human-like at all”) to 7 (“very human-like”). Additionally, to control for other potential variables, we assessed the aesthetic appeal of the two light sticks.
The results indicated that participants significantly perceived the light sticks as hedonistic products (M = 5.20, SD = 0.242). A t-test showed that this perception was significantly higher than the midpoint (t(29) = 4.966, p < 0.001), confirming the effectiveness of our experimental stimuli regarding hedonistic characteristics. In the evaluation of anthropomorphic levels, participants found the anthropomorphized light stick significantly more human-like than the non-anthropomorphized stick (M_anthrop = 5.43, M_non-anthrop = 2.20). The t-test results indicated that this difference was extremely significant (t(29) = 11.981, p < 0.001), suggesting that participants could clearly identify the anthropomorphic design features on the light sticks. Moreover, there was no significant difference in the aesthetic appeal scores between the two designs (M_anthrop = 3.03, M_non-anthrop = 3.00; t(29) = 0.120, p = 0.9052). This outcome indicated that the anthropomorphic design did not significantly affect aesthetic appeal, thereby eliminating the possibility of aesthetic appeal as a confounding variable.
4.2.2. Procedures for Experiment 2
First, participants were randomly and evenly distributed among the four experimental groups. The mortality salience group received the same death salience materials as in Experiment 1, while the control group received neutral priming materials, being asked to recall scenes from a recent TV show they watched. Subsequently, participants filled out an emotional state questionnaire and engaged in a survey about the product design, reporting their preference for and willingness to purchase the light sticks. Finally, they reported their emotional state again to assess changes. In Experiment 2, we used the six basic emotional scales by An et al. (2017) [
38] to evaluate participants’ emotional levels.
4.3. Results of Experiment 2
4.3.1. Mortality Salience Manipulation Check for Experiment 2
To verify the effectiveness of the mortality salience manipulation, we conducted an independent sample t-test. The results showed that the mortality salience group reported significantly higher thoughts of death (M = 5.425, SD = 0.073) compared to the control group (M = 2.400, SD = 0.072) (t(158) = 29.435, p < 0.001). This confirmed the effectiveness of the mortality salience manipulation.
4.3.2. Main Effect Test for Experiment 2
We examined participants’ preferences for the experimental stimuli under different group conditions using independent sample
t-tests, as shown in
Table 4.
As can be seen from
Table 4, in the mortality salience context, participants showed a significantly higher preference for anthropomorphized products (M = 4.200, SD = 0.089) compared to non-anthropomorphized products (M = 3.225, SD = 0.074) (t(78) = 8.429,
p < 0.001). In the control context, there was no significant difference between the preference for non-anthropomorphized designs (M = 3.400, SD = 0.082) and anthropomorphized designs (M = 3.525, SD = 0.067) (t(78)= 1.178,
p = 0.2425). Analyzing all data for anthropomorphized products, the preference in the mortality group (M = 4.200) was significantly higher than in the control group (M = 3.525) (t(78) = 6.057,
p < 0.001). In addition, for all non-anthropomorphized products, there was no significant difference in preference between the mortality group (M = 3.225) and the control group (M = 3.400) (t(78) = −1.583,
p = 0.1176).
The results from
Table 4 further support Hypothesis 1, demonstrating that in contexts of mortality salience, consumers’ preferences for products with anthropomorphic designs significantly increase. These findings not only validate the robustness of the conclusions from Experiment 1 but also enhance the external validity through different experimental stimuli and emotional scales.
4.3.3. Analysis of Emotional Changes
In this section, we analyzed the differential impacts of anthropomorphic design on participants’ emotions under conditions of mortality salience and control. As shown in
Figure 4, we recorded the emotional changes of participants before and after evaluating anthropomorphized and non-anthropomorphized designs. Emotional changes were measured through self-assessment of six basic emotions (“happiness”, “sadness”, “anger”, “fear”, “surprise”, and “disgust”), with the y-axis representing the intensity of emotions. “Moment 1” refers to the time after the mortality salience manipulation but before exposure to the experimental stimuli, and “Moment 2” refers to the time after participants evaluated the experimental stimuli.
From
Figure 4, in the anthropomorphized design group, happiness significantly increased from “Moment 1” to “Moment 2”, and the other five negative basic emotions significantly decreased. However, this alone does not prove the emotional effects produced by anthropomorphic design, as a similar trend in emotional changes was also observed in the non-anthropomorphized group. Therefore, the reported emotional changes at Moments 1 and 2 could also be attributed to other factors, such as the natural alleviation of tension over time. Hence, to accurately assess the impact of anthropomorphic design, it is necessary to use the non-anthropomorphized group as a baseline and employ a difference-in-differences (DID) approach for this test.
Figure 5 records the emotional changes of participants in the control group using the same method as
Figure 4. Comparing the reported emotional changes before and after evaluating the experimental stimuli for both anthropomorphized and non-anthropomorphized groups, a decrease in all six basic emotions was observed. Therefore, to determine whether these emotional changes were caused by anthropomorphic design, a DID test is similarly required.
To quantitatively test the impact of anthropomorphic design on emotions, we employed the difference-in-differences (DID) approach, comparing the emotional changes between the anthropomorphized group (treatment group) and the non-anthropomorphized group (control group) under both mortality salience and non-mortality salience conditions. We used the six basic emotions (“happiness”, “sadness”, “anger”, “fear”, “surprise”, and “disgust”) as dependent variables, “exposure to anthropomorphic design” as the treatment variable, and the time before and after exposure as the time variable for DID analysis. Additionally, we controlled for individual fixed effects in the regression model and used heteroscedasticity-robust standard errors for statistical inference, ensuring the accuracy and robustness of the results.
Table 5 reports the DID regression results for the treatment group. The DID regression results presented in this table show that in the models using the six basic emotions as dependent variables, the interaction term regression coefficient for happiness is significantly positive (1.575,
p < 0.001). This indicates that under conditions of mortality salience, participants exposed to anthropomorphic designs experienced a significant increase in happiness after evaluating the experimental stimuli.
Furthermore, the interaction term regression coefficients for sadness and fear are −1.975 and −1.125, respectively, both reaching statistical significance (p < 0.001). This further suggests that anthropomorphic designs can significantly reduce sadness and fear emotions in contexts of mortality salience.
However, the interaction term regression coefficients for anger, surprise, and disgust are not significant, indicating that the effects of anthropomorphic design on these emotions are not apparent.
Table 6 reports the DID regression results for the control group. In stark contrast to the mortality salience group, the interaction term regression coefficients for all six basic emotions as dependent variables are not significant. This implies that under non-mortality salience conditions, anthropomorphic design does not significantly affect participants’ emotions.
These regression results support our hypothesis that under conditions of mortality salience, consumers significantly increase their preference for products with anthropomorphic designs, accompanied by positive emotional changes. Specifically, under mortality salience conditions, anthropomorphic design significantly enhances participants’ happiness and reduces their sadness and fear, further validating the positive role of anthropomorphic design in emotional regulation.
However, it is noteworthy that in the control group, the impact of anthropomorphic design on emotions is not significant. This may be because, in the absence of mortality salience, consumers are less sensitive to product design or their emotional responses are not as intense. This further highlights the crucial role of mortality salience context in eliciting consumer emotional responses and preference changes.
4.4. Discussion on Experiment 2
This study, through Experiment 2, further validates the robustness of Hypothesis 1 and delves deeper into the impact of anthropomorphic design on individual emotions and product preferences under mortality salience conditions. The results show that under conditions of mortality salience, participants exhibit a higher preference for anthropomorphized light sticks, consistent with the findings from Experiment 1, thereby enhancing the external validity of our research conclusions. More importantly, the emotional change analysis using the difference-in-differences (DID) method reveals the positive role of anthropomorphic design in emotional regulation: under mortality salience conditions, anthropomorphic design not only significantly enhances participants’ happiness but also effectively reduces their sadness and fear.
The results of Experiment 2 suggest that anthropomorphic design serves as an effective emotional regulation strategy, significantly alleviating negative emotions under conditions of mortality salience and enhancing positive emotions. These findings not only enrich the application scenarios of terror management theory (TMT) but also provide practical guidance for product design—integrating anthropomorphic elements into hedonic products may enhance their appeal in specific contexts.
However, Experiment 2 also finds that under non-mortality salience conditions, the impact of anthropomorphic design on participants’ emotions and product preferences is not significant. This result suggests that the effectiveness of anthropomorphic design may be contingent on contextual factors, particularly in settings without intense emotional arousal, where its effects may not be evident.
In conclusion, the results of Experiment 2 support the view of anthropomorphic design as an effective emotional regulation tool, especially in contexts facing life threats. These findings not only deepen our understanding of how anthropomorphic design influences consumer emotions and product preferences but also provide new perspectives for future research.
6. Conclusions and Discussion
6.1. Summary of Research Findings
This study investigated the impact of anthropomorphic product design on consumer preferences and emotions under conditions of mortality salience, aiming to validate whether anthropomorphic design enhances consumer preference through emotional and non-emotional mechanisms. Hypotheses 1 and 2 were tested through three experiments. Results from Experiments 1 and 2 supported Hypothesis 1, demonstrating that under mortality salience, consumers exhibited a higher preference for anthropomorphic products, accompanied by positive emotional changes, including significant increases in happiness and notable reductions in sadness and fear. Experiment 3 further corroborated Hypothesis 2, indicating that even when emotional responses were minimized to a subconscious level through distraction tasks, anthropomorphic design continued to significantly enhance consumer preference through non-emotional factors such as sense of life meaning, belongingness, control, and psychological closeness, with psychological closeness playing a pivotal mediating role. These findings suggest that under mortality salience, anthropomorphic design not only acts as an emotional regulation tool, mitigating individuals’ negative emotional stress, but also enhances psychological connection with the product by endowing it with human-like traits, thereby increasing consumer preference.
6.2. Theoretical and Practical Implications
6.2.1. Theoretical Implications
This research makes innovative contributions to the intersection of terror management theory (TMT), emotion regulation theory, and consumer behavior, filling a gap in the existing literature. Traditional TMT studies have predominantly focused on the effects of mortality salience on social behavior, cognition, or attitudes, with less attention given to the regulatory role of product design elements on consumer emotions and preferences. By empirically validating how anthropomorphic design serves as a unique emotional regulation strategy under mortality salience, this study extends the theoretical boundaries of TMT. It demonstrates that anthropomorphic design can act as an emotional buffer in the presence of existential threats, not only alleviating individuals’ negative emotions but also stimulating positive consumer preferences toward the product.
Furthermore, this study delves into the non-emotional impacts of anthropomorphic design, showcasing its positive roles in aspects such as control, psychological closeness, and belongingness. The discovery of these non-emotional regulation mechanisms provides new insights into emotion regulation theory, indicating that emotion regulation is not solely reliant on direct emotional responses but can also profoundly influence consumer behavior through stable psychological connections and feelings of control. By revealing the mediating role of psychological closeness between anthropomorphic design and consumer preference, this research provides empirical evidence for the multidimensional utility of anthropomorphic design, expanding its applicability in consumer behavior studies. Additionally, the external intervention pathways proposed for anthropomorphic design offer new directions for future research on emotion regulation and consumer behavior.
6.2.2. Practical Implications
From a practical application standpoint, the findings of this study provide clear guidance for product design and marketing, especially when targeting specific groups often exposed to high mortality salience. Firstly, the research indicates that in high-stress contexts, products with anthropomorphic designs can alleviate death anxiety and enhance psychological well-being by fostering psychological connections and a sense of belonging. For professional groups such as medical personnel, firefighters, and military personnel, introducing products with anthropomorphic designs in their work environments or rest areas—such as equipment and decorations with friendly appearances or human-like features—can effectively support their mental health, helping them cope with long-term stress and increasing job satisfaction.
Secondly, in terms of product design, brands can incorporate anthropomorphic elements into appropriate consumer contexts to enhance the emotional appeal and competitive edge of their products. For instance, in the design of household appliances and personal care products closely related to daily life, designers can integrate features like smiling appearances, friendly expressions, or interactive anthropomorphic elements to evoke consumers’ feelings of psychological closeness and belonging. In marketing strategies, brands could specifically promote products with anthropomorphic designs to consumer groups under significant stress (such as professionals and emergency personnel), enhancing the emotional value and market appeal of the brand by strengthening the psychological connection between the product and the users. This strategy provides a viable path for brands to create emotional differentiation advantages in competitive markets.
In summary, this study fills a theoretical gap at the intersection of terror management theory (TMT), emotion regulation theory, and consumer behavior, providing new directions for future research. Practically, it clarifies the real-world application value of anthropomorphic design in specific consumer contexts, helping designers and brands optimize emotional support and market positioning strategies to achieve both social care and commercial value in product design.
6.3. Research Limitations and Future Directions
Despite valuable findings, this study has limitations that warrant further improvement and exploration in future research. Firstly, the sample primarily consisted of university students from the eastern region of China, whose age, cultural background, and life experiences are relatively homogenous, possibly limiting the generalizability of the results. Future research could validate these findings across more diverse samples, including consumers of different ages, cultural backgrounds, and socioeconomic statuses, to enhance the external validity of the results.
Secondly, the mortality salience manipulation in the experimental settings relied on self-reports, without incorporating physiological or behavioral data, which might not fully capture the emotional changes of consumers in real situations. Future studies could include neurophysiological or behavioral response indicators (such as skin conductance response, heart rate variability, etc.) to more accurately monitor emotional changes and further validate the effectiveness of anthropomorphic design in addressing existential anxiety.
Lastly, the anthropomorphic design in the study was implemented solely through surface features (such as appearance); future research could explore more interactive and dynamic anthropomorphic designs, such as enhancing consumers’ emotional experiences through voice or tactile feedback.