Implementing a Mobile Social Media Framework for Designing Creative Pedagogies
Abstract
:1. Introduction
1.1. Mobile Social Media
1.2. Reconceptualising Pedagogy
Pedagogy | Andragogy | Heutagogy | |
---|---|---|---|
Locus of Control | Teacher | Learner | Learner |
Education Sector | Schools | Adult education | Doctoral research |
Cognition Level | Cognitive | Meta-cognitive | Epistemic |
Knowledge production | Subject understanding | Process negotiation | Context shaping |
1995 | 2005 | 2013 |
---|---|---|
|
|
|
1.3. Communities of Practice
2. A Mobile Social Media Framework
- The pedagogical integration of the technology into the course and assessment.
- Lecturer modeling of the pedagogical use of the tools.
- Creating a supportive learning community.
- Appropriate choice of mobile devices and web 2.0 social software.
- Technological and pedagogical support.
- Creating sustained interaction that facilitates the development of ontological shifts, both for the lecturers and the students.
Pedagogy | Andragogy | Heutagogy | |
---|---|---|---|
Locus of Control | Teacher | Learner | Learner |
Course timeframe and goal | Initial establishment of the course project and induction into the wider design community | Early to mid-course: Student appropriation of mobile social media and initial active participation | Mid to end of course: Establishment of major project where students actively participate within an authentic community of practice |
Cognition Level | Cognitive | Meta-cognitive | Epistemic |
Knowledge production context | Subject understanding: lecturers introduce and model the use of a range of mobile social media tools appropriate to the learning context | Process negotiation: students negotiate a choice of mobile social media tools to establish an ePortfolio based upon user-generated content | Context shaping: students create project teams that investigate and critique user-generated content. These are then shared, curated, and peer-reviewed in an authentic COP |
SAMR [36] | Substitution & Augmentation Portfolio to ePortfolio PowerPoint on iPad Focus on productivity Mobile device as personal digital assistant and consumption tool | Modification Reflection as VODCast Prezi on iPad New forms of collaboration Mobile device as content creation and curation tool | Redefinition In situ reflections Presentations as dialogue with source material Community building Mobile device as collaborative tool |
Supporting mobile social media affordances | Enabling induction into a supportive learning community | Enabling user-generated content and active participation within an authentic design COP | Enabling collaboration across user-generated contexts, and active participation within a global COP |
Critical success factors | CSF 1, 2, 3 | CSF 4, 5 | CSF 5, 6 |
Creativity [21] | Reproduction | Incrementation | Reinitiation |
Ontological shift | Reconceptualising mobile social media: from a social to an educational domain | Reconceptualising the role of the teacher | Reconceptualising the role of the learner |
3. Designing a New Media Minor
Paper | Year | Credit and Level | Cognition level | Assessment activities | Conceptual shift | PAH alignment |
---|---|---|---|---|---|---|
Paper 1: Introduction to mobile social media | 1 | 15 Level 5 | Cognitive | Personal digital identity building and student-generated content | Teacher modeled | Pedagogy |
Paper 2: Mobile social media collaboration | 2 | 15 Level 6 | Meta Cognitive | Collaborate in a team-based project as content creators | Teacher guided | Andragogy |
Paper 3: Contextual affordances of mobile social media | 2 | 15 Level 6 | Epistemic | Establishment of an international team project | Student negotiated | Andragogy to heutagogy |
Paper 4: International community of practice | 3 | 15 Level 7 | Epistemic | Active participation within a global professional community | Student directed | Heutagogy |
3.1. Paper 1: Introduction to Mobile Social Media
Assessment Event | Weighting % | PAH Alignment |
---|---|---|
| 25% | Pedagogy—teacher-directed use of mobile social media |
| 25% | Andragogy |
| 50% | Andragogy |
3.2. Paper 2: Mobile Social Media Collaboration
Assessment Event | Weighting % | PAH Alignment |
---|---|---|
| 20% | Andragogy |
| 20% | Andragogy |
| 60% | Towards heutagogy —students negotiate the project detail |
3.3. Paper 3: Contextual Affordances of Mobile Social Media
Assessment Event | Weighting % | PAH Alignment |
---|---|---|
| 20% | Andragogy |
| 30% | Andragogy |
| 50% | Towards heutagogy—student negotiate project detail and select team peers |
3.4. Paper 4: International Community of Practice
Assessment Event | Weighting % | PAH Alignment |
---|---|---|
| 25% | Heutagogy—students negotiate the parameters of a literature review and critique |
| 25% | Heutagogy—students establish an international COP and develop an msm project |
| 50% | Heutagogy—students negotiate the publication of their COP project results |
4. Discussion
4.1. Modeling Communities of Practice
4.2. Curriculum Redesign
Research, analytical, critical and creative capabilities are developed and refined in this student-generated project. Critical frameworks, collaborations, teamwork, intercultural competencies are explored to situate the students chosen area of research in relevant theoretical and professional contexts. Issues of mobile social media are examined within an international community of practice. Presentation skills are developed to position the research outputs in the setting of a body of work and project timeline and critical dates are negotiated between students and lecturers.
Pedagogy | Andragogy | Heutagogy | |
---|---|---|---|
Activity Types | Teacher defined projects: course requirements, Project scope Teacher delivered examples Assignments submitted via institutional Learning Management System (LMS) | Teacher as guide Digital identity: Behance ePortfolio Student-generated content: mobile film production Student negotiated teams in collaborative projects | Teacher modeling use of mobile social media within collaborative curriculum redesign team Student-generated contexts: live streaming of events Active participation in global teams |
Creativity | Reproduction | Incrementation | Reinitiation |
4.3. Developing a Supporting Technology Infrastructure
4.4. Transferability of the Framework
4.5. Future Research
- Paramedicine
- Game development
- Performance for camera
- Occupational Therapy
5. Conclusions
Acknowledgements
Abbreviations
PAH | Pedagogy-Andragogy-Heutagogy |
COP | Community of Practice |
mlearning | Mobile Learning |
MSM | Mobile Social Media |
Author Contributions
Conflicts of Interest
References and Notes
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Cochrane, T.; Antonczak, L. Implementing a Mobile Social Media Framework for Designing Creative Pedagogies. Soc. Sci. 2014, 3, 359-377. https://doi.org/10.3390/socsci3030359
Cochrane T, Antonczak L. Implementing a Mobile Social Media Framework for Designing Creative Pedagogies. Social Sciences. 2014; 3(3):359-377. https://doi.org/10.3390/socsci3030359
Chicago/Turabian StyleCochrane, Thomas, and Laurent Antonczak. 2014. "Implementing a Mobile Social Media Framework for Designing Creative Pedagogies" Social Sciences 3, no. 3: 359-377. https://doi.org/10.3390/socsci3030359
APA StyleCochrane, T., & Antonczak, L. (2014). Implementing a Mobile Social Media Framework for Designing Creative Pedagogies. Social Sciences, 3(3), 359-377. https://doi.org/10.3390/socsci3030359