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Approaches in Intelligent Music Production
Open AccessArticle

Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny Valley

School of Media and Performing Arts, Coventry University, Coventry CV1 5FB, UK
Arts 2019, 8(4), 130; https://doi.org/10.3390/arts8040130
Received: 9 July 2019 / Revised: 23 September 2019 / Accepted: 8 October 2019 / Published: 11 October 2019
(This article belongs to the Special Issue Music and the Machine: Contemporary Music Production)
This article presents an overview of the first AI-human collaborated album, Hello World, by SKYGGE, which utilizes Sony’s Flow Machines technologies. This case study is situated within a review of current and emerging uses of AI in popular music production, and connects those uses with myths and fears that have circulated in discourses concerning the use of AI in general, and how these fears connect to the idea of an audio uncanny valley. By proposing the concept of an audio uncanny valley in relation to AIPM (artificial intelligence popular music), this article offers a lens through which to examine the more novel and unusual melodies and harmonization made possible through AI music generation, and questions how this content relates to wider speculations about posthumanism, sincerity, and authenticity in both popular music, and broader assumptions of anthropocentric creativity. In its documentation of the emergence of a new era of popular music, the AI era, this article surveys: (1) The current landscape of artificial intelligence popular music focusing on the use of Markov models for generative purposes; (2) posthumanist creativity and the potential for an audio uncanny valley; and (3) issues of perceived authenticity in the technologically mediated “voice”. View Full-Text
Keywords: artificial intelligence; popular music; posthuman; creativity; uncanny valley artificial intelligence; popular music; posthuman; creativity; uncanny valley
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Avdeeff, M. Artificial Intelligence & Popular Music: SKYGGE, Flow Machines, and the Audio Uncanny Valley. Arts 2019, 8, 130.

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