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22 November 2018

Homage or Biting Lines: Critically Discussing Authorship, Creativity, and Copyright in the 21st Century through Hip-Hop

Department of Art and Design Education, Northern Illinois University, DeKalb, IL 60115, USA
This article belongs to the Special Issue Hip-Hop, Art, and Visual Culture: Connections, Influences, and Critical Discussions

Abstract

The inherent traits of digital media have challenged traditional understandings of artistic authorship and creativity. This division in understanding can clearly be observed in the popular culture context of hip-hop music. Hip-hop initially began with analog technologies such as vinyl record players, then transitioned to predominately digital mediums. This changeover in artistic mediums has been well documented by opposing viewpoints from hip-hop artists, consumers, record companies, and lawyers. By focusing on hip-hop for critical discussion on artistic authorship and creativity, art students can engage in discussion reflecting on their own artistic and online practices, and how these behaviors are legally supported or suppressed by copyright law.

1. Introduction

The rapid development of digital technologies and their appropriation by both amateur and professional artists creates challenges to the modernist understandings of authorship and creativity. In addressing the philosophical debate between modern and postmodern art with students, () described his efforts using hip-hop as a tool to critically discuss the complex topics of appropriation, recontextualization, and layering in postmodern art. In this example, the general emphasis is on having students explore postmodern art and artists, discussing hip-hop examples alongside Sherrie Levine, Robert Colescott, the Guerrilla Girls, and others. Following the suggestions from this work to address larger societal issues, the discussion can be continued and refined to address common student digital media habits in relation to copyright laws and how authorship and creativity are impacted in this relationship. The purpose of this article is to support art educators in developing critical discussions regarding authorship, creativity, and copyright laws in the 21st century, using hip-hop as a connection to student interests.
All digital media is created with a binary code consisting of 1s and 0s. The nature of binary code allows for the quick duplication of an original file and instant sharing of content over the Internet, allowing others to both possess and alter the digital work. These traits inherent to digital media allow for both the legal and illegal creation of content by the lay-person and the amateur artist. This issue can be easily identified when looking at current copyright laws and common Internet practices. Re-purposing images and videos to create memes, professional content being juxtaposed in an amateur Youtuber’s video, or fan art expanding on popular culture narratives, are all examples of common Internet practices. These digital artworks have qualities unique to the digital binary medium in which they are formed, posing questions of originality and aesthetic value. These digital artworks have qualities unique to the digital binary medium in which they are formed, posing questions of originality and aesthetic value. While aesthetic issues have been by () in proposing an aesthetic paradigm shift for digital media, there is still much unrest regarding authorship and the creative processes of creating digital artworks.
When content is remixed it could be viewed as paying homage or it could be viewed as stealing other’s creative content, which is referred to as biting lines. The obvious and subtle use of remixing in hip-hop provides ideal content for critically exploring the influences of digital media and the creative process from both artistic and legal perspectives. If civil-society and the law are to support creative endeavors using digital media, then informed discussions relating to the values of authorship and the creative process must take place in the art classroom to produce knowledgeable participants to develop resolutions.

2. Authorship and Creativity

In order to discuss the concepts of authorship and creativity, it is important to start by addressing foundational understandings that can shape bias to allow for a detailed critical review of current perspectives in a productive manor. Such foundational understandings can be compated to the common use of the term, normal science. Normal science refers to a paradigm that is so prevalent that it does not require explanation, it is just referenced as fact (). By operating within a normal science framework, there is an agreed upon view of how to interpret and address issues. This can be highly beneficial for various domains of knowledge to develop within society. When addressing creativity and authorship, one of the most influential paradigms comes from Plato’s Phaedrus (). In Phaedrus, Theuth (the God of writing) presents the concept of writing to King Thamus for his review of the new technology. Theuth explains that documenting words through the process of writing allows for accessible records that can be disseminated to large audiences and can be stored to stand the test of time. Thamus notes that the technology of writing does not increase an individual’s knowledge, it instead allows for forgetfulness since the knowledge is accessible as a remote form of memory. Thamus is also highly critical of writing as the technology separates the words from the author, thus denying others immediate discussion with the creator. That in turn creates an environment for many people to claim false knowledge and/or use the content for unintended purposes. Through this interaction with the first form of recording technology, writing, we see the emergence of value on the author and the original. Authors are given utmost value as the creator of the words and they must be traced back from the writing in order to clarify knowledge. This action simultaneously validates the author as the original and the writing as a copy of the original, making the copy less valuable. This Platonic view of authorship from 274–279 BC has arguably been considered normal science for over 2290 years, still influencing present day perspectives of creativity and authorship.
In visual culture, the lived experiences of the individual are prioritized and the term art is expanded to include fine art as well as other items that individuals interact with, connect to, and use to form meaning and identity (). Here the marble podium of fine art is removed to value lived experiences and the setting of artwork (). Through the expansion of what is identified as art in a postmodern, visual culture paradigm, new everyday mediums such as, but not limited to, video games, commercials, product packaging, clothing, augmented reality, and virtual reality, all claim the label of art and should accordingly be addressed in the art classroom. Since value is placed on the individual’s experiences and interests, visual culture art educators become tasked with creating an evolving student-centered curriculum. Currently, one prevalent global trend is hip-hop music and aesthetics. By addressing hip-hop’s use of sampling and remixing in the art classroom, art educators can introduce critical theory to discuss how society values authorship, creativity, and copyright alongside the introduction of new digital media through a common and approachable conversation topic.

3. Hip-hop

Hip-hop provides engaging student content that opens avenues to discuss larger potential paradigm shifting concepts () of creativity and authorship through the use of sampling and digital media. In one definition of sampling, () describes it as “...drawn from hip-hop and other pop genres, in which a recognizable portion of an existing recording, such as several measures of music or a characteristic vocal sound, is used in the creation of a new song (p. 73)”. In this understanding, a small portion of another creation is used to help produce a new artistic work. This use of remix by hip-hop artists has long been recognized as a creative art form and has been documented by DJ Spooky, That Subliminal Kid (). Sometimes, the use of sampling in hip-hop can be easily identified in tracks that draw from highly popular and recognizable sources, such as the rhythmic hook of Rick James’s “Superfreak” in MC Hammer’s “U Can’t Touch This”, or the bass line of Queen and David Bowie’s “Under Pressure” used in Vanilla Ice’s “Ice Ice Baby”. Other uses of sampling can be more subtle, drawing from less known sources, such as The Notorious B.I.G.’s use in “Juicy” of “Juicy Fruit (Fruity Instrumental Mix)” by Mtume in the opening and main melody, along with the even more subtle use of Rappin’ Duke’s laugh from the track “Rappin’ Duke” played in the background at 0:41. Referencing current prominent names of hip-hop artists, such as Drake, Kanye West, A$AP Rocky, and Kendrick Lamar, can provide great examples of sampling in songs to engage students in critical discussion. One large aspect of hip-hop culture that has not been addressed yet is the disc jockey (DJ), who plays exclusively prerecorded music on vinyl record turntables or digital variations of the vinyl record turntable.
The DJ has a special focus in the sampling and remix culture of hip-hop. In the early stages of the DJ, an individual would simply play records on the record player by selecting a song or an album to play one after another. In this sense, the turntable was simply a tool for playing the prerecorded music and the DJ was just a player of records. As the hip-hop movement grew, so did the role of the DJ. DJs such as Kool Herc, Afrika Bambaataa, Grandmaster Flash and his protégé Grand Wizard Theodore, began to alter the relationship between the DJ and the technology of the turntable. DJs created techniques such as the “breakbeat”, where a song will loop right before the hook plays, and “scratching” where the record is spun in reverse creating a new sound profile. The developments of the breakbeat and scratching were significant because the job of a DJ now required skill to produce quality novel music through the editing of prerecorded music. This also turned what was once considered a finished product, the recorded song, into raw material to use for creative purposes, to scratch and remix.
Remix, as the name suggests, is re-mixing content. While the specifics of remix can change depending on the historical or cultural references, generally, remix consists of reconstructing content to present it in a new way. Remixing is separate from a mash-up, where an artist layers two or more songs to produce new content. One example of a mash-up is the landmark album, The Grey Album by DJ Danger Mouse (Brian Burton), as a mash-up of two albums: The White Album by The Beatles, and The Black Album by Jay-Z. In creating The Grey Album, DJ Danger Mouse layered the digital audio files of The White Album and The Black Album to combine the songs so that the melody of one source supports the vocals from another. Here the original sources are clearly recognizable despite being layered together to create a new musical piece. Another DJ, Girl Talk (Gregg Gillis), used mash-up techniques to include over 300 different sample sources in just 14 tracks in the album Feed the Animals released in 2008. While each DJ took various interpretations of mashing up digital content through a wide or limited range of sources, both were centers of wide fame and recognition for their ability to blend together the samples so seamlessly, allowing the listener to recognize the original content in a new context. On the other hand, remixing takes a sample and re-presents it within a new work such as Cardi B featuring Bad Bunny and J. Balvin’s “I Like It” that notably remixes a sample of Pete Rodriguez’s “I Like It Like That (A Mi Me Gusta Asi)”. It is this clear use of sampling, mash-up, and remix used in hip-hop that allows for investigation of the artistic creation process.
By investigating hip-hop songs for their use of sampling of content, students become critical researchers of art and the process of creation. Focusing on a critical discussion of authorship and creativity, art students address pop culture icons and themes and locate them within a greater historical context from a personal relationship and identity to the content. Resources such as the website WhoSampled.com provides students with the ability to explore hip-hop artists and songs though multiple search filters, including top artists or songs by popularity, artists who have sampled the most songs, and songs that have been used the most for sampling. Some students may be surprised to discover that the globally trending hip-hop song “Nice for What” by Drake released in 2018 contains at least three samples, including one that is 32 years old from the track “Drag Rap” by The Showboys released in 1986. Using resources such as WhoSampled.com, students can begin to dissect how current artworks connect to previous works within the visual culture theme of hip-hop. Specifically, through the use of sampling and remixing, both hip-hop artists and DJs are directly re-using others’ material while simultaneously creating something new.
The cultural value of remixing and sampling can be addressed through the continued critical discussion of authorship and creativity in hip-hop music. The original content being sampled has an aura () that connects the work to certain historical traditions and rituals. When the sampled content is remixed into a new context, philosophical debates can be presented as to how the disconnect from the original content’s aura allows for new forms of interpretation, engagement, and expression. One way art educators can emphasize how the thoughtful use of remixing content can support deeper cultural value and meaning with students is through a critical review of the tool Deep Beat (deepbeat.org). Deep Beat is an artificial intelligence (AI) program developed by () developed with the goal of producing creative and meaningful rap lyrics. While the Deep Beat AI is highly successful in combining lyrics from multiple rap sources (sampling), does the use of sampling in this situation produce a more meaningful interpretation for the listener? How would Deep Beat’s use of sampling compare to Jay-Z’s use of “It’s the Hard-Knock Life” from the Broadway musical Annie in his song “Hard Knock Life (Ghetto Anthem)”? Through this lens, the simple act of sampling can be teased out to refine the use of remix that richly promotes cultural meaning and the use of remix that appears more shallow in cultural value.
Such discussions on sampling and remix can then be directed toward the student’s own artistic works to move theory into practice. Students’ can critique their own works with a particular focus on visual sampling and remix. How does the sampled content present itself in the work and how can/does that use of content influence the viewer? Multiple postmodern art examples and artists have been outlined by () to assist students in exploring artistic remix through appropriation, recontextualization, and layering. Moving beyond such classroom discussions, students can be further directed to reflect on their own practices with digital media and the Internet. Memes, consisting of a digital image from popular culture with text superimposed, typically rely heavily on the sampled visual content and aura to bring about a deeper meaning to the overall meme. Having students construct their own meme can be one easy way to explore sampling and remix in practice with digital media. Furthering this bridge between theory and practice, students have been encouraged to deconstruct digital visual culture media (such as commercials) to their basic texts, liberating them from their previous aura and linear message (). Critiques of these student-made artworks can further challenge the students’ philosophical understandings of authorship and creativity by adding a conversational dimension, asking if their artwork (or others) were made legally.

6. Conclusions

Digital media has challenged the traditional and modernist understanding of authorship and creativity. This fracture in understanding can clearly be observed in the context of hip-hop, where a transition from analog to digital mediums has paralleled the artistic habits of sampling and remixing of content, further resulting in legal issues due to copyright law. By presenting hip-hop as a common ground for the discussion of authorship, creativity, and copyright law, critical thinking at a meta level can be supported through relatable popular culture content. In this discussion, critical questions can be asked such as: How are creative ideas formed? What makes an author an author? What are the aesthetic qualities of traditional and digital art? How does the law support or impede creative development for both professional and amateur artists? It is through the critical discussion of these questions in the art room that will help produce insightful contributors to the present civil and legal issues regarding creative digital artworks. If civil-society and the law are to support creative endeavors using digital media, then informed discussions relating to the values of authorship and the creative process must take place in the art classroom to produce knowledgeable participants to develop resolutions.

Funding

This research received no external funding.

Conflicts of Interest

The author declares no conflict of interest.

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