Next Article in Journal
The Essence of 2.5-Dimensional Musicals? Sakura Wars and Theater Adaptations of Anime
Next Article in Special Issue
Walter Benjamin on the Video Screen: Storytelling and Game Narratives
Previous Article in Journal
From ‘Scottish’ Play to Japanese Film: Kurosawa’s Throne of Blood
Previous Article in Special Issue
Expansion, Excess and the Uncanny: Deadly Premonition and Twin Peaks
Article Menu

Export Article

Open AccessArticle

What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms

Professorship Interactive Narrative Design, HKU University of the Arts Utrecht, Nieuwekade 1, 3511 RV Utrecht, The Netherlands
Received: 6 July 2018 / Revised: 13 September 2018 / Accepted: 14 September 2018 / Published: 20 September 2018
(This article belongs to the Special Issue Gaming and the Arts of Storytelling)
Full-Text   |   PDF [501 KB, uploaded 20 September 2018]   |  

Abstract

There have been misunderstandings regarding “narrative” in relation to games, in part due to the lack of a shared understanding of “narrative” and related terms. Instead, many contrasting perspectives exist, and this state of affairs is an impediment for current and future research. To address this challenge, this article moves beyond contrasting definitions, and based on a meta-analysis of foundational publications in game studies and related fields, introduces a two-dimensional mapping along the dimensions of media specificity and user agency. Media specificity describes to what extent medium affects narrative, and user agency concerns how much impact a user has on a narrative. This mapping is a way to visualize different ontological positions on “narrative” in the context of game narrative and other interactive narrative forms. This instrument can represent diverse positions simultaneously, and enables comparison between different perspectives, based on their distance from each other and alignment with the axes. A number of insights from the mapping are discussed that demonstrate the potential for this process as a basis for an improved discourse on the topic. View Full-Text
Keywords: game narrative; interactive digital narrative; mapping; ludology; narratology; ludonarrative; shared vocabulary game narrative; interactive digital narrative; mapping; ludology; narratology; ludonarrative; shared vocabulary
Figures

Figure 1

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
SciFeed

Share & Cite This Article

MDPI and ACS Style

Koenitz, H. What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms. Arts 2018, 7, 51.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Arts EISSN 2076-0752 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top