What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
Abstract
:1. Introduction
[…] the term narrative has such a wide range of contradictory meanings and associations for different people and in different theories that it is practically meaningless unless specified in great detail.
2. The Story So Far
2.1. A Change of Perspective
2.2. Examples of Ontological Differences
3. Mappings
Locating Positions
- External–exploratory: the interactor makes choices in a game of discovery; e.g., text-based hypertext fiction,
- Internal–exploratory: the interactor as a visitor with no ability to change; e.g., 360 video,
- External–ontological: the interactor is a god; e.g., The Sims,
- Internal–ontological: Interactor is a character in the virtual world, determining the fate of the avatar and the virtual world; e.g., Façade (Mateas and Stern 2005).
4. Discussion
5. Conclusions
Funding
Conflicts of Interest
References
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1 | e.g., Laurel’s (Laurel 1986) and Buckles’ Ph.D. theses (Buckles 1985), Laurel’s 1991 book (Laurel 1991) and the work by the hypertext fiction community, e.g., (Bolter and Joyce 1987; Bolter 1991; Bernstein et al. 1992; Landow 1992; Joyce 1995). |
2 | Citation count on scholar.google.com, September 2018: (Murray 1997) > 5000; (Aarseth 1997) > 4000; (Juul 1998) > 300; (Juul 2001) > 600; (Aarseth 2001) > 700; (Eskelinen 2001) > 600; (Pearce 2004) > 200; (Jenkins 2004) > 1400; (Salen and Zimmerman 2004) > 6000; (Juul 2005) > 2000; (Ryan 2006) > 600. |
3 | Citation count on scholar.google.com, September 2018: (Eskelinen 2012) < 100; (Ensslin 2014) < 70; (Mukherjee 2015) < 30. |
Score | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Desc. | Narrative is not affected by the digital medium, it is the same entity as a book or film | There is some influence of the digital medium, yet narrative is properly manifested in non-digital forms | Some genres of digital narrative exist; however, these are digital versions of analog manifestations | Some aspects are specific to the digital medium, but not enough to consider them different entities | There are specific digital narrative genres, yet these are enabled by non-digital forms | There is a clear influence of the digital medium on narrative, yet some form of media agnosticism is still maintained | Narrative is considerably affected by the digital medium; it is a different entity, in contrast to a book or film |
Score | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|
Desc. | User has no impact; user equals reader/viewer | Very limited impact on frame narratives/contextual narratives | User as visitor, only indirect impact on their own experience | There is a mix—some impact exists, but core elements are understood as fixed | User makes choices within a pre-determined structure | User has considerable impact, yet only on a narrative that exists in relation to non-digital forms | User has considerable impact (decision making, sequencing, selection, co-creation) |
Author | Publication | Year | Media Specificity | Player Agency | |
---|---|---|---|---|---|
Murray, Janet | Hamlet on the Holodeck | 1997 | 6 | 6 | |
Aarseth, Espen | Cybertext | 1997 | 2 | 6 | |
Juul, Jesper | A Clash Between Game and Narrative | 1999 | 0 | 6 | |
Juul, Jesper | Games telling Stories? | 2001 | 1 | 6 | |
Aarseth, Espen | Game Studies, Year One | 2001 | 1 | 6 | |
Juul, Jesper | Half Real | 2005 | 1 | 6 | |
Eskelinen, Markku | The Gaming Situation | 2001 | 0 | 6 | |
Pearce, Celia | A Game Theory of Games | 2004 | Experiential | 6 | 6 |
Performative | 3 | 0 | |||
Augmentary | 3 | 1 | |||
Descriptive | n/a (see text) | ||||
Metastory | 3 | 1 | |||
Story System | 6 | 6 | |||
Jenkins, Henry | Game Design as Narrative Architecture | 2004 | Evocative | 4 | 3 |
Enacted | 4 | 5 | |||
Embedded | 6 | 2 | |||
Emergent | 6 | 6 | |||
Salen & Zimmerman | Rules of Play | 2004 | Embedded | 6 | 5 |
Emergent | 6 | 6 | |||
Marie-Laure Ryan | Avatars of Story | 2006 | external–-exploratory | 3 | 4 |
internal–exploratory | 3 | 2 | |||
external–ontological | 3 | 6 | |||
internal–ontological | 3 | 6 |
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Koenitz, H. What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms. Arts 2018, 7, 51. https://doi.org/10.3390/arts7040051
Koenitz H. What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms. Arts. 2018; 7(4):51. https://doi.org/10.3390/arts7040051
Chicago/Turabian StyleKoenitz, Hartmut. 2018. "What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms" Arts 7, no. 4: 51. https://doi.org/10.3390/arts7040051
APA StyleKoenitz, H. (2018). What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms. Arts, 7(4), 51. https://doi.org/10.3390/arts7040051