Title Integrating Digital Technologies in Theatre/Drama Education: A Systematic Literature Review
Abstract
1. Introduction
2. Background and Related Work
3. Results
3.1. Bibliometrics
3.2. Systematic Literature Review
- (1)
- Digital technology use in learning environments;
- (2)
- Digital skills and training of teachers and students;
- (3)
- Accessibility and technological infrastructure;
- (4)
- Education and teaching methods;
- (5)
- Teamwork and student engagement.
3.2.1. Resource Access and Technological Infrastructure
3.2.2. Digital Skills
3.2.3. Teachers’ Training and Professional Development
3.2.4. Teamwork and Collaboration
3.2.5. Digital Culture in Theatre Education
- Digital technology learning
- 2.
- Digital Skills and Training of Teachers and Students
- 3.
- Accessibility and Infrastructure
- 4.
- Education and Teaching Methods
- 5.
- Teamwork and Engagement
4. Materials and Methods
4.1. Data Collection
- The paper is peer reviewed.
- The study should be conducted in English and be relevant to the search parameters.
- Implemented an empirical investigation rather than a narrative or systematic literature review.
- When determining the relevancy of each paper screened, the authors additionally incorporated four exclusion criteria to reinforce the evidence search procedure.
- Studies that do not address digital technologies in theatre/drama education as a main focus of the research (relevance).
- Studies that do not define or describe the digital technologies in theatre/drama education (relevance).
- Studies that conducted literature reviews, both systematic and descriptive (methodology), about digital technologies in theatre/drama education.
- Studies that were written in languages other than English (language).
- Studies that were not open to reach their content (accessibility).
4.2. Data Analysis
5. Conclusions
6. Limitations of the Study and Future Research Directions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
| AI | Artificial Intelligence |
| AR | Augmented Reality |
| CMC | Computer-Mediated Communication |
| ICT/ICTs | Information and Communication Technology/Technologies |
| NVivo | NVivo Qualitative Data Analysis Software |
| PRISMA | Preferred Reporting Items for Systematic Reviews and Meta-Analyses |
| SLR | Systematic Literature Review |
| TAM | Technology Acceptance Model |
| TPACK | Technological Pedagogical Content Knowledge |
| TPAACK | Technological, Pedagogical, Aesthetic, and Content Knowledge |
| UTAUT | Unified Theory of Acceptance and Use of Technology |
| VR | Virtual Reality |
| WoS | Web of Science |
Appendix A
| Author(s) | Methodology | Findings | |
|---|---|---|---|
| Mastrothanasis et al. (2024) | Algorithm-based approach with Fuzzy Logic | CI-based group formation enhances collaboration in virtual drama education |
| Anderson et al. (2015) | Theoretical and case study analysis | Technology enhances drama education, but implementation varies by context |
| Delikonstantinidou (2021) | Qualitative study using transformative learning framework | Digital theatre enhances adult education and cultural literacy |
| Piriyaphokanont and Sriswasdi (2022) | Conceptual overview and qualitative analysis | Dramatic Science can be an effective method for learning integration |
| Mokoena and Van Vuuren (2023) | Ethnographic study tracking adaptation of drama pedagogy | Digital divide impacts online drama education; strategies needed for inclusivity |
| Kuksa (2009) | Technology evaluation and qualitative research | Virtual reality aids scenography training and immersive learning |
| Clark-Fookes (2023) | Technology integration model analysis (TPAACK) | Technology integration in arts requires aesthetic and pedagogical considerations |
| Ridley and Flynn (2024) | Qualitative study using thematic analysis | Forum theatre and online simulation effectively improve understanding of unconscious bias in healthcare |
| Michkov (2023) | Theoretical analysis and case studies | AR and VR can enhance music education and engagement |
| Zhou and Li (2019) | Qualitative and survey-based analysis | Blended mobile learning improves student engagement in theatre arts education |
| Davis (2011) | Case study and content analysis | Digital drama requires specific toolkits and training for successful integration |
| Rixon et al. (2021) | Experimental design with student engagement in digital theatre | Virtual production pedagogy provides viable alternatives for traditional theatre education |
| Hassoulas et al. (2023) | Cross-sectional survey evaluating digital learning approaches | Personalized and blended learning approaches increase student engagement and inclusivity |
| Boiko et al. (2023) | Comparative and historical method in theatre studies | Theatre education benefits from structured digital tools but requires adaptation |
| Rubtsova (2021) | Drama-based intervention using Vygotsky’s Zone of Proximal Development | Role-playing in drama enhances adolescent social and cognitive development |
| Thompson (2019) | Ethnographic research on dance theatre practices | Older women benefit from digital tools in theatre engagement |
| Camilleri (2015) | Comparative study of traditional vs. digital actor training methods | Digital training complements but does not replace traditional actor training |
| Zakopoulos and Fanouraki (2023) | Case study on blogging practices in Greek drama education | Blogs enhance interactivity and digital skill development in drama education |
| Busby et al. (2024) | Multidisciplinary applied theatre research | Immersive technologies support cultural heritage preservation |
| Bell and Borsuk (2020) | Global survey of digital Shakespeare pedagogy | Digital tools enhance Shakespeare pedagogy but require adaptation |
| Zdriluk (2016) | Case study of a drama project integrating social media as a presentation medium | Social media integration in drama fosters digital citizenship and interactive learning |
| Bacquelaine and Galvão (2024) | Project-based translation study using human and machine translation methods | Students enhanced translation skills through digital collaboration, glossary-making, and post-editing NMT |
| Poveda and Montoya (2021) | Action research with observation guides assessing skill development in ASD youth | Theatre and digital fabrication positively impact social skills and technological literacy in ASD individuals |
| Ahmad et al. (2024) | Hybrid teaching model integrating digital interactivity | Interactive learning methods improve engagement and acting performance |
| Zhou and Li (2019) | Qualitative: Surveys and Interviews The study describes the development and implementation of a blended mobile learning environment in three theater arts courses at a university in Macau. The methodology is based on a combination of different forms of education: the use of mobile devices (mobile learning), blended learning, and a combination of traditional face-to-face and online lectures. Data were collected through surveys and interviews with students to evaluate the effectiveness of the approach. | The responses to the surveys and interviews showed that, despite the challenges that arose, the multi-channel approach to education (including blended mobile learning alongside online and face-to-face teaching) significantly improved the educational experience for both teachers and students. |
| Meilinda et al. (2024) | Qualitative, Case Study Approach The study examines three Indonesian digital theatre projects through qualitative content analysis. It is based on theoretical frameworks from Causey (digital performance), Bay-Cheng (dramaturgy of distortion), and Auslander (mediatized performance and liveness). | Digital theatre productions redefined actor-audience relationships and time–space interactions during the pandemic. The study identifies challenges in transitioning to online platforms but also highlights the benefits of digital performances in sustaining theatre education. |
| Prior et al. (2011) | Mixed Methods, Case Study, Cross-Cultural Exchange The study investigates a cross-cultural digital theatre collaboration between Australian and Dutch students using Computer-Mediated Communication (CMC) tools like Skype and videoconferencing. | Findings indicate that digital theatre enhances cross-cultural collaboration, language learning, and intercultural awareness. The study demonstrates how technology can overcome geographical barriers in theatre education. |
| Kenwright (2020) | Qualitative, Case Study, Technology-Based Approach This study explores how augmented reality (AR) and interactive learning platforms influence higher education in theatre. | Findings indicate that AR-enhanced theatre education improves engagement and provides a more immersive learning experience. However, it also emphasizes the need for digital literacy training for theatre educators. |
| Sumners et al. (2008) | Quantitative, Experimental Design The study evaluates student learning outcomes in portable digital theatres through an external independent evaluator. | Results show statistically significant knowledge gains in Earth and Space science education. Multimodal instruction (hearing, seeing, discussion, and immersion) was found to be most effective for digital theatre-based learning. |
| Manero et al. (2015) | Mixed Methods, Experimental Design The study measures student engagement through pre-tests and post-tests, comparing video-game-based theatre learning to traditional teaching and actor-led classes. | The educational video game increased students’ interest in classical theatre more than traditional classes but was slightly less effective than professional actor-led teaching. |
| O’Mara (2015) | Qualitative, Case Study Approach The study is based on three case studies within an Australian Research Council-funded project. | The research found that process drama can be an effective tool for interactive learning. Digital gaming and theatre enhance multimodal literacy development. |
| Akay (2018) | Quantitative, Quasi-Experimental Study The study compares digital drama and digital storytelling applications in EFL teacher training. | Digital storytelling had a stronger impact on instructional technology attitudes, while both approaches improved material development skills. |
| Marlatt (2020) | Qualitative, Connected Learning Framework Students used multimodal digital tools to explore Shakespeare’s works through interactive essays and assessments. | Findings show that technology-driven Shakespearean studies enhance engagement and digital literacy among future drama educators. |
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| Journal | Source Documents | Citations | Total Link Strength |
|---|---|---|---|
| Research in Drama Education | 50 | 450 | 30 |
| Youth Theatre Journal | 20 | 150 | 10 |
| International Journal of Performance Arts and Digital Media | 30 | 300 | 25 |
| Literary and Linguistics Computing | 10 | 100 | 5 |
| Performance Research | 120 | 600 | 50 |
| TITLE-ABS-KEY (“digital AND “technologies*” AND (“theatre*” OR “theater*”)) AND TITLE-ABS-KEY (“education*” OR “teaching*” OR “learning*”) AND ALL (“method” OR “research” OR “study” OR “analysis”) AND ALL (“creative arts*” OR “performing arts*” OR “drama education*”) AND NOT ALL (“literature review” OR “systematic review” OR “meta-analysis”) AND NOT ALL (“surgery” OR “surgical” OR “medical” OR “nursing” OR “clinical” OR “operating room”) AND LIMIT-TO (LANGUAGE, English) |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
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Zakopoulos, V.; Xanthopoulou, P.; Makri, A. Title Integrating Digital Technologies in Theatre/Drama Education: A Systematic Literature Review. Arts 2026, 15, 72. https://doi.org/10.3390/arts15040072
Zakopoulos V, Xanthopoulou P, Makri A. Title Integrating Digital Technologies in Theatre/Drama Education: A Systematic Literature Review. Arts. 2026; 15(4):72. https://doi.org/10.3390/arts15040072
Chicago/Turabian StyleZakopoulos, Vassilis, Panagiota Xanthopoulou, and Agoritsa Makri. 2026. "Title Integrating Digital Technologies in Theatre/Drama Education: A Systematic Literature Review" Arts 15, no. 4: 72. https://doi.org/10.3390/arts15040072
APA StyleZakopoulos, V., Xanthopoulou, P., & Makri, A. (2026). Title Integrating Digital Technologies in Theatre/Drama Education: A Systematic Literature Review. Arts, 15(4), 72. https://doi.org/10.3390/arts15040072

