Responsive Therapeutic Environments: A Dual-Track Review of the Research Literature and Design Case Studies in Art Therapy for Children with Autism Spectrum Disorder
Abstract
1. Introduction
- Q1: Requirement identification. What are the specific environmental needs of children with autism during art therapy activities?
 - Q2: Element identification. Which spatial design elements effectively support the art therapy process for children with autism?
 - Q3: Implementation path. How can design methods and digital technologies be effectively integrated to realize these supportive spatial elements?
 - Q4: Principle construction. How to formulate design guidance of therapeutic built environments for children with autism?
 - Q5: Mental health. How can built environments contribute to the mental well-being of children with autism and their caregivers, in line with the targets outlined in Sustainable Development Goal (SDG) 3.4?
 - Q6: Inclusiveness. In what ways can inclusive and affordable design approaches improve universal access to therapeutic environments for children with autism, as stipulated by SDG 3.8?
 - Q7: General goal. How can this research align with the broader goals of SDG 3, ensuring a holistic approach to promoting well-being and reducing inequalities in therapeutic spaces for children with autism?
 
2. Materials and Methods
2.1. Literature Track: Selection Criteria and Data Foundation Construction
2.2. Case Track: Selection Criteria and Data Foundation Construction
- cases must be centered on therapeutic environments specifically designed for children;
 - incorporation of sensory design components or elements of art therapy;
 - publication between 2012 and 2024 in peer-reviewed journals, reputable design award repositories, or official project websites;
 - publicly accessible information, or verifiability through site investigation or institutional communication.
 
2.3. Bibliometric Analysis
2.4. Micro-Qualitative Content Analysis
3. Results
3.1. Bibliometric Analysis
3.1.1. Keyword Network Visualization
3.1.2. Research Hotspot Temporal Evolution
3.1.3. Keyword Burst Analysis
3.2. Design Framework of Responsive Therapeutic Environments
3.3. Micro-Qualitative Content Analysis
3.3.1. Multi-Level Case Study
Sensory Feedback Design
- Biophilic Regulation Systems: Using sensors and intelligent control systems, the environment can dynamically adjust parameters such as temperature, humidity, and scent in response to a child’s behavioral and emotional states. For example, at the Shanghai Children’s Medical Centre, an indoor light-and-shadow system presents seasonal scenes based on changes in climate or children’s emotional cues, creating a soothing and immersive atmosphere [45].
 - Acoustic Modulation Technologies: Sound sensors and automated audio systems allow the space to respond in real time to children’s emotional needs. Music listening has been systematically demonstrated to alleviate anxiety and promote emotional expression in children and adolescents [53]. Moreover, cross-modal therapeutic strategies, such as integrating rhythm-based music therapy with visual interaction, have shown promising potential in enhancing social engagement and trauma recovery among neurodiverse youth [54]. Starrypia is an augmented reality (AR)-based music-assisted art therapy application designed to support children with mild ASD. By integrating principles of applied behavior analysis with sensory integration training, the application delivers multisensory interventions aimed at enhancing users’ attention span and emotional regulation. Through interactive AR experiences and music engagement, Starrypia offers a playful yet therapeutic environment that facilitates cognitive and emotional development in children with mild ASD [55].
 
| Project | Source | Sensory | Description | Therapeutic Role | Validation | 
|---|---|---|---|---|---|
| 1.1 Biophilic Regulation Systems | |||||
| 1.1.1 | [56] | Visual, Auditory, Tactile | Enhances emotional expression and interpersonal relationships in individuals with sensory disorders | Enhances emotional expression and interpersonal relationships in individuals with sensory disorders | No | 
| 1.1.2 | [57] | Visual, Auditory, Tactile | Detachable stamp, circular reader, wall beam projector with image inpainting technology | Enhances sensory development and mental well-being by facilitating interactive engagement with nature | No | 
| 1.1.3 | [45] | Visual, Ambient Light | Embedded LED light strips within cloud-shaped wall panels | Creates a comforting natural environment with soft, warm lighting simulating a bright blue sky to soothe pediatric patients | Yes | 
| 1.2 Acoustic Modulation Technologies | |||||
| 1.2.1 | [55] | Auditory, Visual | Augmented Reality (AR), Gamification, Music Therapy | Aims to improve symptoms of mild autism in children through a gamified music therapy application | Yes | 
| 1.2.2 | [58] | Visual, Motor, Auditory | Tilted base, handles, glowing rings with brightness changes when rotating | Encourages physical exercise and exploration through rhythmic dance, enhancing motor skills and social interaction | No | 
| 1.2.3 | [59] | Auditory, Visual | Smart audio player, AR figurine, companion app | Provides children with their first experience of an internet-based audio player and app in a safe and playful manner, stimulating auditory and cognitive development | No | 
Behavioral Guidance Design
- Art Installations: At the “Flower of Life” integrated clinic in Vladivostok, a therapeutic environment is designed to balance playfulness with medical professionalism. The space is conceptualized as a tangible “children’s town”, where architectural and spatial elements encourage exploration and engagement. Interactive features such as paper boats and lighthouse track installations on the walls provide playful distractions for children in waiting areas, helping to alleviate anxiety and redirect attention in a calming, engaging manner [63]. These installations function as cognitive regulators: by drawing attention through movement and symbolic imagery, they help reduce hypervigilance and promote relaxation, particularly in children with ASD who often experience heightened anxiety in clinical settings.In our design of the International Medical Department of Shanghai Children’s Medical Center, our team incorporated interactive projection technology to enrich the healing environment. Pediatric patients engage with three core themes (nature education, traffic safety, and energy sustainability) through playful gestures and body movement. The interactive experience not only transforms passive waiting time into active exploration but also enhances sensory integration and executive functioning. For children with ASD, such spatial interactions have been shown to improve joint attention, motor coordination, and cognitive flexibility, which are crucial for adaptive behaviors.
 - Motion-Sensing Devices: Through the integration of infrared sensors, motion capture technologies (such as Kinect), and depth cameras, children’s movements can be accurately detected and analyzed. LED lighting and dynamic projection systems respond in real time to specific behaviors, such as walking, pausing, or gesturing, by adjusting light intensity, color, and projected content. This responsive interaction forms a feedback loop that encourages self-awareness and behavior modulation. A representative example is LUMES at Cabrini Hospital, which utilizes pressure sensors to detect changes in children’s gait and generates colorful light paths in response. Such dynamic feedback not only attracts children’s attention but also serves as a structured platform for emotional regulation and sensory engagement. For children with ASD, this type of cause-and-effect interaction fosters predictability and reinforces behavioral responses, thereby supporting therapeutic goals related to attention, emotional control, and social participation [64].
 - Robotic Interaction: Robotic technology has shown promise in supporting children with ASD by enhancing their social skills and emotional expression [65]. Children with autism often face significant challenges in social interactions, such as making eye contact, expressing emotions, and interpreting social cues. Assistive robots simulate human behaviors and emotional responses in a consistent and non-threatening way, creating a safe environment for repeated practice. This predictable and low-pressure setting reduces social anxiety and allows children to gradually develop communication and interpersonal skills at their own pace [66]. Game-based robotic interventions used in art therapy sessions, for example, have been shown to promote social initiation and sustained engagement. Through structured dyadic interactions, robots offer clear feedback, emotional mirroring, and turn-taking opportunities, elements that are crucial for children with ASD to improve joint attention, reciprocal interaction, and emotional regulation [67]. These design features contribute to measurable therapeutic outcomes, such as increased eye contact, verbal initiation, and improved affect recognition, aligning closely with core goals of ASD intervention programs.
 
| Project | Source | Sensory | Description | Therapeutic Role | Validation | 
|---|---|---|---|---|---|
| 2.1 Art Installations | |||||
| 2.1.1 | [63] | Visual, Tactile | Interactive spatial design (seating in greenery, interactive interiors) | Create a balanced space between playfulness and medical formality; engage children during waiting times | No | 
| 2.1.2 | [68] | Visual, Tactile, Emotional | Wall painting, decorative installations, environmental theming (sunlight, forest, animals) | Reduce children’s fear of clinical treatment; provide emotionally comforting and engaging environment | No | 
| 2.1.3 | [69] | Visual, Auditory, Tactile | Vibration sensors, light-emitting devices, audio systems | Facilitate social contact for autistic children; make physical interaction enjoyable and low-pressure | No | 
| 2.2 Motion-Sensing Devices | |||||
| 2.2.1 | [64] | Visual, Tactile | Motion sensors, LED digital wall, animation triggers | Enhance mood in pediatric wards; delight children with interactive animations (animals, landscapes) | No | 
| 2.1.2 | [70] | Visual, Tactile | 5 interactive totems, giant double-sided screens, virtual projection technology | Guide imaginative journeys; support emotional expression and regulation; make treatment more comfortable | No | 
| 2.3 Robotic Interaction | |||||
| 2.3.1 | [71] | Visual, Auditory, Tactile | Advanced language/emotion recognition, AR interactive projection, multiple sensors | Provide personalized social skills training; build emotional resonance; enhance self-awareness in social contexts | No | 
Emotional Resonance Design
- Physiological Signal Sensing: By monitoring physiological indicators such as electrodermal activity (EDA), heart rate, and EEG signals, systems can detect real-time changes in children’s emotional states and respond adaptively. Wearable sensors, such as the Spire Stone, integrate advanced analytics and continuous physiological monitoring to support clinical decision-making, particularly in cardiopulmonary care [72]. While the device itself does not directly adjust environmental conditions, it provides caregivers with valuable real-time data, such as signs of elevated anxiety, which can inform interventions like dimming lights or reducing noise to support emotional regulation. These effects are increasingly being verified through behavioral indicators (e.g., reduced agitation and improved focus) and follow-up assessments. Computer vision technologies, combined with deep learning, can analyze facial expressions to infer emotions in real time [73], and systems like FaceReader quantitatively classify emotional states using facial action units [74,75]. These emotional insights can be translated into visual or auditory feedback, such as avatar mirroring or adaptive music, that enhances engagement. Under controlled design conditions, such as minimizing sensory overload, aligning feedback with detected emotional shifts, and ensuring low-latency responses, these technologies reliably support children’s emotional awareness and expression.
 - Embodied Affective Intelligence: Emerging technologies externalize emotional states and support expression through embodied interaction. Devices like the Myo armband translate electromyographic (EMG) signals into digital outputs, enabling children to control visual feedback with body movements, thereby connecting internal arousal with external creative expression. This embodied form of emotional representation helps children, especially those with ASD or communication difficulties, to visualize and regulate their feelings. Tactile interventions, such as the SAD Light Therapy Pillow [76], combine sensory comfort with light-based affective signaling, creating emotionally safe environments. Installations like Oscillation 2020 [77] provide real-time, audio-reactive visuals that translate sensory input into immersive digital landscapes. In these cases, emotional effects are not merely assumed, they are designed to emerge through multisensory coherence, personalization, and active user control, which are key design conditions known to support sustained emotional engagement in therapeutic and educational settings.
 
- Narrative Systems: Dramatherapy leverages a variety of artistic methods and techniques to foster behavioral development, expressive abilities, and social skills, while also supporting emotional well-being in children with ASD [78]. In this context, narrative-driven healing spaces are playing an increasingly important role in the art therapy environment for autistic children. A notable example is found at Ibaraki Prefectural Children’s Hospital in Japan, where a story-centered design was implemented around two original characters: Lala and Coco the sea otters. Illustrated murals and art installations in the style of picture books were embedded throughout waiting and transitional areas, creating an immersive environment referred to as “Lala and Coco’s Hometown.” This child-centric storytelling approach aims to reduce anxiety, cultivate a sense of emotional safety, and foster engagement through exploratory, immersive play [79].
 
- Virtual Reality Technology: VR has shown considerable potential in enhancing emotional and social functioning in children with ASD [80,81]. With the increasing accessibility of mobile internet and VR devices, recent designs have incorporated virtual environments to allow children to practice emotional expression and social communication in safe, controllable settings. These tools enable personalized, adaptive interventions with real-time behavioral feedback, helping children develop emotional regulation and behavioral self-awareness [82].A growing body of research has supported the efficacy of VR-based therapeutic systems. For example, Horace H.S. Ip et al. [83] implemented a multi-cue, scenario-based VR intervention across six daily-life situations, showing significant improvements in emotional expression, social reciprocity, and behavioral compliance in children with ASD. Similarly, Minyue Zhang et al. [84] found that VR-enhanced learning environments effectively improved emotion recognition accuracy and engagement levels among children with autism when compared to traditional video-based interventions. These systems utilize immersive stimuli (e.g., avatars, contextual storytelling, and environmental cues) to simulate real-life social dynamics while maintaining sensory safety, making them particularly suitable for children with sensory sensitivities.Together, these studies suggest that VR is not only a medium for rehearsal but also a structured, customizable therapeutic environment. Its success appears closely tied to key design conditions, such as context realism, emotional congruency, multisensory coherence, and repetition frequency. A more critical engagement with this body of research strengthens the theoretical foundation for integrating VR into future ASD therapeutic strategies.
 
| Project | Source | Sensory | Description | Therapeutic Role | Validation | 
|---|---|---|---|---|---|
| 3.1 Physiological Signal Sensing | |||||
| 3.1.1 | [72] | Physiological signals, Visual | Wearable sensor, data transmission to app for analysis | Predict modeling, enable timely intervention, improve designer-patient relationship, support proactive emotional health management | No | 
| 3.2 Embodied Affective Intelligence | |||||
| 3.2.1 | [76] | Visual, Tactile | LED light source, sensor for usage tracking | Transform 40W treatment lamp into engaging experience, combine comfort and emission, support mood disorder treatment | No | 
| 3.2.2 | [77] | Visual, Auditory | Audio-to-visual conversion technology, interactive projection | Encourage emotional engagement by making users alter digital landscapes, connect more profoundly with moment | No | 
| 3.3 Narrative Systems | |||||
| 3.3.1 | [79] | Visual, Tactile | Wall-based story-themed installations, illustrative design | Ease anxiety, foster emotional comfort through immersive, exploratory play | No | 
| 3.2.2 | [85] | Visual, Tactile | Custom wall sculptures, thematic design | Spark imagination, discuss, encourage dialogue, engagement in medical setting | No | 
| 3.4 Virtual Reality Technology | |||||
| 3.4.1 | [83] | Visual, Tactile, Auditory | 4-side immersive VR setup (semi-CAVE), motion-tracking, VR content delivery | Provide VR environment for ASD children, likely for skill-growth, emotional training through immersive experience | Yes | 
Therapeutic Support Design
- Tactile Rehabilitation Support: Ultrasonic array technology can be employed to simulate diverse tactile feedback, offering children with autism a variety of touch experiences. This approach enables children, especially those with tactile hypersensitivity, to gradually acclimate to different sensory stimuli. While waiting, patients and their caregivers can interact with nature-themed animated projections on hospital room walls using simple physical controllers. These immersive natural scenes help reduce anxiety and promote emotional calm [86].
 - Intelligent Therapeutic Devices: These include AI-integrated therapeutic robots and wearable devices that provide personalized treatment recommendations or behavioral training based on the child’s physiological and emotional states. For example, virtual companion robots assist children in practicing daily emotional expression and social interaction skills. The BrainCo brain–computer interface social communication training system enhances interest and engagement through gamified exercises, effectively cultivating social communication abilities in children with autism [87].
 - Therapeutic Rehabilitation and Companionship: AI technologies analyze children’s facial expressions, voice, and body language to identify emotional states in real-time, providing therapists immediate feedback [46]. Big Pal, a social robot for autistic children, offers multisensory interaction training and cloud-based evaluation for data analysis, supporting therapists and alleviating medical resource pressure [93]. Peking University Health’s A-PKU system enables multi-scenario educational rehabilitation through intelligent platforms [88]. Core Education’s CareTAI provides full-cycle rehabilitation management from assessment to training, supporting institutional administration and home-school collaboration [89]. CETC’s Cognitive Psychology and Attention Rehabilitation System offers 300+ interactive courses with offline materials for children aged 0–14, applied in hospitals, special schools, and rehabilitation centers [90].
 
| Project | Source | Sensory | Description | Therapeutic Role | Validation | 
|---|---|---|---|---|---|
| 4.1 Intelligent Therapeutic Devices | |||||
| 4.1.1 | [87] | EEG, Auditory, Tactile | EEG monitoring, AI analysis, sound therapy, cranial stimulation technology | Monitor brain activity, guide relaxation, improve sleep quality, provide stress relief | No | 
| 4.1.2 | [91] | Temperature sensing, Tactile | Bluetooth temperature tracking, smartphone alert system, ergonomic design | Track real-time temperature, send alerts, enable remote health monitoring for parents | No | 
| 4.1.3 | [92] | Visual, Tactile | Optical and IoT technology, app-based control, personalized accessories integration | Offer non-surgical strabismus treatment, support customized, comfortable use for patients | No | 
| 4.2 Therapeutic Rehabilitation Companionship | |||||
| 4.2.1 | [93] | Visual, Auditory, Tactile | Programmable robotics, social/emotional interaction algorithms, customizable interactions | Support social, emotional, behavioral learning in autistic children, reduce anxiety, boost engagement | No | 
| 4.2.2 | [89] | Visual, Auditory | Full-cycle digital management system, data tracking, home-school collaboration platform | Manage children’s rehabilitation (tests, assessments, IEP planning, etc.), enable data-driven care | No | 
| 4.3 Tactile Rehabilitation Support | |||||
| 4.3.1 | [94] | Tactile, Visual | Vibrotactile garment with embedded emotional cues, memory-related interactive design | Aid emotional communication, serve as complementary tool for memory engagement, emotional understanding | Yes | 
3.3.2. Technological Map of the Responsive Therapeutic Environments
3.3.3. Design Principles of the Responsive Therapeutic Environments
4. Discussion
4.1. Interpretation of Results
4.2. Contributions
4.2.1. Theoretical Contributions
4.2.2. Practical Implications
4.3. Limitations
4.4. Future Research Directions
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Abbreviations
| ASD | Autism Spectrum Disorder | 
| VR | Virtual Reality | 
| SDG | Sustainable Development Goal | 
| ABC model | Activating Events (A), Beliefs (B), and Consequences (C) Model | 
| REBT | Rational Emotive Behavior Therapy | 
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| No | ClusterID | Size | Silhouette | Mean (Year) | Label (LSI) | 
|---|---|---|---|---|---|
| 0 | Clinical application | 33 | 0.71 | 2020 | art therapy; clinical applications; mental disorders; medical interventions; neuromodulation interference technology | 
| 1 | Robotics | 30 | 0.97 | 2015 | assistive robots; conversational agent; human-computer interaction; neurodevelopmental disorder; long-term interaction | 
| 2 | Creative art | 26 | 0.749 | 2021 | creative arts; social stories; professionals perspectives; immersive experiences; creative arts therapies | 
| 3 | Facial emotion | 25 | 0.879 | 2021 | facial emotion; reliability; recognition; individuals; children | 
| 4 | Cross-model treatment | 21 | 0.966 | 2017 | action research; full body experience; music medicine; cross-modal task | 
| 5 | Music and movement | 21 | 0.89 | 2019 | dance movement therapy; couple therapy; dance movement psychotherapy; multiple case study research | 
| 6 | Social skills | 19 | 0.976 | 2020 | social skills; music therapy; motor skills; mirror system; autism spectrum disorder | 
| 7 | Physiological Interaction | 17 | 0.958 | 2018 | physiological signals; mixed methods research; evidence-based practice; music therapy | 
| 8 | Digital therapy | 13 | 0.946 | 2022 | affective computing; autism; machine learning; computer vision; deep learning; emotion recognition | 
| 9 | Career Development | 11 | 0.963 | 2025 | young adults; career development; content validation; employment; work; pre-labor | 
| Design | Technology | Specific Technologies | 
|---|---|---|
| SF | Biophilic Regulation Systems | Smart Lighting Systems, Natural Sound Systems | 
| Acoustic Modulation Technologies | Spatial Audio Systems, Noise Cancellation Devices | |
| BG | Art Installations | Interactive Projection Systems, Art installation design | 
| Motion-Sensing Devices | LiDAR Sensors, Computer Vision Systems | |
| Robotic Interaction | Social Robots, Therapeutic Companion Robots | |
| ER | Physiological Signal Sensing | Heart Rate Monitors, EEG, Skin Conductance Sensors | 
| Embodied Affective Intelligence | Emotion Recognition Sensor, Facial Expression Analysis | |
| Narrative Systems | Interactive Storytelling Platforms, Digital Art Installations | |
| Virtual Reality Technology | VR Headsets, Immersive Projection | |
| TS | Tactile Rehabilitation Support | Ultrasonic array | 
| Intelligent Therapeutic Devices | AI-Powered Therapy Tools, Adaptive Interface Systems | |
| Therapeutic Rehabilitation | Biofeedback Systems, Motor Skill Training Devices | |
| Companionship | Social Companion Robots, AI Chatbots | 
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© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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Liang, J.; Jiang, J.; Hei, J.; Zhang, J. Responsive Therapeutic Environments: A Dual-Track Review of the Research Literature and Design Case Studies in Art Therapy for Children with Autism Spectrum Disorder. Buildings 2025, 15, 2735. https://doi.org/10.3390/buildings15152735
Liang J, Jiang J, Hei J, Zhang J. Responsive Therapeutic Environments: A Dual-Track Review of the Research Literature and Design Case Studies in Art Therapy for Children with Autism Spectrum Disorder. Buildings. 2025; 15(15):2735. https://doi.org/10.3390/buildings15152735
Chicago/Turabian StyleLiang, Jing, Jingxuan Jiang, Jinghao Hei, and Jiaqi Zhang. 2025. "Responsive Therapeutic Environments: A Dual-Track Review of the Research Literature and Design Case Studies in Art Therapy for Children with Autism Spectrum Disorder" Buildings 15, no. 15: 2735. https://doi.org/10.3390/buildings15152735
APA StyleLiang, J., Jiang, J., Hei, J., & Zhang, J. (2025). Responsive Therapeutic Environments: A Dual-Track Review of the Research Literature and Design Case Studies in Art Therapy for Children with Autism Spectrum Disorder. Buildings, 15(15), 2735. https://doi.org/10.3390/buildings15152735
        
