What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
Abstract
:1. Introduction
1.1. Use of VR Technologies in Sports
1.2. Distinctive Features of Hockey Training
1.3. Using VR in Hockey
1.4. Hypotheses
- The visual qualitative analysis of changes in knee and hip joint angles in the hockey group and the freestyle wrestling group will be qualitatively different in Blocks 1–4.
- Significant differences in the number of pucks taken in Blocks 3 and 4 will be determined between the freestyle wrestling group and the hockey group. We expect that hockey players have developed specific anticipation skills that allow them to hit pucks at high speeds and maneuver their stick when presented with two pucks.
- Significant differences in reaction rate in Blocks 3 and 4 will be determined between the freestyle wrestling group and the hockey group.
- Significant differences in posture, head movements, and in the angles in knee and hip joints during puck kicking in all blocks will be determined between the freestyle wrestling group and the hockey group.
- The hockey group will be characterized by higher results both in the number of pucks scored mainly in Blocks 3 and 4 (the most difficult tasks) and in support of postural balance during the whole experiment, due to the formation of professionally important qualities necessary for a hockey player.
- The freestyle wrestling group will show (a) high performance in Block 1 (easy level of difficulty) and Block 2 (medium level of difficulty) due to the formation of the skill of anticipation, which is a professionally important quality in martial arts; and (b) low performance in supporting postural balance throughout the experiment due to the lack of formation of a professionally important skill—the hockey stance.
2. Materials and Methods
2.1. Participants
2.2. Description of the Virtual Environment and the Subjects’ Tasks
2.3. Analyzed Parameters
- (1)
- Visual qualitative analysis of changes in knee and hip joint angles;
- (2)
- Changes in the angle of the knee joint (right and left knee);
- (3)
- Angle changes at the hip joint (right and left side);
- (4)
- Head movements;
- (5)
- Stick movement (average speed per measurement cycle);
- (6)
- Speed of response to puck presentation;
- (7)
- The number of hit and missed pucks.
2.4. Data Analysis
- Hitting pucks (%);
- Motor response time to the puck’s arrival (RT1);
- Stick response time (RT2);
- Stance analysis (the changes in the angles in knee and hip joints, head movements).
3. Results
3.1. Visual Qualitative Analysis
3.2. Value of Hitting Pucks
3.3. Response Time
3.4. Stance Analysis
4. Discussion
Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Group | Hockey | Freestyle Wrestlers | U M-W Criterion | p-Value | Cohen’s d | |
---|---|---|---|---|---|---|
Hitting pucks | block 1 | 7.77 ± 2.9 | 6.63 ± 3.2 | 42.50 | 0.809 | 0.40 |
block 2 | 5.85 ± 1.7 | 5.56 ± 2.6 | 28.50 | 0.170 | 0.13 | |
block 3 | 4.85 ± 1.7 | 3.44 ± 1.9 | 27.00 | 0.312 | 0.78 | |
block 4 | 8.00 ± 2.3 | 7.44 ± 1.8 | 36.00 | 0.790 | 0.27 |
Group | Hockey | Freestyle Wrestlers | U M-W Criterion | p-Value | Cohen’s d | |
---|---|---|---|---|---|---|
RT1 | block 1 | 0.44 ± 0.15 | 0.38 ± 0.19 | 39.00 | 0.800 | 0.35 |
block 2 | 0.41 ± 0.14 | 0.33 ± 0.12 | 39.00 | 0.606 | 0.62 | |
block 3 | 0.37 ± 0.17 | 0.31 ± 0.08 | 24.00 | 0.692 | 0.45 | |
block 4 | 0.29 ± 0.07 | 0.29 ± 0.06 | 31.00 | 0.251 | 0.00 | |
RT2 | block 1 | 1.13 ± 0.35 | 1.58 ± 0.73 | 19.00 | 0.036 * | 0.79 |
block 2 | 0.96 ± 0.42 | 1.55 ± 0.92 | 35.00 | 0.405 | 0.83 | |
block 3 | 1.08 ± 0.65 | 1.66 ± 1.54 | 10.00 | 0.021 * | 0.49 | |
block 4 | 0.98 ± 0.30 | 1.50 ± 0.71 | 28.00 | 0.166 | 0.96 |
Group | Hockey | Freestyle Wrestlers | U M-W Criterion | p-Value | Cohen’s d |
---|---|---|---|---|---|
Knee, right | 0.81 ± 0.26 | 0.75 ± 0.27 | 25.00 | 0.151 | 0.25 |
Knee, left | 0.77 ± 0.26 | 0.72 ± 0.22 | 38.00 | 0.735 | 0.21 |
Hip, right | 1.01 ± 0.34 | 1.13 ± 0.27 | 38.00 | 0.735 | 0.37 |
Hip, left | 1.13 ± 0.34 | 1.13 ± 0.22 | 41.00 | 0.933 | 0.02 |
Head | 0.66 ± 0.85 | 1.26 ± 0.86 | 18.00 | 0.043 * | 0.70 |
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Polikanova, I.; Yakushina, A.; Leonov, S.; Kruchinina, A.; Chertopolokhov, V.; Liutsko, L. What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study). Sports 2022, 10, 116. https://doi.org/10.3390/sports10080116
Polikanova I, Yakushina A, Leonov S, Kruchinina A, Chertopolokhov V, Liutsko L. What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study). Sports. 2022; 10(8):116. https://doi.org/10.3390/sports10080116
Chicago/Turabian StylePolikanova, Irina, Anastasia Yakushina, Sergey Leonov, Anna Kruchinina, Victor Chertopolokhov, and Liudmila Liutsko. 2022. "What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)" Sports 10, no. 8: 116. https://doi.org/10.3390/sports10080116