A Brief Review of Computational Product Design: A Brand Identity Approach
Abstract
:1. Introduction
- What defines the style of a product form?
- Which parameters determine a product’s uniqueness and at the same time determine it being a part of a product family?
- How can the main aspects of a brand be converted into computational design parameters?
- What are the possible applications of such a product design approach?
2. Research Pillars
2.1. Product Design—PD
- The success drivers of individual new product projects (the characteristics of the new product itself).
- The drivers of success for the business (including the organization’s investment decisions).
- The methodology that the company has in place as a brand strategy for managing new product development (NDP).
2.2. Product Identity—PI
- Layer 1, the product story (e.g., symbolism, mythology, legacy, etc.).
- Layer 2, the product image (e.g., origin, personality, style, designer’s story, etc.).
- Layer 3, the product itself (e.g., functionality, ergonomics, production, etc.).
2.3. Digital Design—DD
- Product design according to customer needs.
- Product production based on a general prototyped design.
- Product assembly in different combinations based on end users’ perspectives.
- Product customization on a specific standardized product.
- Service customization on a specific standardized service.
- Package design differentiation of the same product.
- Product design differentiation for alternative usages.
2.4. Visual Representation—VR
- Analysis (e.g., structural, stress, thermal analysis, etc.) according to CAE (computer-aided engineering) tools.
- Simulation (e.g., simulation of assembly, the production process, and motion simulation) according to animated videos or/and applications.
- Evaluation (e.g., cost, ergonomics, and aesthetics evaluation) related to the usage of specific digital pieces of software or/and systems.
- Optimization according to CAD/CAM/CAE systems (including the computational design tools).
3. Literature Review
3.1. Methodology
- The 1st level as basic definitions of the branded product forms.
- The 2nd level as technical terminology of the branded product forms.
- The 3rd level as computer-based applications of the branded product forms.
3.2. First Research Level—Basic Definitions
3.3. Second Research Level—Technical Terminology
3.4. Third Research Level—Computer-Based Applications
3.5. Summary of Key Research Streams
- Close to center > third research level > black fonts
- Around the center > second research level > light grey fonts
- Far from center > first research level > white fonts
- Too far from center—introduction’s references > dark grey fonts
4. Conclusions and Suggestions for Future Research
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Basic Definition | Explanation | Authors |
---|---|---|
Geometric abstraction | An abstract form is a simplified version of an original production model. There are some levels of abstraction (e.g., simplification, etc.) in order to support every design procedure. More specifically, simplification allows geometric features to be examined in isolation. Furthermore, the term abstract form relates to a great number of concepts, such as appearance, styling, design, shape, and profile. | Kang et al., 2019 [41] Orbay et al., 2015 [42] |
Emotional product | An emotional product design deals with the creation of positive emotions. Moreover, the aforementioned design strategy builds emotional bonds between end users and products through specific attributes, aesthetics, ergonomics, and brand loyalty. It is important to note that emotional product design links with the theories of user experience and customer satisfaction in order to influence an end user’s decision to purchase a product | Buker et al., 2022 [43] Francalanza et al., 2019 [44] |
Shape design | The shape design of products has a profound relationship upon the way in which they are interpreted, approached, and used. In recent years, many researchers have focused on connecting terms and concepts such as: (a) product shape and (b) image vocabulary. The main reason for the proposed approach is product clarification from the end user’s point of view. | Crilly et al., 2009 [45] Preference, 2021 [46] |
Product form design | The most exciting way to solve problems creatively is evolution. Evolution in product design can extend new ideas to the innovation field. All novel ideas relate to product forms from the digital point of view (e.g., computational design, generative design, and parametric design). | Crilly et al., 2009 [45] Wang et al., 2020 [47] |
Functional structure | Functional structures relate to the mechanical engineering area. Apart from that, new technologies offer a great number of advantages in product design engineering, such as design grammars, the bill of materials, technical drawings, and design alternatives. Nowadays, the potential value of functional structure studies drives the computational product design approach. | McKay et al., 2016 [48] Zhang et al., 2016 [49] |
Product serialization | Product families have some common elements that are important to modern industry (e.g., mass customization). More specifically, serialized products share common technology, production procedures, and the same functions and aesthetic attributes. Moreover, the implementation of product families in the product development process is one of the most widely used strategies to face trends of mass individualization. | Zhang et al., 2022 [50] Mesa et al., 2018 [51] Schwede et al., 2020 [52] |
Design synthesis | Modern digital tools of computational design offer great opportunities to designers. More specifically, nowadays, designers deliver initial shapes and after that, a specific design system can compute different or similar shapes. Finally, according to the design synthesis theory, a designer interacts with their creation in real time with the aim to finalize the output proposal. | McKay et al., 2020 [53] |
Design computing | Sometimes, design computing is referred to as design science. In recent years, design computing has been linked directly to the term computational creativity. Computational creativity is the art, science, philosophy, and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviors that unbiased observers would deem to be creative. | Gómez de Silva Garza, 2019 [54] |
Computer-Aided Design | The advent of more sophisticated and advanced computer-aided design (CAD) software has increased the productivity of design engineers. Commercial CAD software is now filled with functions that were not available in the past decades. One such example is parametric modelling. | Shivegowda et al., 2022 [55] Kyratsis et al., 2021 [56] |
Parametric modelling | Computational design is the procedure of using programming to create and modify form, structure, and ornamentation. Furthermore, parametric modelling allows the immediate generation of a large number of design alternatives. Apart from this, the authors categorize textual and visual programming languages in terms of the representation method and describe them with examples of applications. This means that designers are able to program (textual languages) or develop programs (visual programming) that, when executed, produce unique geometric models. | Leitão et al., 2011 [57] Celani et al., 2012 [58] |
Evolutionary algorithms | Evolutionary algorithms are gaining increasing favor as computational intelligence methods and are very useful for holistic optimization problems. More specifically, generative design algorithms (GDA) are a fast-growing field that develops “design approaches that use algorithms to generate designs”. Nowadays, researchers define some categories of design algorithms such as genetic algorithms, genetic programming, differential evolution, evolution strategies, and evolutionary programming. | Ang et al., 2006 [59] Greiner et al., 2018 [60] Hatchuel et al., 2021 [61] Slowik et al., 2020 [62] |
Optimization | An act, process, or methodology of making something (such as a design, system, or decision) as fully perfect, functional, or effective as possible. | Sossou et al., 2018 [63] Nazir et al., 2019 [64] |
Meta-parametric design | The meta-parametric design is described to have strong similarities to genetic programming (GP), whereby whole computer programs are generated by machines automatically. A significant tool of meta-parametric design methodology is Grasshopper. The Grasshopper models have three specific parts: the external parameters, the components in the graph, and the topological structure that associates with the components. | Meta, 2017 [65] Çalışkan et al., 2022 [66] |
Technical Term | Explanation | Authors |
---|---|---|
Shape semantics | According to shape semantics theory, products are described in concepts of their core components (e.g., shape, color, texture, space, time, and motion), design principles (e.g., balance, unity, scale, and rhythm), and exterior style (e.g., a specific period design style). Furthermore, product sketches are more than abstract shapes; they carry semantic visual and technical information. | Echavarria and Song, 2015 [67] McKay et al., 2020 [53] |
Morphological Analysis | The term “morphology” describes the structural relationship between the different aspects of the object under study. On the other hand, the term “morphological analysis” deals with a specific methodological tool for acquiring design knowledge. Hence, “morphological analysis” is creating an abstract design representation space and using this place to randomly generate potential shapes, volumes, and forms. It is crucial to note that the term morphology relates to a specific procedure, which combines the product’s functions and ergonomic characteristics with the end users’ experiences (actuators) according to product–user interaction (UI). Finally, “morphological analysis” is essentially a general method for non-quantified modelling. | Álvarez and Ritchey, 2015 [68] Arciszewski, 2018 [69] Fargnoli et al., 2013 [70] |
Visual evaluation | Visual evaluation of product designs can be achieved using a great number of different ways and it plays a crucial role in the early stages of product design. Furthermore, visual evaluation is subjective, but all necessary measures must be taken to minimize any possible errors. Nowadays, the evaluation (or simulation) of specifically chosen form samples can be performed in any desired software, e.g., Grasshopper. | Muminovic et al., 2019 [71] Nisztuk et al., 2018 [72] Sileryte et al., 2016 [73] Luo et al., 2012 [74] |
Product Attributes | A key aspect of enriching product information is extracting a large number of product attributes. The authors propose a natural language processing tool to measure the importance weight and sentiment score of product attributes. Moreover, the authors use aesthetic qualities to signify attributes that pertain to the beauty of design forms. The description of aesthetic qualities associated with visual form requires the quantification of attributes that are ambiguous and abstract. | Khan and Chase, 2016 [75] Sun et al., 2020 [76] |
Kansei engineering | The basic principles of the Kansei method are the identification of product attributes and the correlation between these design features. In a number of cases, the term of Kansei is related to “emotional design”. Moreover, the Kansei method refers to a relationship between the end user’s senses (e.g., vision, hearing, smell, touch, etc.) and the product’s factors (e.g., shape, color, performance, price, etc.). | Xue et al., 2020 [77] López et al., 2021 [78] Kobayashi and Shibata, 2018 [79] |
Constraint-based thinking | The constraint-based design needs two specific research areas: a problem space and a solution space. The constraint-based thinking deals with the idea that constraints are opportunities to develop innovative solutions. The aforementioned strategy has four specific stages: (a) the limitations’ identification, (b) the constraints’ understanding, (c) product characteristics’ mapping, and (d) the development of a simple product. | Agarwal et al., 2021 [80] Yang et al., 2022 [81] |
Design Sampling | Design sampling is a methodology in which a designer is ready to generate or collect sketches to create a design space. The design field can be explored to retrieve the samples according to similar primitive shapes, such as circles, triangles, and ellipses, as constraints. These shapes are intended to inspire designers and can be employed during the design process. Nowadays, automated techniques search and generate a great number of design variations in order for a specific design space to be created. All of these tools are based on computational design techniques. | Gunpinar and Gunpinar,2018 [82] Dogan et al., 2019 [83] Khan, et al., 2017 [84] |
Design similarities | A lot of research relates the product brand and visual characteristics with the shape grammar theory. This specific set of geometric rules is used to create or compare designs (2D and 3D representations). The result of this procedure is the development of a group with similar shapes and geometries in order to further examine them. | Ranscombe et al., 2012 [85] |
Brand recognition | The effect of brand recognition on customer preferences has been studied in depth for new product designs. On the other hand, customers’ desire for consistency with the previous design style can play a significant role in brand recognition. | Burnap, et al., 2016, [86] Chang, 2008 [87] Orbay et al., 2013 [88] |
Authors | Application Description | Implementation Tools | Product Design Based On | Product Reference |
---|---|---|---|---|
Castro e Costa et al., 2019 [100] | The authors present a methodology “the tableware design system” which describes the development of a computational design system for the mass customization of ceramic tableware based on specific shape grammar rules. | Rhinoceros Grasshopper Unity | Product design focused on the implementation of generic shape grammar rules encoded into parametric models. | Tableware |
Lopez Garcia, et al., 2018 [89] | The authors describe a grammar-based design tool for the concept phase of multipurpose chair design (The ChairDNA Design Tool). | Rhinoceros Grasshopper | The specific application enables the generation of alternative models of chairs according to the manipulation of their grammar-based parameters. | Chair |
Novak, 2020 [90] | The author proposes a novel parametric-based system to customize the 3D geometry of a surfboard and stand-up paddle (SUP) board fins. | Rhinoceros Grasshopper Shape Diver | The author developed an application that uses a simple interactive set of ten controls based on common features that surfers use to describe fins. | Surfboard |
Lopes and Leitao, 2011 [91] | The authors propose the Rosetta Application. Rosetta is a programming environment that is compatible with several CAD applications for mass-customized product design. | Unspecified programming language | Rosetta ensures that a single program can be used to create identical geometric models in different CAD applications. | Product form |
Séquin,2005 [92] | The author presents a methodological framework for abstract product form representations. | Methodological framework | Product design for aesthetic engineering and for artistic optimization. | Abstract sculptures |
Chen, et al., 2004 [93] | The authors describe a grammar-design-based methodology for defining particular brand interties for self-care bottles. | Shape grammar methodological tool | Packaging design based on shape grammar rules and design parameters that are related to visual aspects of bottles’ shapes. | Bottle |
Sun and Huang, 2019 [94] | The authors propose application cases for serialization design using parametric tools. | Rhinoceros Grasshopper | Packaging design based on patterns and motifs as visual references. | Relief patterns |
Burnap, et al., 2016 [86] | The authors developed an application in order to measure brand recognition according to the morphological characteristics of vehicles without logos or others brand aspects. | Browser-based WebGL renderer | Product design based on the morphological characteristics of vehicles (e.g., grill shape, grill size, headlight shape, fog light shape, etc.). | Vehicle design |
Wen et al., 2010 [95] | The authors propose an application in order to develop coffee machine alternatives. The application was constructed to enable designers to simulate consumer logic. | MATLAB | Product design based on coffee machine attributes (e.g., coffee maker, carafe, housing, reservoir, base, carafe body, and handle). | Coffee machine |
Khan and Awan, 2018 [96] | The authors developed a design application called Sf-GDT for product forms development. The application allows for the automatic generation of design variations. | Unspecified programming language | Computational product design based on specific morphological and ergonomic characteristics of the reference product. | Test models of speakers, motorbikes, and lamps |
Khan and Chase, 2016 [75] | The authors present a methodological framework for cell phone design according to design grammar-based rules. | Methodological framework | Product design for the exterior attributes of cell phones. | Cell phone |
Khalili-Araghi and Kolarevic, 2020 [97] | This research is targeted at the provision of the dimensional mass customization of housing. | REVIT | Computational design based on dimension constraints of housing models. | Housing models |
Wonoto and Blouin, 2018 [98] | The authors present an application for structural optimization according to specific design attributes. | Rhinoceros Grasshopper MATLAB | Computational design based on structural optimization theory. | Structural forms |
Figueiredo et al., 2013 [99] | This research is targeted at the unique architectural design style of Alberti. The application was constructed to enable designers to create their own prototypes. | Rhinoceros Grasshopper | Computational design based on architectural constraints of Alberti’s design style. | Digital temples |
Alcaide-Marzal et al., 2020 [28] | The authors proposed a generative design technique focused on obtaining a high number of valid aesthetic proposals for product design. | Rhinoceros Grasshopper | Product solutions as 3D sketches using combinations of basic shapes arranged in simple and schematic product structures. | Various industrial products |
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Manavis, A.; Kakoulis, K.; Kyratsis, P. A Brief Review of Computational Product Design: A Brand Identity Approach. Machines 2023, 11, 232. https://doi.org/10.3390/machines11020232
Manavis A, Kakoulis K, Kyratsis P. A Brief Review of Computational Product Design: A Brand Identity Approach. Machines. 2023; 11(2):232. https://doi.org/10.3390/machines11020232
Chicago/Turabian StyleManavis, Athanasios, Konstantinos Kakoulis, and Panagiotis Kyratsis. 2023. "A Brief Review of Computational Product Design: A Brand Identity Approach" Machines 11, no. 2: 232. https://doi.org/10.3390/machines11020232
APA StyleManavis, A., Kakoulis, K., & Kyratsis, P. (2023). A Brief Review of Computational Product Design: A Brand Identity Approach. Machines, 11(2), 232. https://doi.org/10.3390/machines11020232