1. Introduction
The Baron-Ferejohn [
1] model is the most frequently used formal model of legislative bargaining. In this model, there are
n identical legislators, and decisions are made by simple majority. An agent is selected at random (each agent with probability
) to propose a division of the budget. If a majority votes in favour of the proposal, the proposal is implemented, and the game ends (closed rule); otherwise, a new proposer is selected at random, and the process continues until an agreement is reached.
1Even though coalitions are not explicitly formed in this model, we can think of the set of players who vote yes as the coalition that forms. Given this interpretation of the model, players are able to agree simultaneously on coalition formation and pay-off division.
2 However, in the context of government formation, it is natural to think of parties as forming tentative coalitions (protocoalitions)
3 before beginning negotiations over pay-off division. Alternatively, in the context of party formation, legislators may coalesce into a majority party and subsequently decide on what policy to enforce.
4There have been several models of legislative bargaining with protocoalitions in the literature. In Baron and Diermeier [
9], once the protocoalition is agreed upon, the formateur makes a take-it-or-leave-it offer; if this offer is rejected, an exogenously-specified status quo prevails. In Diermeier
et al. [
10], bargaining continues indefinitely between the members of the protocoalition. Breitmoser [
11] allows the formateur to revise the chosen protocoalition after a rejection and also allows players to pre-commit to accepting or rejecting certain proposals; the identity of the formateur remains constant throughout.
The present paper analyses a variant of the Baron-Ferejohn model with protocoalition bargaining. Proposers are randomly selected both at the protocoalition formation stage and at the pay-off division stage. The distinctive feature of this model is that negotiations over pay-off division may break down, in which case the protocoalition is dissolved and the process starts again from the beginning,
i.e., a formateur is selected anew. This property makes the process stationary and easier to analyse, but it also makes the breakdown outcome endogenous.
5We show that all stationary subgame perfect equilibria of this model have immediate agreement. The value of the breakdown probability does not affect the nature of the equilibrium, but it does affect the proposer advantage within a protocoalition; this proposer advantage vanishes as the breakdown probability goes to zero.
We then turn to some particular classes of games, assuming that symmetric players have the same probability of being selected as formateurs and also the same probability of being selected as proposers within a protocoalition. Under these assumptions, games in which all players are symmetric are straightforward to solve. Only minimal winning coalitions form, and ex post pay-off division varies with the probability that the protocoalition breaks down. If the protocoalition breaks down with certainty after a proposal is rejected, we are essentially back in the original Baron-Ferejohn model; if the breakdown probability tends to zero, pay-off division within the coalition converges to the equal division.
The next case we consider is that of apex games. Apex games are games with one major player and
minor players. A minimal winning coalition can be formed by the apex player and any one of the minor players or by all minor players together. Apex games are one of the simplest instances of majority games in which not all players are symmetric
6; they are also empirically common
7. We explore the consequences of varying the probabilities governing the selection of proposers and formateurs
8. It turns out that there is a large parameter region with the property that the equilibrium is competitive in the sense that all players are indifferent between proposing any of the minimal winning coalitions to which they belong. Namely, conditional on the minor player protocoalition forming, each minor player expects
; conditional on the protocoalition of one minor player and the apex player forming, the apex player expects
and the minor player expects
. These are conditional expected pay-offs; if moreover, we take the limit as the breakdown probability goes to zero,
ex post pay-off division also converges tothese values.
Even though expected pay-offs conditional on a particular protocoalition forming are quite robust to changes in the formateur and proposer probabilities, ex ante expected pay-offs are affected both directly and indirectly (i.e., through changes in equilibrium strategies) by these probabilities. It turns out that this effect does not always go in the intuitive direction. If we increase the bargaining power of a player within a protocoalition, equilibrium strategies may adjust in such a way that this player is less likely to be included in the protocoalition that forms and may actually be worse-off as a result.
2. The Model
Let be the set of players (parties). There is a budget of size one to be divided and for all i, and is the set of all possible allocations. Player i’s preferences are described by the utility function . The voting rule is described by the set W of winning coalitions, where a winning coalition is a coalition that can enforce any alternative in X. We assume that W is such that, if S is winning, is not winning. Furthermore, if , then for all . We also assume that there are no veto players, that is no player belongs to all winning coalitions. A coalition S is called minimal winning if S is winning and no is winning.
Bargaining proceeds as follows: Nature selects a formateur according to a probability distribution
9 (
for all
i and
). The selected formateur
i proposes a protocoalition
with
. Players in
S accept or reject the proposal sequentially
10. If all players in
S accept, protocoalition
S is formed. If one of them rejects, Nature selects a new formateur according to the probability distribution
θ.
Once protocoalition
S is formed, players in
S bargain over the division of the budget. The “internal” game, played only by players in
S, proceeds as follows. A player in
S is selected to be the proposer according to a probability distribution
with
for all
and
.
11 A proposal
is a division of the budget between the players in
S (
for all
and
). As in other papers on protocoalition bargaining, agreement within
S on pay-off division needs to be unanimous. If all responders in
S (moving sequentially) accept the proposal, the game ends with pay-off vector
for players in
S (players in
get zero). If one of the responders rejects the proposal, two things may happen. With probability
p (
), bargaining within
S continues and a new proposer is selected according to
; with probability
, coalition
S is dissolved. If coalition
S is dissolved, Nature selects a formateur again according to the probability distribution
θ.
We denote the non-cooperative bargaining game described above as , or simply G. We will be interested in stationary subgame perfect equilibria (SSPE).
We will refer to the probability distribution θ as the protocol and to as the internal protocol. Given an SSPE , we will denote by y the expected equilibrium pay-off vector computed before Nature starts the game and by the expected equilibrium pay-off vector computed after S has formed and before Nature selects a proposer. Let be the vector of continuation values (i.e., expected pay-offs after a proposal has been rejected) in the internal game. Notice that because of stationarity, y, and depend on , but not on history. We start by computing the equilibrium of the internal game.
2.1. The Equilibrium of the Internal Game
Suppose we have an SSPE of the game with associated expected equilibrium pay-off vector y. We now show that, for any , the internal game has a unique stationary subgame perfect equilibrium pay-off vector , and this pay-off vector is related to y by a simple formula.
Lemma 1. Let be an SSPE of the game G with associated expected pay-off vector y. For any , expected equilibrium pay-offs in the subgame starting right after players agree to form S are given by:Agreement is immediate if . Proof. By stationarity, continuation values after
S has formed and a proposal
has been rejected do not depend on history and can be found in the following way. With probability
p, bargaining continues within
S (so that player
i expects to get
); and with probability
, coalition
S breaks apart, and the process continues from scratch (so that player
i expects to get
). We have the following equation for the continuation value of player
i:
Note that, if we add up the above equation over
, we obtain
. If
, it follows that
, and the arguments in Okada [
17] can be adapted to show that the equilibrium must exhibit immediate agreement.
As a responder, player i must accept any offer strictly above . As a proposer, if player i offers each for a sufficiently small ϵ, this would be more than , so player i strictly prefers to make a proposal that will be immediately accepted rather than one that would be rejected, and agreement occurs in the first round. Each responder must be offered exactly in equilibrium (otherwise, the proposer could cut the responder’s pay-off).
Taking this into account, if , is given by the probability that i is selected to be a proposer in the internal game times his expected pay-off as a proposer plus the probability that he is selected to be the responder (which is because agreement must be unanimous in the internal game) times his continuation value.
If agreement does not occur immediately, the equations above are still valid. Because can be at most one, we have , that is player i may strictly prefer to make a proposal that will be accepted or may be indifferent, but never strictly prefers to create delay by making an unacceptable proposal. The equality occurs when , which, in turn, requires and In this case, we can write the proposer pay-off as irrespective of whether the proposal is accepted or not; likewise, the equilibrium pay-off as a responder is irrespective of whether the proposal is accepted or rejected. All players in S would be indifferent between agreeing and not agreeing.
From this system of equations (and taking into account that
), we see that:
☐
This is a well-known result in bargaining games with breakdown probability: player
i’s expected pay-off equals the breakdown pay-off (in this case,
) plus a share of the surplus proportional to the probability of being the proposer (
cf. Binmore [
18] and Binmore
et al. [
19]). Note that in this case, the breakdown outcome is endogenous, as in Rubinstein and Wolinsky [
20].
Lemma 1 applies to any protocoalition S, including those that are never formed on the equilibrium path.
Except for some degenerate cases (such as , in which players would be indifferent between agreeing and disagreeing), agreement within the protocoalition occurs immediately.
The proposer’s advantage is the difference between the pay-off a player would get as a proposer and the pay-off the same player would get as a responder. The proposer’s advantage is a decreasing function of
p. As
, the proposer advantage vanishes. As in [
19], the possibility of breakdown provides an incentive for the players to reach an agreement. It reduces a player’s continuation value, since, if a proposal is rejected and breakdown occurs, the player will have to start over the bargaining process with the set of players
N rather than continue with the smaller set
S. The proposer can then offer a lower pay-off to the responders and benefits as a result. As the breakdown probability goes to zero, responders have less to lose by rejecting a proposal, and the proposer advantage vanishes.
Lemma 2. The proposer’s advantage is decreasing in the continuation probability p and vanishesas .
Proof. Player i gets as a proposer and as a responder. Using (1), we have . Since regardless of whether agreement occurs immediately, the proposer advantage equals . ☐
Note that p only affects the results through the proposer advantage. The average pay-offs conditional on S forming, , are unaffected by p.
2.2. The Equilibrium of the Game
Under relatively weak conditions, agreement is reached immediately (
cf. [
17]).
Proposition 3. If for all i, for all winning coalitions and there are no veto players, then in any SSPE of G, all proposals are accepted, and a protocoalition forms immediately.
Proof. The rules of the game ensure that
. A proposal to form a protocoalition
S with
is always accepted, because the expected pay-off from accepting the proposal,
, is strictly greater than the expected pay-off from rejecting it,
, for all
.
12 Consider the situation of
i as the formateur. There is always a coalition that
i can propose with
. This is because
is winning for all
j; thus, player
i can propose any
where
j is such that
. The only case in which this would not be possible is if
, but clearly, this cannot happen in equilibrium, because all other players would propose coalitions without
i (and such coalitions would be accepted), resulting in
i getting zero with a positive probability, contradicting
.
On the equilibrium path, i proposes a winning coalition S with , and bargaining between players in S results in immediate agreement. ☐
Corollary 4. If in addition for all i, then in any SSPE of G, we have for all i.
Proof. This is because there is a coalition with , and a proposal by i to form S would be accepted. Since , player i expects a positive pay-off when S is formed. ☐
Two conditions must be satisfied in a no-delay equilibrium: first, the proposer must behave optimally in the sense of only proposing the most profitable coalitions given the vector of expected equilibrium pay-offs
y; second, expected equilibrium pay-offs must be consistent with the strategies played. We state these two conditions as Corollaries 5 and 6. These corollaries will be useful in the construction of the equilibria in
Section 4.
Corollary 5. The formateur will propose a protocoalition S that solves the following problem: Because the solution of this problem is sure to have , the formateur does not need to worry about acceptance.
Corollary 6. Let be the probability that player i proposes coalition S. Under the conditions of Proposition 3, the following must hold in any SSPE of G: The expected equilibrium pay-off has two parts. With probability , player i is chosen to be the formateur. As formateur, player i proposes protocoalition S with probability ; this proposal is accepted, since we are in a no-delay equilibrium by Proposition 3, and player i expects . The second part of the pay-off refers to the case in which a player other than player i is chosen as the formateur; player j is selected with probability and will propose each coalition with probability . Since all proposals are accepted, when a protocoalition is proposed, player i expects a pay-off equal to .
4. Apex Games
Let
. Let Player 1 be the apex player. In an apex game, the set
of minimal winning coalitions contains only two types of coalitions: all coalitions of the form
, where
, and coalition
(the minor player coalition). We will consider only protocols that treat all minor players equally, that is
for any
i,
,
for any two minor players
i and
j such that
, and
for any
with
,
and
. For simplicity, we focus on equilibrium strategies with the property that all minor players follow the same strategy and are treated symmetrically by the apex player strategy. We refer to such strategies as
symmetric strategies.
13Since all minor players are treated symmetrically, we will use the index m to denote an arbitrary minor player and to denote the coalition of the apex player and a minor player.
If we make no further assumptions on θ and , proposed coalitions are not necessarily minimal winning.
Suppose for some . Then, player i is facing a trade-off: i receives a higher share of the surplus in T, but the surplus of T is smaller. Example 7 shows that the first effect may predominate. This is not completely obvious, because is endogenous.
Example 7. Consider the apex game with seven players . Suppose , , and , where s is the number of players in 14 There is an equilibrium in which the apex player forms a coalition with two minor players. Let the apex player propose to two minor players at random; thus, each minor player has a probability of receiving a proposal if the apex player is selected to be the formateur. Let the minor players propose coalition . Given these strategies, the equilibrium pay-offs can be found from thefollowing equations: The solution is , . Player 1 is behaving optimally, because is maximized for . The minor players are also behaving optimally by proposing coalition . In , they expect a pay-off of . If instead, they proposed , they would get a pay-off of .
If we make the additional assumption that , for all and for all , adding extra players to the protocoalition can only reduce the available surplus (indeed, since for all i by Corollary 4, it strictly reduces it). Hence, only protocoalitions in which all responders are pivotal will be proposed in equilibrium. For apex games, this is equivalent to saying that only minimal winning coalitions will be proposed.
Recall that we consider only protocols that treat minor players symmetrically, that is for all , for all and for all , with α and . As for coalitions larger than minimal winning, it is enough to assume for all , so that they will not be optimal.
Proposition 8. Consider the game , where W is an apex game and θ and satisfy the assumptions above. Then:- (1)
If , minor players propose coalition in the unique symmetric SSPE. Expected equilibrium pay-offs for the apex player, , are increasing in and α within this region.
- (2)
If , minor players randomize between proposing coalition and proposing coalition . Expected pay-offs conditional on a protocoalition being formed equal and , irrespective of and α. Expected equilibrium pay-offs for the apex player are invariant to and decreasing in α within this region.
Our assumptions on
θ and
reduce the relevant probability parameters to
and
α. For most values of those parameters, the equilibrium is in mixed strategies. In the mixed strategy equilibrium region, the probability of being selected as a formateur is not relevant, either to
ex post pay-off division or to equilibrium expected pay-offs. This has to be the case, since the indifference condition of the minor player determines that a minor player must get
on average in a coalition with the apex player irrespective of
, and
and
can be directly found from a system of two equations, the first equation being the indifference condition for a minor player (
) and the second equation being the condition that expected pay-offs add up to one (
); none of those two equations features
. What is perhaps surprising is that the parameter region where this type of equilibrium occurs is so large.
15The value of
α affects the results in an unexpected way. A higher value of
α represents a greater bargaining power for the apex player, and we might expect the apex player to benefit. Once the protocoalition has been formed, being selected as a proposer is good news, since the proposer still has a proposer advantage given that
. However, having a high probability of being the proposer is harmful
ex ante: given that
has to hold in a mixed strategy equilibrium, an increase in
α has to be compensated by an increase in
and a reduction in
. This is achieved by a shift in the equilibrium strategies in such a way that the minor players are now more likely to propose the minor player coalition, and this effect more than compensates for the increase in
α.
1617Two distinguished cases for
α are
and
. If
, the apex player has a proposer probability that is proportional to its importance relative to the minor player (the apex player can replace
minor players in a minimal winning coalition). If
, the apex player and the minor player are treated symmetrically if they form a protocoalition. Under the first assumption, we find
, the nucleolus (Schmeidler [
27]) of the apex game. Under the second assumption, we find
, the per capita nucleolus (Grotte [
28]).
Remark 9. Recall that is an expected pay-off conditional on S being formed. The breakdown probability p does not affect this average, but it affects the observed pay-off division. In all cases, the share of the apex player in coalition is as a proposer and as a responder. Likewise, the share of a minor player in the minor player coalition is as a proposer and as a responder.
The following example illustrates the results for apex games.
Example 10. Consider an apex game with five players. If α (i.e., both partners in the protocoalition have the same bargaining power), expected equilibrium pay-offs equal for any . If instead , expected equilibrium pay-offs equal for any .
In both parameter regions mentioned above, expected pay-offs conditional on a protocoalition being formed are for each player if forms and for the apex player and for the minor player if forms. Note that in both cases, expected pay-offs conditional on being formed are consistent with the formula in Lemma 1. For and , we have ; for and , we have .
The change in α from to leads to a reduction in the probability λ that a minor player proposes a protocoalition involving the apex player, and this reduction more than compensates for the change in α. When and , each minor player proposes to the apex player with probability , and the apex player gets an expected pay-off of . When and , the minor players are less likely to propose to the apex player, and . Expected equilibrium pay-offs for the apex player go down to
Expected equilibrium pay-offs are invariant to changes in in these regions, because an increase in the likelihood that Player 1 is selected as formateur is exactly compensated by a reduction in λ. After a change in , the indifference condition for the minor player () requires and to be kept constant rather than to be adjusted, as was the case after a change in α. If and , the equilibrium value for λ is ; if , . In both cases, we obtain
The pay-off divisions for and for are average values conditional on the protocoalition formed; observed values depend on the breakdown probability p. For α, and , the observed pay-off divisions if coalition forms would be if the apex player is selected to be proposer and if the minor player is selected to be proposer.
5. On the Egalitarian Protocol and the Per Capita Nucleolus
As we have seen in the previous section, the internal protocol (summarized by α) is more important than the external protocol (summarized by ) in determining expected equilibrium pay-offs. Under an egalitarian internal protocol, all protocoalition members are treated equally. Recall that expected equilibrium pay-offs for a player conditional on S being formed are given as . Under the egalitarian protocol, for all S. Since is common to all coalitions, player i wants to form a coalition that maximizes . If we think of a characteristic function game where , the expression is coalition S’s per capita excess at y. Each proposer will then propose a winning coalition of maximum per capita excess to which it belongs.
The per capita nucleolus is a solution concept from cooperative game theory that minimizes the maximum per capita excess
18. Formally, the per capita nucleolus solves the following problem:
For the case of apex games, the minimization problem has a unique solution, namely and . These are also the values of the expected equilibrium pay-offs in the non-cooperative game with and .
This result is not coincidental. The equilibrium in the non-cooperative game is often in mixed strategies. If players are indifferent between several coalitions, this means that there are several coalitions that have the same maximum per capita excess. This does not automatically mean that the maximum per capita excess is minimized, but allocations that solve the minimization problem do have the property that several per capita excesses are equalized. For example, if there was only one coalition with maximum per capita excess, we would be able to reduce this maximum by taking some pay-off from players outside the coalition and giving it to players inside the coalition.
One may ask whether the protocoalition bargaining model may be used to provide non-cooperative foundations for the per capita nucleolus, just as the original Baron–Ferejohn model can be used to provide non-cooperative foundations for the nucleolus
19. This does not seem to be possible in general. It seems clear that the most favourable assumption for the internal protocol is
for all
S; with this internal protocol, players form coalitions of maximum per capita excess, and in a mixed strategy equilibrium, several excesses will be equal. However, there cannot be a general result for this protocol, as the following example illustrates.
Example 11. Consider the game with and minimal winning coalitions . Suppose for all S. The per capita nucleolus cannot be achieved for any θ.
Because Player 4 is only in one minimal winning coalition, it receives zero according to the per capita nucleolus. Intuitively, if Player 4 was getting a positive pay-off in an allocation, that pay-off could be transferred to Players 2 and 3 without altering the per capita excess of coalition , but lowering the per capita excess of coalitions and . The per capita nucleolus is , and the maximum per capita excess is .
Suppose by contradiction that there is a value of θ for which equilibrium pay-offs are . Expected pay-off for Player 4 given that protocoalition forms would be . This would be the optimal coalition for Player 4 as a formateur. Hence, the only way in which can be zero is if and Players 2 and 3 never propose coalition . However, if Players 2 and 3 never propose , they must be proposing a coalition with Player 1 for sure. This, in turn, implies that Player 1 is in the final coalition for sure. Player 1 would then be getting with certainty, but then, , a contradiction.