Simple Mediation in a Cheap-Talk Game †
Abstract
:1. Introduction
2. The Model
2.1. Crawford–Sobel Game
2.2. Mediated Equilibrium
2.3. Characterisation
3. Results
4. Remarks
4.1. Example
4.2. Relationship with Goltsman et al. (2009)
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
1 | Ref. [5] subsequently showed that this upper bound can also be implemented without any communication via a device or without any strategic mediator. Instead, it can be achieved by a strategy-correlated equilibrium of the game in which initially, both players privately receive a signal from a correlation device, and then the CS game is played. |
2 | Ref. [6] considers the role of a strategic mediator in the CS framework. He shows that for any bias b, there exists a strategic mediator who can help achieve the optimal payoffs obtained through a non-strategic mediator. Ref. [7] considered delegation to an intermediary in the CS framework. However, the role of his “intermediary” is different from that of “mediation” in our context. Ref. [8] studied the relative performance of noisy or stochastic mechanisms and deterministic mechanisms in a very similar principal-agent setting. |
3 | Ref. [9] also investigates optimal mediation in sender–receiver games and establishes a bound on the number of messages that the sender must convey to achieve the value of mediation. |
4 | We thank an anonymous referee for pointing this out. |
5 | For , babbling is the only equilibrium. |
6 | Note that for any , an N-partition CS equilibrium does exist. However, it is not the “best”. Ref. [12] provide a formal selection argument for the “best” equilibrium. |
7 | |
8 | We are using a suitable version of the revelation principle [14] here to characterise the set of N-simple mediated equilibria involving direct messages only to cover all simple mediation schemes which can use any N inputs and any N outputs. As it turns out, considering only such direct mechanisms is not restrictive, as a revelation principle type result does hold in this context and can be proved using the methods constructed by [17]. |
9 | We drop the subscript in for presentational simplicity. |
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Ganguly, C.; Ray, I. Simple Mediation in a Cheap-Talk Game. Games 2023, 14, 47. https://doi.org/10.3390/g14030047
Ganguly C, Ray I. Simple Mediation in a Cheap-Talk Game. Games. 2023; 14(3):47. https://doi.org/10.3390/g14030047
Chicago/Turabian StyleGanguly, Chirantan, and Indrajit Ray. 2023. "Simple Mediation in a Cheap-Talk Game" Games 14, no. 3: 47. https://doi.org/10.3390/g14030047
APA StyleGanguly, C., & Ray, I. (2023). Simple Mediation in a Cheap-Talk Game. Games, 14(3), 47. https://doi.org/10.3390/g14030047