The replicator dynamic process is perhaps best understood with some simulations of Equations (1) through (6). We present and discuss these simulations below across four cases and eight figures.
In all these cases, the cost of war, c, and the likelihood of the Insurgents winning the war, p, is constant. Thus, in all cases, c = 0.2, and p = 0.5. This allows us to focus on the parameters of interest for bargaining (r) and commitment (δ) while making a case for the cultural transmission of conflict. Second, by setting p = 0.5, we allow the Insurgents and the state to be equally powerful. Finally, as long as p > c, it turns out that the expected fitness of the Bargain culture always exceeds the expected fitness of peace to both State Actors and Insurgents. Thus, the analysis and discussion below focus on the relative expected fitness of War and Bargaining. Nevertheless, we retain p and c as features of the model for later investigations into the dynamic between power, culture, and resource sharing.
3.1. The Cases
Case 1: In Case 1, we change the share of the resources going to the Insurgent population to see how that affects the fitnesses of war/bargain for both populations, keeping constant their level of commitment. In other words, r is increased while keeping δ constant. One way to think of this is to ask, ceteris paribus, can the State buy peace by paying off Insurgents. Thus, in Case 1, for both State Actors and Insurgents, we change r from 0.3 to 0.9 while keeping the other parameters constant, i.e., δ = 0.1, c = 0.2, and p = 0.5.
The simulations from Case 1 are in
Figure 1,
Figure 2,
Figure 3 and
Figure 4. In all these figures the proportion of State Actors, y
w who are War type changes along the vertical axis, and the proportion of State Actors who are Peace type, y
p changes along the horizontal axis. The shaded region in
Figure 1 and
Figure 3 shows the proportions of peaceful and warlike State Actors that make war fitter for Insurgents. The shaded region in
Figure 2 and
Figure 4 shows the proportions of peaceful and warlike Insurgents that make war fitter for State Actors. In
Figure 1 and
Figure 2, r = 0.3, δ = 0.1, c = 0.2, and p = 0.5. In
Figure 3 and
Figure 4, r = 0.9, δ = 0.1, c = 0.2, and p = 0.5.
If we pick a point in the space, say (0.2, 0.4), in
Figure 1, that point represents a population of State Actors, 20% of whom are War type, 40% are Peace type, and by default, 40 % are Bargain type. The shading represents the proportions of State Actors that make war the fittest strategy for Insurgents. Correspondingly, x
w changes along the vertical axis, and x
p changes along the horizontal axis of
Figure 2. Thus, a point such as (0.2, 0.4) represents a population of Insurgents, 20% of whom are War type, 40% are Peace type, and by default, 40 % are Bargain type.
The shading shows the proportions of Insurgents that make war the fittest culture for State Actors. Since the entire area is shaded in both figures, we conclude that Bargaining and Peace are not plausible cultures in this scenario. Thus, whatever the initial distribution of cultures in the populations, both the State Actors and the Insurgent population will learn to be warlike under these conditions. War is rationally learned from period to period—conflict becomes path-dependent.
Can giving a larger share of resources to Insurgents change this path?
Figure 3 and
Figure 4 capture this scenario where now r is 0.9; that is, r = 0.9, δ = 0.1, c = 0.2, and p = 0.5.
Let us now consider the phases of cultural change for the proportion of warlike State Actors and Insurgents. Say, for example, we are at (0.2, 0.2) in
Figure 3. That is, State Actors are evenly distributed among the War and Peace cultures at 20% each. Thus, the remaining 60% are of the Bargain type. Since we are in the unshaded part, the expected fitness from Bargaining to Insurgents is greater than the expected fitness from War. This means that the proportion of Insurgents who are war type is going to fall. In this scenario, it seems that increasing the resource share to the Insurgents (from r = 0.3 to r = 0.9) has succeeded in reducing the warlike culture among the Insurgents.
However, this increase in the fitness of the Bargaining culture and consequent increase in the proportion of Insurgents who want to bargain does not affect the fitness from war among the State Actors (
Figure 4). War is always fitter for State Actors, no matter what the distribution of types in the Insurgent population. All of
Figure 4 is shaded. Thus, State Actors will increasingly learn war. As bargaining and peaceful State Actors learn war, at some point, the proportion of warlike State Actors will increase to the point where now Insurgents are incentivized for war. In other words, as the proportion of State Actors who are War type increases because War is the fitter culture (
Figure 4), the system will move into the shaded area in
Figure 3. This will happen, for example, around 0.36 on the vertical axis of
Figure 3. Now the entire system will move to war. The people within the state who want to bargain will fail even though their culture appears to have a clear majority.
Thus, a larger share of resources to the Insurgents, paying them to buy peace, may fail when cultural learning is possible. However, perhaps the problem lies in commitment failure. The bargaining deal could fail because agents would rather get current gains from war over future gains from a bargained resolution. Such a focus on current gains should diminish if actors become more committed, that is, δ rises. Does it? This brings us to Case 2.
Case 2: In Case 2, we analyze the replicator dynamic when populations are more committed to a bargained peace. That is, we increase the value of δ and keep r the same. Here we compare the situation described in
Figure 1 and
Figure 2, where r = 0.3, δ = 0.1, c = 0.2, and p = 0.5. The meanings of the figures remain the same as in Case 1. However, in
Figure 5 and
Figure 6, r = 0.3, δ = 0.99, c = 0.2, and p = 0.5. Thus, in this case we go back to the original distribution of resources in
Figure 1 and
Figure 2 as the baseline but increase the incentive to commit. Individuals in the population now view this as a long game, i.e., they will repeatedly interact with individuals in the other population. Thus, they are more committed. To capture this, we increase δ from 0.1 to 0.99 keeping all the other parameters constant.
This time let us first look at the State’s fitness in
Figure 6. Let us start with the Insurgent population evenly distributed between the war and peace cultures, 20% each, and thus 60% of Insurgents are Bargain types. Now it is the State Actors that experience a higher fitness from bargaining. Thus, more and more State Actors will learn to become Bargain type so that the proportion of Bargain types in the State will increase.
What does this mean for the fitness that Insurgents experience (
Figure 5)? Unfortunately, this increase will have no effect on Insurgents. No matter what the initial and changing distribution of types of State Actors, War is always fittest.
Figure 5 is completely shaded. Thus, even the initial preponderance (60%) of Bargain types among Insurgents in
Figure 6 does not make Bargaining a fitter culture for Insurgents. Insurgents will learn war, and as the proportion of warlike Insurgents approaches 1, State Actors will find war a fitter option and will learn war as well (see arrow for a possible pathway in
Figure 6). The system will devolve into conflict. Even when actors are close to being perfectly committed, the culture of war is inescapable. Once again, conflict is learned until the conflagration consumes all.
Case 3: The reader will note that we have extreme values for r. Could a fairer sharing of resources have an impact on the path dependence of conflict? A 50% split is the fairest of them all. Therefore, here we analyze a scenario where r = 0.5 and agents are very committed. That is, r = 0.5, δ = 0.99, c = 0.2, and p = 0.5.
Figure 7 and
Figure 8 below illustrate the outcomes.
Once again, let us start with 20% of each population being War type, 20% being Peace type, leaving 60% as Bargain type (
Figure 7 and
Figure 8 above, ignoring the arrow and star for now). In this system, and with this initial distribution of cultures, Bargain is the fitter culture. We are in the unshaded region in both figures. Thus, the proportion of War type in both populations will fall as more and more individuals learn that bargaining is a fitter strategy. Since bargaining is always a fitter strategy than peace (by the p > c assumption), this process, by definition, would increase the proportion of bargainers at the expense of both the war and peaceful cultures until both populations are fully of the bargaining type. Peace is definite in this scenario. However, it arises from the preponderance of the Bargain type agents—the ones who are willing to punish warlike transgressors. This reflects the well-known result that strong reciprocators can maintain cooperation because of their willingness to punish violators [
23]. Further, this result suggests that peace is a function of the initial distribution of the population.
For example, say initially, the State’s fitness for War was higher, so that more and more State Actors learned War, making War the fittest culture for Insurgents as well. For example, suppose that 20% of Insurgents are War type, 60% are Peace type, and 20% are Bargain type so that the system is initially at the ‘star’ in the shaded region in
Figure 8. For the State then, War is the fittest culture. This means that more and more State Actors will learn War. This will increase the proportion of War types in the system, moving the system into the shaded region of
Figure 7, ultimately making War the fittest type among Insurgents as well. Thus, for instance, if the increase in War type State Actors comes only at the expense of Bargaining State Actors, with no change in the proportion of Peace type State Actors (see arrow in
Figure 7), the threshold where enough Insurgents learn war to make War their fittest strategy is around 60% (top of the arrow). Once this happens, both populations will move toward war.