2. Investment -Game for Jump Diffusions
We consider a two-person trading game in continuous time that generalizes Garivaltis [
5]. A discrete-time version of the game was studied by Bell and Cover [
1,
3]. The game has several moving parts, which we discuss presently. Each player starts with a dollar.
Definition 1. By afair randomizationof the initial dollar is a random wealth distributed over such that .
Example 1. .
Example 2. , where Z is a unit normal.
Example 3. with certainty.
At the start of the game, each player picks a fair randomization of his initial dollar. He then deposits the resulting capital into a continuously rebalanced portfolio over a stock market with n correlated securities whose prices both jump and diffuse.
Jumps arrive according to a Poisson process, at an expected rate of
jumps per unit time. We let
denote the number of jumps that occured over
. Thus, we have
and
We let denote the price of stock i at time t, where . The gross-returns on jumps are random vectors , where is the gross-return on stock i for a jump that occurs at t. We let be the net return, and we write for the vector of net returns on a jump. We assume that jumps are drawn iid according to some CDF .
The general law of motion for the price of stock
i is given by
where
and
are the drift and volatility, respectively, of stock
i, and
is a standard Brownian motion. We let
be the correlation of the unanticipated (diffusive) instantaneous returns of stocks
i and
j. We let
denote the covariance of instantaneous returns per unit time. We assume that the matrix
is invertible, and therefore positive definite. All sources of randomness in the game, namely
, and
are assumed to be mutually independent.
We allow each player to use a leveraged, continuously rebalanced portfolio (or fixed-fraction betting scheme) that continuously maintains some fixed fraction of wealth in each stock i. Thus, a constant rebalancing rule is a vector . During diffusion, the rebalancing rule b must trade continuously (in small amounts) so as to counteract allocation drift. Immediately after jumps, the gambler must execute comparatively large rebalancing trades so as to restore the target allocation of wealth in each stock i.
We assume that there is a risk-free bond whose price follows . We let denote the wealth at t that accrues to a deposit into the rebalancing rule b. Thus, the trader owns shares of stock i at time t. The remaining dollars are invested in bonds. While diffusing, there is no risk of bankruptcy over the differential time interval , no matter how much leverage is used. However, in order to avoid bankruptcy after jumps , there must be limits on how much leverage each trader can use.
Accordingly, we assume the net return vectors
have a closed and bounded support, denoted
. Limited liability means that
is bounded below by the vector
, e.g.,
.
generates a corresponding set
of non-bankruptable (admissible) rebalancing rules, where
Here is the gross-return of the rebalancing rule b during a jump. We assume that no bond interest is received (or paid) during a jump, since no time elapses. During diffusion, the trader’s margin loan balance is . Thus, he maintains a constant debt-to-assets ratio of .
Proposition 1. The action set is nonempty, convex, and open.
Proof. First, note that
. Next, since
is an intersection of half spaces, it is convex. Finally, define the function
By the Theorem of the Minimum [
8],
is continuous, since
is compact. Note that
if and only if
. Thus,
is open, since it is the preimage of the open set
under a continuous mapping. □
We will assume that
does not allow arbitrage, in the sense that
Example 4. The net return support is disallowed, because The gambler could take out an arbitrarily large margin loan and earn an infinite, riskless profit on the first jump that occurs. We have and Example 5. For a market with a single stock whose jumps have a net return where , we have
The wealth
that accrues to a one dollar deposit into
b evolves according to
where
is an
vector of ones. The trader’s growth factor from jumps is
, where
is the net return vector of the
jump. Applying Itô’s lemma for several diffusions [
9], the trader’s growth factor from diffusion is
. Thus, we have the formula
Definition 2. The investment -game is the two-person zero-sum game with payoff kernelwhere Player 1 (numerator, maximizing) picks a rebalancing rule and a fair randomization , and Player 2 (denominator, minimizing) picks a rebalancing rule and a fair randomization . is any increasing function meant to measure the relative performance of the two traders. Player 1’s payoff is and Player 2’s payoff is . Example 6. . This turns the payoff kernel into the probability that Player 1 has more final wealth than Player 2.
Example 7. . We get the probability that Player 1 achieves at least the fraction α of the final wealth of Player 2.
Example 8. , for .
Example 9. . This turns the payoff kernel into , e.g., the expected ratio of Player 1’s wealth to the aggregate wealth.
3. The Basic Saddle Point
We start by solving the simplified game with payoff kernel . This will culminate in
Theorem 1. The maximin strategy and the minimax strategy are both equal to the Kelly rule (log-optimal continuously rebalanced portfolio) for jump diffusions.
In preparation for proving the theorem, we explain and define the Kelly rule for jump diffusions. The trader’s realized continuously compounded capital growth rate over
is
which converges to
as
. The asymptotic growth rate
is strictly concave over
.
Definition 3. The Kelly rule for jump diffusions is the (unique) rebalancing rule that maximizes the asymptotic continuously-compounded capital growth rate. It is characterized by the first order condition Thus, we will work with the simplified payoff kernel
which is the compound-growth rate of
. Since
is concave (in fact, linear) in
b and convex in
c, the saddle point is characterized by the first-order condition
Taking the gradient with respect to
b, we get the equation
This is precisely the first-order condition that defines the Kelly rule for jump diffusions. The equation has a unique solution that serves to define
. In just a moment, we will take the gradient of
with respect to
c, by using the product rule. To this end, we let
D denote the differential (an
matrix) of the mapping
of
into itself. We have
We note that
D is negative semi-definite, since it is the Hessian matrix of the concave function
This being done, we apply the product rule and get the first-order condition
where
is the
identity matrix (e.g., the differential of
). Now, note that the matrix
is negative definite (therefore invertible), since it is the sum of a negative definite matrix and a negative semi-definite matrix. Thus, from the equation
we obtain
. This proves that the unique saddle point is for both players to use the Kelly rule for jump diffusions, and that the value of the simplified game (with kernel
) is 1.
4. Solution of the Investment -Game
On account of the fact that the unique saddle point of
is to set
and
equal to the Kelly rule, we have the inequalities
which hold for all
. Thus, when the numerator player uses the Kelly rule it guarantees that the expected payoff is ≥1, and when the denominator player uses the Kelly rule it guarantees that the expected payoff is ≤1. With these guarantees in mind, we proceed to solve the general investment
-game. First, we need a definition.
Definition 4. For any increasing function , the “ primitive -game,” with value , is the two-person, zero-sum game with payoff kernel , where player 1 chooses a fair randomization and player 2 chooses a fair randomization . The value of the primitive ϕ-game is . The random wealths and are independent of each other.
We should stress to the reader that this definition tacitly assumes the existence of a saddle point of the primitive
-game, e.g., we have assumed the equality
of the lower and upper values of the game. For more on this point, we refer the interested reader to Bell and Cover (1988).
Theorem 2. The investment ϕ-game has the same value as the primitive ϕ-game. In equilibrium, both players use the Kelly rule for jump diffusions, and the players use the same fair randomizations that solve the primitive ϕ-game.
Proof. The proof given in Garivaltis (2018) carries over to the more general case of several jump diffusions. We start by showing that for any fair randomization and any rebalancing rule , where is the Kelly rule. Note that is a fair randomization, since . Thus, since , is Player 1’s maximin strategy in the primitive -game, we have .
Similarly, we show that for any fair randomization and any rebalancing rule , where is the Kelly rule. Note that is a fair randomization, since . Thus, since , is Player 2’s minimax strategy in the primitive -game, we must have .
Thus, we have shown that guarantees that the expected payoff is and guarantees that the expected payoff is when and are equal to the Kelly rule and are the equilibrium strategies from the primitive -game. This proves the theorem. □
5. Examples
To close the paper, we simulate some gameplay for a market with a single stock that diffuses according to the parameters
,
, and
. We assume a risk-free rate of
, and that jumps arrive at an expected rate of
per year. On jumps, the gross-returns
will be distributed according to “Shannon’s Demon” (Poundstone 2010 [
10]), e.g.,
meaning that the stock price either doubles or gets cut in half, each with equal probability. If one could anticipate these jumps, then the growth-optimal policy would be to put
the instant before each jump, achieving long-run capital growth of
per jump. During diffusion (before and after the jumps), the correct policy would be to set
, achieving a growth rate of
a year, for a total of
annually. In our game, however, the jumps are unanticipated; the rule
goes bankrupt just as soon as
. In fact,
. The Kelly rule for jump diffusions is
, for a yield of
per year. The saddle is plotted in
Figure 1. We compare this to the sub-optimal behavior of two other players: a player who uses
(buy and hold) and a daring player who uses
A sample path for
years is plotted in
Figure 2. A (different) sample path for
years is shown in
Figure 3.
Let
denote the number of times the stock jumps upward over the interval
, where
is the number of times it jumps downward. We let
. Then we have
where, for
,
where
is the cumulative normal distribution function and
denotes the growth rate of
b during diffusion. The outperformance probabilities for this particular experiment (
) are plotted in
Figure 4 for
.
6. Conclusions
This paper formulated and solved a two person trading game in continuous time that generalizes Garivaltis [
5] to the case of several jump diffusions. Following a train of thought initiated by Bell and Cover [
1,
3], we solved a leveraged “investment
-game” where the object is to outperform the other investor with respect to some more or less arbitrary criterion
of relative performance.
At the start of the game, each player makes a “fair randomization” of the initial dollar by exchanging it for a random wealth whose mean is at most 1. Each player then deposits the resulting capital into some continuously rebalanced portfolio (or fixed-fraction betting scheme) that is adhered to over a fixed interval of time. We showed that the unique saddle point of the expected final wealth ratio is for both players to use the Kelly rule for jump diffusions, in conjunction with appropriate fair randomizations that are completely determined by the criterion .
From time immemorial Kelly [
2], the Kelly rule has been defined by maximizing the almost sure asymptotic continuously-compounded growth rate of one’s bankroll. However, the above analysis shows that, even for an egotist whose sole objective is to outperform his peers over very short time periods, the Kelly rule for jump diffusions is the correct behavior. On the one hand, although the investor knows the distribution of jump returns, he cannot anticipate their exact arrival times. Thus, his only recourse is to build a portfolio that is continuously ready to perform well when the lightning strikes. On the other hand, he wants a trading strategy that performs well during purely diffusive movements of security prices. The Kelly rule is the sweet spot that perfectly balances these two concerns.
Thus, the present paper constitutes a direct generalization of both Bell and Cover [
3] and Garivaltis [
5]. If the expected jump arrival rate is zero, we specialize to Garivaltis [
5]. If the diffusion parameters are zeroed out (meaning that stock prices do not change during “diffusion”), then we get a leveraged version of Bell and Cover’s original [
3] game-theoretic optimal portfolios, albeit with the proviso that the players must watch the paint dry as they wait for jumps to arrive. If
everything is zeroed out, then we get the “primitive
-game” of choosing fair randomizations
that constitute a saddle point of
.