Development and Evaluation of the Virtual Prototype of the First Saudi Arabian-Designed Car
Abstract
:1. Introduction
“Virtual prototyping is a software-based engineering discipline that entails modelling a mechanical system, simulating and visualizing its 3D-motion behavior under real-world operating conditions, and refining/optimizing the design through iterative design studies prior to building the first physical prototype”.
2. Related Work
2.1. Virtual Prototyping for Visualization
- Attraction due to recognition of previously-used products
- Symbolic attraction (appeal to personal and social values of customers)
- Inherent attraction (intrinsic beauty of the product form)
2.2. Virtual Prototyping for Fits and Interference Check
2.3. Virtual Prototyping Assessment
3. Methodology for VP Development
3.1. Hardware Used
- A 3.1 m × 2.1 m power-wall to provide a platform for 3D projection,
- A Christie Mirage rear-projected high-resolution (S + 6 K) projector to produce an immersive three-dimensional (3D) environment,
- Active shutter glasses for stereoscopic viewing,
- A Dell Precision T5400 workstation with a 2.33-GHz Intel Xeon processor and a 1.5-GB Nvidia FX5800 graphics card, which runs the software and enables the interaction between human and machine,
- An inertial tracking system (i.e., Intersense™ IS900) that provides dynamic, real-time measurement of the position and the orientation of the user’s head and hands,
- An AMX controller to control the lights, display and sound system.
3.2. Software Used
- CATIA is used to construct the various components of the Gazal-1.
- PTC Division Mockup® is used to employ a number of aesthetic features and supplementary behavioral properties to the CAD models, so that the subsequent virtual environment is evenly matched with the real world.
- PTC Pro-engineer® is used as a link between the CATIA and PTC Division Mockup® software.
- Virtalis stereo-server is used to achieve interactive functionality, real-time visualization and integration of various VR devices.
3.3. Information Processing
3.4. Developmental Procedure
3.4.1. Development of CAD Models
3.4.2. CAD to VR Data Conversion
3.4.3. Modeling in Division Mockup
- ➢
- Material file (*.bmf): stores the information regarding the material of the CAD model.
- ➢
- Geometry file (*.bgf): stores the geometrical and shape information of the model.
- ➢
- Texture file (*.vtx): stores the information if there is some texture applied to the model.
- ➢
- Virtual data interchange file (*.vdi): contains parts hierarchies, interdependencies and properties.
3.4.4. Collision Detection
4. Developed Virtual Prototype
5. Evaluation of the Virtual Prototype of Gazal-1
5.1. Questionnaires Used
5.2. Apparatus
5.3. Participants
5.4. Procedure
- Participants were asked to fill out a demographics questionnaire.
- A tour was made to show the participants the physical model of the Gazal-1 and the real model (as shown in Figure 18).
- Before the start of a session, participants completed a small training. The training’s purpose was to make the participants familiar with the working of the various devices of the Advanced Manufacturing Institute’s (AMI) semi-immersive VR lab.
- Then, participants were required to complete several operations and tasks on the 1:1 scale virtual prototype of Gazal-1, such as open the car door with the virtual hand, start the engine, open the window, analyze different exterior colors, change the seat leather, operate the car radio, open the hood and analyze the components closely, to name a few. Same tasks were later performed by the participants on the physical prototype and then on the real model.
- Once these tasks were completed, participants completed a modified presence questionnaire.
5.5. Results
Descriptive Statistics of User’s Feedback Data
6. Discussion
7. Conclusions and Future Work Directions
- The unification of VP and VR techniques has potential to provide advanced visualization and manipulation capabilities for product development by facilitating visual assessment and obtaining the customer’s perception on the target product;
- The development of a VP environment shows great promise in providing intuitive strategies for people engaged in the design and prototyping process;
- VP provides an integrated structure for bridging different phases of the product development process, such as design, reviewing and marketing;
- Semi-immersive VR environments are cost effective and provide a good sense of immersion; these systems can be easily implemented in small enterprises;
- With the help of the collision detection technique, various interferences and clashes can also be diagnosed efficiently.
- The results showed that the virtual prototype is representative of a real car. Therefore, one can judge various design and aesthetics features of the car quite effectively.
- The developed virtual environment gives enough immersiveness to the user that he/she can assume that the virtual world is close to the real one.
- The descriptive statistics suggest that the virtual prototype performs well for most of the aspects.
- On the basis of the results, it can be concluded that the VP possesses much potential, and it makes the product development process more efficient in terms of both cost and time.
Acknowledgments
Author Contributions
Conflicts of Interest
References
- Craig, A.; Sherman, W.R.; Will, J.D. Developing Virtual Reality Applications: Foundations of Effective Design; Morgan Kaufmann Publishers Inc.: Burlington, MA, USA, 2009; p. 448. [Google Scholar]
- Crilly, N.; Moultrie, J.; Clarkson, P.J. Shaping things: Intended consumer response and the other determinants of product form. Des. Stud. 2009, 30, 224–254. [Google Scholar] [CrossRef]
- Zorriassatine, F.; Wykes, C.; Parkin, R.; Gindy, N. A survey of virtual prototyping techniques for mechanical product development. Proc. Inst. Mech. Eng. Part B: J. Eng. Manuf. 2003, 217, 513–530. [Google Scholar] [CrossRef] [Green Version]
- Ulrich, K.; Eppinger, S.D. Product Design and Development, 5th ed.; McGraw-Hill Education: New York, NY, USA, 2011. [Google Scholar]
- Choi, S.H.; Cheung, H.H. Virtual prototyping for rapid product development. In Modeling and Simulation in Engineering; Alenxandru, P.C., Ed.; InTech: Rijeka, Croatia, 2012; pp. 203–224. [Google Scholar]
- Pratt, M.J. Virtual prototypes and product models in mechanical engineering. In Virtual Prototyping—Virtual Environments and the Product Design Process; Rix, J., Haas, S., Teixeira, J., Eds.; Chapman and Hall: London, UK, 1995; pp. 113–128. [Google Scholar]
- Chua, C.K.; Teh, S.H.; Gay, R.K.L. Rapid prototyping versus virtual prototyping in product design and manufacturing. Int. J. Adv. Manuf. Technol. 1999, 15, 597–603. [Google Scholar] [CrossRef]
- Kulkarni, A.; Kapoor, A.; Mahalinga-Iyer, R.-I.; Kosse, V. Virtual prototyping used as validation tool in automotive design. In Proceedings of the 19th International Congress on Modelling and Simulation (MODSIM2011), Perth, Australia, 12–16 December 2011; Chan, F., Marinova, D., Anderssen, R., Eds.; The Modelling and Simulation Society of Australia and New Zealand Inc.: Perth, Australia, 2011; pp. 419–425. [Google Scholar]
- Choi, S.H.; Cheung, H.H. A versatile virtual prototyping system for rapid product development. Comput. Ind. 2008, 59, 477–488. [Google Scholar] [CrossRef]
- Ha, S.; Kim, L.; Park, S.; Jun, C.; Rho, H. Virtual prototyping enhanced by a haptic interface. CIRP Ann. Manuf. Technol. 2009, 58, 135–138. [Google Scholar] [CrossRef]
- Sung, R.C.W.; Ritchie, J.M.; Robinson, G.; Day, P.N.; Corney, J.R.; Lim, T. Automated design process modelling and analysis using immersive virtual reality. Comput.-Aided Des. 2009, 41, 1082–1094. [Google Scholar] [CrossRef]
- Bourdot, P.; Convard, T.; Picon, F.; Ammi, M.; Touraine, D.; Vézien, J.M. Vr–cad integration: Multimodal immersive interaction and advanced haptic paradigms for implicit edition of cad models. Comput.-Aided Des. 2010, 42, 445–461. [Google Scholar] [CrossRef]
- Jasnoch, U.; Kress, H.; Rix, J. Towards a virtual prototyping environment. In IFIP WG 5.10 on Virtual Environments and Their Applications and Virtual Prototyping; Springer: Coimbra, Portugal, 1994; pp. 173–183. [Google Scholar]
- Black, R. Design and Manufacture: An Integrated Approach; Palgrave Macmillan: London, UK, 1996. [Google Scholar]
- Kerttula, M.; Tokkonen, T. Virtual design of multiengineering electronics systems. Computer 2001, 34, 71–79. [Google Scholar] [CrossRef]
- Norton, A. Utilising Rapid Product Development and Late Customisation Methodologies within Manufacturing Smes; PRIME Faraday Partnership: Loughborough, UK, 2003. [Google Scholar]
- Barbani, D.; Baldanzini, N.; Pierini, M. Development and validation of an fe model for motorcycle–car crash test simulations. Int. J. Crashworthiness 2014, 19, 244–263. [Google Scholar] [CrossRef]
- Abidi, M.H.; Ahmad, A.; El-Tamimi, A.M.; Al-Ahmari, A.M. Development and evaluation of a virtual assembly trainer. Proc. Hum. Factors Ergon. Soc. Annu. Meet. 2012, 56, 2560–2564. [Google Scholar] [CrossRef]
- Abidi, M.H.; El-Tamimi, A.M.; Al-Ahmari, A.M.; Darwish, S.M.; Rasheed, M.S. Virtual ergonomic assessment of first saudi arabian designed car in a semi-immersive environment. Procedia Eng. 2013, 64, 622–631. [Google Scholar] [CrossRef]
- Stoffregen, T.; Bardy, B.; Smart, L.J.; Pagulayan, R. On the nature and evaluation of fidelity in virtual environments. In Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues; Hettinger, L.J., Haas, M.W., Eds.; CRC Press: Boca Raton, FL, USA, 2003. [Google Scholar]
- Mujber, T.S.; Szecsi, T.; Hashmi, M.S.J. Virtual reality applications in manufacturing process simulation. J. Mater. Process. Technol. 2004, 155–156, 1834–1838. [Google Scholar] [CrossRef]
- Kim, H.; Lee, J.K.; Park, J.H.; Park, B.J.; Jang, D.S. Applying digital manufacturing technology to ship production and the maritime environment. Integr. Manuf. Syst. 2002, 13, 295–305. [Google Scholar] [CrossRef]
- Wöhlke, G.; Schiller, E. Digital planning validation in automotive industry. Comput. Ind. 2005, 56, 393–405. [Google Scholar] [CrossRef]
- Abarbanel, B. The boeing 777—Concurrent engineering and digital pre-assembly. In Proceedings of the Thirteenth National Conference on Artificial Intelligence—Volume 2, 4–8 August 1996; AAAI Press: Portland, OR, USA, 1996; pp. 1589–1589. [Google Scholar]
- Bochenek, G.M.; Ragusa, J.M. In Study results: The use of virtual environments for product design. In Proceedings of the 1998 IEEE International Conference on Systems, Man, and Cybernetics, San Diego, CA, USA, 11–14 October 1998; Volume 1252, pp. 1250–1253.
- Gomes de Sá, A.; Zachmann, G. Virtual reality as a tool for verification of assembly and maintenance processes. Comput. Graph. 1999, 23, 389–403. [Google Scholar] [CrossRef]
- Patel, H.; Sharples, S.; Letourneur, S.; Johansson, E.; Hoffmann, H.; Lorisson, J.; Saluäär, D.; Stefani, O. Practical evaluations of real user company needs for visualization technologies. Int. J. Hum.-Comput. Stud. 2006, 64, 267–279. [Google Scholar] [CrossRef]
- Weyrich, M.; Drews, P. An interactive environment for virtual manufacturing: The virtual workbench. Comput. Ind. 1999, 38, 5–15. [Google Scholar] [CrossRef]
- Tseng, M.M.; Jiao, J.; Su, C.J. Virtual prototyping for customized product development. Integr. Manuf. Syst. 1998, 9, 334–343. [Google Scholar] [CrossRef]
- LaViola, J.J.J. A discussion of cybersickness in virtual environments. SIGCHI Bull. 2000, 32, 47–56. [Google Scholar] [CrossRef]
- Baxter, M. Product Design: Practical Methods for the Systematic Development of New Products; CRC Press: Boca Raton, FL, USA, 1995; p. 308. [Google Scholar]
- Li, L.; Li, J.S.; Du, F.; Si, D. Building virtual reality design system based on division mockup software. In Proceedings of the 2010 International Conference on Electrical and Control Engineering (ICECE), Wuhan, China, 25–27 June 2010; pp. 552–555.
- Sastry, L.; Boyd, D.R.S. Virtual environments for engineering applications. Virtual Real. 1998, 3, 235–244. [Google Scholar] [CrossRef]
- Manninen, T. Contextual virtual reality prototyping co-operative user-centred design using distributed simulations. In Proceedings of the NordiCHI2000 Conference, Stockholm, Sweden, 23–25 October 2000; pp. 1–2.
- Wang, G.G. Definition and review of virtual prototyping. J. Comput. Inf. Sci. Eng. 2002, 2, 232–236. [Google Scholar] [CrossRef]
- Fadel, G.; Crane, D.; Dooley, L.; Geist, R. A link between virtual and physical prototyping. In Proceedings of the SME Rapid Prototyping and Manufacturing Conference, Detroit, MI, USA, 8–10 February 2004.
- Cecil, J.; Kanchanapiboon, A. Virtual engineering approaches in product and process design. Int J. Adv. Manuf. Technol. 2007, 31, 846–856. [Google Scholar] [CrossRef]
- Kerttula, M.; Salmela, M.; Heikkinen, M. Virtual reality prototyping-a framework for the development of electronics and telecommunication products. In Proceedings of the 8th IEEE International Workshop on Rapid System Prototyping, Shortening the Path from Specification to Prototype, Chapel Hill, NC, USA, 24–26 June 1997; pp. 2–11.
- Trika, S.N.; Banerjee, P.; Kashyap, R.L. Virtual reality interfaces for feature-based computer-aided design systems. Comput.-Aided Des. 1997, 29, 565–574. [Google Scholar] [CrossRef]
- Song, P.; Krovi, V.; Kumar, V.; Mahoney, R. Design and virtual prototyping of human-worn manipulation devices. In Proceedings of the 1999 ASME Design Technical Conference and Computers in Engineering Conference, Las Vegas, NE, USA, 12–15 September 1999.
- Fok, S.C.; Xiang, W.; Yap, F.F. Feature-based component models for virtual prototyping of hydraulic systems. Int. J. Adv. Manuf. Technol. 2001, 18, 665–672. [Google Scholar] [CrossRef]
- Choi, S.H.; Chan, A.M.M. A virtual prototyping system for rapid product development. Comput.-Aided Des. 2004, 36, 401–412. [Google Scholar] [CrossRef]
- Repo, P.; Kerttula, M.; Salmela, M.; Huomo, H. Virtual product design case study: The nokia rfid tag reader. IEEE Pervasive Comput. 2005, 4, 95–99. [Google Scholar] [CrossRef]
- Choi, S.H.; Cheung, H.H. Multi-material virtual prototyping for product development and biomedical engineering. Comput. Ind. 2007, 58, 438–452. [Google Scholar] [CrossRef]
- Weber-Jahnke, J.H.; Stier, J. Virtual prototyping of automated manufacturing systems with geometry-driven petri nets. Comput.-Aided Des. 2009, 41, 942–951. [Google Scholar] [CrossRef]
- Ding, G.; Zou, Y.; Yan, K.; Jia, M. Oriented multi-body system virtual prototyping technology for railway vehicle. In Modeling and Simulation in Engineering; Alexandru, C., Ed.; InTech: Rijeka, Croatia, 2012; pp. 225–260. [Google Scholar]
- Németh, I.; Püspöki, J.; Haraszkó, C.; Mátyási, G.; Nagy, T.; Freeman, C.; Scott, R.W.; Baldwin, J.S. 3d design support for rapid virtual prototyping of manufacturing systems. Procedia CIRP 2013, 7, 431–436. [Google Scholar] [CrossRef]
- Choi, S.H.; Cai, Y. A virtual prototyping system with reconfigurable actuators for multi-material layered manufacturing. Comput. Ind. 2014, 65, 37–49. [Google Scholar] [CrossRef]
- Moldovan, C.C.; Staretu, I. A virtual prototyping system research and implementation in a collaborative plm environment. Procedia Technol. 2016, 22, 1006–1013. [Google Scholar] [CrossRef]
- Falk, J.; Schwarzer, T.; Zhang, L.; Glaß, M.; Teich, J. Automatic communication-driven virtual prototyping and design for networked embedded systems. Microprocessors Microsyst. 2015, 39, 1012–1028. [Google Scholar] [CrossRef]
- Dumont, G.; Pontonnier, C.; Wang, Z. Ves:Virtual reality based on interactive mechanical simulation for design improvement. In Asme-Acier (Advances in Computers and Information in Engineering Research); ASME: New York, NY, USA, 2014; Volume 1, p. 24. [Google Scholar]
- Krovi, V.; Kumar, V.; Ananthasuresh, G.K.; Vezien, J.-M. Design and virtual prototyping of rehabilitation aids. Trans. ASME: J. Mech. Des. 1999, 121, 456–458. [Google Scholar] [CrossRef]
- Rai, S.; Ramesh, P.S.; Tan, C. Virtual prototyping of xerographic components. In Proceedings of the 1998 ASME Design Technical Conference and Design Automation Conference, GA, USA, 13–16 September 1998.
- Mase, T.; Wang, J.T.; Mayer, R.; Bonello, K.; Pachon, L. A virtual bumper test laboratory for fmvr 581. In Proceedings of the 1999 ASME Design Technical Conference and Computers in Engineering Conference, Las Vegas, NE, USA, 12–15 September 1999; pp. 1037–1044.
- Yin, Z.; Ding, H.; Xiong, Y. Virtual prototyping of mold design: Geometric mouldability analysis for near-net-shape manufactured parts by feature recognition and geometric reasoning. Comput.-Aided Des. 2001, 33, 137–154. [Google Scholar] [CrossRef]
- Shen, Q.; Gausemeier, J.; Bauch, J.; Radkowski, R. A cooperative virtual prototyping system for mechatronic solution elements based assembly. Adv. Eng. Inform. 2005, 19, 169–177. [Google Scholar] [CrossRef]
- Wang, Z. Interactive virtual prototyping of a mechanical system considering the environment effect. Part 2: Simulation quality. Comptes Rendus Mécanique 2011, 339, 605–615. [Google Scholar] [CrossRef]
- Zhang, G.; Zhou, N. Study on integrated design method for series traction mechanism of heavy machinery based on virtual prototyping. Phys. Procedia 2012, 25, 2–7. [Google Scholar] [CrossRef]
- Berti, G.; Monti, M. A virtual prototyping environment for a robust design of an injection moulding process. Comput. Chem. Eng. 2013, 54, 159–169. [Google Scholar] [CrossRef]
- Aromaa, S.; Väänänen, K. Suitability of virtual prototypes to support human factors/ergonomics evaluation during the design. Appl. Ergon. 2016, 56, 11–18. [Google Scholar] [CrossRef] [PubMed]
- Mahoney, D.P. Driving VR. Comput. Graph. World 1995, 18, 22–33. [Google Scholar]
- Haug, E.; Chen, L.D.; Papelis, Y.; Solis, D. Virtual proving ground simulation for highway safety research and vehicle design. In Virtual Nonlinear Multibody Systems; Schiehlen, W., Valášek, M., Eds.; Springer: Prague, Czech Republic, 2003; Volume 103, pp. 213–232. [Google Scholar]
- Luo, Y.B.; Chen, D.F.; Xiao, T.Y. A distributed image-based virtual prototyping system with novel rendering tactics. Int. J. Adv. Manuf. Technol. 2005, 26, 236–242. [Google Scholar] [CrossRef]
- Lawson, G.; Herriotts, P.; Malcolm, L.; Gabrecht, K.; Hermawati, S. The use of virtual reality and physical tools in the development and validation of ease of entry and exit in passenger vehicles. Appl. Ergon. 2015, 48, 240–251. [Google Scholar] [CrossRef] [PubMed]
- Drivet, A.; Ramírez-Mendoza, R.A.; Flores, L.; Sename, O.; Vassal, C.P.; Dugard, L. Virtual prototyping for vehicle dynamic modelling. IFAC Proc. Vol. 2006, 39, 986–991. [Google Scholar] [CrossRef]
- Khaldi, F.E.; Ahouangonou, C.; Niess, M.; David, O. Cloud based hpc for innovative virtual prototyping methodology: Automotive applications. Transp. Res. Procedia 2016, 14, 993–1002. [Google Scholar] [CrossRef]
- Lawson, G.; Salanitri, D.; Waterfield, B. Future directions for the development of virtual reality within an automotive manufacturer. Appl. Ergon. 2016, 53, 323–330. [Google Scholar] [CrossRef] [PubMed]
- Raabe, A.; Hochgurtel, S.; Anlauf, J.; Zachmann, G. Space-efficient fpga-accelerated collision detection for virtual prototyping. In Proceedings of the Design, Automation and Test in Europe (DATE '06), Munich, Germany, 6–10 March 2006.
- Figueiredo, M.; Fernando, T. An efficient parallel collision detection algorithm for virtual prototype environments. In Proceedings of the Tenth International Conference on Parallel and Distributed Systems, 7–9 July 2004; pp. 249–256.
- Lorenz, M.; Spranger, M.; Riedel, T.; Pürzel, F.; Wittstock, V.; Klimant, P. Cad to VR—A methodology for the automated conversion of kinematic cad models to virtual reality. Procedia CIRP 2016, 41, 358–363. [Google Scholar] [CrossRef]
- Graf, H.; Brunetti, G.; Stork, A. A methodology supporting the preparation of 3d-cad data for design reviews in VR. In Proceedings of the 7th International Design Conference on DESIGN, Dubrovnik, Croatia, 14–17 May 2002; pp. 489–496.
- Pontonnier, C.; Dumont, G.; Samani, A.; Madeleine, P.; Badawi, M. Designing and evaluating a workstation in real and virtual environment: Toward virtual reality based ergonomic design sessions. J. Multimodal User Interfaces 2014, 8, 199–208. [Google Scholar] [CrossRef] [Green Version]
- Bowman, D.A.; Gabbard, J.L.; Hix, D. A survey of usability evaluation in virtual environments: Classification and comparison of methods. Presence Teleoper. Virtual Environ. 2002, 11, 404–424. [Google Scholar] [CrossRef]
- Hu, B.; Ma, L.; Zhang, W.; Salvendy, G.; Chablat, D.; Bennis, F. Predicting real-world ergonomic measurements by simulation in a virtual environment. Int. J. Ind. Ergon. 2011, 41, 64–71. [Google Scholar] [CrossRef]
- Pontonnier, C.; Samani, A.; Badawi, M.; Madeleine, P.; Dumont, G. Assessing the ability of a VR-based assembly task simulation to evaluate physical risk factors. IEEE Trans. Vis. Comput. Graph. 2014, 20, 664–674. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Gibbs, M.J.; Merchant, K.A.; Stede, W.A.V.D.; Vargus, M.E. The benefits of evaluating performance subjectively. Perform. Improv. 2005, 44, 26–32. [Google Scholar] [CrossRef]
- Frederiksen, A.; Lange, F.; Kriechel, B. Subjective Performance Evaluations and Employee Careers; Zukunft der Arbeit Institute for the Study of Labor; IZA: Bonn, Germany, 2012. [Google Scholar]
- Ding, G.; Wang, J.; Zhang, X. Collision detection between the virtual hand and virtual parts in VA. Appl. Res. Comput. 2003, 20, 29–31. [Google Scholar]
- Witmer, B.G.; Singer, M.J. Measuring presence in virtual environments: A presence questionnaire. Presence Teleoperators Virtual Environ. 1998, 7, 225–240. [Google Scholar] [CrossRef]
- Kim, C.; Lee, C.; Lehto, M.R.; Yun, M.H. Affective evaluation of user impressions using virtual product prototyping. Hum. Factors Ergon. Manuf. Serv. Ind. 2011, 21, 1–13. [Google Scholar] [CrossRef]
- Kaapu, T.; Tiainen, T. User experience: Consumer understandings of virtual product prototypes. In Scandinavian Information Systems Research; Kautz, K., Nielsen, P., Eds.; Springer: Berlin/Heidelberg, Germany, 2010; Volume 60, pp. 18–33. [Google Scholar]
S. No. | Purpose | Brief Description | References |
---|---|---|---|
1 | Basic concepts and issues in VP | This group of literature deals with various issues related to VP; concepts are presented, as well as reviews about the technology. | [3,6,33,34,35,36,37] |
2 | VP for design review | It includes case studies developed for design review and simulation of a product or a component. | [1,29,38,39,40,41,42,43,44,45,46,47,48,49,50,51] |
3 | VP for analysis | This group includes case studies developed for the analysis of a product or component (ergonomics or other analysis). | [52,53,54,55,56,57,58,59,60] |
4 | VP for automobile | It includes literature that deals with the VP of automobiles. | [8,61,62,63,64,65,66,67] |
© 2016 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Abidi, M.H.; Al-Ahmari, A.M.; El-Tamimi, A.M.; Darwish, S.; Ahmad, A. Development and Evaluation of the Virtual Prototype of the First Saudi Arabian-Designed Car. Computers 2016, 5, 26. https://doi.org/10.3390/computers5040026
Abidi MH, Al-Ahmari AM, El-Tamimi AM, Darwish S, Ahmad A. Development and Evaluation of the Virtual Prototype of the First Saudi Arabian-Designed Car. Computers. 2016; 5(4):26. https://doi.org/10.3390/computers5040026
Chicago/Turabian StyleAbidi, Mustufa H., Abdulrahman M. Al-Ahmari, Abdulaziz M. El-Tamimi, Saied Darwish, and Ali Ahmad. 2016. "Development and Evaluation of the Virtual Prototype of the First Saudi Arabian-Designed Car" Computers 5, no. 4: 26. https://doi.org/10.3390/computers5040026
APA StyleAbidi, M. H., Al-Ahmari, A. M., El-Tamimi, A. M., Darwish, S., & Ahmad, A. (2016). Development and Evaluation of the Virtual Prototype of the First Saudi Arabian-Designed Car. Computers, 5(4), 26. https://doi.org/10.3390/computers5040026