Analyzing Visitor Behavior to Enhance Personalized Experiences in Smart Museums: A Systematic Literature Review
Abstract
:1. Introduction
1.1. Background and Context
1.2. Conceptual Framework for Visitor Behavior, Technology, and Outcomes
1.3. Research Questions
- RQ1: What are the current methodologies for analyzing visitor behavior in smart museums?
- RQ2: Which technologies and the analysis of what museum visitor behaviors contribute to content personalization?
- RQ3: Which personalization technologies and strategies are most used and promising?
1.4. Review Scope and Objectives
2. Methodology
2.1. Search Strategy
2.2. Screening Process
2.2.1. Screening Process Methodology
2.2.2. PRISMA Flowchart
2.3. Quality Assessment Criteria
3. Results
3.1. Publication Trends and Bibliometric Analysis
3.1.1. Temporal Distribution of Publications
3.1.2. Geographical Distribution of Publications
3.1.3. Publication Types
3.1.4. Thematic Analysis
3.2. Methodologies
3.2.1. Selected Core Methodologies
3.2.2. Methodological Complexity
- Papers using two methodologies:…………… 4 (12.1%)
- Papers using three methodologies: ……………7 (21.2%)
- Papers using four methodologies: ……………13 (39.4%)
- Papers using five methodologies:…………… 5 (15.2%)
- Papers using six methodologies:…………… 3 (9.10%)
- Papers using seven methodologies: ……………1 (3.00%)
3.2.3. Methodology Combinations
3.2.4. Meta-Analysis
3.3. Technologies
3.3.1. Selected Core Technologies
3.3.2. Analysis of Base Technologies
Most Frequently Used Technologies
Moderately Used Technologies
Least Used Technology
3.3.3. Meta-Analysis
3.4. Visitor Behavior
3.4.1. Data Collection Methods
3.4.2. Core Behavioral Parameters
3.4.3. Analysis of the Core Behaviors
Most Frequently Used Behaviors
Moderately Analyzed Behaviors
Less Frequently Analyzed Behaviors
3.4.4. Meta-Analysis
3.5. Personalization Technologies and Strategies
4. Discussion
4.1. Research Question 1
4.1.1. Findings
4.1.2. Limitations and Future Trends
4.2. Research Question 2
4.2.1. Technologies
Findings
Limitations and Future Trends
4.2.2. Behaviors
Findings
Limitations and Future Trends
4.2.3. Technology–Behavior Correlation Patterns
- Spatial Tracking Technologies: Spatial behavioral metrics are dominated by Location Tracking Systems together with Computer Vision Systems, which build a strong technological base for analyzing visitor movement patterns as well as positioning and flow.
- Content Engagement Technologies: Content Management Systems paired with Survey/Feedback Systems and AI/ML Systems focus on cognitive engagement while enabling personalized content delivery and learning assessment.
- Interactive Experience Technologies: Mobile and wearable devices exhibit a strong link to interactive engagement (n = 9), which makes them crucial for enabling visitor participation.
- Behavioral Analytics Technologies: Behavioral Analytics Platforms maintain balanced metrics distribution while functioning as integrative systems that combine data from various behavioral domains.
4.3. Research Question 3
4.3.1. Findings
4.3.2. Limitations
4.4. Implementation Challenges
4.5. Practical Implementation Considerations for Museums
4.6. Future Research Directions
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Database | Search String |
---|---|
Scopus | (“smart museums” OR “digital museums” OR “interactive museums” OR “intelligent museums” OR “personalized museums”) AND (“visitors behavior” OR “audience engagement” OR “user interaction” OR “visitor experience” OR “visitor mobility” OR “personalized content delivery”) AND (“technology” OR “technologies” OR “innovations” OR “artificial intelligence”) (TITLE (“museum*” AND “behavi*”)) AND (LIMIT-TO (SRCTYPE, “j”)) (TITLE (“museum*” AND “personal*”)) AND (LIMIT-TO (SRCTYPE, “j”)) |
IEEE Xplore | ((“museum*” OR “cultural heritage” OR “exhibition*”) AND (“visitor behavio*” OR “visitor analytic*” OR “visitor track*” OR “visitor* movement” OR “visitor mobility*” OR “visitor pattern*”)) |
WoS | TS = (“smart museums” OR “digital museums” OR “interactive museums” OR “intelligent museums” OR “personalized museums”) AND TS = (“visitors behavior” OR “audience engagement” OR “user interaction” OR “visitor experience” OR “personalized content delivery”) AND TS = (“technology” OR “technologies” OR “innovations” OR “artificial intelligence” OR “AI” OR “machine learning”) |
Database | Records After Search | Invalid Records | Duplicates Within Database | Duplicates Between Databases | Total Records |
---|---|---|---|---|---|
Scopus | 1882 | 132 | 573 | - | 1177 |
IEEE Xplore | 55 | 0 | 0 | 8 | 47 |
Web of Science | 5 | 0 | 0 | 4 | 1 |
Total | 1942 | 132 | 573 | 12 | 1225 |
Inclusion Criteria | Exclusion Criteria |
---|---|
1. Peer-reviewed scientific publications presenting innovative smart museum implementations (journal articles and conference papers) 2. Evidence of visitor behavior analysis or personalization strategies 3. Relevant to research questions (research focus) 4. English-language publications 5. Published between 2015 and the present (end of December 2024) | 1. Non-English version 2. Lack of abstract 3. No access permission 4. Publication not in a journal or conference 5. Content does not match the research questions 6. Published before 2015 |
Doc ID | Document Title | Document Type | Authors | Year |
---|---|---|---|---|
1 | Implicit engagement detection for interactive museums using brain-computer interfaces | Conference paper | Abdelrahman et al. [28] | 2015 |
2 | Using personas to model museum visitors | Conference paper | Almeshari et al. [29] | 2019 |
3 | Museum mobile guide preferences of different visitor personas | Journal paper | Almeshari et al. [30] | 2021 |
4 | Measuring and evaluating visitors’ behaviors inside museums: the Co. ME. project | Journal paper | Angeloni et al. [31] | 2021 |
5 | Pepper4Museum: towards a human-like museum guide | Conference paper | Castellano et al. [32] | 2020 |
6 | Early prediction of visitor engagement in science museums with multimodal learning analytics | Conference paper | Emerson et al. [33] | 2021 |
7 | Using deep learning for collecting data about museum visitor behavior | Journal paper | Ferrato et al. [34] | 2022 |
8 | The META4RS Proposal: museum emotion and tracking analysis for recommender systems | Conference paper | Ferrato et al. [35] | 2022 |
9 | Museum visitor activity tracker using indoor positioning system | Conference paper | Handojo et al. [36] | 2019 |
10 | Exploiting behavioral user models for point of interest recommendation in smart museums | Journal paper | Hashemi and Kamps [37] | 2018 |
11 | Exhibitxplorer: Enabling personalized content delivery in museums using contextual geofencing and artificial intelligence | Journal paper | Ivanov [38] | 2023 |
12 | Advanced Visitor Profiling for Personalized Museum Experiences Using Telemetry-Driven Smart Badges | Journal paper | Ivanov [39] | 2024 |
13 | Delivering Personalized Content to Open-air Museum Visitors Using Geofencing | Conference paper | Ivanov and Velkova [40] | 2022 |
14 | Personalizing cultural heritage access in a virtual reality exhibition: A user study on viewing behavior and content preferences | Conference paper | Javdani et al. [41] | 2023 |
15 | SARIM: A gesture-based sound augmented reality interface for visiting museums | Conference paper | Kaghat et al. [42] | 2018 |
16 | Personalized multimedia content delivery on an interactive table by passive observation of museum visitors | Journal paper | Karaman et al. [43] | 2016 |
17 | The Impact of Immersive Technology in Museums on Visitors’ Behavioral Intention | Journal paper | Liu and Sutunyarak [44] | 2024 |
18 | Exploiting density to track human behavior in crowded environments | Journal paper | Martella et al. [45] | 2017 |
19 | Leveraging proximity sensing to mine the behavior of museum visitors | Conference paper | Martella et al. [46] | 2016 |
20 | Visualizing, clustering, and predicting the behavior of museum visitors | Journal paper | Martella et al. [47] | 2017 |
21 | RECITE: A framework for user trajectory analysis in cultural sites | Journal paper | Orenes-Vera et al. [48] | 2021 |
22 | SeSAME: Re-identification-based ambient intelligence system for museum environment | Journal paper | Paolanti et al. [49] | 2022 |
23 | Exploring the potential of the internet of things at a heritage site through co-design practice | Conference paper | Petrelli et al. [50] | 2018 |
24 | A Holistic Approach for Enhancing Museum Performance and Visitor Experience | Journal paper | Philippopoulos et al. [51] | 2024 |
25 | An evolving museum metaphor applied to cultural heritage for personalized content delivery | Journal paper | Rajaonarivo et al. [52] | 2019 |
26 | Tracking visitors in a real museum for behavioral analysis | Conference paper | Rashed et al. [53] | 2016 |
27 | Build your own hercules: Helping visitors personalize their museum experience | Conference paper | Rey et al. [54] | 2020 |
28 | Visiting virtual museums: How personality and art-related individual differences shape visitor behavior in an online virtual gallery | Journal paper | Rodriguez-Boerwinkle and Silvia [55] | 2024 |
29 | Flow, staging, wayfinding, personalization: Evaluating user experience with mobile museum narratives | Journal paper | Roussou and Katifori [56] | 2018 |
30 | RECBOT: Virtual Museum navigation through a Chatbot assistant and personalized Recommendations | Conference paper | Tsitseklis et al. [57] | 2023 |
31 | Personalization in digital ecomuseums: The case of Pros-Eleusis | Journal paper | Vrettakis et al. [58] | 2023 |
32 | Analysis of visitors’ mobility patterns through random walk in the Louvre Museum | Journal paper | Yoshimura et al. [59] | 2024 |
33 | What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models | Journal paper | Zheng et al. [60] | 2024 |
Criteria | Sub-Criteria | Scoring, Points |
---|---|---|
Methodological Clarity | Description of research design, appropriateness, detailed documentation, replicability | 0–8 |
Data Collection and Analysis | Sample size, data collection procedures, reliability of techniques, statistical methods | 0–8 |
Technical Performance | Description of technological solutions, system architecture, performance metrics, implementation details | 0–8 |
Reporting of Results | Presentation of findings, supporting evidence, use of tables/figures, discussion of limitations | 0–8 |
Methodology Segment | Abbreviation | Number of Papers (%) [Doc. IDs] | Analytical Significance |
---|---|---|---|
Statistical and Data Analysis | SDA | 32 (97.0) [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28, 29, 30, 31, 32, 33] | Foundational quantitative approach |
AI and Machine Learning Approaches | AML | 21 (63.6) [2, 4, 5, 6, 7, 8, 10, 11, 12, 14, 16, 18, 19, 20, 21, 22, 24, 25, 26, 30, 31] | Advanced predictive analytics |
Mobile and Interactive Technologies | MIT | 20 (60.6) [2, 3, 5, 6, 8, 9, 10, 11, 12, 13, 15, 16, 19, 23, 24, 25, 27, 29, 30, 31] | Technological interaction mapping |
Geospatial Methods | GSM | 15 (45.5) [5, 7, 9, 10, 11, 12, 13, 15, 18, 20, 21, 25, 26, 28, 32] | Contextual spatial understanding |
Survey and Interview-Based Methods | SIB | 13 (39.4) [1, 2, 3, 12, 14, 15, 17, 23, 27, 28, 29, 31, 33] | Qualitative behavioral observations |
Wireless Signal-Based Tracking | WST | 11 (33.3) [9, 11, 12, 13, 18, 20, 21, 23, 24, 27, 31, 32] | Spatial movement reconstruction |
Computer Vision and Sensor-Based Methods | CVS | 10 (30.3) [4, 5, 6, 7, 8, 14, 15, 16, 22, 26] | Non-invasive behavioral capture |
Biometric and Physiological Monitoring | BPM | 5 (15.2) [1, 5, 6, 8, 14] | Intrinsic emotional response tracking |
Virtual/Augmented Reality Methods | VAR | 4 (12.1) [14, 15, 25, 28] | Immersive experience analysis |
Methodology Combination | Number of Papers (%) | Doc IDs |
---|---|---|
AML + SDA | 21 (63.6) | [2, 4, 5, 6, 7, 8, 10, 11, 12, 14, 16, 18, 19, 20, 21, 22, 24, 25, 26, 30, 31] |
MIT + SDA | 19 (57.6) | [2, 3, 5, 6, 8, 9, 10, 11, 12, 13, 15, 16, 19, 23, 24, 25, 29, 30, 31] |
GSM + SDA | 15 (45.5) | [5, 7, 9, 10, 11, 12, 13, 15, 18, 20, 21, 25, 26, 28, 32] |
AML + MIT + SDA | 13 (39.4) | [2, 5, 6, 8, 10, 11, 12, 16, 19, 24, 25, 30, 31] |
AML + GSM + SDA | 10 (30.3) | [5, 7, 10, 11, 12, 18, 20, 21, 25, 26] |
AML + CVS + SDA | 9 (27.3) | [4, 5, 6, 7, 8, 14, 16, 22, 26] |
GSM + MIT + SDA + WST | 6 (18.2) | [9, 10, 11, 12, 13, 15] |
AML + GSM + SDA + WST | 6 (18.2) | [10, 11, 12, 18, 20, 21] |
AML + GSM + MIT + SDA | 5 (15.2) | [5, 10, 11, 12, 25] |
Core Technology | List of Sub-Technologies |
---|---|
AI/ML Systems | Recommender systems, personalization engines, chatbots |
Behavioral Analytics Platforms | Visitor analytics, heatmap generation, path analysis |
Biometric Sensors | Eye tracking, EEG devices, wearable sensors, heart rate monitors |
Computer Vision Systems | RGB cameras, depth sensors, facial detection, LIDAR, person tracking |
Content Management Systems | Digital asset management, personalized content delivery |
Interactive Displays | Touchscreens, interactive tables, digital signage |
IoT Sensors | Proximity sensors, environmental sensors, smart objects |
Location Tracking Systems | BLE beacons and badges, RFID/NFC tags, GPS, Wi-Fi positioning, IR sensors, geofencing |
Mobile and Wearable Devices | Smartphones, tablets, audio guides, wearable devices |
Social Media Integration | Social network analysis, sharing platforms, community features |
Survey/Feedback Systems | Digital questionnaires, interactive feedback tools |
Virtual/Augmented Reality | VR headsets, AR applications, mixed reality systems |
Technology | Number of Papers (%) | Doc IDs |
---|---|---|
AI/ML Systems | 11 (33.3) | [1, 4, 5, 8, 10, 11, 12, 20, 22, 25, 30] |
Behavioral Analytics Platforms | 14 (42.4) | [7, 8, 9, 12, 18, 19, 20, 21, 22, 25, 26, 28, 29, 32] |
Biometric Sensors | 5 (15.2) | [1, 6, 8, 14, 28] |
Computer Vision Systems | 9 (27.3) | [4, 5, 6, 7, 8, 16, 22, 26, 28] |
Content Management Systems | 9 (27.3) | [2, 11, 12, 13, 16, 21, 24, 25, 30] |
Interactive Displays | 5 (15.2) | [6, 16, 17, 23, 29] |
IoT Sensors | 9 (27.3) | [4, 5, 10, 12, 18, 19, 23, 27, 32] |
Location Tracking Systems | 13 (39.4) | [9, 10, 11, 12, 13, 15, 18, 19, 20, 21, 24, 31, 32] |
Mobile and Wearable Devices | 14 (42.4) | [1, 2, 9, 10, 11, 12, 13, 15, 16, 21, 24, 29, 31, 32] |
Social Media Integration | 2 (6.0) | [27, 33] |
Survey/Feedback Systems | 11 (33.3) | [2, 3, 11, 12, 13, 14, 17, 27, 28, 29, 31] |
Virtual/Augmented Reality | 5 (15.2) | [14, 15, 17, 25, 28] |
Group Name | Description | Paper IDs |
---|---|---|
Brain–Computer Interface (BCI) | Data collected using EEG signals and brain–computer interfaces to detect cognitive and emotional states. | 1 |
Questionnaires/Surveys | Data collected through face-to-face or online questionnaires and surveys to gather visitor preferences, demographics, and feedback. | 2, 3, 14, 17, 27, 28, 33 |
Computer Vision | Data collected using cameras and computer vision techniques to track visitor movements, facial expressions, and interactions with exhibits. | 4, 5, 7, 8, 16, 22 |
Bluetooth Low Energy | Data collected using BLE beacons and sensors to track visitor locations and movements within the museum. | 9, 11, 12, 13, 21, 24, 32 |
RFID/NFC | Data collected using RFID tags or NFC technology to track visitor interactions with exhibits and provide personalized content. | 10, 23, 27 |
Proximity Sensors | Data collected using proximity sensors to track visitor movements, density, and interactions with exhibits. | 18, 19, 20 |
Multimodal Sensors | Data collected using multiple sensors (e.g., eye gaze, facial expression, and posture tracking) to analyze visitor behavior. | 6 |
GPS/Geofencing | Data collected using GPS and geofencing technologies to track visitor locations and provide location-based content. | 11, 13, 24, 31 |
LIDAR | Data collected using LIDAR sensors to track visitor positions and movement patterns. | 26 |
Virtual Reality/Augmented Reality (VR/AR) | Data collected through VR environments and interactions to analyze visitor behavior in virtual museum settings or AR technologies to provide immersive audio or visual experiences based on visitor interactions. | 14, 15, 17 |
Interactive Displays | Data collected through interactive displays or tables to track visitor interactions and provide personalized content. | 16, 25 |
Mobile Applications | Data collected through mobile apps to track visitor movements, preferences, and interactions with exhibits. | 24, 31 |
Audio/Video Recordings | Data collected through audio and video recordings of visitor interactions and behavior during museum visits. | 14, 29 |
Core Behavior | List of Sub-Behaviors |
---|---|
Attention Span | Focus duration, cognitive engagement, distraction patterns |
Content Preferences | Media type preferences, information-seeking behavior |
Dwell Time | Time spent at exhibits, visit duration, stopping patterns |
Emotional Response | Affective states, engagement levels, satisfaction |
Exhibit Interest | Engagement level, preference indicators, attraction power |
Group Dynamics | Social clustering, group formation, collective behavior |
Interactive Engagement | Hands-on interaction, digital participation, active involvement |
Learning Patterns | Knowledge acquisition, comprehension, learning styles |
Movement Patterns | Navigation routes, spatial distribution, flow patterns |
Physical Positioning | Location tracking, proximity to exhibits, spatial behavior |
Social Interaction | Social engagement, collaborative behavior |
Visitor Flow | Traffic patterns, congestion points, circulation paths |
Behavior | Number of Papers (%) | Doc IDs |
---|---|---|
Attention Span | 10 (30.3) | [1, 6, 14, 16, 17, 18, 21, 25, 28, 29] |
Content Preferences | 16 (48.5) | [1, 2, 3, 4, 11, 12, 13, 14, 15, 17, 20, 24, 27, 29, 30, 31] |
Dwell Time | 14 (42.4) | [4, 7, 9, 10, 11, 12, 13, 16, 18, 19, 21, 28, 29, 32] |
Emotional Response | 6 (18.2) | [1, 3, 6, 8, 14, 15] |
Exhibit Interest | 16 (48.5) | [4, 5, 7, 9, 10, 11, 12, 13, 15, 17, 18, 19, 21, 22, 29, 32] |
Group Dynamics | 9 (27.3) | [4, 7, 8, 12, 18, 19, 20, 22, 27] |
Interactive Engagement | 24 (72.7) | [1, 2, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31] |
Learning Patterns | 21 (63.6) | [1, 2, 3, 5, 6, 8, 10, 11, 12, 14, 15, 16, 17, 20, 22, 23, 24, 25, 26, 28, 30] |
Movement Patterns | 24 (72.7) | [2, 4, 5, 6, 7, 9, 10, 11, 12, 13, 15, 16, 18, 19, 20, 21, 22, 24, 25, 26, 28, 29, 31, 32] |
Physical Positioning | 21 (63.6) | [5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 18, 19, 20, 21, 22, 23, 24, 26, 28, 31, 32] |
Social Interaction | 13 (39.4) | [5, 7, 8, 16, 18, 19, 22, 24, 26, 27, 28, 29, 33] |
Visitor Flow | 9 (27.3) | [4, 9, 18, 19, 20, 22, 24, 26, 32] |
Group Name | Description | Paper IDs |
---|---|---|
Real-Time Personalization | Content is delivered in real-time based on visitor behavior or preferences. | 1, 2, 5, 8, 10, 11, 12, 13, 21, 24, 25, 27, 29, 30, 31 |
Pre-Visit Personalization | Content is personalized based on pre-visit data or initial visitor input. | 2, 3, 10, 15, 29 |
Post-Visit Personalization | Content is personalized after the visit based on collected data. | 16, 23 |
Static Personalization | Content is personalized based on static categories or predefined personas. | 3, 15 |
Dynamic Personalization | Content is dynamically updated during the visit based on real-time data. | 1, 5, 8, 11, 12, 13, 21, 24, 25, 27, 29, 30, 31 |
Location-Based Personalization | Content is personalized based on the visitor’s location in the museum. | 11, 13, 21, 24, 31 |
Emotion-Based Personalization | Content is personalized based on detected emotional states of visitors. | 1, 8 |
Interaction-Based Personalization | Content is personalized based on visitor interactions with exhibits or interfaces. | 5, 10, 16, 23, 25, 27, 29 |
AI-Driven Personalization | Content is personalized using AI algorithms and machine learning. | 1, 8, 11, 12, 30, 31 |
Sensor-Based Personalization | Content is personalized using data from various sensors (e.g., BLE, RFID/NFC). | 1, 5, 10, 11, 12, 13, 21, 24, 27 |
Questionnaire-Based Personalization | Content is personalized based on data collected from questionnaires. | 2, 3, 10, 29 |
Virtual/Augmented Reality Personalization | Content is personalized using VR/AR technologies. | 14, 15, 17, 25, 28 |
Chatbot-Based Personalization | Content is personalized through interactions with a chatbot. | 11, 30 |
No Personalization | No personalized content is delivered to visitors. | 4, 6, 7, 9, 14, 17, 18, 19, 20, 22, 26, 28, 32, 33 |
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Ivanov, R.; Velkova, V. Analyzing Visitor Behavior to Enhance Personalized Experiences in Smart Museums: A Systematic Literature Review. Computers 2025, 14, 191. https://doi.org/10.3390/computers14050191
Ivanov R, Velkova V. Analyzing Visitor Behavior to Enhance Personalized Experiences in Smart Museums: A Systematic Literature Review. Computers. 2025; 14(5):191. https://doi.org/10.3390/computers14050191
Chicago/Turabian StyleIvanov, Rosen, and Victoria Velkova. 2025. "Analyzing Visitor Behavior to Enhance Personalized Experiences in Smart Museums: A Systematic Literature Review" Computers 14, no. 5: 191. https://doi.org/10.3390/computers14050191
APA StyleIvanov, R., & Velkova, V. (2025). Analyzing Visitor Behavior to Enhance Personalized Experiences in Smart Museums: A Systematic Literature Review. Computers, 14(5), 191. https://doi.org/10.3390/computers14050191