Educational Technology and E-Learning as Pillars for Sustainable Education
1. Introduction
2. Overview and the Need for Sustainability in E-Learning
3. The Knowledge Gap
- Sustainable Metrics and Competencies: Research is required to further develop our understanding of how e-learning tools can foster competencies that are essential for long-term learning, such as self-regulated learning (SRL), as well as our ability to measure their impact using data and analytics.
- Inclusion and Standardized Quality: Despite the advances made, accessibility and equity in virtual environments remain unstandardized challenges. The lack of validated guides to ensure inclusive quality limits the sustainability of education for everyone.
- Pedagogical Impact of Emerging Tools: It is necessary to validate and quantify how novel technologies and methodologies (such as the flipped classroom or early programming) may directly contribute to educational outcomes that are aligned with the principles of sustainability, beyond mere efficiency.
4. Contributions of the Special Issue
4.1. Lifelong Learning Competencies and Analytics
4.2. Quality, Accessibility, and Inclusion
4.3. Technological Integration with Specific Pedagogical Objectives
5. Future Directions: Research Areas of Priority
- AI and Sustainable Personalization: This entails exploring the use of AI and deep learning models not only to personalize learning but also to assess and optimize the energy efficiency of e-learning platforms (encapsulated in the concept of green ICT in education). Research is needed to prevent personalization at scale from generating negative environmental impacts or exacerbating the digital divide.
- Longitudinal Validation and Data Ethics: This area involves conducting longitudinal studies, which is necessary to validate the long-term impact of EdTech interventions on the development of professional and sustainable competencies. Simultaneously, research on ethics, privacy, and governance of learning data (learning analytics) must be prioritized to ensure educational environments based on trust.
- Sustainable Design Frameworks: These require the development and validation of Universal Design for Learning (UDL) and User-Centered Design (UCD) models that are specifically adapted to the creation of OERs and massive open online courses (MOOCs) that are inherently accessible, interoperable, and sustainable at both the technical and pedagogical levels.
- Extended Reality (XR) and Social Impact: These require us to investigate the potential of virtual and augmented reality (VR/AR) to simulate sustainability challenges and foster digital citizenship and soft skills, measuring their effectiveness in promoting pro-sustainability attitudes.
Conflicts of Interest
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Otón-Tortosa, S.; Tayebi, A.; Luján-Mora, S.; Mendoza-González, R. Educational Technology and E-Learning as Pillars for Sustainable Education. Sustainability 2026, 18, 511. https://doi.org/10.3390/su18010511
Otón-Tortosa S, Tayebi A, Luján-Mora S, Mendoza-González R. Educational Technology and E-Learning as Pillars for Sustainable Education. Sustainability. 2026; 18(1):511. https://doi.org/10.3390/su18010511
Chicago/Turabian StyleOtón-Tortosa, Salvador, Abdelhamid Tayebi, Sergio Luján-Mora, and Ricardo Mendoza-González. 2026. "Educational Technology and E-Learning as Pillars for Sustainable Education" Sustainability 18, no. 1: 511. https://doi.org/10.3390/su18010511
APA StyleOtón-Tortosa, S., Tayebi, A., Luján-Mora, S., & Mendoza-González, R. (2026). Educational Technology and E-Learning as Pillars for Sustainable Education. Sustainability, 18(1), 511. https://doi.org/10.3390/su18010511
