A Serious Game to Promote Water–Energy–Land–Food–People (WELFP) Nexus Perception and Encourage Pro-Environmental and Pro-Social Urban Agriculture
Abstract
:1. Introduction
2. Materials and Methods
2.1. Developing Serious Game “NEXUS Farming: Balancing Resources for Well-Being”
2.1.1. Game Design
2.1.2. Game Process
Participants’ Selection
Process of the Game Play
- (1)
- The current situation of humanity and nature are as follows: the Earth has limited resources and space, yet human populations continue to grow. While some believe we have the right to modify nature to meet our needs, others argue that interference often leads to environmental destruction. Despite human ingenuity, reckless exploitation of natural resources and industrial impacts are pushing ecosystems to their limits. Nature’s balance is both resilient and fragile—strong enough to withstand some changes yet easily disrupted by overuse and pollution. Though humans possess advanced knowledge, we remain subject to nature’s laws. If we fail to manage resources wisely, an ecological crisis could become unavoidable. The future depends on whether we learn to coexist with nature or attempt to dominate and control it. Will innovation save us, or will unsustainable actions lead to disaster? The choice is ours;
- (2)
- All players were requested to select their own role. They can consult together which role for each is more appropriate and convenient. They will be informed that during the games, they need to solve the problems individually and all together in a group;
- (3)
- All players received a role card as their selection, and 5 Water Tokens and 5 Energy Tokens. Then, they have 5–10 min to read and understand the assigned role.
- Knowledge cards or assistance cards (Figure S2) were also provided as example guidelines for problem solving covering three main groups consisting of water (six example cards), energy (seven example cards), and agricultural (twelve example cards) managements (as shown more in the Supplementary Materials);
- (4)
- During the normal conditions: each sector needs to use the natural resources as follows: (1) household/office/farm resort: 2 water tokens, 2 energy tokens, and 1 pollution token; and (2) water allocation for ecological balance: 2 water tokens and 2 energy tokens;
- (5)
- During the crisis conditions (flood/drought): water and energy tokens can be shared with other players to benefit the community as a whole. To solve flood and drought situations, one mission needs 2 water tokens and 2 energy tokens;
- (6)
- However, if the renewable energy or environmentally friendly agricultural practices cannot be adopted, 1 pollution token will occur for each situation. If the community has 4 pollution tokens, meaning that it is exceeding the limit of the nature, 1 water token or 1 energy token is needed to purify the pollution;
- (7)
- Solution criteria should benefit the majority or whole society and minimize negative impacts on all groups;
- (8)
- Group discussion: collaborate on solutions for each member’s event within around 15 min; so, in total for 5 players, a mission will take around 1.15 h;
- (9)
- If the group discussion came up with the resources allocation to all sectors without any conflicts, the group will receive two healthy food cards and two happiness cards. If only most players agree with the solution, only one healthy food card and one happiness card would be gained. However, if the players cannot make the final decision together, the group will receive no food and no happiness card;
- (10)
- The game ends when all players have discussed and resolved every situation in their group;
- (11)
- After completing the games, all five players in each group were asked to reflect on their learning and plan for future practice through a focus group discussion lasting about 20–30 min. During the debriefing step, the open-ended question “What have you learned from engaging in the games?” was asked to elicit more details about their feelings and experiences from participating in the game.
2.2. Examining Factors Influencing the Behavioral Intention to Apply and Adopt What Was Learned from the Game in Real Life
2.3. Data Analysis
3. Results and Discussions
3.1. Measurement Model
3.2. Structural Model
3.3. Perceived Value and Behavioral Intention: Players’ Reflections and Discussions
3.3.1. Players’ Reflections
3.3.2. Discussions from Players’ Reflections
3.4. The Key Messages Shared by the Players and Reflections on the NEXUS
3.5. Game Debriefing: Lessons-Learned by the NEXUS Game Players
3.6. Exploratory Analysis of Game Outputs and Policy Implications
- (1)
- Reforming water resource governance: a centralized coordination mechanism should be established to enhance collaboration among agencies managing land, water, and agriculture. Bureaucratic procedures must be simplified to improve transparency and efficiency in resource allocation. This will help ensure that services reach the intended beneficiaries promptly and without unnecessary delays;
- (2)
- Improving water access and equity: barriers to government support programs, such as the pond construction fund, must be addressed by revising eligibility criteria to be more inclusive, allowing small landholders to benefit, who are often excluded due to land size requirements. Furthermore, preventing the monopolization of water resources is critical. There must be stronger public oversight of privatization efforts to ensure fair access to water resources and avoid concentrating control in the hands of a few entities;
- (3)
- Enhancing infrastructure and maintenance: a dedicated budget should be allocated for the routine maintenance of water systems to prevent breakdowns and reduce long-term repair costs. Authorities should move away from relying on reactive maintenance and implement regular inspections to ensure continuous water access, reducing the risk of disruptions and conflicts over resource allocation;
- (4)
- Leveraging technology for sustainable management: integrating real-time data systems, mobile applications, and online platforms can significantly enhance planning, decision-making, and transparency in water resource management. Additionally, the use of predictive analytics can improve water allocation and disaster preparedness, helping to adapt to climate variability and mitigate the impacts of extreme weather events;
- (5)
- Ensuring long-term resilience and disaster preparedness: a comprehensive funding strategy for disaster preparedness should be developed, ensuring that resources and budgets are available to address potential future floods and droughts. Regular drills and training programs should be conducted to build local capacity for emergency response and climate adaptation, fostering resilience in the face of environmental challenges. By implementing these policy recommendations, local authorities can strengthen governance, improve resource efficiency, and enhance resilience against environmental challenges. These measures will lead to more sustainable and equitable natural resource management, benefiting both communities and ecosystems in the long run.
3.7. Recommendations for Future Research
4. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
References
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Ideas to Develop the Game | Game Design |
---|---|
Revised NEP Scale [9]: ecological crisis, limits of nature, capacity of humans to manage and balance | The current environmental and natural resource situation in communities, both nationwide and worldwide, is addressed. Crisis conditions during the game include floods and droughts. Resources can be shared with other players to manage these crises, as explained in the first step of the game process. |
Pro-environmental [9] and pro-social [10] behaviors | Players are required to: |
1. Contribute to nature (CTN) by engaging in activities that support and protect the environment. | - Concern about the interlink among the natural resources |
2. Contribute to science and practical solutions (CTS) by promoting scientific knowledge and practical solutions. | - Think about the solution that should be appropriate with their community context. |
3. Contribute to useful information (CTI) by sharing experiences and insights on relevant issues. | - Share their experiences or knowledge based on the issues discussed. |
4. Contribute to people (CTP) by expressing empathy, helping, sharing, and volunteering. | Players have the opportunities to reflect their empathy, help, share and volunteer or contribution with other players based on the situation cards of flood and drought for collaborative solving. |
ELM Components | Questions | Sources |
---|---|---|
1. Perceived ease of use (PEOU) | PEOU1: Learning to use the game is easy for me. PEOU2: Gaming process is easy to use. PEOU3: The interaction during the game is required less mental effort. | [12,16] |
2. Perceived usefulness (PU) | PU1: This game increases effectiveness of UA resources nexus perception. PU2: This game increases effectiveness of UA practice. PU3: This game increases effectiveness of UA policy. | [12,17] |
3. Perceived enjoyment (PE) | PE1: I think that this game is enjoyable. PE2: I think that this game is interesting. PE3: I think that this game is exciting. | [12,18] |
4. Perceived social norms (PSN) | PSN1: This game help learn others’ sustainable behavior. PSN2: This game promote the group identity. PSN3: This game promote social connections. | [12] |
5. Perceived practicality (PP) | PP1: This game is set with practical situation for players to engage. PP2: This game process is set logically for players to engage. PP3: The roles of all players in this game is appropriate to apply in the real practice. | [12] |
6. Perceived timeliness (PT) | PT1: This game help encourage pre-commitments and emphasize present benefits. PT2: This game help create timely moments. PT3: This game help plan and follow through in UA practice. | [12] |
7. Attitude (ATT) | ATT1: For me, this game is very good. ATT2: For me, this game is important. ATT3: I like the idea of this game. | [19] |
8. Perceived value (PV) | PV1: This game is social beneficial to me. PV2: This game is human beneficial to me. PV3: This game is physical beneficial to me. PV4: This game is financial beneficial to me. PV5: This game is natural beneficial to me | [20] |
9. Behavioral intention (BI) | BI1: I intend to apply what I have learned from playing the game in the real life. BI2: I predict that I would adopt what I have learned from playing the game in the real life. | [17] |
Role Cards | Situation Cards | ||||
---|---|---|---|---|---|
Situations | Impact | Mission | Outcome | ||
1. Provincial Irrigation Project Director | Manage water resources equitably for all sectors (drinking water, domestic use, and ecological balance). | Floods and droughts cause damage to various sectors: agricultural crops, food supply, roads and infrastructure, electricity supply, tap water system, buildings and houses, and tourism industry. | Insufficient clean water to meet the needs of all sectors. | Find ways to allocate water adequately for each sector. | 1. Allocate resources to all sectors without causing conflicts = 2. Most players agree with the management = 3. Cannot make the final decision together = ◯ + ☹ |
2. Provincial Electricity Authority (PEA) | Generate renewable energy to meet the demands of all sectors. | Energy production must temporarily halt for inspection/repair before returning to normal operation. | Find ways to allocate energy adequately for each sector. | ||
3. Subdistrict Agricultural Officer | Promote environmentally friendly agricultural practices among farmers and interested individuals. | Farmers face production losses, leading to food shortages in the community. | Promote knowledge and skills for restoring vegetable plots after floods and droughts and encourage household vegetable gardening. | ||
4. Owner of a Vegetable Farm Resort | - Owns land for vegetable cultivation to serve tourists and supply local markets. - Provides accommodation and food services for visitors. | Vegetable plots, soil, and crops are damaged. Lack of tourists leads to reduced income, requiring staff layoffs. | Restore vegetable plots and prepare for welcoming tourists. | ||
5. Community Thought Leader | - Ensure the well-being of community members. - Act as a liaison between the community and other sectors. | The community faces food shortages. | Encourage community members to grow household vegetables for food security. However, some people lack planting space, have limited time, or live in low-light areas. |
Variable | Measurement Item | Factor Loadings | Cronbach’s Alpha (More than 0.7) | rho_a (More than 0.7) | CR or rho_c (More than 0.7) | AVE (More than 0.5) |
---|---|---|---|---|---|---|
Attitude (ATT) | ATT1 | 0.781 | 0.852 | 0.744 | 0.764 | 0.658 |
ATT2 | 0.838 | |||||
ATT3 | 0.813 | |||||
Behavioral Intention (BI) | BI1 | 0.920 | 0.877 | 0.725 | 0.772 | 0.781 |
BI2 | 0.846 | |||||
Perceived Enjoyment (PE) | PE1 | 0.794 | 0.854 | 0.744 | 0.757 | 0.662 |
PE2 | 0.870 | |||||
PE3 | 0.772 | |||||
Perceived Ease of Use (PEOU) | PEOU1 | 0.763 | 0.827 | 0.704 | 0.717 | 0.614 |
PEOU2 | 0.815 | |||||
PEOU3 | 0.772 | |||||
Perceived Practicality (PP) | PP1 | 0.759 | 0.847 | 0.731 | 0.750 | 0.649 |
PP2 | 0.803 | |||||
PP3 | 0.852 | |||||
Perceived Social Norm (PSN) | PSN1 | 0.767 | 0.869 | 0.774 | 0.782 | 0.690 |
PSN2 | 0.859 | |||||
PSN3 | 0.863 | |||||
Perceived Timeliness (PT) | PT1 | 0.744 | 0.834 | 0.703 | 0.712 | 0.626 |
PT2 | 0.806 | |||||
PT3 | 0.822 | |||||
Perceived Usefulness (PU) | PU1 | 0.873 | 0.839 | 0.717 | 0.752 | 0.637 |
PU2 | 0.742 | |||||
PU3 | 0.773 | |||||
Perceived Values (PV) | PV1 | 0.728 | 0.856 | 0.791 | 0.793 | 0.544 |
PV2 | 0.757 | |||||
PV3 | 0.734 | |||||
PV4 | 0.761 | |||||
PV5 | 0.705 |
Relationship | Path Co-Efficient | Std. Dev. | t-Value | Confidence Interval | f2 | VIF | p Values | Supported | |
---|---|---|---|---|---|---|---|---|---|
2.5% | 97.5% | ||||||||
PEOU → PV | 0.304 | 0.054 | 5.641 | 0.194 | 0.406 | 0.127 | 1.297 | 0.000 | Yes |
PT → PV | 0.409 | 0.063 | 6.505 | 0.283 | 0.532 | 0.196 | 1.520 | 0.000 | Yes |
PT → ATT | 0.456 | 0.067 | 6.839 | 0.324 | 0.579 | 0.243 | 1.520 | 0.000 | Yes |
ATT → BI | 0.358 | 0.086 | 4.154 | 0.181 | 0.518 | 0.147 | 1.164 | 0.000 | Yes |
PE → ATT | 0.229 | 0.075 | 3.063 | 0.082 | 0.374 | 0.045 | 2.053 | 0.002 | Yes |
PE → PV | −0.251 | 0.080 | 3.131 | −0.408 | −0.095 | 0.055 | 2.053 | 0.002 | Yes |
PV → BI | 0.245 | 0.082 | 2.998 | 0.090 | 0.405 | 0.069 | 1.164 | 0.003 | Yes |
PU → PV | 0.167 | 0.061 | 2.747 | 0.050 | 0.290 | 0.035 | 1.414 | 0.006 | Yes |
PU → ATT | 0.167 | 0.080 | 2.074 | −0.002 | 0.317 | 0.035 | 1.414 | 0.038 | Yes |
PEOU → ATT | 0.056 | 0.077 | 0.726 | −0.092 | 0.208 | 0.004 | 1.297 | 0.468 | No |
PP → ATT | 0.055 | 0.100 | 0.549 | −0.142 | 0.255 | 0.003 | 2.113 | 0.583 | No |
PP → PV | 0.118 | 0.104 | 1.133 | −0.083 | 0.322 | 0.012 | 2.113 | 0.257 | No |
PSN → ATT | 0.071 | 0.084 | 0.841 | −0.109 | 0.226 | 0.004 | 2.097 | 0.400 | No |
PSN → PV | −0.125 | 0.079 | 1.578 | −0.288 | 0.024 | 0.013 | 2.097 | 0.115 | No |
PLS Predict MV Summary | Interpretation | PLS Predict LV Summary | Interpretation | |
---|---|---|---|---|
ATT1 | 0.188 | medium | 0.381 | high |
ATT2 | 0.354 | high | ||
ATT3 | 0.178 | medium | ||
BI1 | 0.218 | medium | 0.180 | medium |
BI2 | 0.045 | low | ||
PV1 | 0.203 | medium | 0.391 | high |
PV2 | 0.264 | medium | ||
PV3 | 0.129 | medium | ||
PV4 | 0.199 | medium | ||
PV5 | 0.244 | medium |
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Share and Cite
Sereenonchai, S.; Arunrat, N. A Serious Game to Promote Water–Energy–Land–Food–People (WELFP) Nexus Perception and Encourage Pro-Environmental and Pro-Social Urban Agriculture. Sustainability 2025, 17, 4148. https://doi.org/10.3390/su17094148
Sereenonchai S, Arunrat N. A Serious Game to Promote Water–Energy–Land–Food–People (WELFP) Nexus Perception and Encourage Pro-Environmental and Pro-Social Urban Agriculture. Sustainability. 2025; 17(9):4148. https://doi.org/10.3390/su17094148
Chicago/Turabian StyleSereenonchai, Sukanya, and Noppol Arunrat. 2025. "A Serious Game to Promote Water–Energy–Land–Food–People (WELFP) Nexus Perception and Encourage Pro-Environmental and Pro-Social Urban Agriculture" Sustainability 17, no. 9: 4148. https://doi.org/10.3390/su17094148
APA StyleSereenonchai, S., & Arunrat, N. (2025). A Serious Game to Promote Water–Energy–Land–Food–People (WELFP) Nexus Perception and Encourage Pro-Environmental and Pro-Social Urban Agriculture. Sustainability, 17(9), 4148. https://doi.org/10.3390/su17094148