Supporting Sustainable Demographic Change: Augmented Reality in Men’s Sheds as a Concept for Active Aging
Abstract
1. Introduction
2. Materials and Methods
- Preparing the technical knowledge necessary to produce the technical mean.
- Developing AR content.
- Setting up AR equipment.
- Preparation of the infrastructure.
- Providing training and support.
- Starting the AR-supported project.
- Monitoring progress and providing feedback.
- Providing feedback.
3. Activation of Seniors—Current State of the Literature
3.1. Activation of Seniors as a Current Need of Modern Civilization
- Health;
- Continuing education;
- Participation;
- Safety.
- Physical activation.
- Mental activation through learning, developing passions, reading, mind games, etc.
- Social activation through participation in support groups, clubs, or organizations.
- Universities of the Third Age, conducting educational, cultural, social, and care activities, which make seniors want to meet and stay with each other, help each other, and serve each other with rich professional and life experience;
- Volunteering, i.e., working for people in need;
- Senior clubs in which seniors can spend their time interestingly and actively, organizing trips to the theater or opera, trips and outdoor tourist trips, as well as participating in various training courses (e.g., courses in the operation and the use of computers and Internet).
3.2. Men’s Sheds Characteristics
3.3. Men’s Sheds as a Form of Activating Seniors
4. The Role and Possibilities of Using AR and Smart City in the Activation of Seniors
4.1. AR as Gerontechnology
4.2. Smart City as a Way to Activate Seniors
5. Smart City and AR in Supporting Seniors in Men’s Sheds—A Concept
- Recognition of the need;
- Design;
- Construction;
- Manufacturing;
- Exploitation (this stage will be skipped in further considerations).
- Declarative knowledge, which is expressed in the statement, “I know that…”;
- Procedural knowledge, which consists of rules, principles, instructions, strategies, and algorithms of conduct.
- Drawing program: This can be used in preparing the concept of the designed technical object;
- Text editor: This can be used in the development of the technology for manufacturing the technical object;
- Text and graphic visualization program.
6. Practical Realization of the Concept of AR in Men’s Sheds—Activities and Examples
6.1. Implementation Scenario
- [1]
- Reviewing information on the design.
- [2]
- Reviewing documentation on the available manufacturing techniques and establishing the process flow with the facilitator.
- [3]
- Marking of the sheet metal for cutting.
- [4]
- Cutting the sheet metal to the following measurements: 100 × 50 × 1 mm.
- [5]
- Learning about sheet metal bending technology using a hammer (Figure 4).
- [6]
- Securing the sheet metal in a vise.
- [7]
- Performing the bending operation with a hammer.
- [8]
- Removing the sheet metal from the vise.
- [9]
- Checking the correctness of the drilling operation using a caliper.
- [10]
- Marking the screw holes.
- [11]
- Securing the sheet metal in a vise.
- [12]
- Selection of the drill and the drill bit.
- [13]
- Attaching a 2.5 mm diameter drill bit.
- [14]
- Drilling two 2.5 mm diameter holes for screws.
- [15]
- Removing the sheet metal from the vise.
- [16]
- Checking the correctness of the drilling operation.
- [17]
- Removing burs from the holes.
- Preparing the technical knowledge necessary to produce the technical mean: Assigning material resources to the appropriate manufacturing activities (in our case, operation 7 should be assigned a hammer, a wooden block, and a vise), including the technical resources needed for its implementation, including AR tools (goggles), and determining how and for which manufacturing activities, with the participation of a facilitator or persons from outside the shed and/or AR technicians, guidelines and instructions should be provided. In this case, the purpose of AR will be to visualize the technological process by showing videos with 2D and 3D models of semi-finished products (plate, shaft, etc.) for various types of processing, taking into account various auxiliary operations (e.g., measuring the diameter of a hole using a caliper), as well as the product itself and the resources needed for its processing (tools and manufacturing machines). It will also display comments on the screen below containing the following information:
- Name of the technological operation (e.g., “performing a bending operation using a hammer”);
- Name and parameters of the tools to be used (e.g., 1 kg hammer);
- A message about the need to ensure safety measures (e.g., for operations 4 and 14, the instruction should be, “wear safety glasses”);
- Questions arising from the principles of sustainable development (e.g., “Does the operation produce too much waste?”, “Does the operation consume too much of your energy?”, and “Does the operation (excessively) pollute the environment?”);
- Information about the tools used in the technological operation (the name and type of tool, as well as machining parameters) (e.g., when selecting a drill and drill press, the rotational speed and feed rate should be provided), should also include questions such as, “Is the tool excessively energy-intensive?”, “Does the tool cause environmental pollution?”, and “Is the tool prone to frequent breakdowns?”
- 2.
- Developing AR content:
- Developing or acquiring AR applications tailored to the selected project: This could include 3D models, instructional videos, or step-by-step guides, which can be accessed using AR. For manufacturing activity 7, a model of a technical system could be used, including a sheet of metal to be bent, a hammer, a block of wood, and a vise.
- Verifying that the AR content is user-friendly and appropriate for the facilitator and participants, with clear, simple instructions, and easy-to-read text.
- 3.
- Setting up AR equipment:
- Providing the men’s shed with the necessary AR hardware (usually as AR goggles—for example, Hololens2 goggles—or sometimes tablets or smartphones).
- Installation of AR software or application(s) that will be used to view and interact with AR content.
- Ensuring that all equipment is accessible and easy to use for seniors, considering factors such as screen size, font readability, and ease of navigation.
- 4.
- Preparation of the infrastructure:
- Designation of a specific area within the men’s shed for AR activities. This space should be well-lit, comfortable, and free of obstacles to ensure safety.
- Providing all the necessary tools and materials for AR activity projects in the area, ensuring that they are easily accessible to participants.
- Setting up a secure station for AR goggles, tablets, or smartphones. This includes charging stations and storage for devices when not in use.
- Providing strong Wi-Fi connectivity for AR applications.
- 5.
- Providing training and support:
- Introducing participants to AR technology with a simple demonstration on how to use the devices and access AR content.
- Offering ongoing support and assistance to help seniors get comfortable with the technology. This could include workshops, one-on-one sessions, or easy-to-follow manuals.
- Starting the AR-supported project:
- Starting the project, in which participants use AR to guide them through each step. For example, they can view a 3D model of a birdhouse in a shed, along with the mounting bracket they need to make (the relative positioning of both components).
- Users follow interactive instructions that show each manufacturing step (e.g., to make a mounting bracket for the birdhouse) and the order in which each step should be completed.
- Monitoring progress and providing feedback:
- Checking each participant’s progress: AR can provide real-time feedback, such as identifying whether the component is properly made, in accordance with the requirements specified in the instructions.
- Being ready to help (animator).
- Ensuring safe AR use and the infrastructure of the men’s shed (animator).
- Encouraging collaboration in projects. For example, a participant can share their AR view with another participant for advice or assistance. Participants can also use AR to present their completed projects in person, showcasing their work to the rest of the men’s shed or the broader community.
- Providing feedback:
- Gathering feedback from participants on their experience with AR after completing the project: Discussion of what worked well and what could be improved.
6.2. Expert Assessment
- Q1. The proposed use of AR in men’s sheds has the potential to support the activation of seniors.
- Q2. The proposed concept has the potential for practical use in men’s sheds.
- Q3. The proposal makes a significant contribution to the development of innovative methods for the activation of seniors.
- Q4. The concept can contribute to the achievement of the SDG.
- Q5. The concept is consistent with the principles of smart cities (inclusivity, digital participation, lifelong learning, etc.).
- Q6. This solution has the potential to reduce the digital divide among seniors.
- Q7. I believe that further research and development of this concept is warranted.
- The open-ended questions were formulated as follows:
- Q8. What potential barriers can you identify in the practical implementation of AR in men’s sheds for older adults?
- Q9. What potential threats can you identify in the practical implementation of AR in men’s sheds for older adults?
- Q10. What potential benefits can you identify in the practical implementation of AR in men’s sheds for older adults?
- Expert 1 (E1)—Smart cities, Industry 4.0, digitalization.
- Expert 2 (E2)—Active aging, aging society, seniors.
- Expert 3 (E3)—Sustainable development, ergonomics, VR/AR development.
- Expert 4 (E4)—Occupational health and safety, inclusive design, ergonomics, sustainability culture.
- Expert 5 (E5)—VR/AR applications, human–machine interaction, human behavior in VR/AR, immersion.
- Expert 6 (E6)—IT, cybersecurity, smart living.
- Expert 7 (E7)—IT, computer graphics, VR/AR practice, VR/AR user experience.
- Q1. Potential to support senior activation (average: 4.43): Most experts agreed that AR in men’s sheds could realistically support senior activation. However, the ratings were mixed—E7 (VR/AR practice, user experience) in particular gave a low rating (2), suggesting skepticism among VR/AR practitioners about the actual impact of the technology on seniors. Experts in active aging (E2) and smart cities (E1) rated this potential the highest (5). It indicates that from a social and conceptual perspective, the project is promising, but technology practitioners may perceive some barriers.
- Q2. Practical potential (average: 4.57): High scores prevailed, particularly from experts in smart living and digitalization (E6) and VR/AR (E5, E7). This confirms that technical experts consider the application feasible in practice. Ratings of 4 indicate that there may be implementation barriers (cost, hardware availability), but overall reception is positive.
- Q3. Contribution to the development of innovative methods (average: 3.86): This was the lowest-rated category. Technology experts (E7—rating 2) were particularly skeptical, suggesting that the proposal is not perceived as a radically new technological innovation, but rather as an adaptation of existing AR tools to the specific context of men’s sheds. Social and development experts (E2, E3, E4) rated this aspect slightly higher, but also did not exceed a rating of 5. This indicates that innovation is seen primarily at the social and application levels, rather than strictly technological ones.
- Q4. Contribution to Sustainable Development Goals (SDG) (average: 4.71): The experts unanimously confirmed that the concept has the potential to support the SDGs, particularly in the areas of health, education, and sustainable cities. The highest scores came from experts who specialize in ergonomics, sustainable development (E3, E4), and smart cities (E1). This shows that the project fits well within the framework of urban policies and global development strategies.
- Q5. Compliance with the smart city concept (average: 5.00): This is the only question unanimously rated at the highest level by all experts. This indicates the complete compatibility of the proposed concept with the smart city concept, which includes inclusion, digital participation, and lifelong learning. The high ratings of experts specializing in digitalization (E1, E6), VR/AR (E5, E7), and active aging (E2) confirm the broad acceptance of this perspective.
- Q6. Potential to reduce digital exclusion (average: 4.43): The ratings were high, especially from experts in smart living (E6) and digital security. This indicates that the solution is perceived as a way to reduce technological barriers for seniors. At the same time, lower ratings (4) may suggest that implementation requires additional support, such as training or facilitator support.
- Q7. Justification for further research (average: 4.86): The experts clearly emphasized that the concept warrants further development and research. Only one expert (E1) rated this question a 4; the rest gave maximum ratings. This clearly indicates that the concept is promising, but empirical pilot studies and user evaluations are necessary once the first version of the application is ready.
- Q8. What potential barriers can you identify in the practical implementation of AR in men’s sheds for older adults? Experts identified a number of barriers that may hinder the practical implementation of AR in men’s sheds. First, they highlighted the complexity of using AR technology, which may be too difficult for many seniors and require constant support from facilitators or additional staff to explain the application’s operation. Experts also emphasized that the lack of basic computer knowledge among participants is a significant limitation, especially in rural communities, where access to modern technology can be difficult. These barriers are further exacerbated by the high costs of purchasing and maintaining equipment, as well as the need to finance training for facilitators and participants. Another category of barriers involves factors related to age and individual limitations. Experts noted that older adults often struggle to use even simpler digital tools, such as a cell phone, which can completely prevent them from using more advanced AR technology. Vision problems (the need to wear glasses and limited visual perception) were also cited, which can impede the perception of content displayed in AR. Another important psychological factor is fear of technology and learning new things, as well as resistance to digitalization among those who were not raised with new technologies and do not feel comfortable with them. According to some experts, a significant limitation may also be the lack of wider recognition and understanding of the concept’s potential: although the project seems attractive, there is a risk that it will not receive adequate financial or institutional support and will not be implemented in practice. Therefore, a barrier to entry has been identified, consisting of both the low willingness of seniors themselves to use AR and the limited willingness of the environment (e.g., local authorities or financing institutions) to invest in such solutions.
- Q9. What potential threats can you identify in the practical implementation of AR in men’s sheds for older adults? Experts pointed out that the practical implementation of AR in men’s sheds could pose various risks, primarily related to the health, safety, and sustainability of technology. The issue most frequently emphasized was that using goggles or other AR interfaces could distract seniors, which consequently increases the risk of accidents such as falls, impacts, or injuries resulting from confusing real and virtual elements. Several experts highlighted the potential for disorientation and confusion between the real and digital worlds, which in seniors can lead to loss of balance, anxiety, and even reluctance to continue participating in the project. The second significant risk area is the negative health effects, often referred to as symptoms of simulator sickness. Experts mentioned dizziness, nausea, headaches, sweating, and labyrinth disorders, as well as vision problems, which can be exacerbated by intense visual stimuli generated in AR. It was emphasized that not all seniors should use AR, and in some cases there may even be medical contraindications to using such solutions. Another area is technological and organizational risk. Experts noted that AR environments require constant updates, and if support is discontinued by the software vendor, the system may become unusable. This, in turn, necessitates ongoing IT support, which can be difficult and expensive for small, local initiatives. Finally, some experts also emphasized risks of a social and image nature. There is a risk that the AR concept in men’s sheds will be treated solely as a technological curiosity, rather than as a real tool supporting the activation of seniors. In such a case, the project might not receive sustainable funding or a wider implementation, which would mean wasting its potential. In summary, the threats identified by experts include health problems (disorientation, simulator sickness, medical contraindications), safety problems (falls, collisions, distraction), and technological and organizational problems (system updates, lack of IT support, lack of funding, project marginalization). This indicates the need for detailed development of an AR prototype that incorporates principles of ergonomics, user safety, and long-term sustainability.
- Q10. What potential benefits can you identify in the practical implementation of AR in men’s sheds for older adults? Analysis of expert responses indicates that the use of AR in men’s sheds for the elderly offers a number of multifaceted benefits. First, AR promotes the activation by encouraging them to leave their homes, participate in new activities, and participate in technical tasks that might be dangerous or inaccessible in traditional settings. Second, experts emphasize the development of technical and digital skills, including the use of ICT tools and AR technology, which contributes to greater self-confidence and trust in modern solutions. Another important aspect is the cognitive and psychological benefits. Participating in AR activities supports cognitive functions such as memory, attention, and spatial skills, and also contributes to the mental well-being of seniors through motivation, positive experiences, and reduced social isolation. This also contributes to active aging, maintaining intellectual abilities, and preventing neurodegenerative problems. Experts also emphasize the social aspect, such as building a sense of belonging, group collaboration, developing social skills, and reducing loneliness. AR classes in men’s sheds can serve as a social integration platform, connecting participants in projects and shared tasks. The safety and practicality of learning are also important. AR allows for potentially dangerous activities, such as hammering nails or operating tools, to be performed in a controlled environment, minimizing the risk of injury while simultaneously enabling the acquisition of practical skills. Finally, the use of AR is in alignment with broader developmental and smart living goals, promoting independence among seniors, expanding educational and recreational opportunities in the city, and increasing the participation of seniors in activities consistent with the principles of sustainable development and modern technology. In summary, experts clearly indicate that AR in men’s sheds combines educational, cognitive, social, and health benefits, contributing to improved quality of life for seniors and active participation in social life.
7. Discussion
7.1. Experts’ Evaluations
7.2. Acceptance of AR and Smart City by Seniors—Possibilities
- Ensuring adequate physical well-being in older adults, achieved particularly by body balance and preventing falls, muscle strength, and a desirable quality of life;
- There is a need for older adults to acquire skills;
- There is a need to encourage interest in physical activity;
- There is a need to remind people to take care of their health—in this case, an appropriate interface should be used in a device that can be carried by the older adult;
- There is good access to AR technology.
7.3. AR and Smart City in Men’s Sheds—Challenges
8. Conclusions
8.1. Conclusions of the Proposed Concept and Its Evaluation
8.2. Limitations and Future Work
- Developing methods and techniques for teaching adults using technology, the concept of which is presented in the article. For this purpose, research should be conducted to gain knowledge on the latest achievements in the field of knowledge—termed gerontopedagogy—and to determine the possibilities of its application in teaching people—namely, participants and animators in men’s workshops.
- Development of a research methodology on the competencies of animators in men’s workshops and the means and methods (including pedagogical ones) they use to achieve the goals required in the described activity.
- Development of knowledge management methodology in men’s shed’s, which is the basis for the development of methods and techniques supporting the implementation of physical, mental, and social activity to ensure the well-being and good health of people in men’s workshops. In this respect, achievements in the following fields will be helpful:
- ○
- Psychology of older adults (as participants in men’s workshops);
- ○
- Andragogy;
- ○
- Geragogy;
- ○
- Creative acmeology (psychology of creative personality of a human);
- ○
- Knowledge management;
- ○
- AI;
- ○
- AR;
- ○
- Internet technologies (including selected social media).
- Developing a list of methods related to the above fields that could be implemented into an integrated support tool and used in men’s shed’s, and preparing their characteristics.
- Participants in men’s workshops;
- Animators (who take care of the participants);
- Residents of the city.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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E1 | E2 | E3 | E4 | E5 | E6 | E7 | Average | |
---|---|---|---|---|---|---|---|---|
Q1 | 5 | 5 | 5 | 5 | 4 | 5 | 2 | 4.43 |
Q2 | 4 | 5 | 4 | 5 | 4 | 5 | 5 | 4.57 |
Q3 | 4 | 5 | 4 | 4 | 4 | 4 | 2 | 3.86 |
Q4 | 5 | 4 | 5 | 5 | 5 | 4 | 5 | 4.71 |
Q5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5.00 |
Q6 | 5 | 4 | 4 | 5 | 4 | 5 | 4 | 4.43 |
Q7 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 4.86 |
average | 4.57 | 4.71 | 4.57 | 4.86 | 4.43 | 4.71 | 4.00 |
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Wieczorek, A.; Stecuła, K. Supporting Sustainable Demographic Change: Augmented Reality in Men’s Sheds as a Concept for Active Aging. Sustainability 2025, 17, 8345. https://doi.org/10.3390/su17188345
Wieczorek A, Stecuła K. Supporting Sustainable Demographic Change: Augmented Reality in Men’s Sheds as a Concept for Active Aging. Sustainability. 2025; 17(18):8345. https://doi.org/10.3390/su17188345
Chicago/Turabian StyleWieczorek, Andrzej, and Kinga Stecuła. 2025. "Supporting Sustainable Demographic Change: Augmented Reality in Men’s Sheds as a Concept for Active Aging" Sustainability 17, no. 18: 8345. https://doi.org/10.3390/su17188345
APA StyleWieczorek, A., & Stecuła, K. (2025). Supporting Sustainable Demographic Change: Augmented Reality in Men’s Sheds as a Concept for Active Aging. Sustainability, 17(18), 8345. https://doi.org/10.3390/su17188345