Digital Technologies to Support Sustainable Consumption: An Overview of the Automotive Industry
Abstract
1. Introduction
- To identify and map various applications of digital technologies used in the automotive industry;
- To test the mapping results and provide evidence about the potential of digital technologies to foster a sustainable consumer behavior in the automotive industry.
2. The Contribution of Digital Technologies to Fostering Sustainable Consumption Behavior—A Literature Review
2.1. Sustainability in Consumption Behavior
2.2. Sustainable Transport
2.3. Sustainable Consumption in the Automotive Industry
3. Materials and Methods
3.1. Identifying and Mapping Digital Technologies in Accordance with the SHIFT Conceptual Framework
- (a)
- The group of practitioners (representing two PhD students in the field of “Engineering and Management”, but who are experts in the field of designing digital technologies for the automotive industry) developed a list of digital technologies currently used to equip cars; for each digital technology included in the list, the basic functionalities and the manner in which they contribute to the efficient/sustainable operation/operation of the car were highlighted.
- (b)
- The group of senior researchers conducted a literature review to substantiate both sustainable behavior and the pillars of the SHIFT conceptual framework: Social influence, Habit formation, Individual self, Feelings and cognition, and Tangibility; according to the SHIFT conceptual framework, consumers are more inclined to engage in pro-environmental behaviors when the previously listed psychological factors are capitalized on.
- (c)
- Two mixed teams assessed the extent to which each digital technology serves the particular purpose of each pillar of the SHIFT conceptual framework; the results obtained by the two mixed teams were discussed and concatenated to achieve a reasonable consensus from both the practitioners’ and theorists’ points of view.
- (d)
- Within three rounds of debates (in mixed teams, with practitioners and theorists, and with the co-authors in this study), the digital technologies associated with the different pillars of the SHIFT conceptual framework were analyzed from the perspective of their use during the three stages of the car life cycle (choice, usage, and disposal).
- (e)
- By associating digital technologies with each pillar of the SHIFT conceptual framework and with each stage of the life cycle, an original construct was obtained, which was very useful, both theoretically and practically.
3.2. The Delphi Technique—Validation of the “SHIFT for Automotive” Construct
- Defining the purpose. Evaluating the opinions of automotive industry experts on the contribution of various applications of digital technologies in shaping/shaping/stimulating the sustainable behavior of car users.
- Developing the tool for the assessment and validation of the adapted conceptual framework. Based on the “SHIFT for automotive” construct (which integrates different applications of digital technologies with the role of engaging users in pro-environmental behaviors), a set of 58 items were formulated, structured as follows:
- -
- Twelve items assessed the extent to which digital technologies (such as AI, Augmented Reality, Cloud computing, and Big Data) have a direct influence on the social factors that guide the sustainable behavior of end-users. These items assessed influences at all three stages: choice (5 items), usage (5 items) and disposal (2 items).
- -
- Eleven items assessed the extent to which digital technologies (such as AI, Big Data, Big Data Analysis, Cloud Computing, Internet of Things, and Virtual Reality) have a direct influence on the formation of sustainable consumption habits (habit formation). These items assessed influences at two of the three stages: choice (1 item), and usage (10 items).
- -
- Eight items assessed the extent to which digital technologies (such as AI, Blockchain, Digital Realities, Big Data, and Cloud Computing) have a direct influence on the lifestyle and identity of end-users (individual self), leading them to adopt a sustainable behavior. These items assessed influences at all three stages: choice (3 items), usage (4 items), and disposal (1 item).
- -
- Twelve items assessed the extent to which digital technologies (such as AI, Cloud Computing, Digital Realities, and In-car connectivity: cellular network, Augmented Reality, Mobile Apps) shape consumers’ emotions and reasoning (feelings and cognition), leading them to adopt a sustainable behavior. These items assessed influences at all three stages: choice (6 items), usage (5 items) and disposal (1 item).
- -
- Fifteen items assessed the extent to which digital technologies (such as Digital Twin, and In-car connectivity: Cellular network and Wi-Fi, AI, Internet of Things, Blockchain, Distributed computing, and Cloud Computing) influence users’ sustainable behavior by facilitating awareness of a tangible environmental impact. These items assessed influences at all three stages: choice (4 items), usage (4 items) and disposal (7 items).
- 3.
- Designation of a moderator and establishment of communication methods with experts. In order to optimize the management of the flow of information between the research team and the experts, a representative was designated. Since a team of internal and external experts was envisaged, communication was carried out online, with correspondence being carried out via email and communication of opinions via the Google Forms form/application).
- 4.
- Expert recruitment. In order to have a broader perspective on the validity of the construct, 15 experts were selected. Although previous studies admit that the opinions of at least 4 experts can be considered sufficient for the application of the Delphi technique [63,69], a larger number of experts was considered, precisely to ensure the robustness of the assessment.
- 5.
- Questionnaire distribution (round 1). The experts’ opinion assessment tool, to obtain consensus on the validity of the newly developed construct (“SHIFT for automotive”), was organized into 5 sections (corresponding to the original SHIFT conceptual framework): Social influence, Habit formation, Individual self, Feelings and cognition, and Tangibility. Experts were asked to express their opinion, voluntarily, anonymously and separately, on how each of the selected digital technologies can contribute to empowering the end-user to adopt a more sustainable consumption behavior.
- 6.
- Collection and analysis of expert responses (round 1). For each item of the evaluation instrument, the experts’ responses were analyzed. Particular attention was paid to free responses, as they allowed the experts to freely express a point of view on the evaluated aspects. Based on these analyses, the items were grouped into two classes: items for which there is consensus among the experts and items for which consensus was not achieved. The items in the second category were inserted into a new evaluation instrument (having a similar structure to the first instrument).
- 7.
- Retransmission of questions to experts (round 2). In this second round, experts were informed that for some items a general/reasonable consensus had not been reached, which is why they were invited to analyze the data and formulate opinions (anonymously and separately) on how each of the selected digital technologies can contribute to empowering the end-user to adopt a sustainable consumption behavior.
- 8.
- Collection and analysis of the answers formulated by the experts in the second round. The analysis of the answers formulated by the experts (in the second round) narrowed the area of divergences of opinion and allowed the validation of the construct “SHIFT for automotive”.
- 9.
- Building the “SHIFT for automotive” conceptual framework, taking into account the results obtained from the processing of the opinions expressed by the experts.
- 10.
- Discussing the results and how they can be interpreted in the light of previous studies and working hypotheses.
4. Results and Discussion
“I think to ‘sell’ a concept to someone, it’s useful to highlight what will bring them value, and that requires targeted discussion, not casting a broad net. While teaching consumers via training modules, knowledge sharing, etc., can be useful in educating them, sometimes sustainability will lose in favor of a smaller price if the buyer is on a budget; and showcasing the smaller environmental impact of an electric car will fail if they live in a country that lacks the infrastructure”.Expert 2 (first round)
“I am not certain to what degree people distinguish between hype features (e.g., a feature that displays the real time energy consumption) versus features that address real problems and needs (e.g., driving patterns, eco routing). There is also the control that the manufacturers manifest when trying to control the market (e.g., in-depth vehicle diagnosis directly available for the driver) that impact how sustainability is perceived on the driver’s side, meaning that he will be influenced to still go to the dealership because they don’t want to lose business by allowing customers with too many self-diagnostic data versus a visit to the dealership service, where only a specialized mechanic can provide a diagnostic”.Expert 10 (first round)
“Blockchain enhances transparency in electric vehicles supply chain, helping consumers make informed choices”.Expert 2 (second round)
“I discount learning experiences (VR or otherwise, as long as they feel like classes) here based on the thought that this is a ‘show, don’t tell’ type of situation. Basically, you can only teach someone if they’re willing to learn, but peer pressure seems like a more useful tool in this scenario”.Expert 4 (second round)
“Digital technologies can profoundly influence consumer behavior”.Expert 5 (second round)
“There is an impact of digital technologies that I don’t know if it has been noticed: due to a lack in quality and reliability of some digital technologies, many people, especially from low–mid social class, feel that digitalization of cars has decreased the quality in comparison with classic cars (produced until 2005–2010) and are reluctant to buy a “modern” car, due to increases in complexity, lower reliability, lower repairability and lower maintainability”.Expert 9 (second round)
“I think these are all good initiatives to aid habit formation, and I would also add some form of reinforcement of positive behavior. If AI keeps throwing “please switch to energy-saving mode!” messages at me, I may learn to switch to energy-saving mode or I may learn to turn off notifications. On the other hand, if by switching to energy-saving mode I get 20 EnergySaver points, and there’s a database showing I’m the 89th best EnergySaver in the country and the 2nd best out of all my friends, maybe I’m incentivized”.Expert 2 (first round)
“Automotive market must be considered in the context of each society, with its rules, living habits, transportation system. If automotive is analyzed in isolation (e.g., eco-run, but the town is so crowded and there are no real alternatives like public transport or infrastructure), the influence of all the above factors under analysis will be close to minimum”.Expert 10 (first round)
“Cloud solutions are dependent on signal availability”.Expert 11 (first round)
“… The identity of the automotive industry has changed in the last years, to become basically data mining. And this is not unexpected, it is in line with today’s massive information-based industry. However, most services that require user data are free because the user is not the client, they are the product (e.g.: social media—your data is sold to ad companies in exchange for the right to use a platform like Facebook or Instagram for free). But the automotive industry has taken this concept and removed the ability to actually GAIN something in exchange for your data—instead, you pay a lot of money for a car, and then you give the car maker your data for free, and sometimes you STILL have to pay more for subscription-based services. I do not believe this is what the identity of the automotive industry was, or should be. In a society where laws kept up with technological advance, these would be considered predatory business practices and would be regulated”.Expert 2 (first round)
“I think most things you can throw at a consumer need to be: 1. targeted directly at that consumer’s beliefs (…); 2. targeted at their budget (…); 3. targeted at their social status (…)”.Expert 2 (first round)
“Branding works. You’re in a hypermarket; there are 50 brands of detergent around you. If you don’t have budget constraints forcing you to limit your choice pool, you will most likely buy something you’ve heard of before. There are studies that demonstrate that brand familiarity reduces decision fatigue and increases perceived value, thereby increasing likelihood of purchase. Brand trust, loyalty and recognition all affect consumer behavior”.Expert 4 (second round)
“If the goal is indeed increasing awareness—I think educating the people helps. A marketplace for refurbished parts will help in actually decreasing the environmental impact, but will not really increase awareness IMO (in my opinion)”.Expert 2 (first round)
“If you want to increase awareness on something, bite-sized chunks of important, eye-catching info are the way to go. I think maybe sometimes it’s more important how the info is packaged, as not everyone will sit through a lecture on a subject, they lacked awareness in (and are therefore not already interested in). I believe most of these ideas would add value here”.Expert 4 (second round)
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Research Methods and Techniques | Objectives |
---|---|
Qualitative research | Identifying and mapping the digital technologies incorporated into the final product (a personal car) with the aim of facilitating sustainable end-user behavior. Developing an original construct (that will be referred to as “SHIFT for Automotive”), which incorporates the identified digital technologies. |
The Delphi technique (quantitative and qualitative analyses) | Construct validation and identification of digital technologies that have the greatest potential to facilitate sustainable consumption behaviors. |
Technology | Definition |
---|---|
Artificial Intelligence | “Systems that display intelligent behavior by analyzing their environment and taking actions—with some degree of autonomy—to achieve specific goals”. Recent innovations in the field comprise of: Generative Adversarial Networks (GANs), and General Purpose Technology (GPT) [46]. |
Augmented Reality | Augmented Reality is a technology that overlays digital information onto the real world, enhancing user experiences across various fields. Unlike VR, which creates entirely digital environments, AR combines reality with virtual elements [47]. Currently, it is commonly used for visual (computer-generated) information, but, technically, it could be used for all five senses [48]. |
Big data | A field using digital technologies for collecting, storing and analyzing the data, which is produced in huge amounts nowadays. It is characterized by 5Vs: “value, velocity, volume, veracity, and volume” [49]. |
Blockchain | A technology implementing a digital ledger of transactions in a distributed, decentralized and immutable way. Combined with cryptographic mechanisms and other technologies, blockchain is used in cryptocurrency, with Bitcoin being the first cryptocurrency developed [50]. |
Cloud Computing and Mobile Apps | A model for offering “on-demand network access to a shared pool of configurable computing resources (e.g., networks, servers, storage, applications, and services) that can be rapidly provisioned and released with minimal management effort or service provider interaction” [51]. A subcategory of distributed computing [52]. |
Digital Twin | A virtual representation of a physical asset enabled through data and simulators for real-time prediction, optimization, monitoring, controlling, and improved decision-making [53]. A set of virtual information constructs that fully describes a potential or actual physical manufactured product from the micro atomic level to the macro geometrical level [54]. |
Distributed Computing | A technology that solves a task by using the computation power of multiple computers connected over a network, called nodes. The nodes may be assigned a different load of the computation or even specialized functions, such as graphical processing [52]. |
In-car connectivity | Enables the car to transmit data in a network by using “low-energy wireless communication and sensor network technologies” [55]. |
Internet of Things | A system of connected devices and objects, which exchange information with each other over a network [56]. |
Virtual Reality | A digital environment that provides an immersive and interactive human experience, by triggering the human sensory systems by means of devices and software [57,58]. VR systems aim to engage multiple senses, including vision, sound, and touch, to create immersive and interactive experiences for users through computer-simulated environments [59,60]. |
Digital Realities | An integration of multiple digital technologies, creating an immersive digital environment for humans [61]. Digital realities encompass a spectrum of technologies that simulate and extend our perception of reality through digital means [62]. In this study, the term “Digital Realities” integrates Augmented Reality and Virtual Reality [61]. |
Years of Experience in the Automotive Industry | What Is Your Field of Expertise in the Automotive Industry? | What Is Your Position in the Company/Project? | Are You Currently Working in the Automotive Industry? | Your Company Is Based in |
---|---|---|---|---|
>15 years | Body Controllers | Project Manager | Yes | A non-EU state |
>15 years | Digital Clusters, Head-Up Display, Infotainment | Team Leader | Yes | An EU state |
10–15 years | Digital Clusters, Head-Up Display, Infotainment | Project Manager | Yes | An EU state |
10–15 years | Digital Clusters, Head-Up Display, Infotainment | Team Leader | Yes | An EU state |
5–9 years | Digital Clusters, Head-Up Display, Infotainment | Project Manager | Yes | An EU state |
5–9 years | Braking Systems | Project Manager | Yes | An EU state |
5–9 years | Autonomous Mobility | System Architect | Yes | An EU state |
5–9 years | Wireless Access Systems | Technical expert | Yes | A non-EU state |
5–9 years | Autonomous Mobility (Assisted Driving Functions) and Process Development | Product Owner | Yes | An EU state |
2–4 years | Autonomous Mobility | Software Developer | Yes | An EU state |
2–4 years | Autonomous Mobility | Software Integrator | Yes | An EU state |
<2 years | Digital Clusters, Head-Up Display, Infotainment | Technical expert | No | An EU state |
Information | Cronbach’sAlpha | Cronbach’s Alpha Basedon Standardized Items | No. ofItems |
---|---|---|---|
All components of SHIFT | 0.958 | 0.959 | 58 |
First pillar—Social influence | 0.822 | 0.937 | 12 |
Second pillar—Habit formation | 0.767 | 0.781 | 11 |
Third pillar—Individual self | 0.939 | 0.945 | 8 |
Fourth pillar—Feelings and cognition | 0.887 | 0.897 | 12 |
Fifth pillar—Tangibility | 0.898 | 0.906 | 15 |
No. | Code | Items | Results | Support | Degree of Confirmation |
---|---|---|---|---|---|
Choice | |||||
SI.C1. Artificial Intelligence | |||||
1 | SI.C1.1 | AI-powered social media trends that promote sustainable vehicle choices by showing what others are purchasing | confirmed (R2) | 11/12 | 91.67% |
2 | SI.C1.2 | AI-driven social media campaigns that encourage sustainable vehicle choices or ridesharing platforms | confirmed (R2) | 11/12 | 91.67% |
SI.C2. Augmented Reality | |||||
3 | SI.C2.1 | AR Showrooms that showcase the environmental impact of different vehicle choices | infirmed (R1) | 3/12 | - |
SI.C3. Virtual Reality | |||||
4 | SI.C3.1 | Interactive VR training modules for sustainable choices | confirmed (R2) | 10/12 | 83.33% |
SI.C4. Cloud computing | |||||
5 | SI.C4.1 | Cloud-based platforms for knowledge-sharing and best practices in sustainable automotive choices | confirmed (R2) | 11/12 | 91.67% |
Usage | |||||
SI.U1. Artificial Intelligence | |||||
6 | SI.U1.1 | AI-driven social comparison dashboards that rank drivers based on fuel efficiency and emissions reductions | infirmed (R2) | 3/12 | - |
7 | SI.U1.2 | Eco-routing (chose an eco-route because other users in the area did so) | confirmed (R1) | 12/12 | 100% |
SI.U2. Virtual Reality | |||||
8 | SI.U2.1 | VR experiences that simulate sustainable driving habits (efficient acceleration, braking) | infirmed (R2) | 3/12 | - |
SI.U3. Big Data | |||||
9 | SI.U3.1 | Real-time feedback providing drivers with insights into their driving patterns and how to optimize for sustainability | confirmed (R1) | 11/12 | 91.67% |
SI.C4. Cloud computing | |||||
10 | SI.U4.1 | Remote vehicle diagnostics to optimize energy efficiency and reduce unnecessary repairs | confirmed (R1) | 12/12 | 100% |
Disposal | |||||
SI.D1. Virtual Reality | |||||
11 | SI.D1.1 | VR training modules educating consumers on responsible vehicle recycling, component reuse and disposal | confirmed (R2) | 11/12 | 91.67% |
SI.D2. Blockchain | |||||
12 | SI.D2.1 | Transparent supply-chain tracking to verify the sustainability of vehicle components and materials | infirmed (R2) | 3/12 | - |
No. | Code | Questions | Results | Support | Degree of Confirmation |
---|---|---|---|---|---|
Choice | |||||
HF.C1. Artificial Intelligence | |||||
1 | HF.C1.1 | AI can recommend new vehicle choices or features based on the users’ sustainable habits (based on distance, charging time, range, etc.) | confirmed (R1) | 12/12 | 100% |
Usage | |||||
HF.U1. Artificial Intelligence | |||||
2 | HF.U1.1 | Personalized eco-driving assistants that analyze driving patterns and suggest habit changes | confirmed (12) | 12/12 | 100% |
3 | HF.U1.2 | AI nudges that remind drivers to switch to energy-saving driving modes, reinforcing eco-driving habit | confirmed (R2) | 10/12 | 83.33% |
HF.U2. Virtual Reality | |||||
4 | HF.U2.1 | VR-based eco-driving training programs to help drivers optimize energy usage | confirmed (R2) | 11/12 | 91.67% |
HF.U3. Cloud Computing | |||||
5 | HF.U3.1 | Cloud-integrated remote diagnostics that optimize energy efficiency in EVs (electrical vehicles) | confirmed (R2) | 11/12 | 91.67% |
HF.U4. Internet of Things | |||||
6 | HF.U4.1 | Eco-driving | confirmed (R1) | 12/12 | 100% |
7 | HF.U4.2 | Eco-routing | confirmed (R1) | 12/12 | 100% |
8 | HF.U4.3 | Autonomous Driving Features | confirmed (R2) | 12/12 | 100% |
Disposal | |||||
HF.D1. Cloud Computing | |||||
9 | HF.D1.1 | Cloud platforms that send messages to users to properly dispose of parts when the components reach end-of-life | confirmed (R2) | 12/12 | 100% |
HF.D2. Artificial Intelligence | |||||
10 | HF.D2.1 | AI-driven waste reduction strategies for vehicle owners, suggesting part repairs instead of replacements | confirmed (R2) | 11/12 | 91.67% |
HF.D3. Big Data Analysis | |||||
11 | HF.D3.1 | Regulations for disposal, created based on big data analysis | confirmed (R1) | 12/12 | 100% |
No. | Code | Questions | Results | Support | Degree of Confirmation |
---|---|---|---|---|---|
Choice | |||||
IS.C1. Artificial Intelligence | |||||
1 | IS.C1.1 | AI-powered eco-personality profiles that align green vehicle choices with a consumer’s lifestyle and identity | infirmed | 3/12 | - |
2 | IS.C1.2 | AI-powered analysis of needs, for purchasing smaller vehicles, with functionalities that cover the main needs | infirmed | 3/12 | - |
IS.C2. Blockchain | |||||
3 | IS.C2.1 | Decentralized vehicle history tracking, increasing trust in second-hand cars and reducing new-vehicle production demand | infirmed | 5/12 | - |
Usage | |||||
IS.U1. Artificial Intelligence | |||||
4 | IS.U1.1 | Personalized energy efficiency goals that users set and track, enhancing their sense of self-efficacy | confirmed (R2) | 11/12 | 91.67% |
IS.U2. Digital Realities | |||||
5 | IS.U2.1 | Use of AR/VR headsets for storytelling (visualizes the direct impact of eco-friendly choices on the user’s life and value) | infirmed | 4/12 | - |
IS.U3. Big Data | |||||
6 | IS.U3.1 | Personal sustainability dashboards that track fuel savings, emissions reductions, and personal impact over time | confirmed (R2) | 12/12 | 100% |
IS.U4. Cloud Computing | |||||
7 | IS.U4.1 | personal carbon-footprint journals that help users track their long-term sustainability journey | confirmed (R2) | 11/12 | 91.67% |
Disposal | |||||
IS.D1. Blockchain | |||||
8 | IS.D1.1 | Ownership and recycling certificates stored on blockchain, reinforcing responsible disposal decisions and self-commitment | infirmed | 5/12 | - |
No. | Code | Questions | Results | Support | Degree of Confirmation |
---|---|---|---|---|---|
Choice | |||||
FC.C1. Artificial Intelligence (AI) | |||||
1 | FC.C1.1 | AI-powered personal assistants for cost–benefit analysis of vehicles based on powertrain: BEV, FCEV, PHEV | confirmed (R1) | 12/12 | 100% |
2 | FC.C1.2 | AI-powered advertising campaigns for encouraging purchase of EV | confirmed (R2) | 10/12 | 83.33% |
3 | FC.C1.3 | Online branding campaigns for increasing brand attachment | infirmed | 3/12 | - |
FC.C2. Cloud Computing | |||||
4 | FC.C2.1 | Online communities for sustainable mobility | confirmed (R2) | 10/12 | 83.33% |
5 | FC.C2.2 | Online customization of vehicle and comparison of pricing | infirmed | 3/12 | - |
FC.C3. Digital Realities | |||||
6 | FC.C3.1 | AR and VR product visualization | infirmed | 3/12 | - |
Usage | |||||
FC.U1. In-car connectivity: cellular network (5G, LTE), Wi-Fi | |||||
7 | FC.U1.1 | Over-The-Air updates: for upgrading software in vehicle | confirmed (R1) | 12/12 | 100% |
8 | FC.U1.2 | Car-sharing: for (un)locking the car for remote car rental | confirmed (R1) | 12/12 | 100% |
FC.U2. Augmented Reality (AR) | |||||
9 | FC.U2.1 | AR-enhanced repair guide | confirmed (R1) | 12/12 | 100% |
FC.U3. Cloud Computing and Mobile Apps | |||||
10 | FC.U3.1 | Car-ride (Mobility-as-a-Service) | confirmed (R1) | 12/12 | 100% |
11 | FC.U3.2 | Car-sharing (Mobility-as-a-Service) | confirmed (R1) | 12/12 | 100% |
Disposal | |||||
FC.D1. Cloud Computing and Mobile Apps | |||||
12 | FC.D1.1 | Digital marketplaces for resale vehicles | confirmed (R2) | 12/12 | 100% |
No. | Code | Questions | Results | Support | Degree of Confirmation |
---|---|---|---|---|---|
Choice | |||||
T.C1. Digital Twin | |||||
1 | T.C1.2 | Simulations for carbon footprint of the vehicle (throughout its entire lifecycle) | confirmed (R1) | 12/12 | 100% |
T.C2. In-car connectivity: cellular network (5G, LTE), Wi-Fi | |||||
2 | T.C2.1 | Subscription-based EV ownership | infirmed | 5/12 | - |
T.C3. Artificial Intelligence (AI) | |||||
3 | T.C3.1 | Digital-comparison tools for lifecycle emissions of a vehicle | confirmed (R2) | 12/12 | 100% |
4 | T.C3.2 | Interactive emission calculators for vehicle choices based on powertrain, driving habits and other criteria | confirmed (R2) | 11/12 | 91.67% |
Usage | |||||
T.U1. Internet of Things (IoT) | |||||
5 | T.U1.1 | Predictive maintenance: based on sensors in the car, driver receives recommendations for vehicle maintenance, increasing vehicle lifetime | confirmed (R1) | 12/12 | 100% |
6 | T.U1.2 | Vehicle-to-infrastructure (V2I) communication: reducing traffic congestion, providing accurate arrival times for public transportation | confirmed (R1) | 12/12 | 100% |
7 | T.U1.3 | Optimization of HVAC (Heating, Ventilation and Air Conditioning) | confirmed (R2) | 11/12 | 91.67% |
T.U2. Blockchain | |||||
8 | T.U2.1 | Digital-product passports providing sustainability scores | infirmed | 2/12 | - |
Disposal | |||||
T.D1. Distributed computing | |||||
9 | T.D1.1 | Crowdsource databases for vehicle parts | confirmed (R2) | 11/12 | 91.67% |
10 | T.D1.2 | Digital marketplaces for resale of vehicle parts | confirmed (R2) | 12/12 | 100% |
T.D2. Cloud Computing | |||||
11 | T.D2.1 | Digital platform for upcycling recommendations for vehicle parts | confirmed (R1) | 12/12 | 100% |
12 | T.D2.2 | Digital education for recycling vehicle | confirmed (R1) | 12/12 | 100% |
T.D3. Artificial Intelligence (AI) | |||||
13 | T.D3.1 | AI-powered resale valuation for vehicles and parts | confirmed (R1) | 11/12 | 91.67% |
T.D4. Blockchain | |||||
14 | T.D4.1 | Blockchain-based tracking of car parts and materials | confirmed (R2) | 12/12 | 100% |
15 | T.D4.2 | Blockchain-based ownership history for vehicle | confirmed (R2) | 12/12 | 100% |
Digital Technologies (Applications) | ||||
---|---|---|---|---|
Choice | Usage | Disposal | ||
S | Social Influence | SI.C1. Artificial Intelligence: - AI-powered social media trends that promote sustainable vehicle choices by showing what others are purchasing; - AI-driven social media campaigns that encourage sustainable vehicle choices or ridesharing platforms; SI.C3. Virtual Reality: - Interactive VR training modules for sustainable choices; SI.C4. Cloud computing: - Cloud-based platforms for knowledge-sharing and best practices in sustainable automotive choices | SI.U1. Artificial Intelligence - Eco-routing (chose an eco-route because other users in the area did so) SI.U3. Big Data - Real-time feedback providing drivers with insights into their driving patterns and how to optimize for sustainability SI.C4. Cloud computing - Remote vehicle diagnostics to optimize energy efficiency and reduce unnecessary repairs | SI.D1. Virtual Reality - VR training modules educating consumers on responsible vehicle recycling, component reuse and disposal |
H | Habit Formation | HF.C1. Artificial Intelligence - AI can recommend new vehicle choices or features based on the users’ sustainable habits (based on distance, charging time, range, etc.) | HF.U1. Artificial Intelligence - Personalized eco-driving assistants that analyze driving patterns and suggest habit changes; - AI nudges that remind drivers to switch to energy-saving driving modes, reinforcing eco-driving habit; HF.U2. Virtual Reality - VR-based eco-driving training programs to help drivers optimize energy usage; HF.U3. Cloud Computing - Cloud-integrated remote diagnostics that optimize energy efficiency in EVs; HF.U4. Internet of Things - Eco-driving; - Eco-routing; - Autonomous Driving Features; | HF.D1. Cloud Computing - Cloud platforms that send messages to users to properly dispose of parts when the components reach end-of-life; - AI-driven waste reduction strategies for vehicle owners, suggesting part repairs instead of replacements; HF.D3. Big Data Analysis - Regulations for disposal, created based on big data analysis |
I | Individual Self | - | IS.U1. Artificial Intelligence - Personalized energy-efficiency goals that users set and track, enhancing their sense of self-efficacy; IS.U3. Big Data - Personal sustainability dashboards that track fuel savings, emissions reductions, and personal impact over time; IS.U4. Cloud Computing - Personal carbon-footprint journals that help users track their long-term sustainability journey | - |
F | Feelings and Cognition | FC.C1. Artificial Intelligence (AI) - AI-powered personal assistants for cost–benefit analysis of vehicles based on powertrain: BEV, FCEV, PHEV; - AI-powered advertising campaigns for encouraging purchase of EV; FC.C2. Cloud Computing - Online communities for sustainable mobility | FC.U1. In-car connectivity: cellular network (5G, LTE), Wi-Fi - Over-The-Air updates: for upgrading software in vehicle; - Car-sharing: for (un)locking the car for remote car rental; FC.U2. Augmented Reality (AR) - AR-enhanced repair guide; FC.U3. Cloud Computing and Mobile Apps - Car-ride (Mobility-as-a-Service); - Car-sharing (Mobility-as-a-Service) | FC.D1. Cloud Computing and Mobile Apps - Digital marketplaces for resale vehicles |
T | Tangibility | T.C1. Digital Twin Simulations for carbon footprint of the vehicle (throughout its entire lifecycle); T.C3. Artificial Intelligence (AI) - Digital comparison tools for lifecycle emissions of a vehicle; - Interactive emissions calculators for vehicle choices based on powertrain, driving habits and other criteria | T.U1. Internet of Things (IoT) - Predictive maintenance: based on sensors in the car, driver receives recommendations for vehicle maintenance, increasing vehicle lifetime; - Vehicle-to-infrastructure (V2I) communication: reducing traffic congestion, providing accurate arrival times for public transportation; - Optimization of HVAC (Heating, Ventilation and Air Conditioning) | T.D1. Distributed computing - Crowdsource databases for vehicle parts; - Digital marketplaces for resale of vehicle parts; T.D2. Cloud Computing: - Digital platform for upcycling recommendations for vehicle parts; - Digital education for recycling vehicle T.D3. Artificial Intelligence - AI-powered resale valuation for vehicles and parts T.D4. Blockchain - Blockchain-based tracking of car parts and materials - Blockchain-based ownership history for vehicle |
Choice | Usage | Disposal | ||
---|---|---|---|---|
S | Social Influence | SI.C1. Artificial Intelligence SI.C3. Virtual Reality SI.C4. Cloud computing | SI.U1. Artificial Intelligence SI.U3. Big Data SI.C4. Cloud computing | SI.D1. Virtual Reality |
H | Habit Formation | HF.C1. Artificial Intelligence | HF.U1. Artificial Intelligence HF.U2. Virtual Reality HF.U3. Cloud Computing HF.U4. Internet of Things | HF.D1. Cloud Computing HF.D3. Big Data Analysis |
I | Individual Self | - | IS.U1. Artificial Intelligence IS.U3. Big Data IS.U4. Cloud Computing | - |
F | Feelings and Cognition | FC.C1. Artificial Intelligence (AI) FC.C2. Cloud Computing | FC.U1. In-car connectivity: cellular network (5G, LTE), Wi-Fi FC.U2. Augmented Reality (AR) FC.U3. Cloud Computing and Mobile Apps | FC.D1. Cloud Computing and Mobile Apps |
T | Tangibility | T.C1. Digital Twin T.C3. Artificial Intelligence (AI) | T.U1. Internet of Things (IoT) | T.D1. Distributed computing T.D2. Cloud Computing T.D3. Artificial Intelligence T.D4. Blockchain |
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Avasilcăi, S.; Tudose, M.B.; Gall, G.V.; Grădinaru, A.-G.; Rusu, B.; Avram, E. Digital Technologies to Support Sustainable Consumption: An Overview of the Automotive Industry. Sustainability 2025, 17, 7047. https://doi.org/10.3390/su17157047
Avasilcăi S, Tudose MB, Gall GV, Grădinaru A-G, Rusu B, Avram E. Digital Technologies to Support Sustainable Consumption: An Overview of the Automotive Industry. Sustainability. 2025; 17(15):7047. https://doi.org/10.3390/su17157047
Chicago/Turabian StyleAvasilcăi, Silvia, Mihaela Brîndușa Tudose, George Victor Gall, Andreea-Gabriela Grădinaru, Bogdan Rusu, and Elena Avram. 2025. "Digital Technologies to Support Sustainable Consumption: An Overview of the Automotive Industry" Sustainability 17, no. 15: 7047. https://doi.org/10.3390/su17157047
APA StyleAvasilcăi, S., Tudose, M. B., Gall, G. V., Grădinaru, A.-G., Rusu, B., & Avram, E. (2025). Digital Technologies to Support Sustainable Consumption: An Overview of the Automotive Industry. Sustainability, 17(15), 7047. https://doi.org/10.3390/su17157047