Bridging the Gap: Value-Based Strategies in Virtual Reality Integration for Developing SDG 13 and Global Competence
Abstract
1. Introduction
2. Literature Review
2.1. The Extreme Climate Incident (ECI)
2.2. ESD, Global Competence, and Values in Action
2.3. Gap Between Values of Strategies and VR
3. Methods
3.1. Instructional Interventions
- (Cultural heritage-based VR): The Indigenous cultural memorial curation, which focuses on the ruins of 2009, showcases an immersive learning environment with a touch-screen, movement-activating panel that allows learners to visualize Indigenous communal life as it was 100 years ago, including night festivals and ethnic outfit try-ons, together with voice-activated presentations of the fishing, hunting, and agricultural community to support harvest and hunting (with emphasis on never taking away newborn and pregnant fishes and animals, so that life can be sustained).
- (Science-based VR simulations): Experiential VR on ECL held in a 360-degree video theater.
- An interactive AI that allows learners to observe the formation of typhoons and change the speeds of monsoonal slope landslide (cause and effect).
- VR which allows learners to select the angle and the time of monsoon landslides and observe their impact via drone footage captured in 15 Indigenous villages in 2008–2018 to allow language students to understand the science-based model.
- VR showing the aftermath of the destruction around the island, with specific areas flooded and houses toppled.
- AI social–cultural selection (allowing the selection of career choices for adults, schooling for children, and medical access for seniors).
- An AI-driven Indigenous community alert system delivered via mobile phone which provides information on water intake and land absorption.
- VR emergency exit equipment and SDG 13 selection of campuses and communities.
- Reflecting on ESD in depth with junior high school teachers, museum staff, and e-Cloud discussion with overseas students to explore their perceptions of the ECI.
3.2. Participants
3.3. Instrument
3.4. Data Collection and Analysis
4. Results
4.1. ESD Progress on Quantitative Components of Sustainability
4.1.1. Improvement in ESD Components Between EG and CG
4.1.2. ECI-Specific Improvements
4.1.3. ESD Actions
4.2. ESD Perceptions on Qualitative Components of Sustainability
Before the cultural-based VR experience, I did not believe ECI village destruction would happen in Taiwan. We are such a nation with high technology in weather broadcasts. In the VR of the indigenous memorial museum, and festival dancing of grandmothers, and granddaughters with indigenous songs, I feel so touched by the ways of living, heritage, and the lived stories of the aftermath of daily life. The youths learn how to sing the Tavulon tribal songs and speak the lost language after school life as survivors of Typhoon Morakot.(Participant 37)
After the Shiaolin VR, I knew how powerful Morakot was…but as an English major, I found it difficult to know scientific evidence and processes: mudslides, and erupting barrier lakes for further destruction. The barrier lakes are like artificial dams to destroy everything, and the tribal villagers had to adjust to shelter in a Buddhist temple of lamentation. In response to the Buddhist sheltering and accommodation, some locals preferred betel nuts, indigenous plants and millet, and singing hymns with family and friends.(Participant 107)
The VR 360 degree theater reminded me that I was 11 year-old boy witnessing helicopters rescuing survivors. Now I am a university student and I wrote to my elementary school principal that all staff and teachers should be educated about sustainability! The village destruction and reconstruction help us understand ESD to prevent the climate disaster and preserve the beauty of mother nature and the Aboriginal community culture with all means.(Participant 59)
Before the Virtual Reality Trip, I used to think the Morakot typhoon was simply a natural disaster. Now I know it is not a simple issue of rainfall on terrain basin. It was a monsoonal flow for the terrain topography of mountain slopes. We as language students could only make sense of what happened, why it happened, and how issues were developed. We had little background knowledge of ecological, and geological models. It is difficult to understand. It is the first time I think SDG 13 has impacted my hometown city Kaohsiung. I knew very little about it before the experience.(Participant 183)
Without the VR, I did not understand the lived dynamics and destruction difference between the terminology of ‘landslide’ and ‘mudslide’. I did not know the meaning of ‘barrier lakes’ and the deadly impact of their rapid power. I empathize the seniors like my grandmoms raising grandchildren after a tragic accident that killed most.(Participant 83)
It is most of the time the weakest or least powerful people become the victims of a terrible situation. Weak people suffer for the rest of us all. I think we should stop this from happening again as a global village.(Participant 46)
I am convinced now that we need to do something as a global village, but I am not sure what I can do. I guess if I am invited by Greenpeace volunteers to sign up for an ecological endorsement like protecting sea turtles or anything involving reducing carbon, I would do so next time.….(Participant 53)
I wonder if future leaders in southern Taiwan can develop eco-tourism that would bring tourists to remember this place without causing CO2 and ecological destruction. I found the nearby Chishan elementary school and towns developed an App to censor CO2 emissions of silver paper money burning, and change our Buddhist temple incense burning by VR worship.(Participant 242)
I think we need to re-think how to promote indigenous eco-tourism in a more sustainable way, and we can encourage green-powered tourist transportation by arriving here not by personal cars or motorcycles. We can use Artificial Intelligence for car parking alert apps, no silver paper burning in Temple worship, and e-bicycles.(Participant 283)
5. Discussion
6. Conclusions and Implications
- Despite the effects of combining VR-enhanced learning with traditional, non-VR instructional methods, VR helps improve users’ understanding of complex, localized climate phenomena like Local Extreme Climate Incidents and Consequences of Climate Change. However, a gap persists between awareness (M = 4.73) and action (M = 3.83), revealing a key challenge in transitioning from an intellectual understanding to tangible, real-world action.
- This knowledge–action gap is enhanced by VR models when compared to traditional pedagogies, which may rely on passive and exam-oriented learning in a traditional Asian language context. VR simulations, especially those involving localized disasters or Indigenous narratives, appear to enhance cognitive engagement by making abstract environmental issues more personal and emotionally resonant. However, even within these immersive environments, the translation of this knowledge into sustainable behaviors—such as civic engagement in ‘petition, signing up referendum, promoting ESD actions’ and long-term lifestyle changes—remains weak in comparison to cognitive gain.
- The study aligns with broader research on global competence models. VR’s potential to deepen global awareness (as demonstrated by the significant improvement in local climate understanding) does not necessarily correlate with a comparable improvement in GC for pro-social behavior and environmental activism [40,46].
- Value-based Pedagogy: Cultural-heritage-based VR intervention in the indigenous Maya tribe was proven to be effective in promoting language majors’ sustainability with regard to SDG 13/climate knowledge and awareness (Table 2). Hence, curricula innovation could better integrate value-based empathy and cultural respect, with particular focus on language major students’ sustainability development. Values-based educational methods are recommended for future research.
- Global Competence Models: The GC framework (Table 3) enhances emotional engagement with and global awareness of indigenous communities’ sustainability and ECI prevention by enabling learners to learn what happened, why it happened, and how to prevent and reconstruct damaged local communities, with a real-life locality and urgency. This would require further costly VR and AR design with technology-enhanced development. Hence, future GC models need to undergo design realignment to facilitate real-world behavior changes, particularly in the realms of SDG 13 pertaining to climate action sustainability and civic engagement.
- Behavioral Scaffolding: In view of gaps in knowledge and action in GC (Table 4), future VR curricula and research could integrate sustained engagement with sustainability practices in the nearby township, in low-carbon Buddhist temples and eco-tourism, community partnerships with the affiliated of the indigenous village, and reflection exercises that guide students toward actionable outcomes in sustainability.
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- International Labor Organization. Report of ILO. 2017. Available online: https://www.ilo.org/data-and-statistics (accessed on 2 October 2022).
- UNESCO. The Role of Education in Addressing Climate Change and Promoting Sustainability; UNESCO: New York, NY, USA, 2024. [Google Scholar]
- UNESCO. Education for Sustainable Development (ESD) and Global Competence Education (GCED): Transforming and Sustaining Our World Through Learning; UNESCO: Nairobi, Kenya, 2017; Available online: https://www.unesco.org/en/tags/education-sustainable-development (accessed on 30 November 2024).
- United Nations. Sustainable Development Goals: Learning Objectives; United Nations: New York, NY, USA, 2020. [Google Scholar]
- Chien, H.; Hori, K.; Osamu, S. Urban Commons in the Techno-Economic Paradigm Shift: An ICT-Enabled Climate-Resilient Solutions Review. Environ. Plan. B Urban Anal. City Sci. 2022, 49, 5. [Google Scholar]
- Ministry of Culture. Shiaolin Village Reconstruction and Cultural Preservation; Taiwan Ministry of Culture: Taipei, Taiwan, 2012.
- UNESCO. Education for Sustainability Development. Available online: https://www.unesco.org/en/sustainable-development/education (accessed on 2 October 2022).
- Bauter, M.; Delprino, L.; Heiss, E. Integrating Education for Sustainable Development into Science and Engineering Curricula. J. Sustain. Educ. 2023, 17, 210–225. [Google Scholar]
- Delprino, L.; Heiss, E. The Role of Interdisciplinary Learning in Education for Sustainable Development: A Case Study from Taiwan. Environ. Educ. Res. 2018, 12, 525–539. [Google Scholar]
- Heggernes, S.L. Emotional Engagement in the English Classroom: Exploring Global Citizenship through Literature and VR. J. Lang. Identity Educ. 2022, 21, 40–54. [Google Scholar]
- Ennser-Kananen, J.; Riuttanen, S.; Ortega, Y. Towards Trans-Knowledging: Epistemic Justice Matters for Language Scholars. J. Appl. Lang. Stud. 2024, 18, 66–87. [Google Scholar] [CrossRef]
- Bolster, A.; Levrai, B. Building Sustainability into an EAP Course; British Council: London, UK, 2017; Available online: https://www.teachingenglish.org.uk/news-and-events/webinars/webinars-teachers/building-sustainability-eap-course (accessed on 2 October 2022).
- OECD. Global Competence for an Inclusive World: Framework and Assessment; OECD Publishing: Paris, France, 2018. [Google Scholar]
- Chien, Y.; Kuo, C. Taiwan’s Indigenous Culture and Its Role in Post-Typhoon Morakot Recovery. Asian Cult. Stud. 2011, 19, 66–78. [Google Scholar]
- Ge, X.; Li, T.; Zhang, S.; Peng, M. What Causes the Extremely Heavy Rainfall in Taiwan during Typhoon Morakot? Atmos. Sci. Lett. 2010, 11, 46–50. [Google Scholar] [CrossRef]
- Wu, T. Typhoon Morakot: The Science and Social Impact of the 2009 Taiwan Disaster. Nat. Disasters Rev. 2013, 25, 150–170. [Google Scholar]
- Branigan, T.; McCurry, J. The Impact of Typhoon Morakot in Taiwan: A Natural Disaster or Environmental Injustice? The Guardian. Available online: https://www.theguardian.com (accessed on 2 October 2022).
- Fan, H. Environmental Justice and Development Projects: The Case of Taiwan’s Typhoon Morakot Disaster. Environ. Stud. Rev. 2012, 29, 230–245. [Google Scholar]
- Knight, M.; Burgin, L.; Chen, Z. Community Resilience in Taiwan Post-Morakot: Lessons for Climate Disaster Recovery. J. Sustain. Dev. 2020, 23, 77–92. [Google Scholar]
- Kuo, C. The Memory of Shiaolin Village: Cultural Preservation After Typhoon Morakot. J. Cult. Herit. 2012, 14, 303–314. [Google Scholar]
- Felix, F. Global Competence in Education for Sustainable Development: Bridging the Gap between Awareness and Action. Sustain. Educ. 2023, 18, 102–115. [Google Scholar]
- Porto, M.; Byram, M. Reassessing Global Competence in Education for Sustainable Development: Pedagogical and Cultural Dimensions. Sustain. Educ. 2022, 11, 76–89. [Google Scholar]
- Lan, Y.J.; Shih, M.F.; Hsiao, Y.T. 3D immersive scaffolding game for enhancing Mandarin learning in children with ADHD. Educ. Technol. Soc. 2024, 27, 4–24. [Google Scholar] [CrossRef]
- Bano, F.; Alomar, M.A.; Alotaibi, F.M.; Serbaya, S.H.; Rizwan, A.; Hasan, F. Leveraging Virtual Reality in Engineering Education to Optimize Manufacturing Sustainability in Industry 4.0. Sustainability 2024, 16, 7927. [Google Scholar] [CrossRef]
- Chankseliani, M.; McCowan, T. The Role of Intercultural Communication in Global Citizenship Education. J. Glob. Citizsh. 2021, 12, 98–110. [Google Scholar]
- Abdallah, A.; Dutt, S.; Pijls-Hoekstra, J. Using Virtual Reality for Sustainable Education: Benefits and Limitations. J. Educ. Technol. 2023, 42, 45–62. [Google Scholar] [CrossRef]
- Fitria, N. Augmented Reality (AR) and Virtual Reality (VR) Technology in Education: Media of Teaching and Learning: A Review. Int. J. Comput. Inf. Syst. 2023, 4, 14–25. [Google Scholar] [CrossRef]
- Pegrum, M.; Lan, Y. Using VR for Intercultural Communication and Sustainability Education. J. Intercult. Educ. 2023, 22, 132–144. [Google Scholar]
- Lan, L.; Sikov, J.; Lejeune, J.; Ji, C.; Brown, H.; Bullock, K.; Spencer, A.E. A Systematic Review of Using Virtual and Augmented Reality for the Diagnosis and Treatment of Psychotic Disorders. Curr. Treat. Opt. Psychiatry 2023, 14, 87–107. [Google Scholar] [CrossRef]
- Han, J. Challenges and Limitations in Using VR for Educational Purposes. Int. J. Educ. Technol. 2019, 10, 45–58. [Google Scholar]
- Chen, B.; Wang, Y.; Wang, L. The Effects of Virtual Reality-Assisted Language Learning: A Meta-Analysis. Sustainability 2022, 14, 3147. [Google Scholar] [CrossRef]
- Grant, S.; Qi, G.Y.; Lan, Y.-J.; Cheng, P.-Y. Fostering Academic Citizenship through Ubiquitous Technologies in an Online Academic Conference: A Framework and Its Implications. Educ. Technol. Soc. 2024, 27, 18–34. [Google Scholar]
- Pegrum, M.; Lan, Y.-J. Extended Reality (XR) in Language Learning: Developments and Directions. Lang. Learn. Technol. 2023, 27, 1–5. Available online: https://hdl.handle.net/10125/73528 (accessed on 28 April 2025).
- Çaliskan, M. VR and Geography Education: Teaching Sustainability Through Virtual Simulations. J. Geogr. Educ. 2011, 30, 133–145. [Google Scholar]
- van Gevelt, T.; McAdoo, B.G.; Yang, J.; Li, L.; Williamson, F.; Scollay, A.; Lam, A.; Chan, K.N.; Switzer, A.D. Using Virtual Simulations of Future Extreme Weather Events to Communicate Climate Change Risk. PLoS Clim. 2023, 2, e0000112. [Google Scholar] [CrossRef]
- UNESCO. Questionnaire on Global Competence. 2018. Available online: https://www.research.net/r/unescongo_globalcitizenship (accessed on 9 November 2020).
- Kramsch, C. The Cultural Component of Language Teaching. Lang. Cult. Curric. 1995, 8, 83–92. [Google Scholar] [CrossRef]
- Denzin, N.K.; Lincoln, Y.S. Introduction: The Discipline and Practice of Qualitative Research. In The Sage Handbook of Qualitative Research, 3rd ed.; Denzin, N.K., Lincoln, Y.S., Eds.; Sage: Thousand Oaks, CA, USA, 2005; pp. 1–32. [Google Scholar]
- Lee, M.H.; Chang, Y.C.; Chien, Y.H. Integrating Immersive Technologies in Environmental Science Education: Impacts on Students’ Systems Thinking and Motivation. J. Sci. Educ. Technol. 2023, 32, 45–60. [Google Scholar]
- Alsaati, B.; Alghamdi, A.K.H.; Alsaati, M. The Role of Education in Promoting Sustainable Development: A Case Study from Saudi Arabia. Int. J. Sustain. High. Educ. 2020, 21, 911–927. [Google Scholar] [CrossRef]
- Kennedy, K.J.; Zhu, J. Understanding Hong Kong students’ intercultural behavior: An approach using the theory of planned behavior. Cogent Educ. 2025, 12, 2473852. [Google Scholar] [CrossRef]
- Mentsiev, A.; Aygumov, T.; Zaripova, R. Harnessing Virtual Reality and Simulation Technologies in Education for Sustainable Development. E3S Web Conf. 2023, 451, 06002. [Google Scholar] [CrossRef]
- Pellas, N. The role of students’ higher-order thinking skills in the relationship between academic achievements and machine learning using generative AI chatbots. Res. Pract. Technol. Enhanc. Learn. 2025, 20, 36. [Google Scholar] [CrossRef]
- Biseth, H.; Børhaug, K.; Makonnen, D.T. Citizenship Education, Democratic Resilience, and Civic Action: Lessons from the Global South and North. Educ. Citizsh. Soc. Justice 2021, 16, 7–23. [Google Scholar]
- Zhang, H.; Tang, H.; Zhou, Q.; Wang, F. Predictors of students’ global competence in China, Germany, Turkey, and Mexico: A cross-cultural comparative study. Int. J. Educ. Dev. 2025, 113, 103203. [Google Scholar] [CrossRef]
- Knight, B.; Zhang, Y.; Lai, H. Empathy, Education, and Engagement: Exploring the Role of Immersive Storytelling in Sustainability Education. J. Environ. Educ. Res. 2023, 29, 203–221. [Google Scholar]
- Sancar, R.; Atal, D.; Ateş, H. The Use of Virtual Reality in Education for Sustainable Development. In Designing Context-Rich Learning by Extending Reality; IGI Global: New York, NY, USA, 2023; pp. 298–318. [Google Scholar] [CrossRef]
- Wu, X.; Zhang, Y. Effects of individual attributes, family background, and school context on students’ global competence: Insights from the OECD PISA 2018. Int. J. Educ. Dev. 2024, 106, 102996. [Google Scholar] [CrossRef]
Timeline | Global Competence Framework | Instructional Interventions |
---|---|---|
Week 3–9 | I. Cognitive Input and Worldviews: Investigating ESD | Environmental lecture Instructor discussing issues reported by the BBC or Taipei Times |
Week 10 | II. Interacting Culture Heritage-based VR | Experiential VR and AR on SDG 13 and 16 of Tribal Village Memorial Museum |
Week 11 Week 12 Week 13–16 Week 17–18 | II. Interacting science-based VR II. e-Cloud asynchronous Discussion III. ESD Action Posttest Critical Reflection | VR interventions in the National Science Technology Museum Online Discussion |
Sustainable Issue | EG Pretest | EG Posttest | p | CG Pretest | CG Posttest | p |
---|---|---|---|---|---|---|
Biodiversity and Global Warming (Item 6: species extinction; Item 7: ocean-level rise), | 5.05 | 5.24 | 0.40 | 5.03 | 5.19 | 0.61 |
SDG 13: Awareness of Impacts on the Poor (Items 10 and 11: awareness of SDG 13) | 4.12 | 4.55 | 0.13 | 4.11 | 4.50 | 0.14 |
Consequences of Climate Change (Items 12 and 13: impact of climate change) | 3.85 | 4.55 | 0.02 | 3.87 | 4.51 | 0.03 |
Local Extreme Climate Incidents (Item 8: understanding what happened to Shiaolin Village during Typhoon Morako; Item 9: understanding its reconstruction in Kaohsiung after the collapse) | 3.84 | 4.76 | 0.01 | 3.86 | 4.61 | 0.03 |
Overall | 4.21 | 4.77 | 0.03 | 4.22 | 4.70 | 0.05 |
Sustainability Action Construct | EG Pretest Mean | EG Posttest Mean | p (EG) | CG Pretest Mean | CG Posttest Mean | p (CG) |
---|---|---|---|---|---|---|
Environmental Resource Conservation and Activities (Items 5, 7, and 9: saving water, electricity, and AC) | 4.70 | 5.23 | 0.32 | 4.60 | 5.19 | 0.60 |
Ecological Tableware and Purchasing Behavior (Items 4 and 10: bringing one’s own utensils when buying food and buying more costly, ecologically friendly products) | 3.55 | 4.37 | 0.04 | 3.57 | 4.30 | 0.05 |
Ecological Petition and Demonstration Participation (Items 6 and 8: signing petitions and signing up for demonstrations) | 3.29 | 3.87 | 0.05 | 3.27 | 3.79 | 0.06 |
Average | 3.85 | 4.49 | 0.14 | 3.84 | 4.43 | 0.30 |
Mean | t Value | p | |
---|---|---|---|
Sustainability Awareness | 4.73 | 2.95 | 0.01 |
Sustainability Action | 3.83 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Chiu, J.; Lien, H.-L. Bridging the Gap: Value-Based Strategies in Virtual Reality Integration for Developing SDG 13 and Global Competence. Sustainability 2025, 17, 5437. https://doi.org/10.3390/su17125437
Chiu J, Lien H-L. Bridging the Gap: Value-Based Strategies in Virtual Reality Integration for Developing SDG 13 and Global Competence. Sustainability. 2025; 17(12):5437. https://doi.org/10.3390/su17125437
Chicago/Turabian StyleChiu, Jean, and Hsing-Lung Lien. 2025. "Bridging the Gap: Value-Based Strategies in Virtual Reality Integration for Developing SDG 13 and Global Competence" Sustainability 17, no. 12: 5437. https://doi.org/10.3390/su17125437
APA StyleChiu, J., & Lien, H.-L. (2025). Bridging the Gap: Value-Based Strategies in Virtual Reality Integration for Developing SDG 13 and Global Competence. Sustainability, 17(12), 5437. https://doi.org/10.3390/su17125437