1. Introduction
In the field of ecotourism, environmentally responsible behavior is a significant element of sustainability, which stresses the significance of the conservation and enhancement of the environment while, at the same time, furnishing an educational experience for tourists. This involves methods for alleviating detrimental consequences on the environment, promoting natural and cultural resource conservation, and supporting local communities’ welfare and well-being. Current studies have dealt with examining the motivations behind environmentally responsible behavior, the key role that place attachment plays in promoting environmentally positive behavior, and the effects of ecotourism experiences on the attitudes and behavioral intentions of tourists [
1,
2,
3,
4]. Sustainable tourism can occur in both rural and urban settings. The distinctions between rural and urban tourism have become essential for understanding the dynamics of sustainable tourism, especially in relation to ecotourism [
5]. Rural tourism, often characterized by its focus on natural landscapes and cultural immersion in rural areas, contrasts with urban tourism, which revolves around city attractions and modern amenities. However, rural tourism includes all types of tourist activities, including those that are harmful to the environment [
6]. Therefore, the concept of ecotourism was formulated. Ecotourism, as an alternative form of tourism, involves visiting natural areas to learn, study, or carry out activities that are environmentally friendly, that is, a tourism based on experiences in nature, which enables the economic and social development of local communities. It focuses primarily on experiencing and learning about nature, its landscape, flora, fauna, and their habitats, as well as cultural artifacts from the locality [
7]. Ecotourism, particularly in China, capitalizes on the country’s vast rural areas, integrating environmental conservation with cultural experiences [
8]. With the rise in overtourism [
9] to China’s urban centers and the increasing interest in nature, ecotourism in rural regions offers a sustainable alternative, drawing attention to the balance between environmental stewardship and rural development.
Chinese ecotourism has unique characteristics that set it apart from other regions, necessitating special academic attention. It has grown in popularity, with over one billion visits to ecotourism sites recorded in 2016 [
8,
10], and this trend has continued since the pandemic. Recently, Chinese tourists have preferred remote and less crowded ecotourism destinations, particularly in the western regions of China [
11,
12]. Chinese ecotourism differs from Western interpretations, in that it emphasizes the belief that it benefits human health and uses artistic elements to enhance natural beauty [
13]. Ref. [
11] indicated in their study that the Chinese government’s initiatives, particularly the ‘National Ecotourism Development Plan (2016–2025)’, have increased its appeal by aligning with China’s broader sustainability goals with a focus towards ecotourism whereby the government aims to improve China’s reputation for sustainable tourism [
14].
Based on the related literature, ecotourism can culminate in heightened environmental awareness and environmentally responsible tourist behavior, which holds true with the promotion of tourists’ engagement and participation in educational programs and activities for the conservation and sustainability of the environment. In addition, sustainable ecotourism is a concept that has been extended to encompass a triple balance among three efforts, namely environmental conservation, cultural preservation, and economically profitable growth, which is the main objective behind ecotourism [
1]. Moreover, in ecotourism, environmentally responsible behavior has multiple aspects, involving various activities and practices that are aimed towards ensuring that tourism activities’ sustainability is established. Research also calls for the importance of education, the collaboration of stakeholders, and the employment of a holistic strategy in ecotourism to develop a balanced consideration of the environment, culture, and economy [
15]. Throughout recent years, there has been a notable increase in the call for action to address the severe problems faced by the environment, particularly from the United Nations Sustainable Development Goals (SDGs). However, owing to the increasing environmental issues that are attributable to human behaviors, the topic that has been dominating the environmental sustainability literature is environmentally responsible behavior, also known as pro-environmental behavior or ecotourism behavior [
16]. This behavior is composed of behaviors that individuals practice, taking measured actions to promote positive environmental changes and minimize the impact of human negligence. However, similar to other regions in the world, the challenges in China persist, particularly due to unsustainable tourist behaviors such as littering and overcrowding, which jeopardize the ecological balance [
11]. The key to ensuring the long-term sustainability of these sites is to educate tourists and promote conservation-friendly behavior, thereby mitigating human-caused damage. These factors present a need to improve and educate on tourist behavior during visits to ecotourism destinations. For this reason, this study has an essential objective which is to examine meaningful gamification elements’ role in influencing tourists’ intentions towards ecotourism behavior. This was explored through the Meaningful Gamification Elements for Ecotourism Behavior (mGEECO) model.
2. Literature Review
Generally, tourism represents one of the major and fastest-growing industries throughout the world, given that it is a crucial means for alleviating poverty via upstream and downstream effects. This is particularly notable with the influx of foreign currencies from tourists injected into emerging markets and low- and middle-income nations [
17]. Nevertheless, at present, tourism industries contribute to negative environmental, economic, social, and cultural effects through the activities, accommodation, and transportation they entail [
18,
19,
20], as manifested by pollution, losses in biodiversity, and natural habitat degradation [
21]. Hence, countries all over the world are focusing on the sustainable development of tourism, with increasing recognition of ecotourism for the promotion of local lives and culture and the conservation of the environment [
20,
22,
23]. Socially, tourism can lead to the alienation of community, degradation of culture, and dependence on low- and middle-income economies [
21], and culturally, it can perpetuate losses or falsifications of customs and traditions, particularly through the promotion of mass tourism that leaves no consideration for the heritage and values of local communities [
24].
In this line of argument, these challenges can be addressed through sustainable tourism practices, particularly through the use of clean energy, green technological innovation [
25], and through the promotion and provision of heritage education for promoting sustainable development [
24]. According to [
25], the role of the tourism industry in the development of an ecological economy has been acknowledged with positive contributions to technological progress and tourism’s crowding out effect. In addition to this, Generation Z tourists have shifted towards sustainable behavior, with inclinations towards environmentally friendly travel options and experiences that are not harmful to local cultures and societies [
26]. Such a shift in the behavior of tourists is important for the tourism industry to adapt and minimize its adverse effects while, at the same time, contributing positively to the environment and society.
Armed with this intention, ecotourism has been introduced as a type of responsible travel that stresses protecting the environment, the well-being of locals, and the education of tourists and tourism industries. Ecotourism is a concept that has been extended to cover three major areas, namely the environment, society, and economy, with an emphasis on the collaboration and mutual dependence of the conservation of the environment, preservation of culture, and growth of the economy in relation to sustainable development [
1]. Thus, essentially, ecotourism refers to traveling to relatively undeveloped natural destinations to appreciate and enjoy the natural environment and various wildlife species therein and learn about the culture and history of the local community, with the aim of contributing to conserving the environment [
7,
27].
In recent studies, stress has been placed on environmental education and awareness in ecotourism, which suggests that ecotourism experiences lead to enhanced environmental knowledge, meaning that environmental attitudes and environmental consciousness can be transformed and developed for behavioral transformation [
28]. More importantly, the ecotourism development of sustainability is considered to benefit locals’ lives as well as the environment through an enhanced business environment, service quality, and ecotourism advantages [
1].
Specifically, ecotourism has been referred to by several studies [
7,
16,
27,
29,
30], as the behaviors of tourists can benefit destinations in light of their economy, socio-culture, and environment and generate relevant learning experiences. Such experiences contribute to tourists’ awareness of their ecological surroundings and engagement in environmentally friendly behaviors [
20,
31]. Other related studies like [
32] recommend promoting the ecotourism behavior of tourists to mitigate the negative effects stemming from a lack of awareness. Ecotourism behavior has been conceptualized as a concept with multiple dimensions [
16], consisting of environmentally beneficial behavior (pro-environmental behavior, environmentally friendly behavior, ecotourism-guided behavior, and site-specific ecological behavior), socio-culturally beneficial behavior, economically beneficial behavior, and learning behavior.
Consequently, the ecotourism behaviors of tourists are important to sustain ecotourism development, and for this reason, this study considers ecotourism behavior to refer to environmentally responsible behaviors, which include environmentally beneficial behaviors (pro-environmental behavior, environmentally friendly behavior, and ecotourism-guided behavior) and socio-cultural beneficial behavior within China’s ecotourism sector.
2.1. Environmentally Beneficial Behavior
This research covers environmentally beneficial behavior, which refers to an individual’s environmental behaviors that can provide benefits to tourism destinations’ development and sustainability [
33,
34]. In relation to this, ecotourism experiences can motivate tourists’ learning concerning the natural environment, which, in turn, can boost their engagement in environmentally beneficial behaviors like respecting the local environment and lessening their impact on the destination [
16,
30]. Nevertheless, tourists generally have extensive impacts that can be ecological, socio-cultural, and economic [
30].
2.2. Socio-Culturally Beneficial Behavior
Another construct covered in this study is socio-culturally beneficial behavior and its role in achieving sustainable development and reducing the negative environmental effects of tourists through the promotion of suitable ecotourism behavior. However, ecotourism behavior engagement among tourists generally takes a dip during tourist excursions across all types of tourism [
20,
35], with additional consumptions compared to those of daily lives. Past studies have also revealed several tourist behaviors such as disrespecting local cultures and environments, which negatively impact local places’ sustainability [
16,
20]. This shows the need for educating and guiding tourists to prevent harm and achieve a greater purpose; thus, new ways need to be developed to promote positive intentions towards ecotourism behavior, particularly in children and young adults, as they are next in line to protect the environment. Despite the visibility of ecotourism in the media, the concept is still a relatively new one that is rarely practiced in China. For the enhancement and promotion of the future development of ecotourism sustainability, ecotourism behavior knowledge needs to be inculcated in practitioners, residents, and tourists to achieve practical ecotourism behavior.
2.3. Meaningful Gamification
Gamification involves the careful selection, application, implementation, and integration of game elements to enhance user experiences, making them more engaging and enjoyable, similar to traditional gameplay. In 2016, Ref. [
36] expanded the definition to include behavior changes, viewing gamification as the process by which designers embed game mechanics into daily activities to encourage and motivate changes in behavior. In the field of sustainable development, gamification has become a possible means for bridging the knowledge–action gap. This approach combines game-like elements, dynamics, and strategies into many non-game environments by extending the idea of using games to support sustainability [
37].
The effectiveness of gamification in encouraging the adoption of environmentally responsible behaviors has been questioned by several studies [
38]. However, studies have also indicated that it may be useful in promoting changes toward more environmentally conscious behaviors [
37,
39,
40,
41,
42]. This suggests that gamification could be a useful tool to enhance the outcomes of environmental interpretation. Another strategy for nurturing behavior is fostering intrinsic motivation. In contrast to short-term behaviors motivated by external incentives and extrinsic rewards [
43], long-term behaviors entail a deeper psychological journey that results in psychological changes or intrinsic motivations. This is where meaningful gamification comes into play. Meaningful gamification involves applying game design elements to increase intrinsic motivation and meaning in non-game settings. In this study, meaningful gamification consists of exposition, information, engagement, and reflection.
2.3.1. Exposition
Exposition in game design and meaningful gamification involves the utilization of game design aspects to offer narrative components. The narrative is essential in facilitating users’ comprehension of the connections between the past, present, and future [
43]. Additionally, it can assist in decision making when real-life scenarios resemble those encountered in a game.
2.3.2. Information
Furnishing information in gamification systems is significant, highlighting a humanistic approach rather than a behaviorist perspective. The argument posits that providing users with the rationale and methodology behind a system, rather than solely the information and quantitative metrics, further fosters expertise and comprehension. Users can obtain real-time information concerning their progress with the exposition layer that links to actual real-world scenarios.
2.3.3. Engagement
This aspect of meaningful gamification pertains to enhancing users’ exploration and acquisition of knowledge by the creation of an engaging gameplay experience. The gamification system consists of compelling stories, progressive unfolding, and meaningful rewards to keep users engaged and challenged.
2.3.4. Reflection
The notion of reflection in gamification systems is also important, highlighting its significance in establishing a connection between gaming experiences and real-world scenarios by assisting users in finding interests and past experiences that can deepen their engagement and awareness. Reflection is an effective technique for facilitating behavioral changes [
43]. Reflection can enhance tourists’ knowledge of the environmental and societal consequences of their activities and experiences, both positive and negative, by prompting them to think critically [
44].
Consequently, four hypotheses were proposed in this study to uncover how meaningful gamification elements achieve the ojective. The hypotheses are as follows:
H1. Meaningful gamification elements are positively associated with environmental attitudes.
H2. Meaningful gamification elements are positively associated with awareness of consequences.
H3. Meaningful gamification elements are positively associated with ascription of responsibility.
H4. Meaningful gamification elements are positively associated with intentions towards ecotourism behavior.
2.4. Stimulus–Organism–Response Model (SOR)
In this study, the SOR model is adopted for the mGEECO model development. The SOR theory has three major fundamental elements, namely stimuli (S), organism (O), and response (R), and it is based on individual stimuli conditions that stem from the external environment [
45]. To begin with, organism is based on the internal state that results from the influence of stimuli from the external environment, while response refers to the final outcome, which can be considered as an approach or avoidance behavior. According to [
46], the internal state is described as an in vitro stimulation–eventual response medium, as well as mediation, with the stimulus having the ability to trigger the cognitive and affective state of a person to urge their decision to adopt or refrain from enacting a behavior [
47]. Regarding stimulating factors, these may be in the form of subject and psychosocial stimulations [
48], but later studies found objective and psychosocial stimuli to be triggers of individual cognitive and emotional states, resulting in behavioral tendencies and psychological results [
48].
The wide application of SOR theory in different fields like service, education, and tourism is notable, and so is its importance as an analytical framework for explaining the behavioral processes of individuals [
49,
50]. Studies dedicated to tourism, such as [
51], contend that the SOR model is one of the top extensively adopted frameworks for predicting tourist behavior. The SOR model was adopted by [
52] as a theoretical framework to determine the relationship between amusement tourist experiences, brand satisfaction, brand identity, and brand loyalty in the Chinese context. They assigned a significant mediating role to brand satisfaction. Several other scholars have also used SOR as a theoretical underpinning in their studies to examine individual behavior, among which is [
53], who used it to determine the effect of tourist experiences and integrated marketing communications on ecotourism satisfaction and intentions among Indonesian tourists. The findings supported a positive relationship between ecotourism experience and ecotourism satisfaction, and the mediating role that ecotourism satisfaction played in the relationship between ecotourism experience and intentions of tourists. Along the same line of study, Ref. [
54] revealed the partial significant effects of stimulus factors on the perception and satisfaction of tourists, while [
46]’s examination of tourists’ behavioral intentions regarding heritage conservation using 563 participating tourists in Mount SanQingShan National Park concluded that behavioral intentions towards protecting world heritage sites, tourists’ value perceptions, and destinations were all positively affected by outstanding universal value, heritage conservation was positively affected by outstanding universal value, and tourist behavioral intentions were positively influenced by heritage conservation education and knowledge. In a study of the same caliber, Ref. [
55] investigated the integrated social cognitive theory and Stimulus–Organism–Response model to predict tourists’ planned behavior on ecotourism trips in a Thai context. Based on the results, stimulus factors affected tourists’ eco-travel engagement and level of satisfaction. Ref. [
55] included a comprehensive literature review involving a decade of studies, showing a lack of tourist behavioral studies within the topic of ecotourism, with very view studies adopting the SOR model to examine the factors influencing tourists’ attitudes and ecotourism behavior. Consequently, to guide this investigation and achieve our objective, the following hypotheses were developed to understand this further:
H5. Environmental attitudes are positively associated with intentions towards ecotourism behavior.
H6. Awareness of consequences is positively associated with intentions towards ecotourism behavior.
H7. Ascription of responsibility is positively associated with intentions towards ecotourism behavior.
However, the prediction of meaningful gamification implementation has different outcomes, ranging from positive perspectives to less favorable ones, and, thus, the discussion surrounding the topic is meaningful but divergent. Clearly, gamification has attracted increasing interest and opinions, but there still a need for a clear conceptual understanding of it [
56], and empirical studies examining its effects are still scarce [
57]. Hence, it is important to determine if meaningful gamification lives up to the optimistic assumed results of its effectiveness with the adoption of SOR, embedded in the mGEECO model as a fundamental inclusion.
In the context of tourism, ecotourism stresses conserving the environment, preserving the local culture, and developing the economy through profitable growth. Gamification can be integrated into ecotourism to improve the engagement, learning, and behavioral changes of visitors regarding sustaining the environment. Based on relevant studies, ecotourism is driven by the appreciation of nature, health benefits, social interactions, and escape from routine [
58,
59]. Techniques applied in gamification in light of rewards, challenges, and educational quests can be created to be consistent with motivations in order to generate a meaningful and interactive experiences that boost responsibility for the environment [
60]. In another study by [
40,
61], they conclude that gamification approaches have the potential to educate and encourage pro-environmental behavioral changes, with suitable extrinsic and intrinsic motivational elements, immediate and sustained factors, and game attributes that encourage real life behavior.
In addition to the above, the use of meaningful gamification in ecotourism can reinforce the achievement of a triple balance among environmental conservation, cultural preservation, and economic growth, which is required for the ecotourism development of sustainability [
1]. This may be exemplified through gamified activities that can motivate tourists to take part in conservation efforts, gain knowledge regarding local cultures, and contribute to the local economy via sustainable activities and practices [
15]. In this regard, gamification application in ecotourism can be used as a strategic tool to promote tourists’ engagement in sustainable practices, improve their knowledge concerning the environment, and bring about the sustainable development of tourism sites. More importantly, gamified experiences need to be designed to be in line with the motivations behind ecotourism so that they can enable the triple balance of sustainability for worthwhile outcomes [
1,
15,
58,
59,
60].
Additionally, meaningful gamification use in the promotion of positive intentions towards environmentally responsible behavior in ecotourism has garnered little attention in China [
8,
62]. Having an extensive area with the potential for ecotourism, it is crucial for China to address the lack of environmental education that has led to ecotourism development lagging behind in the country. Many locals are ignorant of the harm caused to the environment [
63]. This has been attributed to the low environmental awareness and environmental values among people. Ref. [
64] stressed the importance of the long-term effects of gamification on engagement in ecotourism cases and called for more investigations.
Moreover, few empirical studies have tackled meaningful gamification, particularly its effect on users and considering targeting behavior changes. Meaningful gamification has been applied in a number of areas, such as the promotion of consuming greener energy, healthcare, tourism, and life habits. Hence, in this study, meaningful gamification’s role in influencing tourists’ intention towards ecotourism behavior is explored through the Meaningful Gamification Elements for Ecotourism Behavior (mGEECO) model.
Besides the hypotheses regarding direct effects and indirect effects, relationships between the variable were also developed, which are as follows:
H8. The relationship between meaningful gamification elements and intentions towards ecotourism behavior is mediated by environmental attitudes.
H9. The relationship between meaningful gamification elements and intentions towards ecotourism behavior is mediated by awareness of consequences.
H10. The relationship between meaningful gamification elements and intentions towards ecotourism behavior is mediated by ascription of responsibility.
6. Conclusions
Considering the effects of meaningful gamification (MG) elements on ecotourism behavior, this research indicates that MG positively influences individuals’ desire to engage in eco-friendly behavior, with game-like aspects such as exposition, information, engagement, and reflection effectively enhancing ecosite experiences. The study highlights the substantial influence of gamification on environmental attitudes, which acts as a mediator between gamification and intentions to engage in eco-friendly behaviors. The cognitive–emotional perspective of gamification emphasizes its ability to evoke both positive and negative emotions, impacting behavior.
All things considered, several recent studies support these findings. For instance, Ref. [
98] found that incorporating relevant gamification features can enhance pro-environmental intentions and actions. Ref. [
99] emphasized the importance of using a theoretical framework in developing and implementing gamification interventions. To support and prove studies from [
1,
4,
6,
45,
47], meaningful experiences and motivations must be synchronized to obtain the virtue of balancing in sustainability, showing that this study echoes that these GE elements bring about a balance in sustainability. Through GE in mGEECO as part of the respondents’ experiences, it indicates a very positive result in instilling intentions towards ecotourism behavior.
As a matter of fact, recent studies have emphasized the capacity for favorable transformations in tourist conduct. The research conducted by [
8,
11] identified particular activities, such as disregarding local culture and causing harm to the environment, that have negative effects on sustainability. These findings provide a basis for implementing focused MG interventions. With the mGEECO app, this heightened awareness presents opportunities for the advancement of education and the formulation of policies that are designed to foster responsible tourism. Consequently, destinations can now employ more efficient tactics to safeguard their cultural legacy and natural resources while also reaping economic benefits from tourism.
Despite differing opinions on gamification, recent empirical research has consistently shown favorable results of implementing meaningful gamification. The expanding amount of research offers a distinct conceptual comprehension of gamification and its impacts, eliminating previous doubts. Multiple meticulously conducted studies have demonstrated that, when applied correctly, this is proven, such as the study in [
44], in which its effects were still uncommon. Nevertheless, the findings of this study show that meaningful gamification greatly improves user engagement, motivation, and performance in diverse fields. The use of the Stimulus–Organism–Response (SOR) theory, integrated into the mGEECO model, demonstrated its effectiveness in the design and assessment of gamified systems. Theoretical underpinnings, along with increasing evidence, validate that meaningful gamification not only meets, but frequently extends beyond the positive expected outcomes of its efficacy. As such, the discussion surrounding gamification has evolved from speculative debate to a more unified recognition of its tangible benefits and the best practices for its implementation.
However, the study also noted a negative result regarding the awareness of consequences as a mediator between MG and intentions towards ecotourism behavior, suggesting the need for further investigation. The ascription of responsibilities was identified as a significant mediating factor between MG and behavioral intentions, indicating that storytelling elements can positively impact eco-friendly behavioral intentions. Furthermore, additional studies from 2022 to 2024 corroborate these outcomes, including research on consumer behavior [
78], entrepreneurial education [
100], and the importance of psychological mediators in understanding gamification effects [
101]. Overall, the document underscores the potential of meaningful gamification in promoting eco-friendly behaviors while acknowledging the need for further research to fully understand its mechanisms and optimal strategies.
This finding has a notable positive effect and important implications for promoting intentions to engage in eco-friendly behavior, especially in the Chinese context. This subsequent analysis will examine the potential practical environmental advantages that could arise from these discoveries in the specific setting of China, based on current research conducted between 2018 and 2024. Besides China being the most densely populated nation on Earth and possessing one of the largest economies, it also faces substantial environmental obstacles. Favorable changes in environmental attitudes fostered by initiatives such as mGEECO could have a vital impact on tackling these issues. In a study conducted in 2018, Ref. [
102] discovered a significant correlation between enhanced environmental views among Chinese people and a greater inclination to participate in eco-friendly activities. These findings indicate that the changes in attitudes caused by mGEECO could result in observable changes in behavior among China’s younger population.
The gamification components of mGEECO have a particularly strong impact in the Chinese environment. In a study conducted in 2024, Ref. [
103] found that using gamification tactics specifically designed for the Chinese culture can greatly increase the levels of interest and involvement of Chinese people in environmental issues. The researchers discovered that integrating aspects of Chinese culture and values with environmental gamification resulted in an increased determination to embrace environmentally responsible actions [
103]. Implementing mGEECO in China and aligning its content with Chinese cultural values could enhance its positive influence on environmental attitudes and behavioral intentions. This was also proven by the study from [
104], which indicated that gamification affordances positively affect users’ value perceptions, which, in turn, promote environmental concerns.
Furthermore, the portability of mGEECO is well-suited to China’s extensive adoption of smartphones and the widespread use of mobile applications among young Chinese individuals. In 2018, a research from the China Internet Network Information Centre (CNNIC) emphasized that more than 98% of internet users in China utilize mobile devices to access the internet [
105]. The extensive use of mobile devices provides an ideal opportunity for initiatives such as mGEECO to effectively reach a wide audience and potentially impact national environmental views. The potential influence of enhanced environmental views on intentions to engage in eco-friendly behavior in China is significant. In a thorough investigation conducted in 2018, Ref. [
14] revealed a significant positive relationship between environmental knowledge and environmental attitudes, as well as between environmental knowledge and behavioral intentions. The researchers observed that interventions aimed at influencing environmental attitudes through environmental education could have a ripple impact on various elements of everyday living [
14], thus contributing to broader sustainability initiatives in Chinese cities.
Given China’s ambitious environmental objectives, such as achieving carbon neutrality by 2060, it is essential to cultivate favorable environmental attitudes among the younger population [
106]. Furthermore, a tool such as mGEECO, by bolstering environmental attitudes, has the potential to significantly contribute to the development of public backing and adherence to environmental policy.
Moreover, the efficacy of mGEECO in enhancing environmental attitudes through impactful gamification features may have far-reaching consequences that extend beyond individual actions. In a study conducted in 2021, Ref. [
107] discovered that persons who had strong pro-environmental attitudes were more inclined to participate in collective environmental actions and endorse environmental legislation. This implies that the improvements in attitudes facilitated by mGEECO could potentially lead to greater societal transformations towards environmental conservation in China.
The capacity of mGEECO to impact environmental attitudes is in line with China’s current focus on environmental education. In their 2023 analysis of environmental education policy in China, Ref. [
108] emphasized the government’s growing emphasis on incorporating environmental awareness into the curriculum across all educational levels. In this case, tools such as mGEECO embedded with meaningful gamification elements have the potential to be useful additions to formal environmental education initiatives. They offer interactive and captivating methods for students to cultivate favorable environmental attitudes.
Empirical evidence and theoretical frameworks significantly endorse this integrative approach to comprehending pro-environmental behavior. Researchers have enhanced their understanding of the factors that motivate individuals to engage in environmentally responsible acts by integrating the extended personal norm activation model with considerations of future ramifications and societal value orientation. This result was supported by the study from [
75]. Environmental attitudes and the ascription of responsibility play vital roles in this process. An individual’s environmental attitude, which is influenced by their knowledge, attitudes, and experiences, has a substantial impact on how they view their responsibility towards protecting the environment. Likewise, the assignment of accountability determines to which degree individuals perceive themselves as being personally accountable for environmental results, and this is crucial for triggering personal standards. These mediators enhance the connection between an individual’s consciousness of environmental challenges and their sense of duty to take action. Consequently, individuals who possess favorable environmental views and a robust sense of personal accountability are inclined to conform their conduct to their own standards, resulting in a greater likelihood of engaging in pro-environmental behaviors. This comprehensive framework not only elucidates present behavior, but also offers valuable perspectives for formulating efficacious approaches to foster sustainable habits on a wider scope.
Although this study has made several contributions, it is important to note its limitations. One major limitation is the extensive number of elements involved in meaningful gamification. Due to time constraints, only a few elements such as exposition, information, reflection, and engagement were selected for evaluation and integration into the mobile application developed for the study. Furthermore, the study assessed behavior indirectly by focusing on intentions rather than actual behavior, because behavioral changes require a protracted duration of research.
Given the encouraging outcomes of significant gamification on ecotourism behavior intentions in China, we provide the following suggestions for future endeavors: 1. Conduct cross-cultural studies to determine the effectiveness of similar gamification tactics in other cultures and countries. This would aid in determining whether our findings are specific to China or have a broader applicability; 2. Long-term behavior changes: Conduct longitudinal research to evaluate if a heightened inclination towards ecotourism behavior leads to enduring, persistent modifications in real environmental practices; 3. Enhance gamification elements: Evaluate the gamification components that were most successful in encouraging intentions to engage in eco-friendly behavior. This may entail conducting experiments with various combinations of components such as points, badges, leader boards, or narratives in order to maximize effectiveness; and 4. Integration with existing systems: Investigate how to integrate effective gamification techniques into current environmental education programs, applications, or smart city projects in order to expand the target population and enhance the beneficial outcomes.
In a nutshell, this study provides an explanation of how meaningful gamification can effectively encourage positive intentions towards visitors’ ecotourism behavior through a hybrid model called the Meaningful Gamification for Ecotourism behavior (mGEECO) model. It increases knowledge about the repercussions of engaging in eco-friendly practices and promotes a sense of responsibility towards this issue. In general, meaningful gamification encourages individuals to be more intentional about engaging in eco-friendly behaviors both during and after ecotourism visits. In addition, the results indicate that ecotourism stakeholders, such as administrators and policymakers, should recognize the significance of meaningful gamification as a persuasive tool for encouraging individuals to engage in desired behaviors. In academia, these findings can be valuable for instigating additional research in the field of ecotourism behavior.