1. Introduction
Cities represent intricate socio-ecological systems, and a resilient socio-ecological system can effectively uphold urban sustainability and maintain stability in its development [
1], wherein the influences of human activities and natural ecological processes are deeply intertwined [
2,
3]. As global urbanization accelerates [
4], international exemplars of urban development have advocated for enhancing the sustainability of urban growth. Urban sustainability, as an enduring progression, aims to cultivate more alluring green spaces within cities, fostering the well-being of urban dwellers and facilitating the accrual of benefits from nature [
5]. People are increasingly recognizing the necessity of enhancing human health and well-being through the provision of a range of cultural and ecosystem services offered by urban parks and similar resources [
6]. This plays a critical role in urban sustainability and constitutes a significant aspect of the urban ecological system [
7]. Following the outbreak of coronavirus disease (COVID-19) in 2019, urban parks have emerged as crucial spaces for people to experience the outdoors, connect with nature, and promote psychological recovery and health, thereby directly influencing human health and well-being [
8,
9]. Consequently, urban parks have come under meticulous scrutiny due to their unique importance and irreplaceable roles.
Ecosystem Services (ESs) have become a bridge between ecosystems and social systems for the (active or passive) creation of ecosystems for human well-being, and are widely understood as a framework for sustainability in the relationship between humans and nature [
10]. In recent years, among the different types of ESs (provisioning, regulating and cultural) provided by urban parks, cultural ecosystem services have increasingly become one of the new research hotspots [
11,
12]. The Millennium Ecosystem Assessment (MA) characterizes Cultural Ecosystem Services (CESs) as the “non-material benefits that humans procure from ecosystems, which include spiritual enrichment, cognitive development, reflection, recreation, and aesthetic experiences,” spanning aspects such as aesthetics, leisure and recreation, spirituality, sense of place and cultural heritage, inspiration, and science education [
13]. These types of services functions are deemed central to human well-being [
14]. CESs have greater potential to improve urban ecology and socio-economics by directly reflecting on the interactions between people and nature and providing opportunities for recreation, environmental education and spiritual enhancement that inspire public attachment to the living environment and broader protection and support for sustainable ecosystems [
15]. While CESs are viewed as a societal linchpin in urban park planning and management, understanding of CESs remains unsatisfactory. Compared to other ESs, CESs often receive less consideration in high-density urban parks [
3].
National and international researchers have used a variety of methods to assess CESs to give them greater weight in policy decisions and sustainable management [
16]. The Economics of Ecosystems and Biodiversity (TEEB) have generally classified these evaluation methods into biophysical methods and preference-based methods [
17]. Christie et al. further divided preference-based methods into monetary methods and non-monetary methods [
18]. Braat et al. and Hirons et al. succinctly classified all the methods into monetary methods and non-monetary methods [
14,
19]. Contemporary research efforts, both domestically and internationally, are increasingly focused on evaluating and quantifying CES [
20], with a particular emphasis on non-monetary value assessment. Comprehensive park evaluation methodologies primarily employ interviews [
21], questionnaires [
22,
23], participatory mapping [
24,
25] the SolVES model [
26], and the Q method [
27]. Research indicates that “interviews” and “questionnaires” are the most frequently employed non-monetary CES evaluation techniques [
3]. For instance, Seker et al. employed nature walks and public interviews to capture immediate emotional responses [
21], while Bryce et al. utilized an online questionnaire of 1220 respondents to analyze various aspects of CES well-being, such as “I have a sense of belonging on these websites,” in order to understand the sense of place relating to CES services [
23]. Gai et al. analyzed the perception of CESs among diverse users of Wudaokou Urban parks in Beijing by delivering 204 questionnaires [
22]. However, due to the intangible, subjective, and quantitatively challenging nature of CESs [
11] and the lack of clarity in evaluation methods across different CES categories, complex correlations arise. Furthermore, traditional research methods, which are time- and resource-intensive, necessitate further exploration and improvement of the evaluation process [
28].
Virtual Reality (VR) is an emerging technology that allows for the simulation of green spaces and the restoration of ecological landscapes separate from the real environment, guiding us in the transition to sustainable development [
29]. VR technology has seen rapid advancements in recent years, particularly in the post-COVID-19 era, where it serves to attract online tourists via virtual networks, thereby offering a novel alternative to physical locations and enhancing positive experiences [
29,
30]. As a result, geographically referenced social media data in forms such as images and videos are being increasingly employed as a novel approach to understand the perception of Cultural Ecosystem Services (CES) [
28,
31]. Compared to traditional forms of media, VR technology provides immersive, innovative, and interactive advantages [
32]. Instances of its application include the use of drones and VR technology in the construction and design guidelines of global landscape systems, and the simulation of different rest environments as a means to experience nature [
33]. Participatory Mapping (PM) represents a crucial approach to spatially quantify respondents’ perceptions and behavioral preferences, utilizing Public Participation GIS (PPGIS) [
34], and thus offers a public participation method. Examples of this method’s application include Gréta et al.’s use of GPS to depict the spatial distribution of landscape features in relation to cultural services, confirming mountainous landscapes as having the highest CES supply capacity [
35]. Zhao Xiaolong et al. developed their own PPGIS WeChat program to collect spatial location information regarding physical activity in green spaces for residents during the winter and spring seasons in Harbin [
36]. Xin Cheng et al. assessed the bundling, coordination, and balancing effects of CES in Chengdu’s Huanhuaxi Park using the PM method to identify landscape features impacting the scene [
24]. At present, the application of VR panoramic display in urban parks is limited [
33], but it presents a promising avenue for combining immersive experiences and landscape interaction, leveraging VR as an effective medium and PM as a useful tool to capture stakeholder values.
Research into ESs and CESs is primarily influenced by the natural sciences and economics, while CES research benefits from a multidisciplinary approach, incorporating perspectives from social sciences, humanities, and environmental sciences [
37]. These factors have become important spatial units for evaluating sustainable development between regions [
1]. However, in densely populated cities, the impact of diverse social groups on CESs in urban parks has been insufficiently explored [
22,
38], with studies predominantly focusing on individual attributes and characteristics [
39]. For instance, it is challenging to distinguish and identify the true value of each service for specific groups, due to the interconnectedness of ecological, aesthetic, and entertainment values among other cultural services. Several studies have shed light on these issues [
40]. Bertram et al. compared usage patterns of four European urban parks, revealing differences between individual preferences and local culture and habits [
41]. Plieninger et al. understood the spatial patterns perceived by different background populations, presenting six types of CES views [
31]. Zhao Yuqing et al. used PM spatial distribution patterns to analyze perceptual differences between tourists and residents toward CES [
36]. Jiang Qianzi et al. used Jinan City’s main urban park to perceive CES from different types of parks [
42]. As urbanization, societal demand, and public awareness evolve, there is an increased expectation for urban parks to display greater adaptability. Understanding the relationship between various CES and specific group characteristics can foster public engagement with nature and enhance public health and well-being [
43]. The “CES—human well-being” framework also serves as an extension of the relationship between ecological processes and human interests in sustainability science [
44]. CESs can provide valuable information to protect and enhance specific and traditional areas of the park.
This research aims to assess stakeholder perceptions of CES in urban parks from a user-centric perspective, employing a questionnaire survey methodology to unravel the interplay between humans and nature. Utilizing participatory mapping techniques, the study enhances public involvement via VR panoramic displays, closely examining the relationship between the park’s internal environmental space and its cultural services. Additionally, it draws comparisons across diverse stakeholder groups with the intent of discerning the management priorities for different types of cultural services. The study further uncovers the disparities in CESs and the varying perceptions of distinct public demographics concerning urban parks and the environment; further inter-regional sustainability leads to a strategy for improving the urban parks. Two representative urban parks situated in the principal urban zone of Zhengzhou City serve as the focal point of the research. The results of the study are expected to inform ongoing managers and landscape architects in enhancing the outdoor activities and health and well-being of urban residents through urban park design practices.
5. Conclusions
The following conclusions were obtained: (1) The study found that aesthetic value was the most frequently mentioned and highly prioritized cultural service, followed by entertainment and ecology. On the other hand, learning value was the least mentioned. (2) The impact of education level on cultural services was substantial, while income was positively correlated with respondents’ perception of cultural services. Other factors had a relatively minor impact. (3) People’s Park, West Lake, and North Dragon Lake Wetland were highly frequented by visitors among comprehensive and specialized parks. Visitors primarily visited these parks for relaxation, scenery appreciation, and leisurely exercise. The largest discrepancy between importance and satisfaction ratings was observed for cultural services related to health and well-being and leisure and entertainment. (4) The study identified three groups of specialized parks and four groups of comprehensive parks from the perspectives of tourists and residents. The balancing and synergistic effects of CESs are intricate, as single and multiple services can interact, and not every service has the same impact on other services. (5) The range of respondents’ perceptions of cultural service values was extensive and mainly concentrated in areas with dense landscapes. (6) The perception of the spatial value of cultural services tended to be consistent in both online VR and offline questionnaire surveys. The intensity of cultural service value perception in hotspot areas was consistent in both methods of evaluation. Aesthetic value and leisure and entertainment were the most recognized cultural service types and had the most consistent spatial distribution. However, health and well-being value was the most controversial cultural service type. Overall, differences can arise between the types of people and environments in urban parks and the ways in which the public perceives CES appreciation.
This study has several inherent limitations. Firstly, it is necessary to recognize that our sample size was limited and that the study was a pilot study in a specific geographical area, making the study subject to limited constraints. The presence of different demographics in the same area means that urban parks should have different uses and should be considered for their ecological function alongside the impact of more functional parks on the demand for CESs [
22]. Considering that urban parks for sustainable development are a collective intervention for the common good, consideration should be given in the respondent research section to the holistic nature of the public, rather than breaking it down into different age groups, as well as other behavioral characteristics of the respondents [
70]. Secondly, the survey period was short and only a few days’ worth of data was collected during one season, specifically late summer. Conducting the same study during a different season may have yielded varying results, particularly for visitors. Future research should further integrate multiple sources of data and multiple methods from different research areas. For example, integrating big data sources such as images and videos with traditional data sources like questionnaires and statistics may help bridge the gap in CES assessments [
28,
71].
In conclusion, while geo-social media data is increasingly being used to comprehend and map CESs and to carry out more efficient evaluations [
31], the high complexity and costs associated with existing methods, such as manual or automated image classification, can limit CES estimation costs. The advent of virtual reality-assisted design technologies and platforms has been lauded as a new and valuable marketing resource, as VR can visualize spatial depth in ways that traditional media formats cannot [
32]. The effective combination of social media data and virtual reality could offer landscape architects more room for innovation, significantly reducing time and costs while also informing CES evaluations in urban parks. However, VR research is still in its early stages. Empirical studies have yet to fully explore how VR impacts behavioral intentions, and some natural park elements, such as lighting and cameras, can influence the public’s perception of CESs [
30]. The future calls for substantial, theory-based VR research to promote the importance of becoming a sustainable human development to compensate for a more scientific evaluation system in CES research. To enable a further step towards sustainable urban development from a CES perspective and to propose optimizations and recommendations for urban parks.