A Game Analysis-Based Behavioral Interaction Framework between Governments and Innovative Enterprises for Intellectual Property Regulation Policies
Abstract
:1. Introduction
- By addressing the limitation of the perfect rationality of the game players, this paper explores the behavior of evolutionary law between the government and enterprises from the perspective of bounded rationality. Moreover, at the same time, it also expands the application field of evolutionary game theory.
- This paper uses numerical simulation to verify the evolutionary path and equilibrium results of government–enterprise strategies under different institutional conditions.
2. Related Work
2.1. Research on Policies and Regulations
2.2. Research on Behavioral Analysis of Participants and Influence Factors in Infringement
3. Basic Assumptions and Game Model
4. Stability Analysis of Evolutionary Strategies
4.1. Evolutionary Stability Analysis of Innovative Enterprises Strategies
4.2. Evolutionary Stability Analysis of Local Government Regulator’s Strategies
4.3. Stability Analysis of the Dynamic Evolutionary System
5. Simulation Experiments
5.1. Numerical Simulation Experiments of the Game System in Different Cases
5.2. Sensitivity Analysis
5.2.1. The Simulation of External Reward Policy for Governments under the Mode of Government Supervision
5.2.2. The Simulation of Innovation Reward Policy for Enterprises under the Mode of No Government Supervision
6. Conclusions
6.1. Research Findings and Suggestions
6.2. Limitations and Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Article | Assumption | Research Perspective | Method | Validation Analysis |
---|---|---|---|---|
[13] | Not involved | Governments, intellectual property holders, infringers, and users | Dynamic game | No |
[14] | Not involved | Governments, infringing enterprises | Dynamic game | No |
[34] | Not involved | Intellectual property holders and infringers | Dynamic game | No |
[39] | Bounded rationality | Governments, e-commerce platforms, and intellectual property holders | Evolutionary game | Yes |
[42] | Perfect rationality | Intellectual property holders and infringers | Static game and dynamic game | No |
Proposed Study | Bounded rationality | Governments and infringing enterprises | Evolutionary game | Yes |
Parameter | Definition |
---|---|
x | The probability of innovative enterprises choosing a non-infringement strategy |
y | The probability of local governments choosing a supervision strategy |
C1 | The cost of innovative enterprises required for normal production activities |
R1 | The income of innovative enterprises from normal production activities |
P1 | Infringement punishment suffered by innovative enterprises from local governments |
C2 | The cost of implementing infringement activities by innovative enterprises |
R2 | Additional benefits obtained by innovative enterprises from infringement |
R | The reward for innovative enterprises innovation from local governments |
C3 | The supervision cost of local governments |
R3 | The supervision benefits local governments |
α | Social, political, cultural, and other factors affecting the supervision benefits of local governments |
R4 | External rewards obtained by local governments from the superior governments |
P2 | Punishment suffered by local governments for dereliction of duty |
Local Government Regulators | |||
---|---|---|---|
Supervision | Non-Supervision | ||
Innovative Enterprises | Non-infringement | ) | , 0) |
Infringement | ) | ) |
Equilibrium Point | Det(J) | Tr(J) |
---|---|---|
(0, 0) | ||
(0, 1) | ||
(1, 0) | ||
(1, 1) | ||
0 |
Conditions | Equilibrium Point | Det(J) | Tr(J) | Stability |
---|---|---|---|---|
and | (0, 0) | − | Uncertain | Saddle point |
(0, 1) | − | Uncertain | Saddle point | |
(1, 0) | + | + | Unstable | |
(1, 1) | + | − | ESS | |
and | (0, 0) | + | + | Unstable |
(0, 1) | − | Uncertain | Saddle point | |
(1, 0) | − | Uncertain | Saddle point | |
(1, 1) | + | − | ESS |
Conditions | Equilibrium Point | Det(J) | Tr(J) | Stability |
---|---|---|---|---|
and | (0, 0) | − | Uncertain | Saddle point |
(0, 1) | + | − | ESS | |
(1, 0) | − | Uncertain | Saddle point | |
(1, 1) | + | + | Unstable | |
and | (0, 0) | − | Uncertain | Saddle point |
(0, 1) | + | − | ESS | |
(1, 0) | + | + | Unstable | |
(1, 1) | − | Uncertain | Saddle point |
Conditions | Equilibrium Point | Det(J) | Tr(J) | Stability |
---|---|---|---|---|
and | (0, 0) | + | + | Unstable |
(0, 1) | − | Uncertain | Saddle point | |
(1, 0) | + | − | ESS | |
(1, 1) | − | Uncertain | Saddle point | |
and | (0, 0) | − | Uncertain | Saddle point |
(0, 1) | + | + | Unstable | |
(1, 0) | + | − | ESS | |
(1, 1) | − | Uncertain | Saddle point |
Conditions | Equilibrium Point | Det(J) | Tr(J) | Stability |
---|---|---|---|---|
and | (0, 0) | + | − | ESS |
(0, 1) | − | Uncertain | Saddle point | |
(1, 0) | − | Uncertain | Saddle point | |
(1, 1) | + | + | Unstable | |
and | (0, 0) | + | − | ESS |
(0, 1) | + | + | Unstable | |
(1, 0) | − | Uncertain | Saddle point | |
(1, 1) | − | Uncertain | Saddle point |
Equilibrium Point | Det(J) | Tr(J) | Stability |
---|---|---|---|
(0, 0) | − | Uncertain | Saddle point |
(0, 1) | − | Uncertain | Saddle point |
(1, 0) | − | Uncertain | Saddle point |
(1, 1) | − | Uncertain | Saddle point |
Case No. | Conditions | ESS |
---|---|---|
1 | (1, 1) | |
2 | (0, 1) | |
3 | (1, 0) | |
4 | (0, 0) | |
5 | Non-existent |
Component | Description |
---|---|
Equipment | Lenovo LAPTOP-SVI96S0P, XiaoXinAir-14IIL 2020 |
Operating system | Microsoft Windows 10 10.0.19043 |
CPU | Intel Core i5-1035G1 CPU @ 1.00 GHz 1.19 GHz |
Memory | 16.0 GB |
MATLAB | Version 7.0.0.19920 (R14) |
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Gu, Q.; Hang, L. A Game Analysis-Based Behavioral Interaction Framework between Governments and Innovative Enterprises for Intellectual Property Regulation Policies. Sustainability 2022, 14, 6732. https://doi.org/10.3390/su14116732
Gu Q, Hang L. A Game Analysis-Based Behavioral Interaction Framework between Governments and Innovative Enterprises for Intellectual Property Regulation Policies. Sustainability. 2022; 14(11):6732. https://doi.org/10.3390/su14116732
Chicago/Turabian StyleGu, Qianqian, and Lei Hang. 2022. "A Game Analysis-Based Behavioral Interaction Framework between Governments and Innovative Enterprises for Intellectual Property Regulation Policies" Sustainability 14, no. 11: 6732. https://doi.org/10.3390/su14116732