Gamification Strategies in Undergraduate Nursing Education: A Systematic Review Protocol
Abstract
1. Introduction
2. Materials and Methods
2.1. Protocol and Registration
2.2. Eligibility Criteria
2.2.1. Population
2.2.2. Intervention(s) or Exposure(s)
2.2.3. Comparator(s) or Control(s)
2.2.4. Study Design
2.2.5. Context
2.3. Information Sources and Search Strategy
2.4. Study Selection
2.5. Data Extraction
2.6. Risk of Bias Assessment
2.7. Outcomes
- Motivation and satisfaction, measured through validated questionnaires such as the Gameful Experience Scale (GAMEX) or Likert-style items.
- Engagement and critical thinking, assessed through GAMEX subscales (e.g., Absorption, Creative Thinking) or validated instruments such as the SEGiNAS scale.
- Implementation challenges, defined as barriers and facilitators reported during the design, delivery, or evaluation of gamification strategies. These qualitative findings will be analyzed through thematic synthesis, and their confidence will be appraised using the GRADE-CERQual approach.
2.8. Data Synthesis
2.9. Certainty of Evidence
2.10. Ethics and Dissemination
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Public Involvement Statement
Guidelines and Standards Statement
Use of Artificial Intelligence
Acknowledgments
Conflicts of Interest
Abbreviations
Abbreviation | Full term |
PRISMA-P | Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols |
CINAHL | Cumulative Index to Nursing and Allied Health Literature |
WOS | Web of Science |
GAMEX | Gameful Experience Scale |
JBI | Joanna Briggs Institute |
RCT | Randomized Controlled Trial |
ROBINS-I | Risk Of Bias In Non-randomized Studies—of Interventions |
GRADE | Grading of Recommendations, Assessment, Development, and Evaluations |
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Database | Interface | Search String | Results |
---|---|---|---|
PsycINFO | EBSCOhost | ((“nursing student” OR “nursing students”) OR “undergraduate nursing” OR “bachelor nursing”) AND (“game-based learning” OR gamification OR “educational games” OR “serious games”) AND (education OR “nursing education” OR “academic performance” OR “knowledge retention” OR motivation OR engagement) | 27 |
Web of Science | Web of Science Core Collection | TS = (“nursing student *” OR “undergraduate nursing”) AND TS = (gamification OR “game-based learning” OR “educational game *” OR “serious game *”) AND TS = (“motivation” OR “engagement” OR “knowledge retention” OR “academic performance”) | 97 |
CINAHL | EBSCOhost | (“nursing student *” OR “undergraduate nursing” OR “bachelor nursing”) AND (“gamification” OR “game-based learning” OR “educational games” OR “serious games”) AND (“motivation” OR “engagement” OR “knowledge retention” OR “academic performance”) NOT (“medical students” OR “pharmacy students” OR “allied health”) | 74 |
PubMed | MEDLINE | (“nursing students” [tiab] OR “nursing student” [tiab] OR “undergraduate nursing” [tiab]) AND (“gamification” [tiab] OR “game-based learning” [tiab] OR “educational games” [tiab] OR “serious games” [tiab]) AND (“motivation” [MeSH Terms] OR “motivation” [tiab] OR “engagement” [tiab] OR “academic performance” [tiab] OR “knowledge retention” [tiab]) | 45 |
Scopus | Elsevier | TITLE-ABS-KEY(“nursing students” OR “undergraduate nursing” OR “bachelor nursing”) AND TITLE-ABS-KEY(“gamification” OR “game-based learning” OR “educational games” OR “serious games”) AND TITLE-ABS-KEY(“motivation” OR “engagement” OR “knowledge retention” OR “academic performance”) | 120 |
Google Scholar | scholar.google.com | “undergraduate nursing students” AND (“gamification” OR “game-based learning”) AND (“motivation” OR “engagement”) | 1790 |
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Elia, R.A.; Colangelo, M.; Cerrone, V.; Pace, D.; Andretta, V. Gamification Strategies in Undergraduate Nursing Education: A Systematic Review Protocol. Nurs. Rep. 2025, 15, 331. https://doi.org/10.3390/nursrep15090331
Elia RA, Colangelo M, Cerrone V, Pace D, Andretta V. Gamification Strategies in Undergraduate Nursing Education: A Systematic Review Protocol. Nursing Reports. 2025; 15(9):331. https://doi.org/10.3390/nursrep15090331
Chicago/Turabian StyleElia, Raffaele Antonio, Maria Colangelo, Valentina Cerrone, Donato Pace, and Vincenzo Andretta. 2025. "Gamification Strategies in Undergraduate Nursing Education: A Systematic Review Protocol" Nursing Reports 15, no. 9: 331. https://doi.org/10.3390/nursrep15090331
APA StyleElia, R. A., Colangelo, M., Cerrone, V., Pace, D., & Andretta, V. (2025). Gamification Strategies in Undergraduate Nursing Education: A Systematic Review Protocol. Nursing Reports, 15(9), 331. https://doi.org/10.3390/nursrep15090331